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Mal, Retired Mercenary Captain

We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother; be he ne’er so vile, This day shall gentle his condition; And gentlemen in England now-a-bed Shall think themselves accurs’d they were not here, And hold their manhoods cheap whiles any speaks That fought with us upon Saint Crispin’s day.

-Henry V by William Shakespeare

Summary[]

twilsemailAnomaly
XP 7500Male Genasi, Voidsoul Scholar Warlord 6
Medium natural humanoid
Initiative +4; Senses Passive Insight 15, Passive Perception 15
HP 47, Bloodied 23, Surge Value 11, Surges 8
AC 21; Fortitude 17, Reflex 19, Will 18
Speed 5
BasicMeleeChieftan’s Glaive +1 (Standard; at-will)
+9 vs AC, 2d4+3 damage.
MeleeCommander’s Strike (Standard; at-will) ✦ Martial, Weapon
Target: One Creature; An ally of Mal’s choice makes a Melee Basic Attack against the target with a +2 bonus (1 untyped/1 item); the attack deals 6 extra damage (8 if enemy is adjacent to Mal).
Ranged 5Direct the Strike (Standard; at-will) ✦ Martial
Target: One Ally; Effect: The target makes a Basic Attack as a free action against an enemy within 10 square of Mal. Attacks granted by this power have a +2 bonus to the attack roll (1 untyped/ 1 item) and a +2 bonus to the damage roll if Mal is adjacent to the target.
Close 5Powerful Warning (Immediate Interrupt; encounter) ✦ Martial, Weapon
Trigger: An ally in burst is hit by an enemy; Target: Triggering ally in burst; Effect: The ally gains a +2 bonus to all defenses against the attack. The target can make a Melee Basic Attack as a free action. Attacks granted by this power have a +2 bonus to the attack roll (1 untyped/ 1 item) and a +2 bonus to the damage roll if Mal is adjacent to the target.
Close5Provocative Order (Standard; Encounter) ✦ Martial, Weapon
Target: One ally who has line of sight to Mal and can hear it; Effect: The target may charge as a free action. This attack deals 1[W] extra damage. Attacks granted by this power have a +2 bonus to the attack roll (1 untyped/ 1 item) and a +2 bonus to the damage roll if Mal is adjacent to the target.
MeleeOrchestrated Offensive (Standard; daily) ✦ Martial, Weapon
+9 vs. AC, 2d4+3 damage; Effect: Mal chooses two different allies within 5 squares that can see and hear him. Those allies may make charge attacks, make basic attacks or shift their speed as a free action. Allies that choose to make an attack may not attack the target of this attack or the same creature. Attacks granted by this power have a +2 bonus to the attack roll (1 untyped/ 1 item) and a +2 bonus to the damage roll if Mal is adjacent to the target.
Close 5Scent of Victory (Standard; daily) ✦ Martial
Target: Allies in burst; Each target may make a melee basic attack as a free action against a bloodied enemy adjacent to him or her.
Ranged 10Knight’s Move (Move; encounter) ✦ Martial
Target: One ally; Effect: The target takes a move action as a free action.
Close 5Reorient the Axis (Move; encounter) ✦ Martial
Target: allies in burst; Effect: Each target may shift 6 squares as a free action.
Close3Battlefront Shift (No Action; encounter) ✦ Martial
Trigger: Mal rolls initiative; Target: One ally in burst; Effect: The target shifts half his or her speed.
CloseVoid Assumption (Minor; encounter)
Effect: Mal ceases to exist and can take no actions until the start of his next turn. He has line of sight and line of effect to no creature and no creature has line of sight or line of effect to him. At the start of his next turn, he reappears in a square of his choice within 3 squares of the square he left.
Use Vulnerability (Free; encounter)
Trigger: Mal succeeds on a monster knowledge check against a monster that he can see or hear. Effect: If the check meets or exceeds the hard DC for the creature’s level, Mal gains a +4 to all defenses against that monsters attacks until the end of his next turn. Additionally, until the end of his next turn Mal gains a +6 bonus to all damage rolls against the creature, but not when he deals damage that the creature resists. If Mal’s check does not meet or exceed the hard DC check, then he deals only half damage against the monster until the end of his next turn.
Close 10Inspiring Word (Minor; encounter) ✦ Healing, Martial
Target: Mal or one ally in burst; the target may spend a healing surge and gains 2d6 additional hit points. This power may be used twice per encounter but only once per round.
Chieftain’s Glaive +1
Critical: +1d6. Property: Whenever Mal grants a Basic Attack to an ally, the ally gains a +1 Item bonus to the attack roll.
Tactician’s Scale Armor +1
Property: When a power or class feature calls on Mal’s Intelligence modifier to determine a value other than your attack bonus, add 1 to that value. This does not change Mal’s Intelligence modifier for any other purpose.


Cloak of Distortion +1
Property: A ranged attack against Mal from more than 5 squares away suffers a -5 penalty to the attack roll.


Map of Unseen Lands
Property: Mal gains a +2 bonus on Nature and Perception checks to navigate through areas mapped by this item’s power (including checks made during skill challenges). Power(Daily): Standard Action. Mal commands the map to redraw itself, depicting the surface area within a 10-mile radius around him. The map doesn’t go into precise detail, but it’s accurate. It shows only the aboveground terrain, not underground areas. The map includes the following features: general terrain features, such as mountains, rivers and lakes; structures 5000 square feet or larger in size; structures important for travel, such as bridges and portals; Lairs of creatures that are significant threats; Names or general descriptions of any of the above features, if such information is well known. The sketch remains on the map until the power is used again.


Helm of Battle
Property: Mal and each ally within 5 squares gets a +1 bonus to Initiative.
Tactical Pressence
When an ally Mal can see spends an action point to make an extra attack, that ally gains a +3 bonus to that attack roll.
Voidsoul
Mal has resist 5 Psychic. He also gains a +1 Racial bonus to Will.
Elemental Origin
Mal’s ancestors were native to the Elemental Chaos so he is considered an elemental creature for the purposes of effects that relate to creature origin.
Alignment Unaligned; Languages Common, Draconic, Elven, Primordial
Str 14Dex 10Wis 14
Con 10Int 20Cha 13
Skills Arcana +13, Athletics +10, Heal +10, History +13, Insight +5, Perception +5, Religion +13
Feats Armored Warlord, Lend Strength, Lend Might, Polearm Flanker
Equipment Chieftain’s Glaive +1; Tactician’s Chainmail +1; Cloak of Distortion +1; Map of Unseen Lands; Goggles of the Bone Collector; Adventurer's Kit; Identification Papers; Holy Symbol of Aureon; Fine Food & Ingredients; 73 gp



Mini-Stat Block[]

[sblock=Anomaly][color=darkgreen][b]Anomaly[/b][/color]—Male Genasi Warlord 6
Initiative: +4, Passive Perception: 15, Passive Insight: 15
AC: 21, Fort: 17, Reflex: 19, Will: 18 — Speed: 5
HP: 47/47, Bloodied: 23, Surge: 11, Surges left: 8/8
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
Powers -
[color=#44AA44]Commander’s Strike
Direct the Strike[/color]
[color=#AA2255]Powerful Warning
Provocative Order[/color]
[color=#BBBBBB]Orchestrated Offensive
Scent of Victory[/color]
[color=#AA2255]Inspiring Word
Inspiring Word (2)
Void Assumption
Use Vulnerability
Knight’s Move
Reorient the Axis[/color]
Conditions:
http://leb.wikia.com/wiki/LEB:PC:Anomaly_(twilsemail))[/sblock]


Character Information[]

Background[]

This genasi was captured at a young age by an adventuring party looking for oddities for the Library of Korranberg. For more than a decade, he was studied there. He wasn’t exactly a prisoner, but the option of leaving was never really presented.

Mal spent a good deal of his time studying. He wasn’t presented with other options. One day he caught the attention of an acquisitions expert from House Tharashk. Motivated by the Host knows what, this stranger decided that the young Genasi needed to be liberated. He “stole” the object of study and introduced him to the rest of the world. When asked for a name, the genasi presented the closest thing he had, “Anomaly.” This was almost immediately shortened to Mal.

Mal struggled to find a place in the world and traveled with his liberator for some time. It was only after observing a battle that he realized where his strengths lay and how he might donate them to his liberator and his house. Once he was finally given a chance to prove himself, Mal quickly rose through the ranks. Mal served as a mercenary captain for House Tharashk for years. He served them well in the Last War and was rewarded with his current armaments for exceptional service.

After deciding to retire, he was almost immediately set upon in a minor skirmish. The commander of the opposing force called for Mal’s head. Had it not been for Tock he surely would have perished. Realizing the blunder of announcing retirement he changed his plans to a simple change of occupation. He would set out adventuring instead. Tock’s father told Mal he would consider it a personal favor if he were to take his son out to see the world in a slightly less violent atmosphere. Mal asked if the man had ever actually met an adventurer, but eventually agreed.

Appearance[]

Age: 34 Gender: Male Height: 6'1" Weight: 203 lbs.

Long of leg and broad of chest, Mal looks every bit the soldier. His skin is the night sky away from the city and his features are accented by black geomantic lines crossing his body. A cloud of darkness, somewhat like smoke, rises from his head in a way that might resemble windblown human hair.

He bears several visible scars, new and old. The oldest have darkened from their normal crimson to the same black as his markings. These are slowly being incorporated into the overall pattern spanning his body.

Personality[]

Alignment: Unaligned

Mal has had a great deal of experiences in his life. He’s more than willing to share his thoughts, feelings, and stories. He cares greatly for those close to him and shows it in a protective, sometimes fatherly way. One of his favorite hobbies is cooking. He tries to cook for his troops at least one meal a week. As such he carries herbs, spices and assorted cookery.

Hooks[]

  • Mal has been searching for somewhere to belong for ages. He has rarely met others of his kind, and they were generally suspicious of his intentions or afraid of what he might represent. As such he has spent a great deal of time in mercenary companies where he at least feels appreciated and less like a freak.
  • Mal’s home was destroyed in his youth while he was away. He’s not yet met a survivor who might be able to tell him the fate of his parents or family.

Kicker[]

  • Mal’s life was saved by Tock in a skirmish shortly before the two began adventuring. Mal feels that he owes Tock a debt and plans to repay it before they split company.

Equipment[]

Equipment Name Price Weight
Tactician’s Scalemail +1 45 lbs
Chieftain’s Glaive +1 4 lbs
Cloak of Distortion +1 840 gp 0 lbs
Helm of Battle 0 lbs
Map of Unseen Lands 840 gp 0 lbs
Adventurer’s Kit 15 gp 33 lbs
Holy Symbol of Aureon 10 gp 1 lb
Identification Papers 2 gp 0 lbs
Fine Food 10 gp 10 lbs

Coins: 73gp

Encumbrance: 93/140 lbs Heavy Load: 280 lbs Maximum Drag Load: 700lbs

Math[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 2 12 2 0 14 2
Con 0 10 0 0 10 0
Dex 2 10 0 0 10 0
Int 12 17 2 1 20 5
Wis 3 13 0 1 14 2
Cha 3 13 0 0 13 1
Totals 22   10


Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

2

str 3Chieftain’s Glaive +11Eberron Expertise39AC
Basic Ranged

0

dex1Eberron Expertise34AC


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/5 dex/int 0 8 Tactician’s Scale +1 3 21
Fortitude2/0str/con11Cloak of Distortion +13 17
Reflex0/5dex/int0 1Cloak of Distortion +13 19
Will2/1wis/cha11 1Cloak of Distortion +13 18


Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 3 0 3
Passive Insight 2 0 0 0 1 Helm of Battle 3 0 16
Passive Perception 2 0 0 0 0 0 0 3 0 15

Senses: Normal

Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 10 5 0 0 0 47 23 11


Surges per day: 8 (7 class, +0 Con, +1 Armored Warlord)

Speed and Movement[]

Speed: 5 (6 Racial - 1 Armor penalty)

Racial Features[]

Genasi (PH3)

  • +2 Str, +2 Int
  • +2 Endurance, +2 Nature
  • Elemental Origin
  • Elemental Manifestation, Voidsoul
  • Languages: Common, Elven, Draconic, Primordial
  • Size: Medium
  • Speed: 6

Class Features[]

Warlord (PH)

  • Battlefront Leader
  • Tactical Presence

Feats[]

  • 1st: Armored Warlord (MP2)
  • 2nd: Lend Might (MP)
  • 4th: Lend Strength (MP2)
  • 6th: Polearm Flanker (PH3)

Theme[]

Scholar (D399) Level 1:

  • Gain one additional Language: Draconic
  • Gain Use Vulnerability Encounter power

Level 5:

  • Gain one additional Language: Draconic
  • Gain training in Arcana

Background Trait[]

Occupation - Scholar (PH2): Religion as class skill


Skills and Languages[]

Languages: Common, Primordial


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex33
Arcana 5 5 int 3 13
Athletics52str310
Bluff1cha34
Diplomacy1cha34
Dungeoneering2wis35
Endurance0con235
Heal52wis310
History55int313
Insight2wis35
Intimidate1cha34
Nature2wis237
Perception2wis35
Religion55int313
Stealth0dex33
Streetwise1cha34
Thievery0dex33


Powers[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Orchestrated Offensive 2 Str 1 Eberron Expertise 3 Chieftain’s Glaive +1 0 0 3 9 AC


Tracking[]

Money[]

Staring Gold (6th level): 940 = 100+1/5(360+520+680+840)+360

+ 940 gp starting gold
-  15 gp Adventurer’s Kit
-   2 gp Identification papers
- 840 gp Cloak of Distortion +1
-  10 gp Fine Food

   73  gp remaining

Treasure[]

  • Level 1: Parcel Gold
    • 360 gp
  • Level 2: Parcel lvl+1
    • Chieftain's Glaive +1
  • Level 3: Parcel lvl+2
    • Tactician's Scale Armor +1
  • Level 4: Parcel lvl+3
    • Map of Unseen Lands
  • Level 5: Parcel lvl+4
    • Helm of Battle

XP[]

Starting XP

  • 7500 (retired Din)

Total XP: 7500

RP[]

Wishlist[]

Entirely up to the DM.

Changes[]

  • 13OCT2010: Created
  • 24MAY2011: Leveled to 6 via Din’s Retirement
  • 05AUG2011: Added the Scholar Theme

Judge Comments[]

Level 6[]

Approval 1[]

Approval 2[]

Status[]

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