Living Eberron: Overview | Player's Guide | Campaign Guide | Setting | PCs
Summary[]
- Move up to 1 pound of material.
- Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor.
- Color, clean, or soil items in 1 cubic foot for up to 1 hour.
- Instantly light (or snuff out) a candle, a torch, or a small campfire.
- Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour.
- Make a small mark or symbol appear on a surface for up to 1 hour.
- Produce out of nothingness a small item or image that exists until the end of Grys' next turn.
- Make a small, handheld item invisible until the end of Grys' next turn.
Str 12 (+1) | Dex 12 (+1) | Wis 13 (+1) |
Con 12 (+1) | Int 21 (+5) | Cha 8 (-1) |
Character Information[]
Background[]
TBD
Appearance[]
TBD
Age: 28 Gender: Male Height: 6' Weight: 170 lbs.
Personality[]
TBD
Alignment: Unaligned
Hooks[]
Kicker[]
Wishlist[]
Equipment[]
Coins: 955 gp Encumbrance: 49 lbs Normal Load: 120lbs Heavy Load: 240lbs Maximum Drag Load: 600lbsEquipment Name | Price | Weight |
---|---|---|
Magic Cloth Armor +2 | 1800gp | - |
Challenge-Seeking Longsword +2 | 1800gp | 4 lbs |
Amulet of Protection +1 | 360gp | - |
Gauntlets of Arcane Might | 680gp | - |
Dagger | 1gp | 1 lb |
Adventurer's Kit | 15gp | 33 lb |
Identification Papers with Portrait | 5gp | - |
Climber's Kit | 2gp | 11 lbs |
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Con | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Dex | 0 | 10 | 2 | 0 | 12 | 1 | |||||
Int | 16 | 18 | 2 | 1 | 21 | 5 | |||||
Wis | 2 | 12 | 0 | 1 | 13 | 1 | |||||
Cha | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Totals | 22 | 8 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
1 | str | 3 | Longsword | 2 | Challenge-seeking Longsword +2 | 2 | 8 | AC | ||||
Basic Ranged |
1 | dex | 3 | Dagger | 2 | 6 | AC |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | 1/5 | dex/int | 0 | 2 | Magic Armor +2 | 3 | Swordmage Warding | 2 | 22 | |||
Fortitude | 1/1 | str/con | 1 | Amulet of Protection +1 | 2 | 14 | ||||||
Reflex | 1/5 | dex/int | 1 | Amulet of Protection +1 | 2 | 18 | ||||||
Will | 1/-1 | wis/cha | 2 | 1 | 1 | Amulet of Protection +1 | 2 | 17 |
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 3 |
Passive Insight | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 13 |
Passive Perception | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 5 | 18 |
Senses: low-light vision
Health[]
Health | ||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
Hit Points | 12 | 12 | 5 | 0 | 0 | 0 | 39 | 19 | 9 |
Surges per day: 8 (8 class)
Speed and Movement[]
Speed: 6
Racial Features[]
Eladrin (PHB)
- +2 Dex, +2 Int
- +2 Arcana, +2 History
- Languages: Common, Elven
- Eladrin Education: You gain training in one additional skill selected from the skill list in Chapter 5.
- Eladrin Weapon Proficiency: You gain proficiency with the longsword.
- Eladrin Will: You gain a +1 racial bonus to your Will defense. In addition, you gain a +5 racial bonus to saving throws against charm effects.
- Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
- Fey Step: You can use fey step as an encounter power.
- Trance: Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
- Size: Medium
- Speed: 6
Class Features[]
Hybrid Swordmage (PH3)
- Swordbond: By spending 1 hour of meditation with a chosen light or heavy blade, you forge a special bond with the weapon. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away. You can forge a bond with a different blade using the same meditation process (for instance, if you acquire a new blade that has magical abilities). If you forge a bond with a different blade, the old bond dissipates. If your bonded weapon is broken or damaged, you can spend 1 hour of meditation to recreate the weapon from a fragment. (This process automatically destroys any other fragments of the weapon in existence, so you can’t use it to create multiple copies of a broken weapon.).
- Swordmage Aegis (Hybrid): Aegis of Shielding. This class feature functions as the swordmage class feature, except that you can use the power that you choose only once per encounter. However, you regain the use of that power when its target drops to 0 hit points or when its mark is superseded by another mark.
Hybrid Wizard (PH3)
- Cantrips: Use ghost sound, light, mage hand, and prestidigitation as at-will powers.
Feats[]
- 1st: Hybrid Talent (PH3)
- 2nd: Arcane Famliar (AP)
- 4th: White Lotus Riposte (Drag 374)
Background[]
Deneith Bodyguard (EPG): Gain Perception skill.
Skills and Languages[]
Languages: Common, Elven
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 1 | dex | 2 | 3 | ||||||
Arcana | 5 | int | 2 | 2 | Arcane Familiar | 2 | 11 | |||
Athletics | 5 | 1 | str | 2 | 8 | |||||
Bluff | -1 | cha | 2 | 1 | ||||||
Diplomacy | -1 | cha | 2 | 1 | ||||||
Dungeoneering | 1 | wis | 2 | 3 | ||||||
Endurance | 5 | 1 | con | 2 | 8 | |||||
Heal | 1 | wis | 2 | 3 | ||||||
History | 5 | int | 2 | 2 | Arcane Familiar | 2 | 11 | |||
Insight | 1 | wis | 2 | 3 | ||||||
Intimidate | -1 | cha | 2 | 1 | ||||||
Nature | 1 | wis | 2 | 3 | ||||||
Perception | 5 | 1 | wis | 2 | 8 | |||||
Religion | 5 | int | 2 | 7 | ||||||
Stealth | 5 | 1 | dex | 2 | 8 | |||||
Streetwise | -1 | cha | 2 | 1 | ||||||
Thievery | 1 | dex | 2 | 3 |
Powers[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Scorching Burst | +5 | Int | 2 | Challenge-seeking Longsword +2 | 2 | 9 | Reflex | ||||||
Sword Burst | +5 | Int | 2 | Challenge-seeking Longsword +2 | 2 | 9 | Reflex | ||||||
Sword of Sigils | +5 | Int | 5 | Challenge-seeking Longsword +2 | 2 | 12 | AC | ||||||
Fire Shroud | +5 | Int | 2 | Challenge-seeking Longsword +2 | 2 | 9 | Fort | ||||||
Flaming Sphere | +5 | Int | 2 | Challenge-seeking Longsword +2 | 2 | 9 | Reflex |
DDI Summary[]
====== Created Using Wizards of the Coast D&D Character Builder ====== Grys, level 4 Eladrin, Swordmage|Wizard Swordmage Aegis (Hybrid): Aegis of Shielding Hybrid Talent: Swordmage Warding Background: Deneith Bodyguard (Perception class skill) FINAL ABILITY SCORES Str 12, Con 12, Dex 12, Int 21, Wis 13, Cha 8. STARTING ABILITY SCORES Str 12, Con 12, Dex 10, Int 18, Wis 12, Cha 8. AC: 22 Fort: 14 Reflex: 18 Will: 17 HP: 39 Surges: 8 Surge Value: 9 TRAINED SKILLS Stealth +8, Perception +8, Athletics +8, Endurance +8 UNTRAINED SKILLS Acrobatics +3, Arcana +11, Bluff +1, Diplomacy +1, Dungeoneering +3, Heal +3, History +11, Insight +3, Intimidate +1, Nature +3, Religion +7, Streetwise +1, Thievery +3 FEATS Level 1: Hybrid Talent Level 2: Arcane Familiar Level 4: White Lotus Riposte POWERS Hybrid at-will 1: Scorching Burst Hybrid at-will 1: Sword Burst Hybrid encounter 1: Sword of Sigils Hybrid daily 1: Flaming Sphere Hybrid utility 2: Familiar Harrier Hybrid encounter 3: Fire Shroud ITEMS Challenge-Seeking Longsword +2, Magic Cloth Armor (Basic Clothing) +2, Gauntlets of Arcane Might (heroic tier) (2), Amulet of Protection +1, Climber's Kit, Identification Papers with Portrait, Dagger, Adventurer's Kit
Tracking[]
Money[]
Starting Gold: 412 gp = 100gp + 1/5(360+520+680)gp
+ 412 gp starting gold (100 gp starting + 312 for adventuring)
-15 gp adventurer's kit -5 gp ID papers with portrait -1 gp dagger -5 gp climbing kit -360 gp Amulet of Protection +840 gp parcel +84 gp 1/2 level
955 gp
Consumables[]
Treasure[]
Starting parcels:
- Level 1: Parcel lvl+2
- Level 2: Parcel lvl+4
- Level 3: Parcel lvl+3
- Level 4: Adventuring Parcel lvl = 840 gp plus 1/2 level 84 gp (http://www.enworld.org/forum/5212718-post227.html)
XP[]
Starting XP: 3750
XP | Description | Link |
---|---|---|
1000 XP and 2 RP | New Cyre Borderlands | http://www.enworld.org/forum/5212718-post227.html and http://www.enworld.org/forum/5213276-post233.html |
Total XP: 4750
RP[]
2 earned, see experience None spent
Changes[]
Judge Comments[]
Judge comments (and your rebuttal) will go here.
Level 4[]
Approval 1[]
Approval from renau1g
- Summary - Scorching burst damage should be 1d6+7, not 1d6+5
- Summary - Flaming Sphere auto-damage should be 1d4+7
Minor though so approved.
Approval 2[]
Approval from Antithetist, pending r1's corrections
Status[]
Status: