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Hammer


Summary[]

jsb420Brondin Hurndin
XP 6290Male Dwarf Adventurer Hybrid (RuneWarden) 5
Medium natural humanoid
Initiative +4; Senses Passive Insight 13, Passive Perception 13
HP 54, Bloodied 27, Surge Value 13, Surges 11
AC 22; Fortitude 18, Reflex 16, Will 16
Saving Throws +5 Racial Bonus against poison
Speed 5
BasicMeleeRetibution Craghammer +2 (Standard; at-will)
+12 vs AC; 1d10+9 damage
BasicRangedThrowing Hammer (Standard; at-will)
+10 vs AC, 1d6+7 damage
Nature's Wrath (Free Action; at-will)
Effect: Brondin marks one enemy that is adjacent to him.
MeleeWarden's Fury (Immediate Interrupt; at-will)
Trigger: An enemy marked by Brondin makes an attack that does not include Brondin as a target. +12 vs Fortitude; 1d10+9 damage, and the target grants combat advantage to Brondin and his allies until the end of Brondin's next turn.
MeleeWarden's Grasp (Immediate Reaction; at-will)
Trigger: An enemy marked by Brondin that is within the burst makes an attack that doesn't include Brondin as a target. Close burst 5; Effect: Brondin slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
MeleeWeight of Earth (Standard; at-will) ✦ Primal, Weapon
+12 vs AC; 1d10+9 damage, and the target is slowed until the end of Brondin's next turn.
MeleeRune of Diminishment (Standard; at-will) ✦ Divine, Runic, Weapon
+12 vs AC; 1d10+9 damage. Rune of Destruction: Until the end of Brondin's next turn, the target has vulnerable 2 to all damage, but vulnerable 5 against opportunity attacks. Rune of Protection: Until the end of Brondin's next turn, the target takes a penalty to damage rolls equal to Brondin's Constitution (+3).
Dwarven Resilience (Minor; encounter)
Effect: Brondin uses his Second Wind.
Rune of Mending (Minor; encounter) ✦ Divine, Healing, Runic
Effect: Close burst 5; Targets Brondin or an ally; The target can spend a healing surge. Rune of Destruction: Brondin and each ally in the burst gain a +2 power bonus to damage rolls until the end of Brondin's next turn. Rune of Protection: Brondin and each ally in the burst gains a +1 bonus to all defenses until the end of Brondin's next turn.
MeleeWord of the Blinding Shield (Immediate Interrupt; encounter) ✦ Divine, Radiant, Runic, Weapon
Trigger: An enemy makes an attack roll against one of Brondin's allies. Close burst 5; Target: Triggering enemy; +12 vs Fortitude, The target is blinded until the end of its turn. Rune of Destruction: The target also takes radiant damage equal to Brondin's Constitution modifier (+3). Rune of Protection: The ally gains temporary hit points equal to Brondin's Constitution modifier (+3).
MeleeRoots of Stone (Standard; encounter) ✦ Primal, Weapon, Zone
Effect: The burst creates a zone of rippling earth that lasts until the end of Brondin's next turn. Close burst 1; targets enemies only; +12 vs AC, 1d10+9 damage. The target is knocked prone when it leaves the zone.
MeleeRune of Undeniable Dawn (Standard; daily) ✦ Divine, Radiant, Weapon, Zone
Close burst 3. Targets enemies only. +12 vs. AC; 1d10+4 radiant damage. Miss: Half damage Effect: The burst creates a zone that lasts until the end of Brondin's next turn. Brondin and his allies gain a +2 power bonus to all defenses while within this zone. Sustain: Minor.
Shield of Sacrifice (Minor; daily) ✦ Divine, Healing
Close burst 5. Targets Brondin or one ally in burst; Effect: The target loses one healing surge. One or two allies within 5 squares of the target regain hit points as if they had each spent a healing surge. The target and each ally who regained hit points gain a +5 power bonus to AC until the end of Brondin's next turn.
Boiling Cloud (Minor; daily) ✦ Primal, Zone
Close burst 1. Effect: The burst creates a zone of blood and grit that lasts until the end of the encounter. The zone moves with Brondin, centered on his space. Brondin and his allies have concealment while within the zone. Marked enemies that start their turns within the zone take Brondin's Constitution (+3) damage. While the zone is active, Brondin can use the Boiling Cloud Attack power once.
Boiling Cloud Attack (Standard; daily) ✦ Primal, Weapon
Close blast 3. Targets each enemy in blast and each enemy adjacent to Brondin. Requirement: The power Boiling Cloud must be active in order to use this power. Effect: The zone ends. +15 vs. AC; 2d10+9 damage, and the target takes a -2 penalty to all defenses (save ends).
Craghammer of Retribution +2
Property: Whenever an enemy scores a critical hit against Brondin, his next attack with this weapon against that enemy deals an extra +1d6 damage per plus of this item. The effect ends at the end of Brondin's next turn.
Dwarven Finemail +2
+7 AC Enhancement: +2 AC Property: Brondin gains a +2 item bonus to Endurance checks. Power (Daily * Healing): Free Action. Brondin regains hit points as if he had spent a healing surge.
Cloak of Distortion +1
Property: Brondin gains an item bonus (+1) to all defenses against ranged attacks from more than 5 squares away.
Alignment Good; Languages Common
Str 20 (+7)Dex 14 (+4)Wis 12 (+3)
Con 16 (+5)Int 8 (+1)Cha 10 (+2)
Skills Athletics +11, Dungeoneering +10, Thievery +8
Feats Hybrid Talent, Dwarven Weapons Training, Armor Proficiency: Chainmail, Weapon Expertise - Hammer (Bonus at 5th level)
Equipment Retribution Craghammer +2, throwing hammer (2), light shield, Dwarven Finemail +2; Cloak of Distortion +1; adventurer's kit; Thieves' kit; 594gp
Rituals none


Character Information[]

Background[]

Brondin grew up within the confines of House Kundarak. His father worked with the Warding Guild and when Brondin was of age, he also joined the guild. Shortly after Brondin's father was killed in an accident, warding a loyal merchant's grand home, Brondin started having nightmares, waking from sleep drenched in sweat, raving about aberrant terrors and psychic horrors manifestations raging through Khorvaire. Known for his occasional prophetic visions, Brondin was given a period of personal leave by Lord Morrikan d'Kundarak himself, to seek out and find whether these visions are true or not. He now hunts any leads he can find, hoping to measure up to the standards imposed by Lord Morrikan and House Kundarak.

Appearance[]

Brondin is an average sized dwarf, more towards the lean side as opposed to stout. A hereditary gene has gifted Brondin with a magnificently, perfect bald head that he is proud of beyond words. As with any dwarf, Brondin refuses to shave his beard as a sign of respect to the Forge Father, Onatar. While adventuring, he wears dusky colored chainmail armor, a light shield bearing the House Kundarak's symbol, and wields a heavy-headed craghammer. A strong defender, he likes to stomp to the forefront and lock down any enemies near him.

Age: 25 Gender: Male Height: 4'6" Weight: 185 lbs.

Personality[]

Quirks:

  • Always talks about his beard and/or bald head
  • Doesn't keep eye contact for long, always looking for things in the dark
  • Afraid of the dark (although won't admit it!)

Alignment: Good

Brondin is usually quite jovial and not quick to temper, but when roused he is stubborn and won't back down. Prideful of House Kundarak, he won't abide any slander. If his nightmares are brought up, he will become sullen as if guilty of his own prophetic visions. Although Brondin is resolute in his loyalty to House Kundarak and himself, fighting one's own fears will truly show his measure.

Hooks[]

  • Bring on anything aberrant or psychic
  • Brondin has reoccurring nightmares of aberrant terrors assaulting the good people of Eberron

Kicker[]

Coming!

Stats[]

[ sblock=Brondin Hurndin]
Status:
Rune State:
[ ] Destruction: (Allies gain +1 bonus to attack rolls against enemies adjacent to Brondin.)
[ ] Protection: (Allies gain Resist 2 to all damage while adjacent to Brondin.)
Brondin Hurndin
Level 5 Runepriest|Warden
Init: +4 Speed: 5
Passive Perception:13; Passive Insight: 13
AC: 22 Fort 18 Ref 16 Will 16
HP: 54/54 Surges: 11/11 Surge Value: 13 AP: 1
Languages: Common, Dwarven
Str:20 Dex:14 Wis:12 Con:16 Int:8 Cha:10
Powers:
Warden's Fury, Warden's Grasp, Weight of Earth, Rune of Diminishment Dwarven Resilience, Rune of Mending, Roots of Stone, Word of the Blinding Shield, Boiling Cloud, Boiling Cloud Attack, Rune of Undeniable Dawn, Shield of Sacrifice[ /sblock]

Equipment[]

Equipment Name Weight Cost
Dwarven Finemail +2 40lbs. level 1 parcel n+3 Dusk and Her Embrace
Light shield 6lbs. 5gp
Retribution Craghammer +2 6lbs. level 3 parcel n+4
Cloak of Distortion +1 --. level 2 parcel n+2
Adventurer's Kit 33lbs. 15gp
Thieves' Tools 1lb 20gp

Identification Papers w/Portrait -- 5gp

Coins: 594gp

Encumbrance: 92lbs Normal Load: 120lbs Heavy Load: 240lbs Maximum Drag Load: 600lbs

Math[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 12 17 +2 +1 20 5
Con 5 13 +2 +1 16 3
Dex 3 14 0 0 14 2
Int 0 8 0 0 8 -1
Wis 2 12 0 0 12 1
Cha 0 10 0 0 10 0
Totals 22   10


Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

5

str +1Hammer Expertise (Bonus)+4Retribution Craghammer +2+212AC
Basic Ranged

5

str+1Hammer Expertise (Bonus)+2Throwing Hammer+210AC


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +2/-1 dex/int 0 +10 Dwarven Finemail +2 & Light Shield +2 22
Fortitude+5/+3str/con0+1Cloak of Distortion +1+2 18
Reflex+2/-1dex/int0 +2Cloak of Distortion +1 & Light Shield+2 16
Will+1/-1wis/cha+2 +1Cloak of Distortion +1+2 16


Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 2 0 0 0 0 0 0 0 +2 0 4
Passive Insight 1 0 0 0 0 0 0 0 +2 0 13
Passive Perception 1 0 0 0 0 0 0 0 +2 0 13

Senses: low-light vision

Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 14 16 6 0 0 0 54 27 13


Surges per day: 11 (8 class, +3 Con)

Speed and Movement[]

Speed: 5

Racial Features[]

Dwarf (PHB1)

  • +2 Con, +2 Str or +2 Wis
  • +2 Dungeoneering, +2 Endurance
  • Languages: Common
  • Dwarven Resiliance Racial Power
  • Cast Iron Stomach
  • Dwarven Weapon Proficiency
  • Stand Your Ground
  • Encumbered Speed
  • Size: Medium
  • Speed: 5

Class Features[]

Hybrid Runepriest (PHB3)

  • Rune of Mending: 1 healing per encounter
  • Runic Artistry: Wrathful Hammer
    • Gain proficiency with military hammers and maces.
    • Whenever an enemy deals damage to Brondin with an attack, he gains a bonus to damage rolls against that enemy until the end of his next turn. The bonus equals Brondin's Constitution modifier (+3), regardless of the number of times the enemy damages Brondin in a round.
  • Healing Infusions: Creating infusions to heal.

Hybrid Warden (PHB2)

  • Nature's Wrath: mark one adjacent enemy (free action)

Feats[]

  • 1st: Hybrid Talent
    • Rune Master (Rune of Destruction or Rune of Protection):
      • Rune of Destruction: Allies gain a +1 bonus to attack rolls against enemies that are adjacent to Brondin.
      • Rune of Protection: While adjacent to Brondin, his allies gain Resist 2 to all damage. The resistance increases to 4 at 11th level and 6 at 21st level.
  • 2nd: Dwarven Weapon Training
    • +2 feat bonus to damage and proficiency with all axes and hammers
  • 4th:Armor Proficiency: Chainmail Armor
  • 5th: Hammer Expertise (Bonus)

Background[]

Iron Gatekeeper (EBR): Thievery Skill.

Skills and Languages[]

Languages: Common, Dwarven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics2dex-1Dwarven Finemail +2+23
Arcana -1 int +2 1
Athletics55str-1Dwarven Finemail +2+211
Bluff0cha+22
Diplomacy0cha+22
Dungeoneering51wis20000+210
Endurance3con21Dwarven Finemail +2 (-1 for chainmail, +2 for bonus from armor)+28
Heal1wis+23
History-1int+21
Insight1wis+23
Intimidate0cha+22
Nature1wis+23
Perception1wis+23
Religion-1int+21
Stealth2dex-1Dwarven Finemail +2+23
Streetwise0cha+22
Thievery52dex-1Dwarven Finemail +2+28


Powers[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Weight of Earth +5 Str 1 Bonus feat @ 5th LEB 4 Retribution Craghammer +2 0 0 2 12 AC
Rune of Diminishment +5 Str 1 Bonus feat @ 5th LEB 4 Retribution Craghammer +2 0 0 2 12 AC
Warden's Fury +5 Str 1 Bonus feat @ 5th LEB 4 Retribution Craghammer +2 0 0 2 12 Fort
Roots of Stone +5 Str 1 Bonus feat @ 5th LEB 4 Retribution Craghammer +2 0 0 2 12 AC
Word of the Blinding Shield +5 Str 1 Bonus feat @ 5th LEB 4 Retribution Craghammer +2 0 0 2 12 Fort
Boiling Cloud +8 Str 1 Bonus feat @ 5th LEB 4 Retribution Craghammer +2 0 0 2 15 AC


Tracking[]

Money[]

Start: 372gp
      +168gp Dusk and Her Embrace
       +54gp sold dwarven chainmail +1 (20%)

Total: 594gp

Treasure[]

Wishlist:

XP[]

Total XP: 6290

Changes[]

List changed here

  • 4/29/2011: Created
  • 5/1/2011: Leveled up to 4th
  • 10/7/2011: leveled up to 5th

Judge Comments[]

Judge comments:

Level 4[]

Approval 1[]

Approved by Son of Meepo

  • Warden's Fury should be an attack against Fortitude, not AC (done)
    • You need to fix the Power To-Hit table.
  • The Hybrid Warden's Nature's Wrath power is still a free action (not a minor), but only allows you to mark one adjacent enemy rather than all of them. (done)
    • You need to fix the class features section.
  • Each half of your hybrid class should contribute a +1 to one NAD. I think the math is off for your Will defense because you should have a +2 class bonus to Will. (Assuming you chose Will instead of Fort for your Warden defense bonus).
    • Still not fixed
  • Warden's Grasp only slows the target and prevents shifting until the end of the target's current turn, not its next one. (done)
  • Rune of Undeniable Dawn should indicate that it targets enemies in the burst only. (done)
  • Dwarven Armor gives an item bonus to Endurance equal to its enhancement bonus. Thus you should have an additional +1 to Endurance. (done)
  • You have a Retribution Craghammer +2, but several places reference a Retribution Craghammer +1. The bonus is correct, just the name has to be changed. Also, somewhere on your statblock, the property of the Retribution weapon should be listed as should your Cloak of Distortion.(done)

Approval 2[]

Approval from TwoHeadsBarking:

  • Summary: You should remove mentions of "Constitution modifier" and just leave the number.
  • Summary: Similar for the description of how Rune of Diminishment gets better at higher levels.
  • Summary: Rune of the Undeniable Dawn is missing your Str mod to damage.
  • Skills: Your racial bonus to Dungeoneering is missing, and your bonus to Endurance is too high.

Minor, so approved.

(fixed 10/7/2011 - jsb420)

Status[]

Approved for level 4

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