Living Eberron: Overview | Player's Guide | Campaign Guide | Setting | PCs
Summary[]
- Move up to 1 pound of material.
- Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor.
- Color, clean, or soil items in 1 cubic foot for up to 1 hour.
- Instantly light (or snuff out) a candle, a torch, or a small campfire.
- Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour.
- Make a small mark or symbol appear on a surface for up to 1 hour.
- Produce out of nothingness a small item or image that exists until the end of Marshal Hilkalas ' next turn.
- Make a small, handheld item invisible until the end of Marshal Hilkalas ' next turn.
Str 16 (+3) | Dex 10 (+0) | Wis 10 (+0) |
Con 13 (+1) | Int 18 (+4) | Cha 14 (+2) |
Character Information[]
Background[]
Hilkalas was born to lead, in his mind is the soul of Kalas Ul Halam, a powerful general and commander, a renegade that fought Dal Quor to the last men. But he wished to confront and control Dal Quor, so he could rule over it. Alas, he failed, and escaped with the leader of the renegades, Taratai, to Eberron. His, would be the vengeance.
Reincarnated, Hilkalas sought to ascend in the favour of a local noble, Baron Von Faugthernot. He was named Marshal Hilkalas for his astonishing leader ability. That was the first time the Dreaming Dark found him.
Marshal Hilkalas thought he could prevail, armed with the Baron’s army. He convinced the Baron that the Darks hold powerful secrets, and that if they defeated them, they’ll be swimming in gold and power. The Dreaming Dark obliterated the Baron’s army, and almost captured Marshal Hilkalas. The Baron watched the battle from his castle, swearing retribution upon Hilkalas.
Marshal Hilkalas fled with his life to Sharn. He had touched bottom, and rising again would be hard. But now he was inconspicuous, the Dreaming Dark would not found him on time. His will be Vengeance!
Appearance[]
Marshal Hilkalas is a tall humanoid, belligerent and imposing. His eyes are completely white, as is his hair, long and braided. He walks with airs of nobility, although his origins are not. He rarely speaks, instead, fixing people with his gaze, and transmitting his thoughts. He is dressed in exotic robes, and a strange looking sword hangs from his belt. A crystal orb orbits the man, adding more to his exotic appearance.
Age: 36
Gender: Male
Height: 6'0"
Weight: 150 lbs.
Personality[]
Alignment: Evil
Marshal Hilkalas is extremely objective and calculative, measuring in equal conditions the lives of those around him and the chance of winning a battle. He’s cold and manipulative, imposing and sometimes aggressive. His cold white eyes are hard to read, but you can be sure he’s reading yours.
Hooks[]
- The Dreaming Dark hunts Marshal Hilkalas actively.
- Baron Von Faugthernot is not happy to have his army destroyed.
- Marshal Hilkalas seeks to create bonding with powerful individuals in order to gain allies in his fight against the Dreaming Dark.
- Marshal Hilkalas wishes to increase his personal power.
- Marshal Hilkalas needs to create an army, he’ll need to ascend in the social stair to reach a nobility position.
Kicker[]
Marshal Hilkalas Quori soul belonged to a general and commander, who wished to confront and control Dal Quor. For that, his incarnation is hunted by the Dreaming Dark. Hilkalas survived one confrontation with the Dark, but barely escaped with his life, losing the entire army at his command. Without an army to lead and not enough personal power to confront his hunters, Marshal Hilkalas will try to procure himself faithful followers and power. And when the Dreaming Dark are utterly destroyed, he’ll go after Dal Quor, and submit it to his iron fist.
Other Sections[]
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
Shimmering Robe | 6lbs | |
Shielding Khopesh +1 | 4lbs | |
Orb of forceful magic +1 | 1lbs | |
Amulet of protection +1 | 1lbs | |
Backpack | 2gp | 2lbs |
Bedroll | 1sp | 5lbs |
Flint and Steel | 1gp | - |
Belt Pouch | 1gp | 0.5lbs |
Waterskin | 1gp | 4lbs |
Coins: 47gp
Encumbrance: 23.5lbs
Normal Load: 160lbs
Heavy Load: 320lbs
Maximum Drag Load: 800lbs
Math[]
The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.
Attributes[]
See the Attributes template for assistance.
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 7 | 15 | 0 | 1 | 16 | 3 | |||||
Con | 3 | 13 | 0 | 0 | 13 | 1 | |||||
Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Int | 7 | 15 | 2 | 1 | 18 | 4 | |||||
Wis | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Cha | 3 | 13 | 2 | 0 | 15 | 2 | |||||
Totals | 20 | 10 |
Attacks[]
See the Attack template for assistance.
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
3 | str | 3 | Shielding Khopesh +1] | 2 | 8 | AC | ||||||
Basic Ranged |
0 | dex | Unnarmed | 2 | 2 | AC |
Defenses[]
See the Defenses template for assistance.
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +0/+4 | dex/int | 0 | 2 | Unarmored agility | 1 | Cloth | 1 | Shielding Khopesh +1 | 2 | 20 | |
Fortitude | +3/+2 | str/con | 0 | 1 | Amulet of protection +1 | 2 | 16 | |||||
Reflex | +0/+4 | dex/int | 1 | Amulet of protection +1 | 2 | 17 | ||||||
Will | +0/+2 | wis/cha | 2 | 1 | Amulet of protection +1 | 2 | 17 |
Senses and Reactions[]
See the Senses template for assistance.
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 2 |
Passive Insight | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 2 | 0 | 14 |
Passive Perception | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 12 |
Senses: None (Special senses such as low-light, etc. go here)
Health[]
See the Health template for assistance.
Health | ||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
Hit Points | 11 | 13 | 4 | 0 | 0 | 0 | 36 | 18 | 9 |
Surges per day: 7 (6 class, +1 Con)
Speed and Movement[]
Speed: 6
Racial Features[]
- +2 Cha, +2 Int
- +2 Insight, +2 Intimidate
- Languages: Common
- Dual soul: Roll a saving through vs each effect rendering dazed or dominated. If fail, don’t roll again at the end of turn.
- Telepathy 5
- Bastion of mental might power
- Size: Medium
- Speed: 6
Class Features[]
Hybrid Wizard|Warlord
- Battlefront leader: Heavy shield profs and battlefront shift power.
- Inspiring word: Inspiring word power once per encounter
- Cantrips: Use ghost sounds, light, mage hand and prestidigitation as at wills
- Orb of deception mastery: Power
Feats[]
List level taken and link to the source.
- 1st: Dual Mind Strength: +2 dmg with psychic powers.
- 2nd: Hybrid talent (arcane implement)
- 3rd: Unarmored agility: gain +2 ac when wearing cloth or no armor
Background[]
Mental bastion(EB): +2 Insight.
Skills and Languages[]
Languages: Common
See the Skills template for assistance.
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | dex | 2 | 2 | ||||||
Arcana | 5 | 4 | int | 0 | 2 | 11 | ||||
Athletics | 3 | str | 2 | 5 | ||||||
Bluff | 2 | cha | 2 | 4 | ||||||
Diplomacy | 2 | cha | 2 | 4 | ||||||
Dungeoneering | 0 | wis | 2 | 2 | ||||||
Endurance | 1 | con | 2 | 2 | 5 | |||||
Heal | 5 | 0 | wis | 2 | 7 | |||||
History | 4 | int | 2 | 6 | ||||||
Insight | 0 | wis | 2 | 2 | Mental Bastion | 2 | 6 | |||
Intimidate | 5 | 2 | cha | 2 | 2 | 11 | ||||
Nature | 0 | wis | 2 | 2 | ||||||
Perception | 0 | wis | 2 | 2 | ||||||
Religion | 4 | int | 2 | 6 | ||||||
Stealth | 0 | dex | 2 | 2 | ||||||
Streetwise | 2 | cha | 2 | 4 | ||||||
Thievery | 0 | dex | 2 | 2 |
Powers[]
See the Power to Hit Summary and the Power to Hit templates for assistance.
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Beguiling Strands | +4 | Int | Wizard | 1 | Orb of forceful magic +1 | 0 | 0 | 2 | Expression error: Unrecognized word "span". | Will | |||
Grasping Shadows | +4 | Int | 0 | 1 | Orb of forceful magic +1 | 0 | 0 | 2 | 7 | Will | |||
Devastating Offensive | +3 | Str | 3 | Shielding Khopesh+1 | 0 | 0 | 2 | 8 | AC | ||||
Phantom Chasm | +4 | Int | 0 | 1 | 0 | 0 | 2 | 6 | Will |
Tracking[]
Money[]
+412 gp starting gold
- 360 gp Amulet of protection +1
-15 gp Adventurer’s kit
47 gp remaining
Treasure[]
Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.
- Level 1: Parcel lvl+4
- Level 2: Parcel lvl+4
- Level 3: Parcel lvl+4
XP[]
Keep track of XP gained. Link to the post where it was given or a reward summary post in the adventure.
An adventure name would go here:
- 600 XP from nowhere (a link to where it came from would go here)
Total XP: 600
Changes[]
List changed here
- 2012/09/16: Created
Judge Comments[]
Judge comments (and your rebuttal) will go here.
Level 1[]
Approval 1[]
Approval from User 1
Approval 2[]
Approval from User 2
Status[]
Status: Approved as 1st level character with 600 xp by User 1 and User 2
Finally, at the end, you should include the "Requesting Approval" and "LEB" categories already included and those categories representing your character's race and region of origin. For example, Forge is from Breland and is a warforged, so we have added those categories.