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Summary Edit

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nerdytenorAcre Hills
XP 7500Male Half-Elf Adventurer Ardent 6
Medium natural humanoid
Initiative +4; Senses Passive Insight 14, Passive Perception 12; Low-light
HP 56, Bloodied 28, Surge Value 14, Surges 11
AC 23; Fortitude 19, Reflex 16, Will 19
Speed 5
BasicMeleeInescapable Greatspear +2 (Standard; at-will)
+9 vs AC; 1d10+2
MeleeEnergizing Strike (Standard; at-will) ✦ Augmentable, Healing, Psionic, Weapon
+13 vs AC; 1d10+6 damage, and one ally within 5 squares gains 7 temporary hit points.
Augment 1
+13 vs AC; 1d10+6 damage, and one dying ally within 5 squares regains 4 hit points.
Augment 2
+13 vs AC; 2d10+6 damage, and Acre or one ally within 5 squares can spend a healing surge
MeleeDemoralizing Strike (Standard; at-will) ✦ Augmentable, Fear, Psionic, Weapon
+13 vs AC; 1d10+6 damage, and the target takes a -2 penalty to all defenses until the end of Acre's next turn.
Augment 1
+13 vs AC; 1d10+6 damage, and the target takes a -5 penalty to Will until the end of Acre's next turn.
Augment 2
Range: Close burst 1 Attack: +13 vs AC; 1d10+6 damage, and the target takes a -5 penalty to all defenses until the end of Acre's next turn.
MeleeImpatient Strike (Standard; at-will) ✦ Augmentable, Psionic, Weapon
Effect: Before the attack, shift one square Attack: +13 vs AC; 1d10+6 damage, and one ally adjacent to the target gains a +2 power bonus to all damage rolls againts it until the start of Acre's next turn.
Augment 1
Effect: Before the attack, shift one square Attack: +13 vs AC; 1d10+6 damage, and one ally adjacent to the target gains a +2 power bonus to all damage rolls againts it until the start of Acre's next turn, and each ally adjacent to Acre can stand up as a free action.
Augment 2
Effect: Before the attack, shift one square Attack: +13 vs AC; 2d10+6 damage. Until the end of Acre's next turn, allies gain a +4 power bonus to damage rolls while they are adjacent to Acre.
CloseArdent Surge (Minor; encounter) ✦ Healing, Psionic
Range: Close burst 5 Effect Acre or one ally in burst can spend a surge and heal an additional 2d6 hps. The target gains a +1 bonus to attack rolls until the end of Acre's next turn. Acre can use this power twice per encounter, but only once per round
CloseArdent Outrage (No Action; encounter) ✦ Psionic
Trigger: Acre is bloodied by an attack. Range: Close burst 5 Effect: Each enemy in burst grants combat advantage until the start of Acre's next turn
CloseDimension Swap (Move; encounter) ✦ Psionic, Teleportation
Range: Close burst 5 Effect Acre and one ally in burst teleport, swapping positions
MeleeBody Adjustment (Minor; encounter) ✦ Psionic
Range: Melee touch Effect Acre or one ally gains 1d12+4 temporary hit points.
AreaBlazing Starfall (Standard; encounter) ✦ Arcane, Fire, Implement, Radiant, Zone
Range: Area burst 1 within 10 Attack: +8 vs Reflex; 1d4+4 radiant damage.
MeleeBattleborn Acuity (Standard; daily) ✦ Psionic, Weapon
+13 vs AC; 2d10+6 damage Miss: Half damage Effect: Until the end of Acre's next turn, Acre's allies gain a +1 power bonus to attack rolls and a +4 power bonus to damage rolls while they are adjacent to Acre. Sustain: minor
MeleePersistent Veil (Standard; daily) ✦ Charm, Psionic, Weapon
+13 vs AC; 1d10+6 damage, and the target is blinded (save ends) Aftereffect: All creatures have concealment against the target, and it takes -5 to perception checks (save ends both). Miss: Half damage, and the target is blinded until the start of Acre's next turn Aftereffect: All creatures have concealment against the target, and it takes -5 to perception checks (save ends both).
Inescapable Greatspear +2
Critical: +2d6. Property: Each time Acre misses a target with this weapon, he gains a cumulative +1 bonus (up to the weapon's enhancement bonus) to his next attack roll with this weapon against the same target. The bonus ends if he attacks a different target or hits.
Brooch of No Regrets +1
+1 to fort, ref, will. Daily Power: Free Action. Use this power when an ally within 10 fails a saving throw. That ally rerolls the saving throw with a +2 power bonus and must use the second result.
Shared Valor Finemail +2
Property: Whenever Acre grants temporary hit points to an ally, Acre gains temporary hit points equal to half that number.
Bloodthirst Bracers (heroic tier)
Daily Power: Free Action. Use this power when you hit an enemy with a melee attack. In addition to normal damage, the target takes ongoing 6 damage (save ends).
Group Diplomacy
Allies within 10 gain +1 to diplomacy
Action Surge (feat)
+3 to attack rolls granted by an action point
Bolstering Mantle (feat)
Whenever Acre spends a surge, an ally in Acre's Ardent Mantle radius can either gain 5 temporary hit points or make a saving throw.
Mantle of Elation
Acre and allies within 5 gain +4 bonus to opportunity attack damage rolls. Allies within 5 gain +2 to Diplomacy and Intimidate.
Alignment Good; Languages Common, Elven, Goblin
Str 11 (+0)Dex 13 (+1)Wis 8 (-1)
Con 19 (+4)Int 10 (+0)Cha 19 (+4)
Skills Bluff+14, Diplomacy+14, Intimidate+12, Streetwise+12
Feats Weapon Proficiency: Greatspear, Bolstering Mantle, Action Surge, Hafted Defense
Equipment Inescapable Greatspear +2, Shared Valor Finemail +2, Bloodthirst Bracers (heroic tier), Brooch of No Regrets +1, Adventurer's Kit



Character Information Edit

Background Edit

TODO

Appearance Edit

Acre is a criminally-handsome half-elf. Tall, blond-haired, blue-eyed, and with a perpetually mischievous glint in his eye, he looks like someone who knows how to have fun. And get in loads of trouble. He is muscular, but not overly so. More often than not, he is seen with a grin on his face.

Age: 25 Gender: Male Height: 6'2" Weight: 195 lbs.

Personality Edit

Alignment: Good

Acre is relentlessly optimistic, occasionally to the point of annoyance. He loves to bring out the best in others. Playful and restless, he can often be found playing (and usually losing) at some game of chance. His tendency to get in trouble with women is near comical. He is driven to seek out adventure and new experiences.

Hooks Edit

  • Acre is threatened by someone claiming a gambling debt.
  • The other-half of one of Acre's affairs puts a price on Acre's head.

Kicker Edit

Acre is looking to apply his skills on the field and his relish for adventure (and trouble) to something larger than women, war, and cards.

Equipment Edit

Equipment Name Price Weight
Adventurer's Kit 15gp 15lbs
Inescapable Greatspear +2 3400gp 8 lbs
Shared Valor Finemail +2 3400gp 40lbs
Brooch of No Regrets +1 680gp 0lbs
Bloodthirst Bracers(heroic tier) 840gp 0lbs

Coins: 1085gp

Encumbrance: 62lbs Normal Load: 110lbs Heavy Load: 220lbs Maximum Drag Load: 440lbs

Math Edit

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 1 11 0 0 11 0
Con 9 16 2 1 19 4
Dex 3 13 0 0 13 1
Int 0 10 0 0 10 0
Wis 0 8 0 0 8 -1
Cha 9 16 2 1 19 4
Totals 22   8


Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str 5Inescapable Greatspear +21Expertise39AC
Basic Ranged

0

str1Expertise34AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 1/0 dex/int 0 1 Hafted Defense 9 Shared Valor Finemail +2 3 23
Fortitude1/4str/con11Brooch of No Regrets +13 19
Reflex1/0dex/int01 Hafted Defense1Brooch of No Regrets +13 16
Will-1/4wis/cha1 1Brooch of No Regrets +13 19


Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 3 0 4
Passive Insight -1 0 0 2 0 0 0 0 3 0 14
Passive Perception -1 0 0 0 0 0 0 0 3 0 12

Senses: low-light

Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 19 5 0 0 0 56 28 14


Surges per day: 11 (7 class, +4 Con)

Speed and Movement Edit

Speed: 5

Racial Features Edit

Half Elf (PHB)

  • +2 Con, +2 Cha
  • +2 Diplomacy, +2 Insight
  • Languages: Common, Elven, Goblin
  • Dual Heritage: Count as human and/or elf for purpose of feat prerequisites
  • Group Diplomacy: Allies within 10 gain +1 to diplomacy
  • Dilettante: At 1st level, gain an at-will power of another class as an encounter power
  • Size: Medium
  • Speed: 6
  • Senses: Low-light

Class Features Edit

Ardent (PHB III)

  • Ardent Mantle (Elation): Acre and each ally within 5 squares of you gain a +4 bonus to damage rolls for opportunity attacks. In addition, each ally within 5 squares of Acre gains a +2 bonus to Diplomacy checks and Intimidate checks. Acre gains the ardent outrage power.
  • Ardent Surge: Acre gains the Ardent Surge power.
  • Psionic Augmentation: See PHB 3. Acre has 4 power points at level 6, and will have 6 at level 7.

Feats Edit

  • 1st: Hafted Defense
  • 2nd: Weapon Proficiency: Greatspear
  • 4th: Action Surge
  • 5th: Free Expertise feat (+1 to all attacks)
  • 6th: Bolstering Mantle

Background Edit

Inveterate Gambler (Made up): +2 Bluff

Skills and Languages Edit

Languages: Common, Elven, Goblin



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex-1Mail33
Arcana 0 int 3 3
Athletics0str-1Mail32
Bluff54cha2Background Bonus314
Diplomacy54cha2314
Dungeoneering-1wis32
Endurance4con-1Mail36
Heal-1wis32
History0int33
Insight-1wis234
Intimidate54cha312
Nature-1wis32
Perception-1wis32
Religion0int33
Stealth1dex-1Mail33
Streetwise54cha312
Thievery1dex-1Mail33


Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Ranged Basic +1 Dex 1 Expertise 0 0 3 5 Ac
Melee Basic +0 Str 1 Expertise 5 Inescapable Greatspear +2 0 0 3 9 AC
Blazing Starfall +4 Cha 1 Expertise 0 0 3 8 Reflex
Everything Else +4 Cha 1 Expertise 5 Inescapable Greatspear +2 0 0 3 13 AC


Tracking Edit

Money Edit

+1100 starting gold (100gp starting, 520gp parcel, 480gp level6 gold (1/5*(360+520+680+840)
 -  15gp adventurer's kit
--------
    1085 gp remaining

Treasure Edit

  • Level 1: Parcel lvl+2
    • Brooch of No Regrets +1
  • Level 2: Parcel
    • Level 2 Gold (520gp)
  • Level 3: Parcel lvl +1
    • Bloodthirst Bracers (heroic tier)
  • Level 4: Parcel lvl +4
    • Shared Valor Finemail +2
  • Levl 5: Parcel lvl +3
    • Inescapable Greatspear +2

XP Edit

Starting XP from level 6

  • 7500 XP

Total XP: 7500

Changes Edit

Judge Comments Edit

Judge comments (and your rebuttal) will go here.

Level 6 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

  • Background/Equipment/Tracking: Still a bunch of "todo" notes. If you aren't planning on doing any more shopping, the second "todo" is 1085 gp, and the third is 15 gp. You're on your own for the first one.
  • Equipment: You can, and should, replace your chainmail with finemail, the masterwork variant. It costs the same but will give you an additional +1 AC. It's there to balance out how light armor classes get an AC bump at level 8 when they put that second point into Int or Dex.

Approved.

Approval 2Edit

Approval from KarinsDad

Good catch with Blazing Starfire. Character Builder does it incorrectly. Other than spelling "against" as "againts", I couldn't find any mistakes. Great job.

Approved.

Status Edit

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