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Summary Edit

H.M.GimlordArkavas
XP 7757Male Deva Adventurer Artificer 6
Medium natural humanoid
Initiative +3; Senses Passive Insight 14, Passive Perception 19
HP 51, Bloodied 25, Surge Value 12, Surges 8
AC 23; Fortitude 18, Reflex 21, Will 17
Speed 6
BasicMeleeVengeful Fullblade +1 (Standard; at-will)
+12 vs AC; 1d12+6 damage
BasicMeleeStaff of Resilliance +1 (Standard; at-will)
+11 vs AC; 1d8+6 damage
BasicRangedRepeating Crossbow (Standard; at-will)
Ranged 10/20; +5 vs AC; 1d8
Melee/RangedMagic Weapon (Standard; at-will) ✦ Arcane, Weapon
Melee, +13 vs AC, 1d8+5 damage (Vengeful Fullblade +1); Melee +12 vs. AC, 1d8+6 damage (Staff of Resilliance +1); Ranged 10/20, +6 vs AC., 1d8+6 damage (Repeating Crossbow); each ally adjacent to Arkavas gains a +1 power bonus to attack rolls and +3 bonus to damage rolls until the end of Arkavas' next turn.
AreaThundering Armor (Standard; at-will) ✦ Arcane, Implement, Thunder
Either Arkavas or one ally in a close burst 10 gains a +1 power bonus to AC until the end of Arkavas' next turn. Then Arkavas makes an attack +9 vs. Fort for 1d8+6 damage (Staff of Resilliance =1) and Arkavas pushes the target 1 square away from the primary target
Melee/RangedScouring Weapon (Standard; encounter) ✦ Acid, Arcane, Weapon
Melee +11 vs AC, 2d8+5 acid damage, or Ranged 10/20, +12 vs AC, 2d8+6 acid damage; the target takes a -2 to AC until the end of Tondrek's next turn.
Melee/RangedScouring Weapon (Standard; encounter) ✦ Acid, Arcane, Weapon
+11 vs. AC fro 2d8+6 Acid damage and the target takes a -2 penalty to AC until the end of Arkavas' next turn.
Melee/RangedForce Infusion (Standard; encounter) ✦ Arcane, Force, Weapon
+11 vs. Fort for 1d8+8 force damage. Effect: Until the end of Arkavas' next turn, whenever an ally hits the target with a melee attack, that ally pushes the tearget 1 square
Memory of a Thousand Lifetimes (No Action; encounter)
Trigger: H.M.Gimlord makes an attack roll, a saveing throw, a skill check, or an ability check and dislikes the result. Effect: H.M.Gimlord adds 1d6 to the triggering roll.
CloseHealing Infusion: Curative Admixture (Minor; all healing infusions twice per encounter, once per round; encounter) ✦ Arcane, Healing
Close burst 5; Arkavas or one ally in burst. Effect: The target gains hit points equal to its healing surge value +3 and Arkavas expends an infusion created with his Healing Infusion class feature.
CloseHealing Infusion: Resistive Formula (Minor; all healing infusions twice per encounter, once per round; encounter) ✦ Arcane
Close burst 5; Arkavas or one ally in burst. Effect: Target gains +1 bonus to AC until the end of the encounter and Arkavas spends an infusion created with his Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value +3.
RangedEnergy Conversion (Immediate Interrupt; encounter) ✦ Arcane
Trigger: An ally takes damage from an attack, Effect: The target gains resist 8 to all against the triggering attack. After the attack is resolved, the ally gains 8 temporary hit points.
RangedDancing Weapon (Minor; Arkavas must be holding a melee weapon.; Daily)
Range 5. Effect: You throw a melee weapon you are holding into an unoccupied squate within range. The weapon has speed 0 and fly 6 (hover). The weapon is cinsidered to be a Small creature. When the dancing weapon drops to 0 hit points, it is not destroyed, and you don't lose a healing surge. Instead, the weapon returns to your hand. The dancing weapon cannot open or close a door or container, or pick up or drop an item. you can give the dancing weapon the following commands:
Minor Action
Melee 1; targets one creature; +12 vs AC; 1d12+6 damage (Vengeful Fullblade +1); +11 vs. AC; 1d8+6 damage (Staff of Resilliance +1).
Opportunity Action
Melee 1; targets one creature; +12 vs AC; 1d12+6 damage (Vengeful Fullblade +1); +11 vs. AC; 1d8+6 damage (Staff of Resilliance +1).
AreaCaustic Rampart (Standard; daily) ✦ Acid, Arcane, Conjuration, Implement
Effect: Arkavas conjures a wall of acidic fumes. The wall can up to 2 squares high and must rest on a solid surface, and it lasts until the end of Arkavas' next turn. the wall is difficult terrain, and its squares are ligthly obscured. Any creature that starts its turn within the wall or adjacent to it takes 1d6 + 5 acid damage. Sustain Minor: The wall persists.
Use Magic Item (Free; daily) ✦ Arcane
Effect: The next magic item daily power you use before the end of your next turn does not count toward your imit of magic item daily power uses.
Staff of Resilliance +1
Critical: +1d6. Power (Daily): Minor. Arkavas spends a healing surge, but regains no hit ponts. Instead, ye gains temporary hit points equal to twice his healing surge value.
Vengeful Fullblade +1
High Crit (A critical hit with the Vengeful Fullblade deals maximum weapon damage and an extra 1d12. the extra damage is in addition to any critical damage teh weapon supplies). Critical: +1d6 damage. Power (Encounter): Free Action. Use this power when an attack hits a bloodied ally within 10 squares of Arkavas. Gain a +2 power bonus to attack rolls and +1d10 on damage rolls with the Vengeful Fullblade against the attacker until the end of Arkavas' next turn.
Repulsion Leather Armor +2
Power(Daily):Minor Action. Whenever an enemy moves into an adjacent square, Arkavas can push that enemy 1 square as an immediate reaction. this power lasts until the end of the encounter.
Amulet of Protection +2
Enhancement: +2 Fortitude, Reflex, and Will.
Alchemist's Acid (Lvl 1)
Power (Consumable*Acid):Standard Action. make an attack; Ranged 5/10; +4 vs. Reflex; on a hit, the attack deals 1d10 acid damage and ongoiong 5 acid damage (save ends); on miss, half damage an dno ongoing acid damage
Arcane Empowerment
Arkavas begins the day with the ability to empower one item and gains another empowerment for each milestone. To empower an item, he must spend a short rest with the item. He can empower an item two ways. Augment Energy: A weapon or implement is augmented until Arkavas' next extended rest or it is expended. The wielder of the item may use a free action after make an attack roll to gain a +2 bonus to the roll. The same item can only be augmented once per day this way. Impart Energy: Arkavas recharges the daily power of an item. An item can only be recharged this way once per day.
Arcane Rejuvenation
Whenever one of Arkavas' allies uses an items daily power, that ally gains 7 temporary hit points.
Healing Infusion
At the end of an extended rest, Arkavas creates two healing infusions. These are expended using healing infusion powers. During a short rest, Arkavas or an ally can spend a healing surge to replenish one of the infusions expended.
Alignment Unaligned; Languages Common, Goblin, Draconic, Dwarven, Elven, Giant, Supernal
Str 10 (+0)Dex 10 (+0)Wis 17 (+3)
Con 14 (+2)Int 20 (+5)Cha 8 (-1)
Skills Acrobatics +3, Arcana +15, Athletics +3, Bluff +2, Diplomacy +9, Dungeoneering +6, Endurance +5, Heal +6, History +15, Intimidate +2, Nature +6, Religion +10, Stealth +3, Streetwise +2, Thievery +8
Feats Master Mixer, Mark of Scribing, Melee Training (Intelligence), Weapon Proficiency (Vengeful Fullblade), Headsman's Chop
Equipment Staff of Resilliance +1; Vengeful Fullblade +1; Repulsion Leather Armor +2; Amulet of Protection +2; Repeating Crossbow with 10 magazines; Ritual Book; Adventurer's Kit; Footpads; Residium (75gp worth); Thieves' Tools; 1,197gp
Rituals Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole, Conceal Dragonmark, Detect Secret Doors
Alchemical Formula Alchemist's Acid


Mini-Stat Block Edit

[sblock=Arkavas][color=royalblue][b]Arkavas[/b][/color]—Male Deva Artificer 6
Initiative: +3, Passive Perception: 21, Passive Insight: 16
AC: 22, Fort: 16, Reflex: 18, Will: 17 — Speed: 6
HP: 51/51, Bloodied: 25, Surge: 12, Surges left: 8/8
Action Points: 1, Second Wind: Not Used
Powers -
[color=#44AA44]Magic Weapon
Thundering Armor[/color]
[color=#AA2255]Scouring Weapon
Force Infusion  Memory of a Thousand Lifetimes  Energy Conversion[/color]
[color=#BBBBBB]Dancing Weapon  Caustic Rampart [/color]
[color=#AA2255]Healing Infusion x2[/color]
[color=#AA2255]Regeneration Infusion[/color]
[color=#E9822A]Staff of Resilliance +1 (daily)
Vengeful Fullblade +1 (encounter)
Repulsion Leather Armor +2 (encounter)
1 Alchemist's Acid[/color]
[/sblock]


Character Information Edit

Background Edit

Recent Adventures Edit

Stormcrow Tor Companions: Sweetness, Radtash, Gogmorthak, Gruff, Narvala

Appearance Edit

Personality Edit

Alignment: Unaligned


Hooks Edit

Kicker Edit

Equipment Edit

Equipment Name Price Weight
Repulsion Leather Armor +2 Acquired 15lbs
Vengeful Fullblade +1 Acquired 10lbs
Staff of Resilliance +1 Acquired 4lbs
Amulet of Protection +2

Acquired

0lbs
Repeating Crossbow 35gp 6lbs
10 Magazines 10gp 10lbs
Thieves' Tools 20gp 1lbs
Residium (75gp worth) 75gp 0lbs
Footpads 5gp 0lbs
Adventurer's Kit 15gp 33lbs
Ritual Book Acquired 3lbs
Alchemists Acid 70gp 0lbs

Coins: 1197gp (23lbs)

Encumbrance: 105lbs Normal Load: 100lbs Heavy Load: 200lbs Maximum Drag Load: 500lbs


Math Edit

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 0 10 0
Con 3 13 0 1 14 2
Dex 0 10 0 0 10 0
Int 12 17 2 1 20 5
Wis 7 15 2 0 17 3
Cha 0 8 0 0 8 -1
Totals 22   9


Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

6

int Melee Training Fullblade (Int)3VengefulFullblade +11313AC
Basic Ranged

0

dex2Repeating Crossbow35AC

Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/6 dex/int 0 4 Repulsion Leather Armor +2 3 23
Fortitude0/2str/con12Amulet of Protection +23 18
Reflex0/6dex/int 2Amulet of Protection +23 21
Will1/-1wis/cha1 2Amulet of Protection +23 17


Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 3 0 3
Passive Insight 1 0 0 0 0 0 0 0 3 0 14
Passive Perception 1 0 0 0 0 0 0 0 3 5 19

Senses: low-light

Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 14 5 0 0 0 51 25 12


Surges per day: 8 (6 class, +2 Con)

Speed and Movement Edit

Speed: 6; 8 when charging

Racial Features Edit

Deva (PH2)

  • +2 Int, +2 Wiz
  • +2 Arcana, +2 History
  • Languages: Common, Goblin, Draconic, Dwarven, Elven, Giant, Supernal
  • Astral Magesty
  • Astral Resilience: Resistance 8 (5 + 1/2 Level) to Necrotic damage
  • Memory of a Thousand Lifetimes (See Summary Block)
  • Size: Medium
  • Speed: 6

Class Features Edit

Artificer (EPG)

  • Arcane Empowerment: Augment attack of item or recharge daily power once per day per item.
  • Arcane Rejuvenation: Grant allies temporary hit points when they use daily item power.
  • Healing Infusions: Creating infusions to heal.
  • Ritual Casting: Ritual Casting for free; Brew Potion, Disenchant Magic Item, Enchant Magic Item, and Make Whole free. No materials for Disenchant Magic Item.

Feats Edit

List level taken and link to the source.

Background Trait Edit

Cannith Inventor (EPG): +2 Arcana.

Skills and Languages Edit

Languages: Common, Goblin


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex34
Arcana 5 6 int 2 Background 3 16
Athletics1str34
Bluff-1cha32
Diplomacy5-1cha2Mark of Scribing39
Dungeoneering1wis34
Endurance2con237
Heal1wis34
History56int2316
Insight1wis34
Intimidate-1cha234
Nature1wis34
Perception51wis39
Religion6int2311
Stealth1dex34
Streetwise-1cha32
Thievery51dex2Theives' Tools (open locks or disable traps)311


Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Thundering Armor 6 Int 1 Staff of Resilience +1 0 0 3 10 Reflex
Magic Weapon 6 Int Magic Weapon 3 Staff of Resilience +1 0 0 3 12 AC
Magic Weapon 6 Int Magic Weapon 4 VengefulFullblade +1 0 0 3 13 AC
Magic Weapon 0 Dex Magic Weapon 2 Repeating Crossbow +1 0 0 3 5 AC
Scouring Weapon 6 Int 4 VengefulFullblade +1 0 0 3 13 AC
Scouring Weapon 6 Int 3 Staff of Resilience +1 0 0 3 12 AC
Scouring Weapon 0 Dex 2 Repeating Crossbow +1 0 0 3 5 AC
Force Infusion 6 Int 4 VengefulFullblade +1 0 0 3 13 Reflex
Force Infusion 6 Int 3 Staff of Resilience +1 0 0 3 12 Reflex
Force Infusion 0 Dex 2 Repeating Crossbow +1 0 0 3 5 Reflex


Tracking Edit

Money Edit

Staring Gold (4th level): 412gp

Money acquired:

I have no idea of the history of Arkavas' original expendatures.
I'm looking for a cached version of his old CS.
Any help would be appreciated.


Treasure Edit

  • Level 1: Parcel lvl+2
    • Staff of Resiliance +1
  • Level 2: Parcel lvl+3
    • Fullblade +1
  • Level 3: Parcel lvl+4
    • (Not Yet Received)
  • Level 4: Parcel lvl+3
    • Repulsion Leather Armor +1
  • Level 5: Parcel lvl+1
  • Level 6: Parcel +2
    • (Not Yet Received)

]


XP Edit

Starting XP (4th level]):

  • 3750 XP

XP From Stormcrow Tor

  • 1472
  • 525 from 3 RP

XP From Stormcrow Tor

  • 1010
  • 1000 from 5 RP

Total XP: 7757

Wishlist Edit


Judge Comments Edit

Level 6 Edit

Approval 1 Edit

Approval 2Edit

Status Edit

Status: Approved as 7th level character with 10360 xp by renau1g and EvolutionKB

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