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Summary Edit

VelmontArtemus (Vertuk d'Tharashk)
XP 10073Male Half-Orc Adventurer Brutal Scoundrel Rogue 7
Medium natural humanoid
Initiative +6; Senses Passive Insight 12, Passive Perception 17
HP 44, Bloodied 22, Surge Value 11, Surges 7
AC 18; Fortitude 17, Reflex 19, Will 14
Speed 6
BasicMeleeMelee Basic Attack (Standard; at-will) ✦ Weapon
+12 vs AC; 1d4+5;
BasicRangedRanged Basic Attack (Standard; at-will) ✦ Weapon
Ranged 5/10, +12 vs AC; 1d4+5;
MeleeClever Strike (Standard; at-will) ✦ Martial, Weapon
+12 vs AC; 1d4+5 damage. If an ally is adjacent to the target and is able to attack it, you have combat advantage against the target for this attack.
MeleeRiposte Strike (Standard; at-will) ✦ Martial, Weapon
+12 vs AC; 1d4+5 damage. If the target attack you before the start of your next turn, you make your riposte at the target as an immediat interrupt: +11 vs AC; 1d4+5.
Furious Assault (Free; encounter)
Trigger: You hit an enemy. Effect: Add 1[W] damage if it is a weapon attack, or 1d8 if it is not.
MeleeDazing Strike (Standard; You must be wielding a light blade; encounter) ✦ Martial, Weapon
+12 vs. AC; 1d4+5 damage and the target is dazed until the end of the next turn.
MeleeNasty Backswing (Free; You must be wielding a light blade; encounter) ✦ Martial, Weapon
+14 vs. AC and you have Combat Advantage for this attack (bonus include in att. modifier); 1d4+9 damage and you can shift 1 square.
Adaptable Flanker (Minor; You and an ally must be adjacent to the same enemy; encounter) ✦ Martial
Effect: You gain combat advantage against the enemy until the start of your next turn
Melee / RangedEasy Target (Standard; You must be wielding a light blade, a crossbow or a sling; daily) ✦ Martial, Weapon
+12 vs. AC; 2d4+5 damage and the target is slowed and grant combat advantage to you (save ends both). Miss: Half damage and the target grant combat advantage to you until the end of your next turn.
Melee / RangedBloodbath (Standard; You must be wielding a light blade, a crossbow or a sling; daily) ✦ Martial, Weapon
+12 vs. AC; 1d4+5 damage, and ongoing damage equal to any Sneak Attack damage you deal with this attack (save ends). Effect:1d4+5 damage
Wounding Dagger +1
Critical: +1d6. Properties: When an attack with this weapon deals untyped ongoing damage, the target of the attack takes a penalty to his saving throw equals to the enhancement bonus of this weapon. Power (Daily): Free Action. Use this power after you hit with an attack that have been delivered by this dagger. The target takes 7(9) (5 + 2 [Eberron shard of bleeding wound] + 2 [Brutal Wound feat if dealing sneak damage with the attack]) ongoing damages (save ends)
Eberron Shard of Bleeding Wound
Property: Whenever an attack with the augmented weapon deals ongoing damage to a creature, increase the ongoing damage value by 2.)
Amulet of Elegy +1
Power (Daily): Free Action. Trigger: You use a power that produce an effect that save can ends. Effect: Each target of the power takes a penalty to his first saving throw equals to the enhancement bonus of this amulet.
Feinting Glove
Property: +2 to Bluff to feint in combat Power (Daily): Minor Action. Gain combat advantage against the next creature you attack this turn.)


Alignment Unaligned; Languages Common, Goblin
Str 19 (+4)Dex 19 (+4)Wis 10 (+0)
Con 12 (+1)Int 8 (-1)Cha 12 (+1)
Skills Acrobatics +11, Atheltics +11, Endurence +5, Intimidate +12, Perception +7, Stealth +11, Thievery +11
Feats Aberrant Dragonmark of Contagion, Brutal Wounds, Backstabber
Equipment Wounding Dagger +1, Eberron Shard of Bleeding Wound, Amulet of Elegy +1, Adventurer's Kit, Leather Armor; 52gp



Character Information Edit

Background Edit

Vertuk was nothing more than a thug, everyone knew it. Petra d'Tharashk, his own mother, an half-orc, was well placed within the house, supervising the trade of the dragonshard. But her only son didn't seemed to have inherited of her charisma and wits. He was a slow minded brute. That had created a lot of stories about his unknown father, but the remarkable work of Petra had allowed her to avoid to answer to many questions. She was too profitable for her House and his son was doing a good, cheap controllable guard.

Vertuk worked during the last ten years for the house. During the War, he was assigned on shipment that had to cross dangerous lands to deliver the good to the proper armies. During peace time, he was mostly assigned to warehouse. It is only during the last year that he was given a new assignment. He has been dispatch to the Shadow Marches, near the Eldeen Reach. In the heart of the bayou was hidden in a cave, a large dragonshard. It was far from any deposit, an the Gatekeeper who was working with the house wanted to inspect the discovery made a few week earlier.

Delan, a gatekeeper and Landrec and Jarask d'Tharashk, two officers within the house, had to work in coordination to determine the nature of the discovery. With them, a few guard to make sure no intruders would enter the cave, even if the population of the region was not really the kind to bother for the dragonshard, but more for the food that was stored within the camp. It is a month later that the dark events had happen. During the night, Jarask and Landrec had been sneaking within the cave. Vertuk, on his guard shift, saw him and followed him. As his superior, Vertuk didn't stop Jarask, he only decided to spy on him to see what he was doing. There, Jarask free a Daelkyr that was imprisoned within the crystal. The creature killed the two officers. It then took the appearance of Landrec It easily spot Vertuk and come to him. Instead of killing him, he touch the half-orc on the chest, where appeared an abberant dragonmark. It then knock him out.

Vertuk awakes with a blanket over him. It was late during the next night. He heard voice talking about Vertuk freeing the Daelkyr and killing Jarask who was attempting to stop him. At least, Landrec had been able to stop him. What else could they expected from a man marked with the aberrant dragonmark. It was a good luck that the bastard was dead. Also, that was a proof that his mother had an affair with a man of another house, which mean she was dangerous to the house. Waiting the good moment, Vertuk sneak away from the camp.

Vertuk returned to Wroat, where was assigned his mother at that moment. When he tried to come into contact with her, he only learned that she had disappeared. He also heard his son was hunted down. Things had turn badly for Vertuk, so he decided to go into Sharn, using a new name, and hide into the large population and start to think how he could track down Landrec and find back his mother before his former House would kill him. That was much to think about for his simple mind.

Appearance Edit

Artemus always wears gloves and long sleeves shirt, as his aberrant dragonmark appeared on his right hand.

Age: 29 Gender: Male Height: 6'3" Weight: 216 lbs.

Personality Edit

Alignment: Good

Hooks Edit

  • House Tharashk want to kill him, wrongly accused of killing one member of the House. He is also recognized as the Bastard son of the house Tharashk and another house.
  • The Gatekeepers track him down for having released a powerful Daelkyr.
  • Find his mother who had vanished by the will of House Tharashk.
  • Track down Landrec, who is the Daelkyr under a new appearance.

Kicker Edit

  • Stay away from any deadly threat.

Other Sections Edit

Equipment Edit

Equipment Name Price Weight
Wounding Dagger +1 840gp 1lbs
Amulet of Elegy +1 510gp -lbs
Eberron Dragonshard of Bleeding Wounds 1000gp 2lbs
Feinting Gloves 2600gp -lbs
Leather Armor 25gp 15lbs
Adventurer's Kit 15gp 33lbs

Coins: 52gp

Encumbrance: 51lbs Normal Load: 190lbs Heavy Load: 380lbs Maximum Drag Load: 950lbs

Wishlist Edit

Weapon

  • Rythm Dagger (8)
  • Wounding Dagger (9)

Armor:

  • Armor of Sudden Recovery (8)
  • Flowform Armor (9)
  • CounterStrike Armor (10)

Arms:

  • Iron Armband of Power (6)
  • Mindiron Vambrace (9)
  • Bloodhound Bracers (13)

Feet:

  • Boots of the Fencing Master (7)
  • Boots of Eagerness (9)

Hands:

  • Luckbender Gloves (6)

Head:

  • Circlet of Indomitability (8)

Neck:

  • Amulet of Elegy (7)
  • Cape of Mountebank (10)

Waist:

  • Belt of Raging Endurence (9)
  • Diamond Cinture (10)

Tattoo:

  • Eager's Hero Tattoo (10)

Boon: Davros Elden's Defensive Step (7)

Math Edit

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 1 19 4
Con 2 12 0 0 12 1
Dex 9 16 2 0 18 4
Int 0 8 0 0 8 -1
Wis 0 10 0 0 10 0
Cha 2 12 0 0 12 1
Totals 22   9


Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 1LEB Expertise4+1 Wounding Dagger1Rogue Weapon Talent212AC
Basic Ranged

4

dex1LEB Expertise4+1 Wounding Dagger1Rogue Weapon Talent212AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 4/-1 dex/int 2 Leather Armor 2 18
Fortitude4/1str/con1Amulet of Elegy2 17
Reflex4/-1dex/int2 1Amulet of Elegy2 19
Will0/1wis/cha 1Amulet of Elegy2 14


Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 4 0 0 0 0 0 0 0 2 0 6
Passive Insight 0 0 0 0 0 0 0 0 2 0 12
Passive Perception 0 0 0 0 0 0 0 0 2 5 17


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 12 5 0 0 0 39 19 9


Surges per day: 7 (6 class, + 1 Con)

Speed and Movement Edit

Speed: 6

Racial Features Edit

Half-Orc (EPG)

  • +2 Str, +2 Dex
  • +2 Endurence, +2 Intimidate
  • Furious Assault
  • Half-Orc Resilience
  • Swift Charge

Class Features Edit

Rogue

  • First Strike
  • Rogue Tactics: Brutal Scoundrel
  • Rogue Weapon Talent
  • Sneak Attack

Feats Edit

Background Edit

Occupation: Thug (DM373): +2 Intimidate.

Skills and Languages Edit

Languages: Common, Goblin



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics54dex211
Arcana -1 int 2 1
Athletics54str211
Bluff1cha23
Diplomacy1cha23
Dungeoneering0wis22
Endurance1con225
Heal0wis22
History-1int21
Insight0wis22
Intimidate51cha22Background212
Nature0wis22
Perception50wis27
Religion-1int21
Stealth54dex211
Streetwise1cha23
Thievery54dex211


Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Clever Strike 4 Dex 1 LEB Expertise 5 Wounding Weapon +1 0 0 2 12 AC
Riposte Strike 4 Dex 1 LEB Expertise 5 Wounding Weapon +1 0 0 2 12 AC
Dazing Strike 4 Dex 1 LEB Expertise 5 Wounding Weapon +1 0 0 2 12 AC
Easy Target 4 Dex 1 LEB Expertise 5 Wounding Weapon +1 0 0 2 12 AC
Nasty Backswing 4 Dex 1 LEB Expertise 5 Wounding Weapon +1 0 0 2 12 AC
Bloodbath 4 Dex 1 LEB Expertise 5 Wounding Weapon +1 0 0 2 12 AC


Tracking Edit

Money Edit

Treasure Edit

XP Edit

Starting XP: 3750 XP

Murder Most Foul! : [3823 XP] Redeem Artemus' 7 Reward Point + 3 Velmont's DM Reward Point

==== Reward Points ====seton Murder Most Foul! : [7 RP]

Changes Edit

2009/11/23: Created

Judge Comments Edit

Level 4 Edit

Approval 1 Edit

Approval from renau1g

Approval 2Edit

Double check your links to powers and such. Furious assault should do more damage. [W] includes other bonuses including enhancement, item, etc. Minor though so:

Approval from EvolutionKB

Level 5 Edit

Approval 1 Edit

Approval from EvolutionKB

Approval 2 Edit

Approval from renau1g

Status Edit

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