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Summary Edit

johnmeier1Baern Woodsbane
XP 10127Male Dwarf Adventurer Ranger 7
Medium natural humanoid
Initiative +3; Senses Passive Insight 16, Passive Perception 23
HP 62, Bloodied 31, Surge Value 15, Surges 8
AC 21; Fortitude 19, Reflex 15, Will 17
Saving Throws +5 racial bonus to saving throws against poison
Speed 5
BasicMeleeOpportunistic Waraxe +1 (Standard; at-will)
+11 vs AC; 1d12+7
BasicRangedHandaxe (Standard; at-will)
+10 vs AC; 1d6+6
RangedThrow and Stab (Standard; You must be wielding both a thrown weapon and a melee weapon.; at-will) ✦ Martial, Weapon
+10 vs AC, 1d6+2 damage, and Baern moves up to his speed and make a melee basic attack with +1 to hit against a creature other than the target.
Melee/RangedTwin Strike (Standard; You must be wielding two melee weapons; at-will) ✦ Martial, Weapon
+11 vs AC, 1d12+3 damage, two attacks; Ranged 5/10, +10 vs AC, 1d6+2 damage, 2 attacks.
MeleeOff-Hand Strike (Minor; You must be wielding two melee weapons; encounter) ✦ Martial, Weapon
+11 vs AC, 1d12+7 damage.
Melee/RangedDisruptive Strike (Immediate Interrupt; encounter) ✦ Martial Weapon
Trigger: Baern or an ally is attacked by a creature; +11 vs AC, 1d12+7 damage; The target takes a penalty of -6 to its attack roll for the triggering attack
MeleeLashing Leaves (Standard; You must be wielding two melee weapons; encounter) ✦ Martial, Weapon
Make the attack twice, Hit: +11 vs AC, 1d12+7, and +11 vs AC, 1d12+7. Until the end of your next turn, the target takes 2 extra damage whenever it is hit. If both attacks hit, the extra damage equals 4.
MeleeJaws of the Wolf (Standard; You must be wielding two melee weapons; daily) ✦ Martial, Weapon
+11 vs AC, 2d12+7, two attacks; Miss: Half damage per attack.
MeleeFrenzied Skirmish (Standard; You must be wielding two melee weapons; daily) ✦ Martial, Weapon
Targets: One or two creatures, +11 vs AC, two attacks, Hit: 1d12+7 per attack. If an attack hits, the target is dazed until the end of your next turn. If both attacks hit the same target, it is dazed and slowed until the end of your next turn.
MeleeUnbalancing Parry (Immediate Reaction; encounter) ✦ Martial, Weapon
Trigger: An enemy misses Baern with a melee attack; Slide the enemy 3 squares into a square adjacent to Baern and gain combat advantage against it until the end of Baern's next turn.
MeleeTakedown Strike (No Action; encounter) ✦ Martial
Melee 1; Trigger: You hit an enemy adjacent to you with an attack. Effect: The target takes extra damages equal to the ability modifier used in the triggering attack, and you knock the target prone.
MeleeSerpentine Dodge (Move; encounter) ✦ Martial
Baern shifts his speed. Until the end of his next turn, he gains a bonus to all defenses equal to the number of enemies he was adjacent to at any time during this shift.
Second Wind (Minor; encounter)
Baern spends a healing surge and regains 14 hit points. He gains a +3 bonus to all defenses until the start of his next turn.
Defensive Waraxe +1
Critical: +1d6. Properties: When Baern takes the total defense or second wind action, add +1 item bonus to all his defenses until the start of his next turn.
Opportunistic Waraxe +1
Critical: +1d6. / +1d12 with opportunity attacks Power (Daily): Immediate Reaction. Use this power when an enemy provokes an opportunity attack. Make an additional opportunity attack against the provoking creature
Chainmail of Dwarven Vigor +2
Power (Daily * Healing): Free action on his turn. Baern uses his second wind and regains an additional 2d6 hit points.
Amulet of Protection +1
+1 Fortitude, Reflex, and Will.
Hunter's Quarry
Minor action. Baern can designate the nearest enemy that he can see as his quarry. Once per round, when he hits his quarry with an attack, the attack deals 1d8 extra damage. If he can make multiple attacks in a round, he decides which attack to apply the extra damage to after all the attacks are rolled. If he has dealt Hunter's Quarry damage since the start of his turn, he cannot deal it again until the start of his next turn. The hunter's quarry effect remains active until the end of the encounter, until the quarry is defeated, or until he designates a different target as his quarry.
Stand Your Ground
When an effect forces Baern to move—through a pull, a push, or a slide—he can

move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides

a target 1 square does not force him to move unless he wants to. In addition, when an attack would knock him prone, he can immediately make a saving throw to avoid falling prone.
Battle Awareness
Once per encounter, whenever an enemy that is adjacent to Baern shifts or makes an attack that does not include him as a target, he can make a melee basic attack against that enemy as an immediate interrupt.
Running Attack
If Baern uses a standard action that lets him move (such as a charge) and he ends his movement at least 2 squares away from where he began that move, he gains a +1 bonus to attack rolls made as part of that standard move.
Two-Blade Fighting Style
Because of Baern's focus on two-weapon melee attacks, he can wield a one-handed weapon in his off hand as if it were an off-hand weapon.
Alignment Good; Languages Common
Str 19 (+4)Dex 10 (+0)Wis 16 (+3)
Con 15 (+2)Int 10 (+0)Cha 8 (-1)
Skills Athletics +11, Dungeoneering +13, Endurance +11, Nature +11, Perception +13, Stealth +7
Feats Toughness, Dwarven Weapon Training, Armor Proficiency (Chainmail), Battle Awareness
Equipment Dwarven Thrower Waraxe +2, Opportunistic Waraxe +1, Defensive Waraxe +1 (off-hand); Chainmail of Dwarven Vigor +2; Amulet of Protection +1; Handaxe x5; adventurer's kit; 12gp



Character Information Edit

Background Edit

Baern was born in 972YK in the Eldeen Reaches near Lake Galifar during the final years of the Last War. His mother died in childbirth and his father perished of a wasting disease. As a young orphan he found a home in the army fighting along the borders of the Reaches, learning the harsh lessons of life too early. Following the Day of Mourning he realized the full horror of the War and lost his fervor for battle. Following the war, left without a livelihood or use for his waraxes, he hired on with House Orien. As a caravan scout he protected the roadways that pass through the lower southeast the Eldeen Reaches. He became accustomed to scouting ahead of everyone else, making sure the road was safe for the valuables and passengers aboard the caravans. He came to know the route around Lake Galifar like the back of his hand, fighting the rumored Sahuagin from its waters. He also faced the harpies of Byeshk Mountains near the small town of Sylbaran. During his adventures he has acquired the magic axes "Tooth" and "Claw"

Appearance Edit

Baern is tall for his race with thick black hair and short but well kept beard. He wears a suit of chainmail that appears to be crafted from chiseled stone. Twin waraxes are crossed over his shoulders with handles within easy reach. Light blue amulet is draped around his neck and a belt of small axes fits around his stout belly. A cloak of natural colors sits on his shoulders along with a small traveling pack.

Age: 25 Gender: Male Height: 4'9" Weight: 220 lbs.

Personality Edit

Alignment: Good

Baern is a gruff and dour fellow, who dwells often on the horrors of the Last War. He wishes for a different fate, but knows only violence as a trade. Baern seems cynical and resigned to fate, but he is a fierce warrior who will protect those he feels are innocent from the violence he can't escape. His speech is somewhat halting, since he spends little time with small talk or pleasantries.

Hooks Edit

  • Father's death (wasting disease was never explained, could have connect to the daelkyr)
  • An enemy made (during the war he fought against Audair and other bordering nations, perhaps a foe survived with a grudge)

Kicker Edit

Baern was exploring ahead while guarding a caravan for House Orien when it was set upon from the rear. His friends the other guards perished though he was able to save the passengers and cargo. With nothing left of his closest allies, he took a final payment from the House and traveled away to escape the disaster.

Wishlist Edit

  • Weapon
    • Dwarven Thrower Waraxe +2 Level 7 2,600 GP
  • Hands slot
    • Dwarven Throwers (AV) Level 10 5,000 GP

Ministats Edit

[sblock=ministats]
Triggers: Unbalancing Parry (enemy misses Baern with melee attack)

Status: Hunter's Quarry on Human 1
Init: +3 Speed: 5 Perception:23 Insight: 16
AC: 21 NAD:19/15/17
HP: 50/62 Surges: 3/8 Surge Value: 14 AP: 1
Languages: Common, Dwarven
Str:19 Dex:10 Wis:16 Con:15 Int:10 Cha:10

Powers:
At-Will: [color=green]Hunter's Quarry, Throw and Stab, Twin Strike[/color]
Encounter: [color=red]Disrupting Strike, Off-Hand Strike,Second Wind, Unbalancing Parry, Battle Awareness, Serpentine Dodge, Lashing Leaves[/color]
Daily: [color=gray][s]Chainmail of Dwarven Vigor[/s], Jaws of the Wolf, Opportunistic Waraxe, [s]Snarling Wolf Stance[/s][/color]

Full Character Sheet [/sblock]

Triggers:

Equipment Edit

Equipment Name Price Weight
Chainmail of Dwarven Vigor +2 2,600gp 40lbs
Dwarven Thrower Waraxe +2 2,600gp 10lbs
Opportunistic Waraxe +1 840gp 10lbs
Defensive Waraxe +1 520gp 10lbs
Amulet of Protection +1 360gp 4lbs
Backpack 2gp 2lbs
Bedroll 1sp 5lbs
Flint and Steel 1gp -
Belt Pouch 1gp 0.5lbs
Waterskin 1gp 4lbs
Sunrod x2 4gp 2lbs
Trail Rations x10 5gp 10lbs
Hempen Rope 50' 1gp 10lbs
Handaxe x5 25gp 15lbs - Nice Clothes 10gp 1lb

Coins: 2gp

Encumbrance: 112.5lbs Normal Load: 190lbs Heavy Load: 380lbs Maximum Drag Load: 950lbs

Math Edit

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 16 18 0 1 19 4
Con 3 13 2 0 15 2
Dex 0 10 0 0 10 0
Int 0 10 0 0 10 0
Wis 3 13 2 1 16 3
Cha 0 8 0 0 8 -1
Totals 22   8


Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str +1LEB Expertise+3Opportunistic Waraxe311AC
Basic Ranged

4

dex+1LEB Expertise2Handaxe310AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/0 dex/int 0 8 Chainmail of Dwarven Vigor +2 3 21
Fortitude4/2str/con11Amulet of Protection +13 19
Reflex0/0dex/int1 1Amulet of Protection +13 15
Will+3/-1wis/cha 1Amulet of Protection +13 17


Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 3 0 3
Passive Insight 3 0 0 0 0 0 0 0 3 0 16
Passive Perception 3 5 0 0 0 0 0 0 3 2 23

Senses: Low-light vision

Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 15 5 0 5 Toughness 0 62 31 15


Surges per day: 8 (6 class, +2 Con)

Speed and Movement Edit

Speed: 5

Racial Features Edit

Dwarf (PHB)

  • +2 Con, +2 Wis
  • +2 Dungeoneering, +2 Endurance
  • Languages: Common, Dwarven
  • Cast-Iron Stomach
  • Dwarven Resilience
  • Dwarven Weapon Proficiency
  • Encumbered Speed
  • Stand Your Ground
  • Size: Medium
  • Speed: 5

Class Features Edit

Ranger (PHB)

  • Two-Blade Fighting Style
  • Hunter’s Quarry
  • Running Attack

Feats Edit

List level taken and link to the source.

Background Edit

Caravan Scout (EB) +2 to Perception checks

Theme Edit

Mercenary: Takedown strike power, +2 Intimidate and Streetwise

Skills and Languages Edit

Languages: Common, Dwarven



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex-1Chainmail32
Arcana 0 int 3 3
Athletics54str-1Chainmail311
Bluff-1cha32
Diplomacy-1cha32
Dungeoneering53wis2313
Endurance52con2-1Chainmail311
Heal3wis36
History0int33
Insight3wis36
Intimidate-1cha2Mercenary Theme34
Nature53wis311
Perception53wis2Background313
Religion0int33
Stealth50dex-1Chainmail37
Streetwise-1cha2Mercenary Theme34
Thievery0dex-1Chainmail32


Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Throw and Stab +4 Str +1 LEB Expertise 2 Hand Axe 0 0 3 10 AC
Twin Strike +4 Str +1 LEB Expertise 3 Opportunistic Waraxe +1 0 0 3 11 AC
Off-Hand Strike +4 Str +1 LEB Expertise 3 Defensive Waraxe +1 0 0 3 11 AC
Jaws of the Wolf +4 Str +1 LEB Expertise 3 Waraxes +1 0 0 3 11 AC
Disruptive Strike +4 Str +1 LEB Expertise 3 Opportunistic Waraxe +1 0 0 3 11 AC
Frenzied Skirmish (PHB) +4 Str +1 LEB Expertise 3 Opportunistic Waraxe +1 0 0 3 11 AC
Lashing Leaves (D 377) +4 Str +1 LEB Expertise 3 Opportunistic Waraxe +1 0 0 3 11 AC


Tracking Edit

Money Edit

+412gp starting gold
-360gp amulet of protection +1
 - 15 gp adventurer's kit
 - 25 gp handaxe x5
+3120 gp treasure at level 7
--------
 3132 gp remaining

Treasure Edit

Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.

  • Level 1: Parcel lvl+1
    • Defensive Waraxe +1 (AV)
  • Level 2: Parcel lvl+2
    • Opportunistic Waraxe +1 (AV)
  • Level 3: Parcel lvl+4
    • Chainmail of Dwarven Vigor +2 (AV2)
  • Level 5: Parcel lvl+3
    • Boots of the Fencing Master
  • Level 7: RP Treasure Parcel lvl 7 (2600 GP) + 520 GP = 3100 GP

XP Edit

3750XP at character creation (level 4)

2417XP and 8RP for Rhapsody January 2011 with a correction approved here

1400XP for 7RP (total 1 RP left) at 5th level

810XP and 8RP for Rhapsody September 2011

1750XP for 7RP (total 2 RP left) at 6th level

Total XP: 10127

Changes Edit

List changed here

  • 2010/15/03: Created

Judge Comments Edit

Judge comments (and your rebuttal) will go here.

Level 4 Edit

Approval 1 Edit

Approval from renau1g:

  • You should add you RBA in the summary & math sections for the handaxes (even if you'll likely never use them)


Minor though so approved

Approval 2Edit

Approval from TwoHeadsBarking:

  • Equipment: You're carrying 108.5 lbs.

Minor, so approved.

Status Edit

Status: Approved as 4th level character with 3750 xp by renau1g and TwoHeadsBarking

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