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Summary Edit

CleverusernameBaracus
XP 3,750Male Human Adventurer Brawling Fighter 4
Medium natural humanoid (Natural Humanoid)
Initiative +3; Senses Passive Insight 14, Passive Perception 14
HP 52, Bloodied 26, Surge Value 13, Surges 11
AC 22; Fortitude 23, Reflex 16, Will 16
Saving Throws NA
Speed 5(6)
BasicMelee+1 Spiked Gauntlets (Standard; at-will)
+11 vs AC; 1d6+8
MeleeGrappling Strike (Standard; at-will) ✦ Martial, Weapon
+11 vs AC, 1d6+8 damage and target’s grabbed. Grab breaks at end of next turn. Must have a hand free. Can be used as an MBA on an OA
MeleeKnockdown Assault (Standard; at-will) ✦ Martial, Weapon
+11 vs Fort, 5 damage & knocked prone
MeleeDual Strike (Standard; at-will) ✦ Martial, Weapon
+11 vs AC, 1d6+8 damage & as an effect repeat the attack against a different foe
MeleeCombat Challenge (Immediate Interrupt; at-will) ✦ Martial, Weapon
Whenever an enemy marked by Baracus is adjacent to his and shifts or makes an attack that does not include his, he may make a melee basic attack vs. that enemey.
MeleeTakedown Attack (Standard; encounter) ✦ Martial, Weapon
+11 vs Fort, 1d6+8 damage & knocked prone. Can be used on a charge instead of MBA
MeleeSlamming Rush (Standard; encounter) ✦ Martial, Weapon
+11 vs Fort, 1d6+8 damage & knock prone. If target’s adjacent to blocking terrain deal 1 more damage
MeleeVillain's Menace (Standard; daily) ✦ Martial, Weapon
+11 vs AC, 2d6+8 damage. Hit: +2 power bonus to hit, +4 to damage vs target until end of encounter. Miss: +1 to hit, +2 to damage to target until end of encounter.
MeleeForceful Drag (Move; encounter) ✦ Martial
Must have a creature grabbed. Move your speed and slide creature 1 square for each square you move. No OA’s drawn by this movement. You can end the grab at the end of the movement to knock target prone.
Dwarven Scale Armor +1
Property: +1 to Endurance. Power (Daily): Free Action. Regain 13 hp
Combat Challenge
Whenever Baracus attacks an enemy, he marks it. The mark lasts until the end of his next turn.
Combat Superiority
+2 bonus to opportunity attacks. An enemy struck by an opportunity attack stops moving.
Brawler Style
While you wield a weapon in your primary hand and your off hand is free or grabbing a creature, you gain a +1 bonus to AC and a +2 bonus to Fortitude. In addition, you gain a +2 enhancement bonus to the attack rolls of unarmed attacks and a +2 bonus to the attack rolls of grab attacks and attacks to move a creature you’re grabbing. These bonuses increase to +4 at 11th level and +6 at 21st level.
Alignment Unaligned; Languages Common
Str 20 (+5)Dex 12 (+1)Wis 14 (+2)
Con 14 (+2)Int 8 (-1)Cha 10 (+0)
Skills Athletics +14, Endurance +10, Heal +9, Intimidate +7
Feats Inescapable Hold, Toughness, Brawling Guard, Pin Down
Equipment +1 Dwarven Scale, +1 Spiked Gauntlets, +1 Amulet of Protection, Iron Armbands of Power, Adventurer’s Kit, 1 pp, 37 gp



Character Information Edit

Background Edit

Baracus was born in the Lhazaar Principalities, in Port Krez, still known as one of the true pirate havens of the Principalities, a violent and vice-riddled town. Baracus was the youngest son of a family of twelve children. His father left when he was young, his mother forced to raise them all with the only way she could. His older brothers always encouraged Baracus to make sure he was big, helping him lift weights to build up his body to survive. As he grew up, Baracus fell in with his brothers and they joined a group called the Cloudreavers, a blend of orcs, dwarves, and half-orcs, but his family was so tough that they fit in with the motley crew. Even during the height of Galifar's power this group never gave up their acts of piracy, which cost them during the years. Baracus and his family helped to restore some of their lost power, the strong men were prone to violence and acts of savagery. For over five to six years they sailed the waters and even raided some of the coastal cities nearly to Breland. On a particularly daring raid they assaulted the Brelish shipping lane to Stormreach, their ship made a fatal error and fell into a trap, a privateer disguised as a merchant vessel was waiting for them and the battle was ferocious. The pirates were victorious, but it wasn't without cost, as Baracus' four older brothers died during the battle.

Once they returned to the Port, Baracus' mother nearly died from the grief, she threw out Baracus and blamed the whole issue on him. Baracus moved to The Pirate Exchange in Regalport, having lost all stomach for the life that he'd been living after his loss. It was hard living as he was working as a bouncer for a rough and tumble bar, but he was happier than he was before. He eventually came to the attention of a wealthy patron, Mavar, who hired him as a personal guard. After a year working for the merchant, Baracus began to amass a decent amount of wealth, having picked up some enchanted armor and bracers.

Then things turned for the worse. Baracus went to check on Mavar after he heard a muffled cry and what sounded like a chair falling over. When he burst into the room, the merchant was lying on the ground, with a cloaked figure leaping through the window, taunting behind him "The Cloudreavers don't let anyone walk away Baracus....remember that" as he disappears into the night. Suddenly, a trio of the watch burst in and saw Baracus and the dead body of the merchant. They went to place him under arrest, but with his blood boiling the brawler wasn't going to be taken away, especially as he figured these guys were in on it too, it was too convenient they showed up as quickly as they did. Baracus managed to fight his way out of the room, knocking two of them unconscious, breaking the others nose and leaving him clutching at the blood pouring out.

He fled the Principalites, anxious to get away from the pirates reach for now, but he planned to return as soon as he was able.


Appearance Edit

Baracus


Age: 32

Gender: Male

Height: 6'0"

Weight: 205 lbs.



Personality Edit

Alignment: Unaligned





Hooks Edit

  • Baracus will be charged for a crime he didn't commit back in the Principalities, but he can't return until he can clear his name.
  • The Cloudreavers are looking to get revenge against Baracus and there's a bounty on his head back home.



Wishlist Edit

Equipment Edit

Equipment Name Price Weight
+1 Dwarven Scale 1,800gp 45lbs
+1 Spiked Gauntlets 360gp 1lbs
+1 Amulet of Protection 360gp -
Iron Armbands of Power 1800 gp -
Adventurer’s Kit 15 gp 33 lbs

Coins: 1pp 37 gp



Encumbrance: 79lbs

Normal Load: 200lbs

Heavy Load: 400lbs

Maximum Drag Load: 1000lbs


Math Edit

The math section describes the math behind your character heet. It is hise so that judges and character approvers can quickly verify your character's accuracy.


Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 12 17 2 1 20 5
Con 5 14 0 0 14 2
Dex 2 12 0 0 12 1
Int 0 8 0 0 8 -1
Wis 3 13 0 1 14 2
Cha 0 10 0 0 10 0
Totals 22   9




Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

5

str 0004+1 Spiked Gauntlets & Brawler Bonus (+2)0211AC
Basic Ranged

0

dex00000022AC



Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 1/-1 dex/int 1 0 0 0 8 +1 Dwarven Plate 1 Brawler Guard 2 22
Fortitude5/2str/con41001+1 Amulet of Protection002 23
Reflex1/-1dex/int010 01+1 Amulet of Protection1Brawler Guard2 16
Will+1/0wis/cha010 01+1 Amulet of Protection002 15




Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 2 0 3
Passive Insight 2 0 0 0 0 0 0 0 2 0 14
Passive Perception 2 0 0 0 0 0 0 0 2 0 14


Senses: None



Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 15 14 6 0 5 0 0 0 0 52 26 13


Surges per day: 11



Speed and Movement Edit

Speed: 5(6)



Racial Features Edit

Human (PHB)

  • +2 any
  • Languages: Common, one other
  • Bonus At-Will Power
  • Bonus Feat
  • Bonus Skill
  • Human Defense Bonuses
  • Size: Medium
  • Speed: 6


Class Features Edit

Make sure to link to the appropriate sources whise possible.



Brawler Fighter (MP)

  • Combat Challenge: Mark any enemy after attack until end of next turn.
  • Combat Superiority: +2 to Opportunity Attacks. Stops enemy movement.
  • Brawler Style: While you wield a weapon in your primary hand and your off hand is free or grabbing a creature, you gain a +1 bonus to AC and a +2 bonus to Fortitude.

In addition, you gain a +2 enhancement bonus to the attack rolls of unarmed attacks and a +2 bonus to the attack rolls of grab attacks and attacks to move a creature you’re grabbing. These bonuses increase to +4 at 11th level and +6 at 21st level

Feats Edit

  • 1st: Inescapable Hold
  • Bonus: Toughness
  • 2nd: Brawler Guard
  • 4th: Pin Down




Background Edit

Lhazaar Principalities +2 Athletics



Skills and Languages Edit

Languages: Common, Dwarven




Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics01dex00023
Arcana 0 -1 int 0 0 0 0 0 2 1
Athletics55str02background214
Bluff00cha0000022
Diplomacy00cha0000022
Dungeoneering02wis0000024
Endurance52con000+1Dwarven Armor(+1)210
Heal52wis0000029
History0-1int0000021
Insight02wis0000024
Intimidate50cha0000027
Nature02wis0000024
Perception02wis0000024
Religion0-1int0000021
Stealth01dex0000023
Streetwise00cha0000022
Thievery01dex0000023




Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Grappling Strike +5 Str 0 4 +1 Spiked Gauntlets 0 0 2 11 AC
Knockdown Assault +5 Str 0 4 +1 Spiked Gauntlets 0 0 2 11 Fort
Dual Strike +5 Str 0 4 +1 Spiked Gauntlets 0 0 2 11 AC
Takedown Attack +5 Str 0 0 0 4 +1 Spiked Gauntlets 0 0 2 11 Fort
Slamming Rush +5 Str 0 4 +1 Spiked Gauntlets 0 0 2 11 Fort
Villain's Menace +5 Str 0 4 +1 Spiked Gauntlets 0 0 2 11 AC


Tracking Edit

Money Edit

+ 412 gp starting gold

- +1 spiked gauntlets 360gp

- Adventurer's Kit 15gp

+ 520 (level 2 of gold)

- +1 Amulet of Protection 360gp


197 gp remaining



Treasure Edit

Keep track of parcels gained. Link to the post whise it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.



  • Level 1: Parcel lvl+1

+1 dwarven scale



  • Level 2: Parcel lvl of gold

520 golds



  • Level 3: Parcel lvl+3

Iron Armbands of power




XP Edit

  • Raiding ships - 3,750



Total XP: 3,750



Changes Edit

  • 2010/06/21: Created


Judge Comments Edit

Level 4 Edit

Approval 1Edit

Comments from renau1g

  • Dual Strike - damage is only 1d6+3, you don't add Str Mod to damage to the roll
  • Slamming Rush - missing the effect, target must be one you're grabbing also.


Approval 2Edit

Comments from TwoHeadsBarking:

  • Summary: Your race isn't Goliath.
  • Summary: Knockdown Assault can be used with a charge.
  • Summary: In addition to what ren said about Dual Strike, I'm not sure if you can buy spiked gauntlets in pairs, or whether you need to buy each one separately.
  • Summary: What ren said about Slamming Rush.
  • Attacks: Your RBA is missing your dex mod.
  • Defenses: Your wis mod is +2.

Status Edit

Status: Not Approved as 4th level character with 3,750 xp by

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