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Summary Edit

PentiusCanus Meran
XP 3,750Male Revenant(Human) Adventurer Hexblade 4
Medium natural humanoid (Undead)
Initiative +6; Senses Passive Insight 12, Passive Perception 12
HP 40, Bloodied 20, Surge Value 10, Surges 7
AC 22; Fortitude 15, Reflex 18, Will 18
Speed 6
BasicMeleeIcy Skewer (Standard Action; This power must be used with your Blade of Winter's Mourning; at-will) ✦ Arcane, Implement, Weapon, Cold
+12 vs AC, 1d10+9 cold damage, and you gain a +2 power bonus to all defenses against the target's attacks until the end of your next turn. Special: you may use this power as a basic melee attack.
BasicRangedEldritch Bolt (Standard Action; at-will) ✦ Arcane, Implement, Force
+9 vs Reflex, 1d10+9 force damage. Special: You may use this power as a basic ranged attack.
MeleePiercing Shard (Standard Action; You must use this power with your Blade of Winter's Mourning; Encounter) ✦ Arcane, Implement, Weapon, Cold, Psychic
+12 vs Will, 2d10+9 cold and psychic damage. Effect: You are invisible to the target until the start of your next turn. special: You may use this power twice per encounter, but only once per turn.
CloseStar Shackles (Standard Action; Daily) ✦ Arcane, Implement
Close Burst 2, each enemy in burst, +9 vs. Fortitude

hit: 1d6+9 damage, and the target is grabbed. If the target attempts to escape, use your Fortitude or reflex. sustain standard: Those this power still has grabbed take 1d6+9 modifier damage when you sustain this power. After you sustain this power, you can use a minor action to use this power’s attack on one target the power doesn’t have grabbed within 2

squares of a target the power does have grabbed.
Ethereal Stride (Move Action; Encounter) ✦ Arcane, Teleportation
You can teleport 3 squares and gain a +2 power bonus to all defenses until the end of your next turn.
Lesser Planar Ally (Standard Action; Daily) ✦ Arcane, Conjuration
Effect: You conjure the Tiny spirit of a planar being in a square adjacent to you. The spirit is

an invisible conjuration that lasts until it is dismissed as a free action or until it completes its task, which can take no longer than 1 hour. You command the spirit to attempt one of the following tasks. • Locate an Object or a Person: The spirit can locate a specific object or creature within 5 miles of you that you have seen or touched. When it completes the task, the spirit returns to you and describes the direction, distance, and location of the object or creature. • Explore an Area: The spirit can provide a rough description of an area up to 20 squares on a side, including obvious physical features. The spirit cannot open doors or breach physical or magical barriers, so it cannot explore any area that a Tiny creature couldn't reach. It cannot notice anything that requires a Perception check to detect. When it completes the task, the spirit returns to you and telepathically provides a mental image

of the area.
Shadow Step (Move Action; You must be adjacent to a creature; Encounter) ✦ Shadow, Teleportation
You teleport 3 squares to a square adjacent to a different creature.
Soul Step (Free when You reduce an enemy to 0hp, or an enemy adjacent to you drops to 0hp; Once per round; At-will) ✦ Arcane, Teleportation
You teleport up to 4 squares.
Dark Reaping (Free Action when A creature within 5 squares of you is reduced to 0 hit points; Encounter) ✦ Necrotic
effect: One creature you hit with an attack you make before the end of your next turn takes an additional 1d8+1 necrotic damage.
Undead
Canus is considered to be an Undead creature for effects that relate to that keyword. He is also considered to be a living creature.
Past Life
Human. Canus can take feats, paragon paths, and an epic destiny that has Human as a prerequisite, so long as he meets all other prerequisites.
Unnatural Vitality
Whenever Canus drops to 0 hit

points or fewer, he is dying but you can choose to remain conscious until he attempts his first death saving throw. If he remains conscious, he can take only one standard action before he attempts his first

death saving throw.
Fey Pact Reward
Canus gains a bonus to the damage rolls of his warlock and warlock

paragon path attack powers. The bonus equals his Dexterity modifier. The bonus increases to 2 + his Dexterity modifier at 5th level, 4 + his Dexterity modifier at 15th level, and 6 + his Dexterity modifier at 25th level. At 9th level, he also gains this bonus to the damage rolls of the creature he summons with

summon warlock's ally. .
Fey Pact Weapon
While Canus holds his implement in one hand, he can use a minor

action to manifest his pact weapon in the other hand. The pact weapon he creates is the Blade of Winter's Mourning. The Blade of Winter's Mourning persists until he no longer holds either it or the implement, or until he dismisses it as a free action. Canus can make weapon attacks with his pact weapon, using its proficiency bonus and the appropriate damage die. His pact weapon shares his imple- ment's enhancement bonus, critical hit effect, properties, and powers. The weapon cannot be enchanted. When Canus uses a power associated with his pact weapon and the power has both the weapon and the implement keyword, he is considered to be wielding both his pact weapon and his implement for the purpose of feats and other

game elements.
Improved Pact Weapon
Canus gains one more use per encounter of Piercing Shard, but he can still use it only once per turn.


Alignment Unaligned; Languages Common
Str 8 (-1)Dex 19 (+4)Wis 11 (+0)
Con 13 (+1)Int 10 (+0)Cha 19 (+4)
Skills Arcana +7, Intimidate +13, Bluff +11, Acrobatics+11, Stealth+11
Feats Superior Implement Training(Accurate Rod), Rod Expertise, Initiate of the Veil
Equipment Accurate Ironscar Rod +1, Summoned Hide +2, Badge of the Berserker +1, Standard Adventurer's kit, 397gp


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Character Information Edit

Background Edit

Canus was born and raised in Thrane, and joined the Order of the Silver Flame at a young age. Canus' strong drive to protect the innocent and Thrane's need for soldiers ensured that Canus was trained as a paladin. Eventually, and owing to his skill with people rather than his strength at arms, Canus was assigned a position helping to train new recruits. This work went well, and Canus was suited to it. Three years ago, Canus took a group of cadets out for wilderness survival training in the Imistil Woods. This is where things began to go wrong.

The group stumbled into a Manifest Zone linking the woods with Thelanis, Realm of the Fey. The owner of the Demesne they stumbled into soon discovered their presence, and was most displeased. A powerful Lady of the Winter Court, she took a few of her retainers and went to go toy with her prey. She appeared before Canus and the cadets, and told them in no uncertain terms that the punishment for trespassing on her lands was death. Canus knew there was no fighting her. The cadets were just boys, not one of them even needed to shave regularly. If he so much as reached for his sword, they would all be slaughtered. So he took the only route he could see. He begged. "Please," he pleaded, tears running down his cheeks, "You may have my life, just let these boys go home safely."

The Lady smiled. "A paladin's life is an intriguing offer. I shall take it. Guards, you may escort the trespassers back to the mortal realm." As her fey retainers led the cadets away, the Lady held out her hand, and a blade of pure ice formed within it. with a sudden movement, she stabbed the sword deep into Canus's chest, leaning in as she did so to whisper in his ear. "Your life is mine, paladin, but I will allow you the use of it, so long as you do my bidding. I have but one task for you. Take this sword, and Kill. Kill, that the souls of the departed may flow to me. Should you shirk this task, I will take your life back. See that you do not fail me." Canus gasped for air as the sword suddenly vanished from his chest, reappearing in his hand. As his hand grasped the blade, his flesh began to wither, and turn ashen. The Lady waved a hand, and Canus's surroundings shifted, leaving him in an open field a few leagues from the forest. The Lady's voice echoed softly, "I suggest you begin. You have not much time."

Canus never returned to the Order. He couldn't, really, as an unliving creature. His own drive for self-preservation kicked in, though, and he began to take mercenary work in the War to keep his part of the pact fulfilled. The Treaty of Thronehold marked the beginning of hard days for Canus. With mercenary work suddenly much less available, his easy supply of souls vanished. Canus has (un)lived on bandits, thugs, and whatever else he can justify killing since then. As all drifters eventually do, he has ended up in Sharn. Here, in the City of Towers, Canus has found that plying his blade in underground fighting rings is an easy source of both coin, and souls...

Appearance Edit

Canus is a Thracian man of average height and slender build. His appearance varies quite a bit depending on how long it has been since he killed. If he has just killed, he appears Human. But as the days drag on, he will begin to revert to a more deathly appearance. his skin will become drawn, and turn ashen grey. His normally blond hair will lose its color and become brittle. The effect even extends to his clothing. Canus's normal attire is a set of black leather over dark linens. When he begins to decay, the leather cracks and the linens fade and fray.

Age: 24(stopped aging at 21) Gender: Male Height: 5'9' Weight: 141 lbs.

Personality Edit

Alignment: Unaligned

Canus has fallen far since his days with the Order. He retains a certain sense of humanity, but he can no longer be called 'Good'. He lives for the moment, every moment, that is all. He maintains a sense of style and dark humor, and usually gets on well enough with others, though he can be a bit vain when he looks fresh, and a bit withdrawn when his undeath shows.

Hooks Edit

  • Canus has never had the nerve to face the order since his death. On the official rosters, he is listed as 'deceased'. this could cause a stir if it was discovered not to be quite true.
  • Canus is interested in knowing more about his pact, as he knows little more than what he was told, and what trial and error have shown him. A chance for arcane knowledge would not be boring to him, at least not until he found out it didn't apply to him.

Kicker Edit

Canus needs to kill in order to sustain his own cursed existence. But it's not just a need. Canus has grown to crave the flush of vitality he gets when ending a life. Any chance to do this that he can call 'justified' is one he will take.

Other Sections Edit

Sode No Shirayuki by IxnayAtom

The Blade of Winter's Mourning


Equipment Edit

Equipment Name Price Weight
Badge of the Berserker +1 520gp -
Summoned Hide Armor +2 1,800gp 25lbs
Accurate Ironscar Rod +1 1000gp 4lbs
Backpack 2gp 2lbs
Bedroll 1sp 5lbs
Flint and Steel 1gp -
Belt Pouch 1gp 0.5lbs
Waterskin 1gp 4lbs

Coins: 397gp

Encumbrance: 40.5lbs Normal Load: 80lbs Heavy Load: 160lbs Maximum Drag Load: 400lbs

Math Edit

The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 3 13 0 0 13 1
Dex 9 16 2 1 19 4
Int 0 10 0 0 10 0
Wis 1 11 0 0 11 0
Cha 9 16 2 1 19 4
Totals 22   8


Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

+4

cha 1Rod Expertise5Blade of Winter's Mourning(via Accurate Ironscar Rod +1)212AC
Basic Ranged

+4

cha1rod Expertise2Accurate Ironscar Rod +129Reflex

Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +4/0 dex/int 0 1 Rod Expertise(shield bonus while holding rod) 5 Hide +2 2 22
Fortitude-1/+1str/con11Badge of the Berserker+12 15
Reflex+4/0dex/int1 Rod Expertise(shield bonus while holding rod)1Badge of the Berserker+12 18
Will0/+4wis/cha1 1Badge of the Berserker+12 18


Senses and Reactions Edit

See the Senses template for assistance.


Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 4 0 0 0 0 0 0 0 2 0 6
Passive Insight 0 0 0 0 0 0 0 0 2 0 12
Passive Perception 0 0 0 0 0 0 0 0 2 0 12

Senses: Low-light vision

Health Edit

See the Health template for assistance.


Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 13 5 0 0 0 40 20 10


Surges per day: 7 (6 class, +1 Con)

Speed and Movement Edit

Speed: 6

Racial Features Edit

Make sure to link to the appropriate sources where possible.

Revenant(D374)

  • +2 Dex, +2 Cha
  • +2 Endurance, +2 Intimidate
  • Languages: Common, Choice of one other(Elven)
  • Undead
  • Past life
  • Unnatural Vitality
  • Dark Reaping
  • Size: Medium
  • Speed: 6

Class Features Edit

Make sure to link to the appropriate sources where possible.

Hexblade(HotFK)

  • Pact Reward
  • Pact Weapon
  • Improved Pact Weapon

Feats Edit

List level taken and link to the source.

  • 1st: Superior Implement Training(Accurate Rod)-PHB3
  • 2nd: Rod Expertise-HotFK
  • 4th: Initiate of the Veil-D382

Background Edit

occupation: Military (PH2): +2 Athletics.

Skills and Languages Edit

Languages: Common, Elven

See the Skills template for assistance.


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics54dex-1armor210
Arcana 5 0 int 2 7
Athletics-1str2Background-1armor22
Bluff54cha211
Diplomacy4cha26
Dungeoneering0wis22
Endurance1con2-1armor24
Heal0wis22
History0int22
Insight0wis22
Intimidate54cha2213
Nature0wis22
Perception0wis22
Religion0int22
Stealth54dex-1armor210
Streetwise4cha26
Thievery4dex-1Armor25


Powers Edit

See the Power to Hit Summary and the Power to Hit templates for assistance.

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Icy Skewer +4 Cha 1 Rod Expertise 5 Blade of Winter's Mourning(via Accurate Ironscar Rod+1) 0 0 2 12 AC
Eldritch Bolt +4 Cha 1 Rod Expertise 2 Accurate Ironscar Rod +1 0 0 2 9 Reflex
Piercing Shard +4 Cha 1 Rod Expertise 5 Blade of Winter's Mourning(via Accurate Ironscar rod+1) 0 0 2 12 Will
Star Shackles +4 Cha 1 Rod Expertise 2 Accurate Ironscar Rod +1 0 0 2 9 fortitude

Tracking Edit

Money Edit

+100 gp starting gold
+312 gp parcels

-15 gp standard adventurer's kit

--------
   397 gp remaining

Treasure Edit

  • Level 1: Parcel lvl +1
    • Badge of the Berserker+1
  • Level 2: Parcel lvl +2
    • Accurate Ironscar Rod +1(I know this is lvl+1, not lvl+2, I am hoping downgrading a parcel is not an issue)
  • Level 3: Parcel lvl +3
    • Summoned Hide +2

XP Edit

Keep track of XP gained. Link to the post where it was given or a reward summary post in the adventure.

An adventure name would go here:

  • 3,750 XP to start

Total XP: 3,750

Changes Edit

List changed here

  • 2011/6/21: Created
  • 2011/6/30: Fixed issues pointed out by TwoHeadsBarking

Judge Comments Edit

RE: TwoHeadsBarking. I have my languages as Common and Elven. I only get two, I'm fairly sure. Other issues are all fixed. Thanks for taking the time to do this.

Level 4 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

  • Summary/Racial Features: You should know another language.
  • Summary/Skills: Your physical skills are missing the penalty from your armor.
  • Math: Feel free to remove all the "See the [template] for assistance" notes.
  • Attacks: If you include the lines "|ChaMAtk=yes" and "|ChaRAtk=yes" in your attack table code, you can get your basic attacks to key off charisma.

Minor, so approved. Nice background, by the way.


Approval 2Edit

Status Edit

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