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Summary[]

WalkmasterCharik Ar Bowrig
XP 3750Male Hobgoblin Adventurer Bard 4
Medium natural humanoid (Natural Humanoid)
Initiative +2; Senses Passive Insight , Passive Perception
HP 45, Bloodied 22, Surge Value 11, Surges 11
AC 21; Fortitude 17, Reflex 14, Will 16
Saving Throws 0
Speed 6
MeleeGuiding Strike (Standard; at-will) ✦ Arcane, Weapon
Charisma vs AC; 1[W] + Charisma modifier damage, and any ally who hits the target before the end of your next turn gains temporary hit points equal to your Constitution modifier.
MeleeWar Song Strike (Standard; at-will) ✦ Arcane, Weapon
Charisma vs AC; 1[W] + Charisma modifier damage, and the target takes a –2 penalty to the defense of your choice until the end of your next turn.
MeleeCharger's Call (Standard; Encounter) ✦ Arcane, Weapon
Charisma vs AC; 2[W] + Charisma modifier damage, and each ally within 5 squares of you gains a +2 bonus to attack rolls while charging until the end of your next turn. Virtue of Cunning: The bonus to damage rolls equals 1 + your Intelligence modifier.
RangedDissonant Strain (Standard; Encounter) ✦ Arcane, Implement, Psychic
Range 5; Charisma vs Will; 2d6 + Charisma modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn. In addition, an ally within 5 squares of you can make a saving throw.
CloseMajestic Word (Minor; Encounter) ✦ Arcane, Healing
Close Burst 5; You or an ally The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round.
Words of Friendship (Minor; Encounter) ✦ Arcane
You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.
Hobgoblin Resilience (Immediate Reaction; Encounter)
When you suffer an effect that a save can end you make a saving throw against the effect.
MeleeEchoes of the Guardian (Standard; Daily) ✦ Arcane, Weapon
Charisma vs AC; 2[W] + Charisma modifier damage, and until the end of your next turn, the target is marked by an ally within 5 squares of you. Miss does half damage. Effect: Until the end of the encounter, once during each of your turns, choose an ally within 5 squares of you when you hit an enemy. Until the end of your next turn, that enemy is marked by that ally.
CloseSong of Courage (Minor; Daily) ✦ Arcane, Zone
Close Burst 5; The burst creates a zone of inspirational shouts that lasts until the end of your next turn. When you move, the zone moves with you, remaining centered on you. While within the zone, any ally gains a +1 power bonus to attack rolls. Sustain Minor: The zone persists.
Lifedrinking Scimitar
Critical: +1d6 Necrotic. Property: When you drop an enemy to 0 hit points or fewer with a melee attack with this weapon, gain 5 temporary hit points.
Bold Victory Chainmail
Encounter: Free Action. Trigger: You or an ally within 5 squares of you bloodies an enemy. Effect: The attacker gains a +2 power bonus to AC until the end of his or her next turn.
Bardic Training
You gains the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: one 1st-level ritual that has bard as a prerequisite (see Chapter 4) and another 1st-level ritual. In addition, you can perform one bard ritual per day of your level or lower without expending components, although you must pay any other costs and use any focus required by the ritual. At 11th level, you can perform two bard rituals per day of your level or lower without expending components; at 21st level, you can perform three.
Bardic Virtue
Once per round, when any ally within 5 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant temporary hit points to that ally as a free action. The number of temporary hit points equals 1 + your Constitution modifier at 1st level, 3 + your Constitution modifier at 11th level, and 5 + your Constitution modifier at 21st level.
Majestic Word
The arcane power of a bard’s voice can heal allies. You gain the majestic word power.
Multiclass Versatility
You can choose class-specific multiclass feats from more than one class.
Skill Versatility
You gain a +1 bonus to untrained skill checks.
Song of Rest
When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains additional hit points equal to your Charisma modifier with each healing surge. A character can be affected by only one Song of Rest at a time.
Words of Friendship
Bards use magic to honey their words and turn the simplest argument into a compelling oration. You gain the words of friendship power.
Alignment Unaligned; Languages Common
Str 12Dex 11Wis 10
Con 18Int 14Cha 17
Skills Arcana, Bluff, Diplomacy, Streetwise, History
Feats Mark of Scribing, Bardic Knowledge, Strength of Valor, Ritual Caster
Equipment Clay Jug, Backpack, Flint and Steel, Lantern, Ritual Book, Waterskin, Lantern, Arrows(60), Lifedrinking Scimitar, Bold Victory Chainmail, Shortbow
Rituals Glib Limerick, Traveler's Chant


Character Information[]

Background[]

Charik Ar Bowrig was born into a large mercenaries camp south of the Torlaac Moor in Darguun. His father, the slaver Gorhik Borwig, tried to raise Charik like himself: an agressive, cold, bloodthirsty lord. Charik grew disdainful of his father, after hearing stories passed on by slaves of heroes from other lands. Intrigued he began to keep records of all the stories the slaves would tell him.

Once Charik reached adulthood he was tasked by his father to hunt down a caravan crossing the Seawall Mountain and flank them into an ambush down the mountain. Charik had grown so dissatisfied with his life as a slaver he decided to approach the caravan and strike a deal with them. If they would let Charik come with them, he would lead them safely past the ambush and down the mountain. the caravan of entertainers, named the "Roaming Sun", agreed.

Charik joined with the troupe and made good money using his book of heroes he wrote when he was younger. He would tell tales of mighty knights and powerful wizards to the commoners who would pass by the group, enthralling them with his tales. Later in the evenings he would entertain his new family of travelers with music he would make from home-made instruments.

The "Roaming Sun" was poor for a caravan, but the Sovereign Host be damned if they weren't happy.

Appearance[]

Charik is an oaken haired Hobgoblin standing at about average height with a bulky build. His toothy grin shows a surprisingly dull set of teeth. He is noticeably hunched over when standing or sitting.

Age: 32 Gender: Male Height: 6'2" Weight: 230 lbs.

Personality[]

Charik, for a Hobgoblin, is uncharacteristically laid back at first glance. He would rather to avoid confrontation and aggression if at all possible just to prevent any unnecessary effort. However, once he is filed with the song of his people, he changes into an aggressive warrior hell-bent on rallying his friends and allies to his cause.

Alignment: Unaligned

Hooks[]

  • Charik never knew his family outside of his Father (His Mother was a slave)
  • The "Roaming Sun" caravan still wanders southern Khorvaire

Kicker[]

Charik had told enough stories about brave adventurers that they became repetitive and dull. He wanted to experience the stories, he wanted to live them. During the first spring after the war he set out to become an adventurer.

Other Sections[]

Equipment[]

Equipment Name Price Weight
Clay Jug (Horn Instrument) 7gp 3lbs
Backpack 2gp 2lbs
Lantern 7gp 2lbs
Waterskin 1gp 4lbs
Ritual Book 3gp 50lbs
Flint and Steel 1gp -lbs
Arrows(60) 2gp 6lbs
Scimitar (Lifedrinking) 10gp 4lbs
Chainmail (Bold Victory) 40gp 40lbs
Shortbow 25gp 2lbs
Components (Traveler's Chant) 15gp -lbs
Components (Glib Limerick) 15gp -lbs

Coins: 605gp

Normal Load: 120lbs Heavy Load: 240lbs Maximum Drag Load: 600lbs

Math[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 2 12 0 0 12 1
Con 9 16 2 0 18 4
Dex 1 11 0 0 11 0
Int 3 13 0 1 14 2
Wis 2 10 0 0 10 0
Cha 5 14 2 1 17 3
Totals 22   10


Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

1

str 3Lifedrinker Scimitar +126AC
Basic Ranged

0

dex2Shortbow24AC

Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/+2 dex/int 0 0 0 0 6 Blood Drinker Chainmail 1 Enhancement 2 21
Fortitude+2/+4str/con100000002 17
Reflex0/+2dex/int000 000002 14
Will0/+3wis/cha100 000002 16


Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 1 0 0 0 0 2 0 3
Passive Insight 0 0 0 0 0 0 0 0 2 0 12
Passive Perception 0 0 0 0 0 0 0 0 2 0 12

Senses: Low-Light

Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 18 5 0 0 0 45 22 11


Surges per day: 9 (7 class, +2 Con)

Speed and Movement[]

Speed: 6

Racial Features[]

Hobgoblin

  • +2 Con, +2 Cha
  • +2 Endurance, +2 History
  • Languages: Common, Goblin
  • Hobgoblin Resilience Racial Feature
  • Battle Ready (+1 to Initiative checks)
  • Size: Medium
  • Speed: 6

Class Features[]

Bard

  • Bardic Training
  • Bardic Virtue
  • Majestic Word
  • Multiclass Versatility
  • Skill Versatility
  • Song of Rest
  • Words of Friendship

Feats[]

  • Mark of Scribing
  • Bardic Knowledge
  • Strength of Valor

Bonus Feats

  • Ritual Caster

Background[]

Darguun Peace-Seeker(EPG): +2 Athletics.

Skills and Languages[]

Languages: Common, Goblin, Elven, Dwarven, Primordial, Supernal



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1+0dex0000023
Arcana 5 +2 int 0 2 0 0 0 2 11
Athletics1+1str22Darguun Peace-Seeker0028
Bluff5+3cha00000210
Diplomacy5+3cha02Mark of Scribing00212
Dungeoneering10wis02Bardic Knowledge0025
Endurance1+4con0000027
Heal10wis0000023
History5+2int22Bardic Knowledge00213
Insight10wis02Bardic Knowledge0025
Intimidate1+3cha2000028
Nature10wis0000023
Perception10wis02Bardic Knowledge0025
Religion1+2int02Bardic Knowledge0027
Stealth1+0dex0000023
Streetwise5+3cha02Bardic Knowledge00212
Thievery1+0dex02Bardic Knowledge0025


Powers[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Guiding Strike +3 Cha 3 Lifedrinker Scimitar +1 0 0 2 8 AC
War Song Strike +3 Cha 3 Lifedrinker Scimitar +1 0 0 2 8 AC
Dissonant Strain +3 Cha 2 Shortbow 0 0 2 7 Will
Echoes of the Guardian +3 Cha 3 Lifedrinker Scimitar +1 0 0 2 8 AC


Tracking[]

Money[]

+680 gp starting gold / parcel 3 gold
 - 7 gp Instrument
 - 2 gp Backpack
 - 7 gp Lantern
 - 1 gp Flint and Steel
 - 2 gp Arrows x 60
 - 1 gp Waterskin
 - 25 gp Shortbow
 - 30 gp Components
--------
   605 gp remaining

Treasure[]

  • Level 2: Parcel n+2 (Bold Victory Armor +1 (PH2:PG-200) / Chain)
  • Level 3: 680gp
  • Level 4: Parcel n+1 (Lifedrinker Weapon +1 (PH1:PG-234)/ Scimitar)

XP[]

Total XP: 3750

Changes[]

  • 2011/8/21 Character Created

Judges Comments[]

Status[]

Requesting Approval

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