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Summary Edit

modestDalvach Dagda
XP 3750Male Dwarf Adventurer Ardent 4
Medium natural humanoid
Initiative +3; Senses Passive Insight 22, Passive Perception 19
HP 43, Bloodied 21, Surge Value 10, Surges 10
AC 21; Fortitude 16, Reflex 13, Will 17
Saving Throws +3 to all defenses vs. opportunity attacks
Speed 5
MeleeIre Strike (Standard; Melee 1; at-will)
One ally adjacent to you can make a melee basic attack against the target as a free action. If the attack hits, the target has vulnerable 2 to all damage until the end of your next turn.
(Augment 1): As above, but the vulnerability is only to psychic damage and equals 5.
(Augment 2):One ally within 5 squares of you can use a free action to shift to a square adjacent to the target and then make a melee basic attack against it. If the attack hits, it deals 1d8 extra damage to the target, and the target has vulnerability to all damage equal to 5 until the end of your next turn.


MeleePrescient Strike (Standard; Melee Weapon; at-will)
+9 vs AC; 1d10+5.
Hit: When the target attacks your or an ally adjacent to you during its next turn, you can make the following secondary attack against it as an immediate interrupt.
Secondary Attack:Charisma vs. Will
Hit:The target takes a penalty to its attack roll equal to 3.
(Augment 1):+9 vs AC; 1d10+5.When the target attacks your or an ally adjacent to you during its next turn, you can make the following secondary attack against it as an immediate interrupt, but you can make the secondary attack only if the target attacks your or the ally's will. You gain a bonus to the secondary attack roll equal to 3.
Hit:The target takes a penalty to its attack roll equal to 3.
(Augment 2):+9 vs AC; 2d10+5. When the target attacks you or an ally you can see during its next turn, you can make the following secondary attack against it as an immediate interrupt, with a bonus to the secondary attack roll equal to 3.
Secondary Attack:Charisma vs. Will.
Hit:The target takes a penalty to its attack roll equal to 3.


MeleeEnergizing Strike (Standard; at-will) ✦ Augmentable, Healing, Weapon, Psionic
+9 vs AC; 1d10+5
Hit:One ally within 5 squares of you gains 6 temporary hit points.
(Augment 1):+9 vs AC; 1d10+5
Hit:One dying ally within 5 squares of you regains 4 hit points.
(Augment 2):+9 vs AC; 2d10+5.
Hit:You or one ally within 5 squares of you can spend a healing surge.


Ardent Surge (Minor; encounter) ✦ Healing, Psionic
Range:Close Burst 5 You or one ally. Effect: The Target can spend a healing surge and regain 1d6 hit points.Mantle of Clarity:The target gains a +1 bonus to all defenses until the end of my next turn.


Endure Pain (Immediate Interrupt; daily) ✦ Personal
Trigger: You are hit by an attack. Effect: Until the end of your next turn, you gain resist 8 to all damage(5+3).


MeleeWormhole Plunge (Standard; daily) ✦ Teleportation, Psionic, Weapon, Zone, Melee
+9 vs AC, 1d10+5 damage; Miss: Half Damage. Effect: You teleport the target 3 squares, and then one ally adjacent to the target can make a melee basic attack against it as a free action. The attack creates a zone in the space the target vacated. The zone lasts until the end of your next turn. Any creature that starts its turn within 3 squares of the zone is pulled 1 square toward it or into it. As a free action, you can teleport a creature within the zone 3 squares.
Fey Strike Craghammer +1
Critical: +1d6. Power (Encounter): Standard action. Effect: The weapon discharges a shimmering mirror of itself that flies towards your enemy. You make a melee basic attack as a ranged 20 attack with this weapon. Power (Daily, Teleportation): Free action. Trigger: You hit an enemy with an attack using this weapon. Effect: Teleport the target 10 squares to a space adjacent to you.


Finemail of Dwarven Vigor +2
The armor, which appears to be crafted of chiseled stone, grants you the endurance of a dwarf warrior. Enhancement: +2. Power (Daily, Healing): Minor. You use your second wind and regain an additional 1d6 hit points per plus. Special: If you're a dwarf, you can use this armor's power as a free action on your turn.


Targeting Repeating Crossbow +1
Critical: +1d6 and the target grants combat advantage until the end of your next turn. Power (Daily:) Free action. Trigger: You hit an enemy with an attack using this weapon. Effect: Until the end of your next turn, you and your allies can roll twice on attack rolls against that enemy and use either result.
Ardent Mantle, Ardent Surge, Psionic Augmentation
Ardent Mantle: Each ally within 5 squares receives a +3 bonus to opportunity attacks and a +2 bonus to Insight and Perception checks. Healing surge + a d6 with Ardent Surge; +1 bonus to targets defenses until end of my next turn.
Alignment Good; Languages Common
Str 10 (+0)Dex 12 (+1)Wis 16 (+3)
Con 16 (+3)Int 8 (-1)Cha 18 (+4)
Skills Endurance, Insight,Bluff, Streetwise
Feats Bolstering Mantle, Weapon Proficiency (Craghammer), Alertness
Equipment Adventurer's Kit, Targeting Repeating Crossbow +1, Fey Strike Craghammer +1, Finemail of Dwarven Vigor +2, Footpads, Glass Cutter, Inquisitive's Kit, Camouflaged Clothing, Chest (empty), Climber's Kit, Thieves' Tools, Disguise Kit, Throwing Hammer (10); 228gp



Character Information Edit

Background Edit

Jorasco Investigator


Dalvach Dagda or as his family calls him, The Waker, has traveled many lengths of Khorvaire in search of a particular disease that plagued his clan. It took the life of his mother, and since his mid child-hood he has sworn to rid the land of any disease or 'infected' people that he catches wind of. Early in his career Dalvach saw fit to train and travel with the nomadic halflings on the part of house Jorasco. While Dalvach is a dwarf, and like any good dwarf he loves a nice full coin-purse, he has never really been satisfied with what pleasure that wealth can bring. Dalvach has set his goals much higher than petty possessions or belongings. What he carries with him and the tools he utilizes are all merely that, tools.

Appearance Edit

Sour, moody and often prone to fits of story-telling and rants. They sort of sound the same to most people. A bandolier of brown runs from Dalvach's right shoulder and disappears behind his left hip. It is filled with crossbow bolts that belong to the compact repeating crossbow he carries on his back. He drags his hammer low on the ground, scraping along whatever surface he walks. It is rarely out of his hand. His eyes are a dark blue and his hair is a snowy white. He wears it in a top-knot style fashion though this is concealed by the leather 'fedora' style hat he wears. His cloak is long, beaten and thick. It contains many pockets for Dalvach to stash and retrieve his various tools, instruments, herbs, unguents, trophies and reading spectacles. He stands four feet, four inches tall and moves quickly and purposefully. He likes to wink a lot to emphasize the abscence of his right eye, which is covered by a thick black patch. While this is his oddest behavior it is also easily called comical but altogether eerie. He is polite but only by dwarven tradition. He is a firm traditionalist.

Age: 123 Gender: Male Height: 4'4" Weight: 238 lbs.

Personality Edit

Alignment: Good

Likes to grumble about this or that, however is very polite to those he approves of on first meeting. "Don't judge a book by its' cover" has never been Dalvachs style. Firm hatred of elves, though there are some who have shown they are worth their salt.

Hooks Edit

  • Potential hooks for character development should go here.
  • A DM may use them when creating a potential adventure.

Kicker Edit

Dalvach has left the mountain hall of his father to heal the lands of disease. Particularly, the one that killed his mother. Recent activity and rumors have led him to the Tower's Shard, following a lead presented to him by an old comrade.

Wishlist Edit

To be determined..

Equipment Edit

Equipment Name Price Weight
Standard Adventurer's Kit 15gp 33lbs
Fey Strike Craghammer +1 1000gp 6lbs
Throwing Hammer (10) 50gp 20lbs
Targeting Repeating Crossbow +1 680gp 6lbs
Finemail of Dwarven Vigor +2 2,600gp 40lbs
Footpads 5gp -
Glass Cutter 25gp 5lbs

Inquisitive's Kit

40gp 4lbs
Camouflaged Clothing 30gp 4lbs
Chest (empty) 2gp 25lbs
Climber's Kit 2gp 11lbs
Thieves' Tools 20gp 1lb
Disguise Kit 30gp 5lbs

Coins: 208gp

Encumbrance: 159lbs Normal Load: 100lbs Heavy Load: 200lbs Maximum Drag Load: ?lbs


Math Edit

Attributes Edit

See the Attributes template for assistance.


Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 0 10 0
Con 4 13 2 1 16 3
Dex 2 12 0 0 12 1
Int 0 8 0 0 8 -1
Wis 6 14 2 0 16 3
Cha 10 17 0 1 18 4
Totals 22   10


Attacks Edit

See the Attack template for assistance.


Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str 002Weapon Proficiency (Craghammer)1Fey Strike Craghammer +1025AC
Basic Ranged

1

dex002Proficient with Crossbows+1Targeting Repeating Crossbow +1026AC


Defenses Edit

See the Defenses template for assistance.


Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/-1 dex/int 0 0 0 0 7 Finemail of Dwarven Vigor +2 +2 Finemail of Dwarven Vigor +2 2 21
Fortitude+0/+3str/con100000002 16
Reflex+1/-1dex/int000 000002 13
Will+3/4wis/cha100 000002 17



Senses and Reactions Edit

See the Senses template for assistance.


Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 2 0 3
Passive Insight 3 2 Mantle of Clarity 0 0 0 0 0 2 5 22
Passive Perception 3 +2 Mantle of Clarity 0 2 Alertness 0 0 2 0 19

Senses: Low-light vision

Health Edit

See the Health template for assistance.


Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 16 5 0 0 0 0 0 0 43 21 10


Surges per day: 10 (7 class, +3 Con)

Speed and Movement Edit

Speed: 5. Even when encumbered by armor or a heavy load.


Racial Features Edit

Dwarf (PHB)

  • +2 Con, +2 Wis
  • +2 Dungeoneering, +2 Endurance
  • Languages: Common, Dwarven
  • Cast Iron Stomach: +5 Racial bonus to saving throws against poison.
  • Dwarven Resilience: You can use your second wind as a minor action instead of a standard action.
  • Dwarven Weapon Proficiency: You gain proficiency with the throwing hammer and warhammer.
  • Encumbered Speed: You move at your normal speed even when it would normally be reduced by armor or a heavy load. Other effects that limit speed affect you normally.
  • Stand Your Ground: When an effect forces you to move-through a push, pull, or a slide- you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move. In addition, when an attack would knock you prone, you can make an immediate saving throw to avoid falling prone.


Class Features Edit

Make sure to link to the appropriate sources where possible.

Ardent (PH3)

  • Ardent Mantle (Mantle of Clarity): You and each ally within 5 squares of you gain a bonus to all defenses against opportunity attacks. The bonus is equal to +3. In addition, each ally within 5 squares of you gains a +2 bonus to Insight checks and Perception checks.
  • Ardent Surge: Your advanced emotional state is inspirational, motivating your allies and helping them to recover from injuries. Surge +1d6 HP healed. Mantle of Clarity: The target gains a +1 bonus to all defenses until the end of my next turn.
  • Psionic Augmentation: Through discipline and careful study, you have a mastered a form of psionic magic that offers greater versatility than other characters command. Have 4 power points.


Feats Edit

List level taken and link to the source.

  • 1st: Bolstering Mantle (PHB3) Whenever Dalvach spends a healing surge one ally within the radius of my Ardent Mantle can either gain 5 temporary hit points or make a saving throw.
  • 2nd: Weapon Proficiency (Craghammer) (PHB)
  • 4th: Alertness (PHB)

Background Edit

Jorasco Investigator (EPG): +2 Insight


Skills and Languages Edit

Languages: Common, Dwarven

See the Skills template for assistance.


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics01dex000-1Chainmail22
Arcana 0 -1 int 0 0 0 0 0 2 1
Athletics00str000-1Chainmail21
Bluff54cha00000211
Diplomacy04cha0000026
Dungeoneering03wis2000027
Endurance53con200-1Chainmail211
Heal03wis0000025
History0-1int0000021
Insight53wis02Mantle of Clarity00212
Intimidate04cha0000026
Nature03wis0000025
Perception03wis04Alertness, Mantle of Clarity0029
Religion0-1int0000021
Stealth01dex000-1Chainmail22
Streetwise54cha00000211
Thievery01dex000-1Chainmail22


Powers Edit

See the Power to Hit Summary and the Power to Hit templates for assistance.

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Prescient Strike +4 Cha 2 Weapon Proficiency Craghammer 1 Fey Strike Craghammer +1 0 0 2 9 AC
Energizing Strike +4 Cha 2 Weapon Proficiency Craghammer 1 Fey Strike Craghammer +1 0 0 2 9 AC
Ire Strike 0 0 0 - 0 0 0 0 AC
Wormhole Plunge +4 Cha 2 Weapon Proficiency Craghammer 1 Fey Strike Craghammer +1 0 0 2 9 AC


Tracking Edit

Money Edit

+772 gp starting gold - 34 gp tossed down a well


26 gp remaining

Treasure Edit

Mini-statsEdit

[sblock=Mini-stats] Triggers- Ardent Mantle: Mantle of Clarity. Allies within 5 get +3 to all defenses against opportunity attacks. +2 to Perception and Insight checks. Status:Happy Init: +3 Speed: 5 Perception:17 Insight: 22
AC: 21 NAD:16/13/17 HP: 33/43 Surges: 8/10 Surge Value: 10 AP: 1 Languages: Common, Dwarven
Str:10 Dex:12 Wis:16 Con:16 Int:8 Cha:18

Powers:

At-Will-Melee basic, Ire Strike, Prescient Strike, Energizing Strike

Encounter: Fey Strike Craghammer, Ardent Surge (1/2)

Daily: [S]Chainmail of Dwarven Vigor[/S], [S]Endure Pain[/S], Wormhole Plunge, Targeting Repeating Crossbow [/sblock]



XP Edit

  • 3750xp to start, begin game at level 4.


Changes Edit

List changed here

  • 2009/07/12: Created

Judge Comments Edit

Level 4 Edit

Approval 1 Edit

Approval 2Edit


Status Edit

Status: Approved as 1st level character with 600 xp by User 1 and User 2

Finally, at the end, you should include the "Requesting Approval" and "LEB" categories already included and those categories representing your character's race and region of origin. For example, Forge is from Breland and is a warforged, so we have added those categories.

[[Category:]]

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