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Summary[]

Walking DadDeimos Vrago
XP 10,175Male Tiefling Adventurer Wizard (Mage) 7
Medium natural humanoid (Humanoid)
Initiative +4; Senses Passive Insight 21, Passive Perception 14
HP 48, Bloodied 24, Surge Value 12, Surges 8
AC 21; Fortitude 18, Reflex 20, Will 21
Speed 6
BasicMeleeAccurate staff of ruin +1 (Standard; at-will)
+4 vs AC, 1d8+1
BasicRangedMagic Missle (Standard; at-will) ✦ Arcane, Implement, Force, Evocation
Ranged 20, 7 force damage.
AreaScorching Burst (Standard; at-will) ✦ Arcane, Implement, Fire, Evocation
Ranged 10 burst 1, +10 vs Reflex;1d6+8 fire damage.
CloseBeguiling Strands (Standard; at-will) ✦ Arcane, Charm, Enchantment, Implement, Psychic
Close blast 5, +9 vs Will;5 psychic damage, and Deimos pushes the target up to 5 squares.
CloseInfernal Wrath (Free; encounter) ✦ Fire
Close burst 10; Trigger: An enemy within 10 squares hits Deimos. Effect: The target takes 1d6+5 fire damage.
Use Vulnerability (Free; encounter) ✦ Arcane
Trigger: Deimos succeeds on a monster knowledge check against a monster that he can see or hear. Effect: If Deimos' check result meets or exceeds the hard DC for the monster’s level, he gains a +4 power bonus to all defenses against the monster's attacks until the end of his next turn. Additionally, until the end of his next turn, he gains a +4 power bonus to damage rolls against the target, but not when he deals damage that the target resists. If his check result does not meet or exceed the hard DC, his attacks against the target deal only half damage until the end of his next turn.
RangedCharm of Misplaced Wrath (Standard; encounter) ✦ Arcane, Charm, Enchantment, Implement
Ranged 10, +9 vs Will, Deimos slides the target up to 5 squares. The target is then dazed until the end of your next turn. Effect: The target makes a basic attack against a creature of Deimos' choice as a free action. The basic attack gains a +2 power bonus to the damage roll.
CloseBurning Hands (Standard; encounter) ✦ Arcane, Evocation, Fire, Implement
Close blast 5, +10 vs Reflex, 1d6+8 fire damage. Miss: Half damage.
CloseColor Spray (Standard; encounter) ✦ Arcane, Implement, Radiant
Close blast 5, +9 vs Will, 1d6+7 radiant damage, and the target is dazed until the end of Deimos' next turn.
CloseFire Shroud (Standard; encounter) ✦ Arcane, Fire, Implement
Close burst 3, +10 vs Reflex, 1d8+8 fire damage, and ongoing 5 fire damage (save ends). Miss: Half damage.
RangedCharm of the Defender (Standard; encounter) ✦ Arcane, Charm, Enchantment, Implement
Ranged 10, +9 vs Will, Deimos slides the target up to 5 squares, and it is immobilized until the end of your next turn.

Also until the end of his next turn, when an enemy starts its turn adjacent to the target, the target makes a melee basic attack against that enemy as a free action. The target gains a +1 power bonus to the attack roll and the damage roll.

Miss: Deimos slides the target up to 5 squares.
CloseFire Sea Travel (Standard; encounter) ✦ Arcane, Fire, Implement, Teleportation
Close burst 1, +10 vs Reflex, 2d6+8 fire damage, and the target cannot see anything farther than 3 squares from it until the end of Deimos' next turn. Effect: Deimos teleports 5 squares.
RangedFlaming Sphere (Standard; daily) ✦ Arcane, Conjuration, Fire, Implement
Ranged 10; Effect: Deimos conjures a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4 +8 fire damage. As a move action, you can move the sphere 6 squares. Attack: Melee touch, +10 vs Reflex, 2d6+8 fire damage. Sustan Minor: Deimos can sustain this power until the end of the encounter. As a standard action, he can make another attack with the sphere.
AreaArcane Whirlwind (Standard; daily) ✦ Arcane, Implement, Thunder, Zone
Range 10 burst 2. +9 vs Reflex, 2d6+7 thunder damage, and Deimos slides the target 1 square. Miss: Half damage. Effect: The burst creates a zone that lasts until the end of Deimos'next turn. As a minor action, he can slide one creature within the zone 2 squares. As a move action, he can move the zone 6 squares. Sustain Minor: The zone persists, and Deimos can slide one creature within the zone 2 squares.
RangedSummon Magma Beast (Minor; daily) ✦ Arcane, Fire, Implement, Summoning
Range 10 Effect: Deimos summons a Medium magma beast in an unoccupied space within range. The magma beast has speed 4 (8 while charging) and resist 5 fire. He can give the magma beast the following special command. Standard Action: Melee 1; targets one creature; +10 vs. Reflex; 1d10 + 8 fire damage, and the target takes ongoing 5 fire damage and is slowed (save ends both). Intrinsic Nature: If Deimos hasn’t given the magma beast any commands by the end of his turn, it attacks an adjacent creature or charges the nearest creature it can charge and makes its listed attack (above) in place of a melee basic attack. Otherwise, it moves its speed toward the nearest enemy. In addition, Deimos is slowed until the end of his next turn. Symbiosis: While the summoned magma beast is present, Deimos can shift 2 squares as a move action. Each creature that he hits with a basic or at-will attack cannot shift until the end of its next turn.
AreaStinking Cloud (Standard; daily) ✦ Arcane, Implement, Poison, Zone
Range 20 burst 2. +9 vs Fortitude, 1d10+7 poison damage, and Deimos slides the target 1 square. Effect: The burst creates a zone of poisonous vapor that blocks line of sight until the end of Deimos' next turn. Creatures that enter the zone or start their turns there take 1d10 + 7 poison damage. As a move action, he can move the zone 6 squares. Sustain Minor: The zone persists.
Shield (Immediate Interrupt; encounter) ✦ Arcane
Personal. Trigger: Deimos is hit by an attack. Effect: Deimos gains a +4 power bonus to AC and Reflex until the end of his next turn.
RangedMystical Debris (Minor; at-will) ✦ Arcane
Range 5. Effect: One square in range becomes difficult terrain until the end of the encounter. Deimos can end this effect as a minor action. Special: Deimos cannot have more than 4 under this effect at one time.
Wizard's Escape (Immediate Interrupt; daily) ✦ Arcane, Teleportation
Trigger: An enemy hits Deimos with a melee attack. Effect: Deimos teleports up to 5 squares to a space that is not adjacent to an enemy.
RangedEmerald Eye (Minor; encounter) ✦ Arcane
Range 10. Effect: Until the end of Deimos' next turn, he gains a +5 power bonus to Insight checks against the target and a +2 power bonus to attack rolls against the target's will.
Accurate staff of Ruin +1
Critical: +1d10 damage. Property: In addition to the normal enhancement bonus, add the staff ’s enhancement bonus to damage rolls as an item bonus.
Deep-Pocket Cloak +2
Property: The pockets of this cloak can hold up to 1,000 pounds in weigh1 or 100 cubic feet in volume, but the cloak always weighs only 1 pound. Each item stored within one ofthe c1oak's pockets can weigh no more than 10 pounds. Drawing an item from a deep pocket cloak is a minor action. Power (At-will): Free Action, 1/round. Deimos draws an item from the cloak or store an item within it.
Potion of Healing (heroic tier) (Level 5 Potion)
Power (Consumable * Healing): Minor Action. Vistrathis drinks this potion and spends a healing surge. Instead of the hit points he would normally regain, Vistrathis regains 10 hit points.
Cantrips
Deimos can use the Light, Mage Hand and Prestidigitation cantrips.
Pyromancy Apprentice
Deimos gains a +1 bonus to damage rolls with arcane fire attacks (already included). Additionally, his attacks ignore fire resistance.
Enchantment Apprentice
When one of Deimos' arcane enchantment powers allows him to pull, push, or slide a creature, the maximum distance of the forced movement increases by 2 squares (already included).
Mage's Spellbook
At the end of each of Deimos' extended rests, he can prepare encounter attack powers, daily attack powers, and utility powers from your spellbook.
Pyromancy Expert
Deimos gains a +2 bonus to Bluff checks and Intimidate checks (already included).
Alignment unaligned; Languages Common
Str 8 (-1)Dex 12 (+1)Wis 13 (+1)
Con 14 (+2)Int 19 (+4)Cha 16 (+3)
Skills Arcana +12, Dungeoneering +9, History +12, Religion +12, Insight +11
Feats Hellfire Blood, Unarmored Agility, Staff Expertise, Improved Defenses
Equipment Spellbook, Accurate staff of Ruin +1, Syberis Shard of the Mage (heroic tier), Magic Cloth Armor (Basic Clothing) +2, Deep-Pocket Cloak +2, Adventurer's Kit, 3 Healing Potions 55 gp
Rituals none
Male-tiefling-warlock

Character Information[]

Background[]

Deimos Vrago come from a long arcane line. He tries to amass enough arcane knowledge and power to once re-conquer his ancestral lands in Ohr Kaluun.

Appearance[]

Deimos is a handsome light red-skinned tiefling with black hair and horns. He wears a nondescript reddish robe and a yellow cloak. On his back is a backpack and nearly always in his hand is a black staff, topped with what looks like a frozen flame.

Age: 24 Gender: Male Height: 5'7" Weight: 150 lbs.

Personality[]

Alignment: Unaligned

Is pragmatic and cautious, but also greedy for arcane power..

Hooks[]

  • He has heard about a changeling called "Wallflower" in Sharn, who has some useful information about the Inspired.
  • He tries to find some fellow adventurers and gain their trust to build a network of contacts and possible helpers to further his greater goals.

Kicker[]

He tries to amass enough arcane knowledge and power to once re-conquer his ancestral lands in Ohr Kaluun.

Other Sections[]

Former Companions:

Equipment[]

Equipment Name Price Weight
Spellbook 50gp 3lb.
Accurate Staff of Ruin +1 680gp 4lb.
Syberis Shard of the Mage (heroic tier) 680gp -
Magic Cloth Armor (Basic Clothing) +2 1,800gp 4lb.
Deep-Pocket Cloak +2 2,600gp 1lbs
Healing Potion x3 (heroic tier) 150gp ?lbs
Adventurer's Kit 15gp 33lbs

Coins: 37gp

Encumbrance: 45lbs Normal Load: 80lbs Heavy Load: 160lbs Maximum Drag Load: 400lbs

Math[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 5 14 0 0 14 2
Dex 2 12 0 0 12 1
Int 9 16 2 1 19 4
Wis 3 13 0 0 13 1
Cha 3 13 2 1 16 3
Totals 22   10


Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 3Accurate staff of Ruin +135AC
Basic Ranged

4

intMagic Missle37


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+4 dex/int 0 2 Unarmored Agility 2 Magic Cloth Armor (Basic Clothing) +2 3 21
Fortitude-1/+2str/con01Improved Defenses2Deep-Pocket Cloak +23 18
Reflex+1/+4dex/int01 Improved Defenses2Deep-Pocket Cloak +23 20
Will+1/+3wis/cha21 Improved Defenses2Deep-Pocket Cloak +23 21


Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 3 0 4
Passive Insight 1 5 0 0 2 Noble background 0 0 3 0 21
Passive Perception 1 0 0 0 0 0 0 3 0 14

Senses: low-light

Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 10 14 4 0 0 0 48 24 12


Surges per day: 8 (6 class, +2 Con)

Speed and Movement[]

Speed: 6

Racial Features[]

Tiefling (PH)

  • +2 Int, +2 Cha
  • +2 Bluff, +2 Stealth
  • Languages: Common, choice of one other
  • Bloodhunt
  • Fire Resistance (5+ 1/2 level)
  • Infernal Wrath
  • Size: Medium
  • Speed: 6

Class Features[]

Wizard (Mage) (HotFL)

  • Cantrips: Deimos can use the Light, Mage Hand and Prestidigitation cantrips.
  • Pyromancy Apprentice: Deimos gains a +1 bonus to damage rolls with arcane fire attacks (already included). Additionally, his attacks ignore fire resistance.
  • Enchantment Apprentice: When one of Deimos' arcane enchantment powers allows him to pull, push, or slide a creature, the maximum distance of the forced movement increases by 2 squares (already included).
  • Mage's Spellbook: At the end of each of Deimos' extended rests, he can prepare encounter attack powers, daily attack powers, and utility powers from your spellbook.
  • Pyromancy Expert: Deimos gains a +2 bonus to Bluff checks and Intimidate checks (already included).


Feats[]

  • 1st: Unarmored Agility
  • 2nd: Hellfire Blood
  • 4th: Staff Expertise
  • 6th: Improved Defenses

Background[]

Noble (PH2): +2 Insight.

Theme[]

Scholar:

  1. Use Vulnerability Power
  2. Extra languages (Elven, Dwarven)
  3. Skill Training: Dungeoneering

Skills and Languages[]

Languages: Common, Draconic, Elven, Dwarf



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex34
Arcana 5 4 int 3 12
Athletics-1str32
Bluff3cha22Pyromancy Expert310
Diplomacy3cha36
Dungeoneering51wis39
Endurance2con35
Heal1wis34
History54int312
Insight51wis2Noble Background311
Intimidate3cha2Pyromancy Expert38
Nature1wis34
Perception1wis34
Religion54int312
Stealth1dex236
Streetwise3cha36
Thievery1dex34


Powers[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Scorching Burst +4 Int 2 Staff Expertise, Hellfire Blood 1 Accurate Staff of Ruin +1 0 0 2 9 Reflex
Beguiling Strands +4 Int 1 Staff Expertise 1 Accurate Staff of Ruin +1 0 0 2 8 Will
Charm of Misplaced Wrath +4 Int 1 Staff Expertise 1 Accurate Staff of Ruin +1 0 0 2 8 Will
Burning Hands +4 Int 2 Hellfire Blood, Staff Expertise 1 Accurate Staff of Ruin +1 0 0 2 9 Reflex
Color Spray +4 Int 1 Staff Expertise 1 Accurate Staff of Ruin +1 0 0 2 8 Will
Fire Shroud +4 Int 2 Hellfire Blood, Staff Expertise 1 Accurate Staff of Ruin +1 0 0 2 9 Reflex
Flaming Sphere +4 Int 2 Hellfire Blood, Staff Expertise 1 Accurate Staff of Ruin +1 0 0 2 9 Reflex
Arcane Whirlwind +4 Cha 1 Staff Expertise 1 Accurate Staff of Ruin +1 0 0 2 8 Reflex


Tracking[]

Money[]

+412 gp starting gold
-360 gp Magic Cloth Armor (Basic Clothing) +1
- 15 gp Adventurer's Kit
----
37 gp remaining

Treasure[]

  • Level 1: Parcel lvl+1
    • Khyber Shard of the Fiery Depth (heroic tier)
  • Level 2: Parcel lvl+3
    • Flaming Accurate staff +1
  • Level 3: Parcel lvl+4
    • Deep-Pocket Cloak +2

got +2 magic cloth armor and 268 gp here:

http://www.enworld.org/forum/5518689-post1241.html

bought 3 healing potions. got 1,200 gp here:


http://www.enworld.org/forum/5701135-post485.html

XP[]

Total XP: 3,750 Created at level 4

Gained 4 RP and 1710 XP trading 1 RP for 175 XP for a new total of 5,635

http://www.enworld.org/forum/5518689-post1241.html

Gained 6 RP and 2540 XP new total of 8,175 = level 6 http://www.enworld.org/forum/5701135-post485.html

trading 8 RP for each 250 XP for a new total of 10,175 = level 7

Remaining RP= 1

Changes[]

List changed here

  • 10/15/10: Page Created
  • 10/26/10: Last update before sending submission.
  • 05/12/11: Updating to level 5. Retraining Freezing Burst to Scorching Burst and change

accurate flaming staff with an attached Khyber Shard of the Fiery Depth to accurate staff of ruin with an attached Syberis Shard of the Mage because of the Flaming Weapon Errata.

Judge Comments[]

Level 4[]

Approval 1[]

Approval from renau1g:

Approval 2[]

Approved by TwoHeadsBarking

Level 7[]

Approval 1[]

Approval from renau1g:

  • Need to update the Tracking section with the parcels received (i.e. at 5th a lvl n parcel).
  • Summary - need to add languages, only have Common

Minor stuff so approved.

Approval 2[]

  • Beguiling Strands should only deal 4 damage. As it deals a fixed amount of damage it does not benefit from any of your damage modifiers.
  • You fire spells should deal +9 damage, not +8. (+4 Int, +1 Enhancement, +1 Item, +1 untyped (Shard of the Mage), +1 untyped (Pyromancy Apprentice), +1 untyped (Hellfire Blood))

I'd like to see these fixed. MeepoLives 10:12, July 31, 2012 (UTC)

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