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Summary Edit

hornedturtleExperiment 354b
XP 5600Male Warforged Adventurer Psion 5
Medium natural humanoid (living construct)
Initiative +2; Senses Passive Insight 17, Passive Perception 17
HP 44, Bloodied 22, Surge Value 11, Surges 9
AC 17; Fortitude 16, Reflex 17, Will 17
Saving Throws +2 vs ongoing damage, take 10 or roll on death saves
Speed 6
Dishearten (Standard; at-will) ✦ Agumentable, Implement, Psionic, Psychic
Area burst 1 within 10 squares, Each creature in burst, +7 vs. will, 1d6+5 psychic damage, and the target takes a -2 penalty to attack rolls until the end of 354b's next turn.

Augment 1: As above, and the target cannot make opportunity attacks until the end of 354b's next turn.

Augment 2: 2d6+5 psychic damage, and the target takes a -1 penalty to attack rolls until the end of 354b's next turn.
MeleeForce Punch (Standard; at-will) ✦ Agumentable, Force, Implement, Psionic
Melee 1, +7 vs. fort, 1d8+5 force damage, 354b pushes the target and each enemy adjacent to himself 1 square.

Agument 1: As above, but he pushes the target 0 squares

Augment 2: 1d8+5 force damage, and the target is knocked prone. In addition, 354b pushes the target and each enemy adjacent to himself 1 square.
Force Hammer (Standard; at-will) ✦ Augmentable, Force, Implement, Psionic
Area burst 1 within 10 squares, Each creature in burst, +7 vs fort, 1d6=5 force damage, and the target is slowed untill the end of 354b's next turn.

Augment 1: As above, and the target can't shift until the end of 354b's next turn.

Augment 2: 1d8+5 force damage, and the target is knocked prone.
Far Hand (Minor Action; encounter) ✦ Psionic
Ranged 5, Target: One object that weighs 20 pounds or less and isn't carried by another creature, Effect: 354b either moves the target to a square within range or manipulate it. If he moves the target with this power he can cause it to remain aloft until the end of 354b's next turn. If he is holding the target when he uses this power, he can put it into a container that's on his person and simultaneously move a second object that he is carrying to his hand. The second object then becomes the target if it weighs 20 pounds or less. Sustain Minor: 354b either moves the target or manipulates it.
Forceful Push (Free Action; encounter) ✦ Psionic
Ranged 10, One creature, 354b slides the target 1 square, but not into hindering terrain.
Legend Lore (Free Action; encounter)
Trigger: 354b would make a knowledge check using a skill other than History, Effect: He makes a History check in place of the knowledge check.
CloseHealing Infusion: Curative Admixture (Minor; once per round; daily) ✦ Arcane, Healing
Close burst 5; 354b or one ally in burst. Effect: The target gains hit points equal to its healing surge value +0 and 354b expends an infusion created with his Healing Infusion class feature. Special: 354b only has one Healing Infusion per day.
CloseHealing Infusion: Resistive Forumla (Minor; once per round; daily) ✦ Arcane
Close burst 5; 354b or one ally in burst. Effect: Target gains +1 bonus to AC until the end of the encounter and 354b spends an infusion created with his Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value + 3. Special: 354b only has one Healing Infusion per day.
Warforged Resolve (Minor; encounter) ✦ Healing
354b gains 5 temporary hit points and can make a saving throw against one effect a save can end that deals ongoing damage. If 354b is bloodied, he also regains 5 hit points.
Telekinetic Anchor (Standard; daily) ✦ Force, Implement, Psionic
Area burst 1 within 10 squares, Each creature in burst, +7 vs Fort, 3d6+5 force damage, Miss: Half damage, Effect: Each target takes 5 force damage the first time it moves on its next turn.
Hypnotic Pulse (Standard; daily) ✦ Force, Implement, Psionic
Area burst 1 within 10 squares, Each creature in burst, +7 vs Will, 2d6+5 force damage and the target is dazed (save ends), Miss: Target is dazed until the end of 354b's next turn
Strategist's Epiphany (Free Action; daily)
Close burst 5, 354b and each ally in burst, Trigger: 354b rolls initiative, Effect: 354b makes a History check, and each target can use the check result as his or her intitative check result.
Orb of Life Conversion +1
Critical: +1d8 necrotic. Power (Encounter): Free action, Trigger: 354b uses a psionic power through this orb. Effect: 354b looses a healing surge instead of spending power points to augment the power. The augmentation can cost no more than 2 power points.
Staff of Psicraft +1
Critical: +1d8. Property: 354b gains a +1 item bonus to Arcana Checks. Power (Daily * Augmentable): Free action, Trigger: 354b uses a psionic area or close attack through this staff. Effect: The size of the attack's blast or burst increases by 1. Augment 2: 354b regains the use of this power.
Shimmering Armor +1
Armor: Cloth. Enhancement: +1 AC. Property: 354b does not provoke attacks of opurtunity when he makes ranged or area attacks.
Cloak of the Walking Wounded +1
Neck Slot Item: Cloak Enhancement: +1 Fort, Ref, & Will. Property: If 254b uses his Second Wind while bloodied he can expend 2 healing surges insted of one (gaining hit points from both)
Nail of Sealing
Power (Consumable): Standard action, When 354b presses this into a close able object, the nail magically sinks into the object and the object is sealed as if 354b had cast the arcane lock ritual with a arcana result of 25.
Telekinesis Focus
354b gains the Far Hand and Forceful Push.
Living Construct
354b is a living construct. He does not need to eat, drink, breathe, or sleep. He never makes Endurance checks to resist the effect of starvation, thirst, or suffocation. All other conditions and effects affect him normally
Unsleeping Watcher
354b does not sleep and instead enters a state of inactivity for 4 hours to gain the benefits of an extended rest. While in this state, 354b is fully aware of his surroundings and notices approaching enemies and other events as normal.
Warforged Mind
354b has a +1 racial bonus to Will.
Warforged Resilience
354b has a +2 racial bonus to saving throws against ongoing damage. Also when he makes a death saving throw, he can take the better result of his die roll or 10.
Alignment Neutral; Languages Common
Str 10 (+0)Dex 10 (+0)Wis 10 (+0)
Con 16 (+3)Int 19 (+4)Cha 12 (+1)
Skills Arcana +12, Endurance +9, History +13, Insight +7, Intimidate +10, Perception +7, Religion +8,
Feats Ritual Caster, Jack of All Trades, Skill Power, Student of Artifice
Equipment Orb of Life Conversion +1, Staff of Psicraft +1, Shimmering Armor +1, Cloak of the Walking Wounded +1
Rituals Tenser's Floating Disk, Comprehend Language, Enchant Magic Item, Gentle Repose


Character Information Edit

Background Fluff Edit

During the Last War there were several hidden secret research and development facilities created. The location of these facilities was known only to a few wizards who would teleport in materials and personnel. These facility were generally built either far underground or in equally inaccessible locations. After the Treaty of Thronehold these facilities were shut down, sealed and the personnel sworn to silence about them. One of these facilities was devoted to the psionic potential of Warforged. The day it was shut down several experimental Warforged were left abandoned within the facility. These Warforged became concerned when the researchers did not return. With no way to follow they waited. After a time they wondered. Eventually some of tem desired to find out why they had been left behind. That day three left the facility. After some digging through rock they came to a natural cave system and resealed the hole behind them. For months they wandered through the caves, caves that were like a maze. In the end only one made it out, Experiment 354b.

Appearance Edit

Experiment 354b's outer plating has a mostly rough hewn rock look with occasional veins of green crystal, over this he wears a simple cloke with hood.

Age: - Gender: Male Height: 6'6" Weight: 302 lbs.

Personality Edit

Alignment: Neutral

Seeking something, what he dosn't really know. Purpose perhaps.

Hooks Edit

  • Potential hooks for character development should go here.
  • A DM may use them when creating a potential adventure.

Kicker Edit

The kicker describes what put your character on the path to adventure. It can be brief or long, but should provide their motivation.

Wish list Edit

Other Sections Edit

You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.

Equipment Edit

Equipment Name Price Weight
Orb of Life Conversion +1 1,000gp 2lbs
Staff of Psicraft +1 1,000gp 4lbs
Shimmering Armor +1 840gp 4lbs
Cloak of the Walking Wounded +1 840gp 4lbs
Backpack 2gp 2lbs
Climber's Kit 2gp 11lbs
Crowbar 2gp 4lb
Everburning Torch 50gp 1lb
Ritual Book 50gp 3lb
Nail of Sealing 40gp -lb
Residuum(70) 1gp -lb
Oil (1 pint)(10) 1sp 1(10)lb
Flint and Steel 1gp -
Belt Pouch 1gp 0.5lbs
Hempen Rope (50ft.)(2) 1(2)gp 10(20)lb

Coins: 0gp

Encumbrance: 59lbs Normal Load: 100lbs Heavy Load: 200lbs Maximum Drag Load: 500lbs

Math Edit

The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.

Attributes Edit

See the Attributes template for assistance.


Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 2 0 10 0
Con 5 14 2 0 16 3
Dex 0 10 0 0 10 0
Int 16 18 0 1 19 4
Wis 0 10 0 0 10 0
Cha 1 11 0 1 12 1
Totals 22   8


Attacks Edit

See the Attack template for assistance.


Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str 00001Staff of Psicraft023AC
Basic Ranged

0

dex00000022AC


Defenses Edit

See the Defenses template for assistance.


Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+4 dex/int 0 1 Shimmering Armor +1 2 17
Fortitude0/+3str/con01Cloak of the Walking Wounded +12 16
Reflex+0/+4dex/int 1Cloak of the Walking Wounded +12 17
Will+0/1wis/cha21 1Cloak of the Walking Wounded +12 17


Senses and Reactions Edit

See the Senses template for assistance.


Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 2 0 2
Passive Insight 0 0 0 0 0 0 0 0 2 5 17
Passive Perception 0 0 0 0 0 0 0 0 2 5 17

Senses: None

Health Edit

See the Health template for assistance.


Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 16 4 0 0 0 44 22 11


Surges per day: 9 (6 class, +3 Con)

Speed and Movement Edit

Speed: 6

Racial Features Edit

Make sure to link to the appropriate sources where possible.

Warforged (EPG)

  • +2 Str, +2 Con
  • +2 Endurance, +2 Intimidate
  • Languages: Common
  • Warforged Resolve racial power
  • Warforged Mind: +1 to Will
  • Living Construct
  • Unsleeping Watcher
  • Warforged Resilience
  • Size: Medium
  • Speed: 6

Class Features Edit

Make sure to link to the appropriate sources where possible.

Psion (EPG)

  • Telekinesis Focus: Gain the Far Hand an Forceful Push powers.
  • Psionic Augmentation: 354b has 4 power points to augment powers with.
  • Ritual Casting: Ritual Casting for free.

Feats Edit

List level taken and link to the source.

  • Psion: Ritual Caster
  • 1st: Jack of All Trades
  • 2nd: Skill Power (Legend Lore)
  • 4th: Student of Artifice

Background Mechanical Edit

Experimental Prototype: +2 History.

Not standard skill allotment but renau1g said should be ok here

Skills and Languages Edit

Languages: Common

See the Skills template for assistance.


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex2Jack of All Trades24
Arcana 5 4 int 1 Staff of Psicraft +1 2 12
Athletics0str2Jack of All Trades24
Bluff1cha2Jack of All Trades25
Diplomacy1cha2Jack of All Trades25
Dungeoneering0wis2Jack of All Trades24
Endurance3con22Jack of All Trades29
Heal0wis2Jack of All Trades24
History54int2Background213
Insight50wis27
Intimidate51cha2210
Nature0wis2Jack of All Trades24
Perception50wis27
Religion4int2Jack of All Trades28
Stealth0dex2Jack of All Trades24
Streetwise1cha2Jack of All Trades25
Thievery0dex2Jack of All Trades24


Powers Edit

See the Power to Hit Summary and the Power to Hit templates for assistance.

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Dishearten +4 Int 1 Orb of Life Conversion +1/Staff of Psicraft +1 0 0 2 7 Will
Force Punch +4 Int 0 1 Orb of Life Conversion +1/Staff of Psicraft +1 0 0 2 7 Fort
Force Hammer +4 Int 1 Orb of Life Conversion +1/Staff of Psicraft +1 0 0 2 7 Fort
Telekenetic Anchor +4 Int 0 1 Orb of Life Conversion +1/Staff of Psicraft +1 0 0 2 7 Fort
Hypnotic Pulse +4 Int 1 Orb of Life Conversion +1/Staff of Psicraft +1 0 0 2 7 Will


Tracking Edit

Money Edit

+412 gp starting gold

- 175 Enchant Magic Item Ritual
- 50 Gentle Repose Ritual
- 2 Backpack
- 2 Climber's Kit
- 2 Crowbar
- 50 Everburning Torch
- 40 Nail of Sealing
- 70 Residuum
- 1 Oil(1 pint)(10)
- 1 Flint and Steel
- 2 Hempen Rope(50 ft.)(2)
- 1 Belt pouch
- 1 Cloak

+75 8-31-10 the half up front par from lost treasure of house cannith

-10 boat fare in lost treasure of house cannith

+840 2-22-11 Lvl 4 Parcel

+95 2-22-11 End of adventure loot for Lost treasure of house Cannith

- 175 Knock Ritual
- 840 Cloak of the Walking Wounded +1


0 gp remaining

Treasure Edit

Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.

  • Level 1: Parcel Lvl+4
    • Orb of Life Conversion (Lv5)
  • Level 2: Parcel Lvl+3
    • Staff of Psicraft (Lv5)
  • Level 3: Parcel Lvl+1
    • Shimmering Armor +1 (Lv4)
  • Level 4: Parcel Lvl gold

Remaining Parcels: Lvl+2, Lvl gold

RP Edit

Total RP: 4

XP Edit

Keep track of XP gained. Link to the post where it was given or a reward summary post in the adventure.

Total XP: 5600

Changes Edit

List changed here

  • 2010/06/26: Converted from 3.5 old version
  • 2/23/2011: Leveling to level 5

Judge Comments Edit

Judge comments (and your rebuttal) will go here.

Level 1 Edit

Approval 1 Edit

Approval from renau1g:

  • Summary - Staff of Psicraft - need to add "uses a psionic power through this staff" after "Trigger: 354b uses a psionic area or close attack."
  • Please add some hooks to the sheet, it is helpful for DM's
  • Math - MBA should be +3 vs AC as you add 2 proficiency bonus (although you need to wield it two handed)

Minor though so approved

Approval 2Edit

Approval from [Ladylaw]

All issues fixed, so good with me.

Status Edit

Status: Approved as 1st level character with 600 xp by User 1 and User 2

Finally, at the end, you should include the "Requesting Approval" and "LEB" categories already included and those categories representing your character's race and region of origin. For example, Forge is from Breland and is a warforged, so we have added those categories.

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