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Summary Edit

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Hero4HireFilo d'Jorasco
XP 5700 (4 reward points)Male Halfling Adventurer Bard 5
Medium natural humanoid (humanoid)
Initiative +4; Senses Passive Insight 15, Passive Perception 15
HP 46, Bloodied 23, Surge Value 11, Surges 9
AC 20; Fortitude 16, Reflex 18, Will 19
Saving Throws +5 vs Fear
Speed 6
BasicMeleeHarmonic Songblade Scimitar +1 (Standard; at-will)
+4 vs AC; 1d8
RangedVicious Mockery (Standard; at-will) ✦ Arcane, Charm, Implement, Psychic
+7 vs Will, 1d6+5 psychic damage, and target takes a -2 to attack rolls until the end of your next turn.
MeleeWarsong Strike (Standard; at-will) ✦ Arcane, Weapon
+9 vs AC; 1d8+5 damage, and any ally who hits the target before the end of your next turn gains 2 temporary hit points.
RangedShout of Triumph (Standard; encounter) ✦ Arcane, Implement, Thunder
Close Blast 3, +7 vs Fort, 1d6+5 thunder damage, and you push the target 1 square. Effect: You slide each ally in the blast 1 square. Virtue of Valor: The number of squares you push the target and slide the allies 2 squares.
RangedSong of a New Dawn (Standard; encounter) ✦ Arcane, Implement, Radiant
Ranged 10, +7 vs Ref, 2d8+5 radiant damage. Each ally adjacent to the target makes a saving throw, rolling twice and using the higher result.}.
RangedVigorous Cadence (Standard; daily) ✦ Arcane, Implement, Healing
Ranged 10, +7 vs Fort, 2d6+5 damage. Miss does half damage. Until the end of the encounter, the first time the target makes an attack roll during each of its turns, your ally nearest to it regains 5 hit points.
CloseInspire Competence (Minor; encounter) ✦ Arcane
Close Burst 5; Target: Self and each ally, Effect: Choose a skill, Target gains +2 Power Bonus on next roll using skill.
RangedStirring Shout (Standard; daily) ✦ Arcane, Healing, Implement, Psychic
+7 vs Will, Range 10. 2d6+6 damage, Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains 5 hit points, that ally can also make a saving throw.
CloseHealing Infusion: Curative Admixture (Minor; all healing infusions twice per encounter, once per round; encounter) ✦ Arcane, Healing
Close burst 5; Filo or one ally in burst. Effect: The target gains hit points equal to its healing surge value +5, that ally can also make a saving throw and Filo expends an infusion created with his Healing Infusion class feature.
CloseHealing Infusion: Resistive Forumla (Minor; all healing infusions twice per encounter, once per round; encounter) ✦ Arcane
Close burst 5; Filo or one ally in burst. Effect: Target gains +1 bonus to AC until the end of the encounter and Filo spends an infusion created with his Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value + 2.
CloseMajestic Word (Minor; twice per encounter, once per round; encounter) ✦ Arcane, Healing
Close burst 5; Filo or one ally in burst. EffectEffect: The target can spend a healing surge +5, that ally can also make a saving throw. You also slide the target 1 square.
CloseSecond Chance (Immediate Interrupt; encounter)
Effect: When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it’s lower.
CloseWords of Friendship (Minor; encounter) ✦ Arcane, Charm
Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.
Cloak of the Chirurgeon +2
Enhancement: +2 Fortitude, Reflex, and Will; Property: Gain an item bonus to Heal checks equal to the enhancement bonus of this cloak. Power (Daily): Minor Action. An adjacent ally regains 1 healing surge already spent today.
Harmonic Songblade Scimitar +1
Critical: +1d6. Property: Bards can use this weapon as an implement for bard powers and bard paragon path powers. Power (Daily): Minor. One ally within 5 squares of you gains a +2 power bonus to attack rolls and all defenses until the start of your next turn.
Healer's Chainmail +1
Enhancement: +1 AC; Property: When you use a healing power, the target regains additional hit points equal to the armor’s enhancement bonus.
Floating Light Shield
Property: You do not sink beneath the surface of any liquid (unless you choose to do so). Also, gain a +3 item bonus to Athletics checks to swim, and to Endurance checks to swim for an hour or more. Also, you can swim at your speed on the surface of the water (but not underwater).
Nimble Reaction
+2 AC vs. Opportunity Attacks.
Bardic Training
Gain Ritual Casting and can perform one Bardic Ritual daily without components.
Multiclass Versatility
You can choose class-specific multiclass feats from more than one class..
Skill Versatility
You gain a +1 bonus to untrained skill checks.
Song of Rest
When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains 4 additional hit points with each healing surge. A character can be affected by only one Song of Rest at a time.
Alignment Good; Languages Common
Str 8 (-1)Dex 14 (+2)Wis 14 (+2)
Con 14 (+2)Int 13 (+1)Cha 19 (+4)
Skills Arcana +8, Bluff +11, Diplomacy +11, Heal +15, Streetwise +11
Feats Master Mixer, Student of Artifice, Combat Medic, Mark of Healing
Equipment Identification Papers, with Portrait (2), Cloak of the Chirurgeon +2, Healer's Brooch +1, Healer's Chainmail +1, Harmonic Songblade Scimitar +1, Backpack (empty), Bedroll, Flute, Pouch, Belt (empty), Rations, Trail (10), Floating Shield Light Shield (heroic tier), Sunrod (2), Waterskin, Flint and Steel, 22gp, 9sp



Character Information Edit

Background Edit

Filo served as a Medic during the Last War. Having his fill of taking orders from his House superiors he has since gone freelance. (more to come)

Appearance Edit

Filo is a dashing looking halfling with a mop of unruly hair crowning a broad, friendly face. Of pale complexion; Filo easily freckles and often wears hats to keep from his cheeks and nose burning.

Age: 27 Gender: Male Height: 4'0" Weight: 80 lbs.

Personality Edit

Alignment: Good

Gregarious and pleasant. Filo was trained from an early age to ease the pain of others. Though secretly Filo wishes his talents were more flashy and visually impressive. Intensely curious; Filo actively seeks out the new and interesting.

Hooks Edit

  • Filo come home! [House Jorasco doesn't like letting talent like losing a Dragonmarked Scion like Filo for long. Sooner or later Filo's family will come looking for him.]
  • Dogs of War [While serving as a Medic for House Jorasco in the Last War Filo was assigned to a group of Shifters nicknamed the Wardogs. One or more of the the Old Dogs or their enemies may pop up.]
  • Always read the Fine Print [Filo fooled by a student of Morgrave University; Edward posing as a Professor and hired under a false contract]
  • Gone with the Wind [One of Filo's allies, Elec-squall, vanished while they were investigating under the city]
  • If an Eye offend thee [An old scroll, marked with one eye, was found and then confiscated by the King's Guard]}

Kicker Edit

Filo left House Jorasco and tried to make it as a Musician. However to make a living Filo was forced to start to accept a job travelling with an adventuring company in Breland when their Cleric was slain by Emerald Claw agents.

Other Sections Edit

Wish List Edit

  • 4: Battleforged Shield
  • 5: Mac-Fuirmidh Cittern
  • 6: Reperation Apparatus
  • 7: +2 Harmony Songblade
  • 8: +2 Cloak of the Chirurgeon
  • 9: +2 Benefactor Armor
  • 10: Healer's Shield

Equipment Edit

Equipment Name Price Weight
Harmonic Songblade Scimitar +1 520gp 4lbs
Floating Light Shield 360gp 6lbs
Healer's Chainmail Armor +1 1000gp 40lbs
Cloak of the Chirurgeon +2 3400gp 0lbs
Healer's Brooch +1 840gp 0lbs
Backpack 2gp 2lbs
Sunrod (2) 4gp 2lbs
Identification Papers w/ Portrait (2) 10gp 0lbs
Flute 5gp 1lbs
Rations, Trail (10) 5gp 10lbs
Bedroll 1sp 5lbs
Flint and Steel 1gp -
Belt Pouch 1gp 0.5lbs
Waterskin 1gp 4lbs

Coins: 27gp, 9sp

Encumbrance: 74lbs Normal Load: 80lbs Heavy Load: 160lbs Maximum Drag Load: 400lbs

Math Edit

The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.

Attributes Edit

See the Attributes template for assistance.


Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 5 14 0 0 14 2
Dex 2 12 2 0 14 2
Int 3 13 0 0 13 1
Wis 3 13 0 1 14 2
Cha 9 16 2 1 19 4
Totals 22   10


Attacks Edit

See the Attack template for assistance.


Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 3Harmonic Songblade Scimitar +124AC
Basic Ranged

2

dex24AC


Defenses Edit

See the Defenses template for assistance.


Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +2/+1 dex/int 0 0 0 0 7 Healer's Chainmail +1 1 Floating Light Shield 2 20
Fortitude-1/+2str/con00002Cloak of the Chirurgeon002 16
Reflex+2/+1dex/int100 02Cloak of the Chirurgeon1Floating Light Shield2 18
Will+2/+4wis/cha100 02Cloak of the Chirurgeon002 19


Senses and Reactions Edit

See the Senses template for assistance.


Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 2 0 0 0 0 0 0 0 2 0 4
Passive Insight 2 1 Skill Versatility 0 0 0 0 0 2 0 15
Passive Perception 2 1 0 0 0 0 0 0 2 0 15

Senses: None (Special senses such as low-light, etc. go here)

Health Edit

See the Health template for assistance.


Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 14 5 0 0 0 0 0 0 46 23 11


Surges per day: 9 (7 class, +2 Con)

Speed and Movement Edit

Speed: 5 [Base 6, Armor -1]

Racial Features Edit

Make sure to link to the appropriate sources where possible.

Halfling

RACIAL TRAITS

  • Languages: Choice of one language, Common
  • Skill Bonuses: +2 Acrobatics, +2 Thievery.
  • Bold: You gain a +5 racial bonus to saving throws against fear.
  • Nimble Reaction: You gain a +2 racial bonus to AC against opportunity attacks.
  • Second Chance: You can use second chance as an encounter power.

Class Features Edit

Make sure to link to the appropriate sources where possible.

Bard CLASS TRAITS

  • BARDIC TRAINING

You gain the Ritual Caster feat as a bonus feat

  • BARDIC VIRTUE

Virtue of Valor Once per round, when any ally within 5 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant 3 temporary hit points to that ally as a free action. The arcane power of a bard’s voice can heal allies.

  • MULTICLASS VERSATILITY

You can choose class-specific multiclass feats from more than one class.

  • SKILL VERSATILITY

You gain a +1 bonus to untrained skill checks.

  • SONG OF REST

When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains additional hit points equal to your Charisma modifier with each healing surge. A character can be affected by only one Song of Rest at a time.

  • WORDS OF FRIENDSHIP

Bards use magic to honey their words and turn the simplest argument into a compelling oration. You gain the words of friendship power.

Feats Edit

List level taken and link to the source.

Background Edit

Jorasco Medic (Eberron Player's Guide): +2 Heal.

Skills and Languages Edit

Languages: Common, Goblin

See the Skills template for assistance.


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics02dex21Skill Versatility-1Chainmail26
Arcana 5 1 int 0 0 0 0 0 2 8
Athletics0-1str01Skill Versatility-1Chainmail21
Bluff54cha00000211
Diplomacy54cha00000211
Dungeoneering02wis0000024
Endurance02con01Skill Versatility-1Chainmail24
Heal52wis04Jorasco Medic, Combat Medic2Cloak of the Chirurgeon215
History01int01Skill Versatility0024
Insight02wis01Skill Versatility0025
Intimidate04cha01Skill Versatility0027
Nature02wis01Skill Versatility0025
Perception02wis01Skill Versatility0025
Religion01int01Skill Versatility0024
Stealth02dex01Skill Versatility-1Chainmail24
Streetwise54cha00000211
Thievery02dex21Skill Versatility-1Chainmail26


Powers Edit

See the Power to Hit Summary and the Power to Hit templates for assistance.

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Vicious Mockery +4 Cha 1 Harmonic Songblade Scimitar +1 0 0 2 7 Will
War Song Strike +4 Cha 3 Harmonic Songblade Scimitar +1 0 0 2 9 AC
Shout of Triumph +4 Cha 1 Harmonic Songblade Scimitar +1 0 0 2 7 Fort
Song of a New Dawn +4 Cha 1 Harmonic Songblade Scimitar +1 0 0 2 7 Ref
Stirring Shout +4 Cha 1 Harmonic Songblade Scimitar +1 0 0 2 7 Will
Vigorous Cadence +4 Cha 1 Harmonic Songblade Scimitar +1 0 0 2 7 Fort


Tracking Edit

Money Edit

190gp, 9sp

Treasure Edit

Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.

XP Edit

Keep track of XP gained. Link to the post where it was given or a reward summary post in the adventure.

An adventure name would go here:

Total XP: 5700

Changes Edit

List changed here

  • 2009/07/12: Created
  • 2010/04/22: added Range to Song of New Dawn
  • 2010/05/03: added xp and treasure, level up

Judge Comments Edit

Judge comments (and your rebuttal) will go here.

Level 4 Edit

Approval 1 Edit

Approval from renau1g

Approval 2Edit

I would add the ability from your mark of healing to your healing powers in your summary(specifically the ability to make a save).

That is it though. Approved


Approval from EvolutionKB


Level 5Edit

Approval 1Edit

  • Missing +1 LEB Expertise bonus at level 5 - +1 to hit on all powers
  • stirring Shout - why is the damage +6 for that one, but the others are +5


renau1g


Approval 2Edit

You should only have one infusion per day I believe(AFB)


Status Edit

Status: Approved

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