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Summary Edit

ryryguyHarressh
XP 6276Male Dragonborn Adventurer Sorcerer 5
Medium natural humanoid
Initiative +2; Senses Passive Insight 11, Passive Perception 11
Cosmic Cycle Aura Phase of Eberron only: At the start of his turn, each enemy adjacent to Harressh takes 4 fire and radiant damage.
HP 45, Bloodied 22, Surge Value 12 (+1, Collar of Recovery), Surges 7
AC 19, see also Phase of Khyber; Fortitude 17, Reflex 13, Will 20
Resist 5 Necrotic, 5 Poison, 5 Cold or Psychic or Radiant
Speed 6
BasicMeleeStaff of Ruin +1 (Standard; at-will)
Melee; +9 vs AC; 1d8+6 damage
BasicRangedDragonfrost (Standard; at-will) ✦ Arcane, Cold, Implement
Ranged 10; one creature; +9 vs Fortitude; 1d8+11 cold damage, and Harressh pushes the target 1 square. Special: This power can be used as a ranged basic attack.
AreaBlazing Starfall (Standard; at-will) ✦ Arcane, Fire, Implement, Radiant, Zone
Area burst 1 within 10 squares; each creature in burst; +8 vs Reflex; 1d4+11 radiant damage. The burst creates a zone bounded by burning ground that lasts until the end of Harressh's next turn. Whenever an enemy leaves it, that enemy takes 4 fire damage.
CloseThundering Roar (Standard; encounter) ✦ Arcane, Fear, Implement, Thunder
Close blast 3; each creature in blast; +8 vs Fortitude; 2d6+11 thunder damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
AreaIce Dragon's Teeth (Standard; encounter) ✦ Arcane, Cold, Implement
Area burst 1 within 10 squares; each creature in burst; +9 vs Reflex; 2d8+11 cold damage, and the target is slowed until the end of Harressh's next turn.
RangedIce Javelins (Standard; daily) ✦ Arcane, Cold, Implement
Ranged 10; one, two, or three creatures; +9 vs Reflex; 1d10+11 cold damage, and ongoing 5 cold damage (save ends) Miss: Half damage.
Spatial Trip (Move; encounter) ✦ Arcane, Teleportation
Harressh teleports 3 squares.
RangedMoon and the Stars (Standard; daily) ✦ Arcane, Cold or Radiant, Implement
Ranged 10; one, or two creatures; +9 (cold) or +8 (radiant) vs Reflex; 3d6+11 cold or radiant damage, and (cold effect) the target is slowed and cannot shift (save ends both) or (radiant effect) Harressh can spend one healing surge (even if he hits two targets) Miss: Half damage (cold or radiant).
CloseDragon Breath (Minor; encounter) ✦ Cold
Close blast 3; +8 vs Reflex; 1d6+1 damage.
Staff of Ruin +1
Critical: +1d10.
Property: In addition to the normal enhancement bonus, add +1 to damage rolls as an item bonus.
Deathcut Leather Armor +1
Property: Resist 5 necrotic.
Property: Resist 5 poison.
Power (Daily, Necrotic): Immediate reaction. Harressh can use this power when an enemy hits him with a melee attack. He deals 1d10 + 5 necrotic damage to that enemy.
Collar of Recovery +1
Property: Harressh gains +1 extra hit point when he spends a healing surge to regain hit points.
Potion of Resistance (heroic tier)
Power (Consumable): Minor action. Drink this potion and spend a healing surge. Harressh does not gain hit points as usual. Instead, he gains resist 5 to damage of a specific type until the end of the encounter. The damage type is determined when the potion is created. Only one potion of resistance can be in effect on Harrassh at once.
Potion of Healing (heroic tier)
Power (Consumable): Minor action. Drink this potion and spend a healing surge. Instead of the hit points he would normally gain, Harressh gains 10 hit points.
Dragonborn Fury
+1 to attacks while bloodied.
Draconic Heritage
Add Con mod (+1) to healing surge value.
Spell Source - Cosmic Magic
Harressh uses the Cosmic Magic Spell Source.
Cosmic Persistence
While he is not wearing heavy armor, Harressh can use his Strength modifier (+4) in place of Intelligence or Dexterity to determine his AC.
Cosmic Power
Harressh gains a bonus to the damage rolls of arcane powers equal to his Strength modifier (+4).
Soul of the Cosmic Cycle
At the end of a short rest or an extended rest, Harressh chooses a cosmic phase from those described below and gain its benefits.
The first time Harressh becomes bloodied during an encounter, his phase immediately changes to the next higher-numbered phase (or back to the phase of Eberron if he is in the phase of Siberys). For example, if Harresh begins an encounter in the phase of Khyber, after becoming bloodied he would be in the phase of the Siberys.
In addition, each time he uses a daily arcane attack power, he can choose to change his phase to the next higher-numbered phase immediately after resolving the effects of the power.
1. Phase of Eberron (aka Phase of the Sun): At the start of his turn, each enemy adjacent to Harressh takes 4 fire and radiant damage. He also gains resist 5 cold.
2. Phase of Khyber (aka Phase of the Moon): Harressh gain a bonus to AC equal to the number of conscious enemies adjacent to him. He also gains resist 5 psychic.
3. Phase of Siberys (aka Phase of the Stars): Whenever an enemy’s attack misses him, Harressh can teleport a 4 squares as a free action. He also gains resist 5 radiant.
While he has resistance from this class feature, Harressh's arcane powers ignore all targets’ resistance to that damage type up to the value of his resistance.


Alignment Unaligned; Languages Common, Draconic
Str 18 (+6)Dex 10 (+2)Wis 8 (+1)
Con 13 (+3)Int 10 (+2)Cha 20 (+7)
Skills Arcana +7, Athletics +11, Endurance +10, History +4, Intimidate +14
Feats Aberrant Mark of Contagion; Armor Proficiency (Leather); Draconic Spellcaster
Equipment Staff of Ruin +1; Deathcut Leather Armor +1; Collar of Recovery +1; Potion of Resistance (fire); Potion of Healing (x2); Morning Star; Javelin; Adventurer's Kit



Character Information Edit

Background Edit

Seren Edit

Harressh was born into the Klar-taal clan of the Ironclaw tribe on the isle of Seren, off the coast of the mysterious continent of the dragons, Argonnessen. A proud clan with a rich history of honor and glory in battle, the Klar-taal traced their ancestry to of one of the great Sovereign dragons, the one known to the folk of Galifar as Dol Dorn. The highest honor for a warrior of the clan was to be taken by dragons in the interior of the continent to serve ancestral vassals. As Harressh grew into young adulthood, he studied the arts of war and dreamed of becoming an ancestral vassal. Strong, tough and skilled, it seemed likely that he would be able to fulfill his ambition.

Totem Beach Edit

In his twentieth year, Harressh journeyed to the sacred Totem Beach on the continent. This was his first trip, made in the company of a large number of dragonborn from the clan, including two of his siblings, an aunt, and an uncle. Visiting the Beach and paying homage to the statues here was an important rite of passage.

However, this trip ended in unexpected disaster. After their first night at the location, the group awoke to find many of their number had vanished into the dark. All of the sentries, including Harressh's sister and uncle, were among those who disappeared. Those who were left felt unwell: ravenously hungry and thirsty, feverish, weak. Some, including Harressh, were wearing strange collars and bracelets that they had never seen before. When they tried to remove these unwanted gifts, their feelings of unhealthiness spiked to intolerable levels - and not merely a physical reaction, but also a mental one. Removing the jewelry simply did not feel right. So most (including Harressh) continued to wear it. Harressh also noticed that the collar was traced with a very faint etching; though he did not recognize it at the time, later he found out that it was a stylized rendering of the crossed bones symbol of the Devourer.

As quickly as possible, the group launched their war canoes and returned to Serren. Some of them died during the voyage, including all of those that had abandoned the strange jewelry on the shore. Their arrival was not a happy homecoming, as the others in their tribes feared the strange corruption could infect them all. The tribal shamans ordered them to remain apart. So they lived in isolation for several months. Still more of them died during this time. A few recovered, and rejoined the tribe; the rest tried to keep hope alive.

Harressh lost a tremendous amount of weight, his formerly powerful frame wasting away to the very slight build he retains today. He also felt quickness and his skill at arms deteriorating, despite his efforts to keep up with his practice. But after a few months, Harressh realized that as his old strength waned, a new one was waxing. He began to manifest magical abilities. His breath weapon, which had always been a blast of hot fire, turned overnight into a cloud of icy cold. He tried to hide these changes from his fellow quarantinees. But a day came when he could no longer hide the changes. While bathing in a river among a group of the exiles, the others suddenly gasped. An aberrant dragonmark had appeared on the scales of his back. After a few days of whispers and fearful glances, his aunt came to him and told him that if he did not leave the isle, the others would surely slay him, out of fear and superstition that somehow he was responsible for their collective misfortune.

Outcast Edit

Harressh was devastated - the sickness and changes were bad enough, but to be a dishonored outcast was nearly fatal to his spirit. But helped by some final encouraging words from his aunt, he managed to survive. He slunk onto a human-crewed boat bound for the Lhazaar Principalities. He found life as an outcast difficult. Galifar was still gripped by war; trust and generosity to outsiders were rare commodities. He had difficulty controlling his powers, and if anyone caught a glimpse of his mark, suspicion quickly flared into hostility.

So he did not remain in any one place for long. He wandered the edges of civilization, making a living as a mercenary and a few times as a bandit. His arcane skills served him well in these roles. He found that his most powerful spells had a debilitating effect on their targets, seeming to infect them with a form of the corruption that still festered within himself. But this was no comfort to Harressh, who continued to mourn the loss of his home and old ways. He was unable to take any pride in his new skills, considering them unworthy of a true warrior of the Klar-taal. He felt numb, like he was sleepwalking through the world, not dead but not truly alive.

Arcanix Edit

Eventually his wanderings took him to Aundair. There, he met another sorcerer, a human who took pity on the haunted dragonborn and suggested he visit the magical town of Arcanix and ask for a man named Tyrill. Having no desire to do anything else in particular, Harressh followed his advice. Tyrill turned out to be an instructor of arcana in the floating castles above the town. He accepted Harressh as a student with no qualms, even after the dragonborn revealed his mark of corruption. On the contrary, Tyrill considered it a great gift. Harressh could quite never bring himself to believe that. But Tyrill's kindness and confidence in him began to feel the emptiness he felt inside.

Harressh was still a fish out of water in Arcanix, one of the few dragonborn there and one who came by his skills naturally rather than through study. He didn't have a lot of friends. But over time he began to feel glimmers of hope and ambition. The discipline of his training helped. But probably more than anything, it was simply observing the lives and accomplishments of the other students and teachers that pulled him out of his funk. They took for granted that their calling was a noble and purposeful one. He slowly began to believe that it might be possible for him to rebuild the tattered shreds of his honor by accepting his new life, rather than going back to his old one.

The time came for him to leave Arcanix. Tyrill presented him with a magical staff as a parting gift. He decided to journey to Sharn. He had heard about a group there called House Tarkanan that gathered together bearers of aberrant dragonmarks like his own. He wasn't sure if this House was truly honorable - indeed, some of the things he had heard made him think otherwise. But there seemed a chance that he could find a place there that he could take pride in. He was determined to find out, one way or the other.

Appearance Edit

Age: 28 Gender: Male Height: 6'4" Weight: 225 lbs.

Harressh's hide is mostly yellow-bronze, but some of his scales have a different color, giving him a mottled look that extends across his entire body. The off-color scales change according to what cosmic cycle he is currently in: Eberron, crimson and white; Khyber, black, violet and deep blue; Siberys, silver and gold. He's taller than most humans but of average height for a male dragonborn. His build is unusually slender. His thinness, mottling, and haunted eyes combine to give him a rather sickly, wasted appearance. But he moves with confidence and strength.

Harressh's mark of contagion is formed from the off-color scales on his back, and as his magic shifts through the cycles, the jagged outline of the mark changes ever so slightly, never taking the same exact form twice. But in addition to attracting unwanted attention, Harressh is ashamed of the mark, and he always tries to keep it covered under his armor and tattered, fur-lined cloak.

His gear - a short, forked staff of polished ironwood, black leather armor decorated with a skeleton pattern, thick iron collar set with a red stone, morning star, javelins and adventurer's kit - are kept in reasonably good shape. The collar has an indistinct etching that can only be seen up close. His cloak is pinned by a small brooch in the shape of a silver sword crossing a red shield, the emblem of Dol Dorn.

Personality Edit

Alignment: Unaligned

Harressh is atypically quiet for a dragonborn, the result of years spent trying to avoid too much attention. He tries to conduct himself with pride and honor, but is still plagued by flashes of self-doubt and shame. He enjoys the company of martial types, discussing weapons and battle strategies more than arcane theory. He is self-critical but rarely complains about others.

His personality also shifts a bit as he passes through the different phases of his magic. He doesn't change completely, but certain traits that are always present become more pronounced.

  • Eberron: stubborn, practical.
  • Khyber: depressed, morbid sense of humor, ruthless.
  • Siberys: ambitious, courageous.

Hooks Edit

  • Harressh doesn't know what happened to his sister and uncle who disappeared on Totem Beach, or to the others he left behind on Serren.
  • His aberrant dragonmark could always cause trouble. His mysterious collar could draw attention too.
  • He wants to learn about and contact House Tarkanan.
  • Was it a coincidence that someone directed him to Arcanix and Tyrill? Could the one who sent him there have been working for some secret group, perhaps the Chamber?

Kicker Edit

The mysterious events on Totem Beach, on the dragon's continent, and his manifesting of the mark suggest the Harressh has some role in the Prophecy. But he cares nothing for that, and would jump at a chance to get rid of the mark and return to his tribe. (At least that's what he thinks, but if actually faced with the choice, who knows?)

Wishlist Edit

  • Level 4: Parcel lvl+4 (8) or gold (840)
    • gold!
  • Level 5: Parcel lvl+4 (9) or gold (1000)

Equipment Edit

Equipment Name Price Weight
Staff of Ruin +1 680gp 4lbs
Deathcut Leather Armor +1 100gp 15lbs
Collar of Recovery +1 840gp
Javelin (x2) 10gp 4lb
Morningstar 10gp 8lbs
Potion of Resistance (fire) 40gp
Potion of Healing (x2) 100gp
Adventurer's Kit 15gp 33lbs

Coins: 2 pp, 37 gp

Encumbrance: 64 lbs Normal Load: 180lbs Heavy Load: 360lbs Maximum Drag Load: 900lbs

Math Edit

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 7 15 2 1 18 4
Con 3 13 0 0 13 1
Dex 0 10 0 0 10 0
Int 0 10 0 0 10 0
Wis 0 8 0 0 8 -1
Cha 12 17 2 1 20 5
Totals 22   9


Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 3Staff of Ruin +129AC
Basic Ranged

5

cha1Draconic Spellcaster1Staff of Ruin +129Fort


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/0 dex/int 0 3 Deathcut Leather Armor +1 4 Cosmic Persistence (Str mod to AC) 2 19
Fortitude4/1str/con1Collar of Recovery +12 17
Reflex0/0dex/int 1Collar of Recovery +12 13
Will01/5wis/cha2 1Collar of Recovery +12 20


Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 2 0 2
Passive Insight -1 0 0 0 0 0 0 0 2 0 11
Passive Perception -1 0 0 0 0 0 0 0 2 0 11


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 13 5 0 0 0 40 20 10


Surges per day: 7 (6 class, +1 Con) Surge value: 12 effective (10 regular, +1 Draconic Heritage, +1 Collar of Recovery)

Speed and Movement Edit

Speed: 6

Racial Features Edit

Dragonborn (PH)

  • +2 Str, +2 Cha
  • +2 History, +2 Intimidate
  • Languages: Common, Draconic
  • Dragon Breath racial power (Ability: Str, Damage Type: Cold)
  • Draconic Heritage (add Con mod to healing surge value)
  • Dragonborn Fury (when bloodied, gain +1 racial bonus to attack rolls)
  • Speed: 6

Class Features Edit

Sorcerer (PH2)

  • Spell Source: Cosmic Magic
    • Cosmic Persistence: While not wearing heavy armor, use Strength mod in place of Dex or Int to determine AC.
    • Cosmic Power: Gain bonus to damage rolls of arcane powers equal to Strength mod.
    • Soul of the Cosmic Cycle: Extremely complicated.  :) Includes resist 5 cold/radiant/psychic and arcane powers ignore target's resistance to that damage type up to the value of resistance.

Feats Edit

Background Edit

Refugee (EPG): +2 to Endurance skill.

Skills and Languages Edit

Languages: Common, Draconic



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex22
Arcana 5 0 int 2 7
Athletics54str211
Bluff5cha27
Diplomacy5cha27
Dungeoneering-1wis21
Endurance51con2Background210
Heal-1wis21
History0int224
Insight-1wis21
Intimidate55cha2214
Nature-1wis21
Perception-1wis21
Religion0int22
Stealth0dex22
Streetwise5cha27
Thievery0dex22


Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Blazing Starfall +5 Cha 1 Staff of Ruin +1 0 0 2 8 Reflex
Dragonfrost +5 Int 1 Draconic Spellcaster 1 Staff of Ruin +1 0 0 2 9 Fortitude
Thundering Roar +5 Cha 1 Staff of Ruin +1 0 0 2 8 Fortitude
Ice Javelins +5 Int 1 Draconic Spellcaster 1 Staff of Ruin +1 0 0 2 9 Reflex
Ice Dragon's Teeth +5 Int 1 Draconic Spellcaster 1 Staff of Ruin +1 0 0 2 9 Reflex


DDI Summary Edit

====== Created Using Wizards of the Coast D&D Character Builder ======
Harressh, level 4
Dragonborn, Sorcerer
Build: Cosmic Sorcerer
Spell Source: Cosmic Magic
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Cold
Background: Refugee (Eberron Player's Guide) (+2 to Endurance)

FINAL ABILITY SCORES
Str 18, Con 13, Dex 10, Int 10, Wis 8, Cha 20.

STARTING ABILITY SCORES
Str 15, Con 13, Dex 10, Int 10, Wis 8, Cha 17.


AC: 19 Fort: 17 Reflex: 13 Will: 20
HP: 40 Surges: 7 Surge Value: 11

TRAINED SKILLS
Arcana +7, Intimidate +14, Athletics +11, Endurance +10

UNTRAINED SKILLS
Acrobatics +2, Bluff +7, Diplomacy +7, Dungeoneering +1, Heal +1, History +4, Insight +1, Nature +1, Perception +1, Religion +2, Stealth +2, Streetwise +7, Thievery +2

FEATS
Level 1: Aberrant Mark of Contagion
Level 2: Armor Proficiency (Leather)
Level 4: Draconic Spellcaster

POWERS
Sorcerer at-will 1: Blazing Starfall
Sorcerer at-will 1: Dragonfrost
Sorcerer encounter 1: Thundering Roar
Sorcerer daily 1: Ice Javelins
Sorcerer utility 2: Spatial Trip
Sorcerer encounter 3: Ice Dragon's Teeth

ITEMS
Adventurer's Kit, Staff of Ruin +1, Deathcut Leather Armor +1, Collar of Recovery +1, Javelin (2), Morningstar, Potion of Resistance (heroic tier), Potion of Healing (heroic tier) (2)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Tracking Edit

Money Edit

Starting Gold: 412 gp = 100gp + 1/5(360+520+680)gp

 + 412 gp starting gold (100 gp starting + 312 for adventuring)
 -  40 gp for Potion of Resistance
 - 100 gp for Potion of Healing x2
 -  15 gp for Adventurer's Kit
 -  10 gp for Javelin x2
 -  10 gp for Morning Star
--------
   237 gp remaining

Treasure Edit

Starting parcels:

XP Edit

Starting XP: 3750 Total XP: 3750

Changes Edit

  • 2009/12/11: Created

Judge Comments Edit

  • Great background!
  • Your defenses in the match section are wrong, but the ones in the summary look right.
  • Your background is listed as Zilargo(bluff added to skill list), but in your math section endurance is given a background bonus.

Evo

Level 4 Edit

Approval 1 Edit

Approval from EvolutionKB

Approval 2 Edit

Approval from renau1g

Mini stat block for inclusion in combat posts Edit

[sblock=Harressh stat block][U][B]Harressh[/B][/U]- Male Dragonborn Sorcerer 4
[b]Cycle of Eberron (Sun)[/b] - Aura, resist 5 cold
Passive Perception: 11, Passive Insight: 11
AC:19, Fort:17, Reflex:13, Will:20 -- Speed:6
HP:[color=Green]40/40[/color], Bloodied:20, Surge Value:12, Surges left:6/7
Initiative +2
Action Points: 0, Second Wind: NOT USED, Magic Item Uses: 1
Powers: [color=Green]Dragonfrost[/color], [color=green]Blazing Starfall[/color], [color=red][s]Dragon Breath[/s][/color], [color=red]Thundering Roar[/color], [color=red][s]Ice Dragon's Teeth[/s][/color], [color=red]Spacial Trip[/color], [color=gray][s]Ice Javelins[/s][/color], [color=gray]Deathcut Leather[/color]
[/sblock]



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