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Jiska

Jiska

Summary Edit

SuperZeroJiska d'Deneith
XP 3750Female Human Adventurer Battlemind 4
Medium natural humanoid (human)
Initiative +3; Senses Passive Insight 19, Passive Perception 16
HP 56, Bloodied 28, Surge Value 14, Surges 11
AC 22; Fortitude 18, Reflex 17, Will 18
Speed 6
BasicMeleeManifester Warhammer Basic Attack (Standard; at-will) ✦ Weapon
Melee Weapon (1). +10 vs AC; 1d10+6
BasicRangedSling Basic Attack (Standard; at-will) ✦ Weapon
Range 10/20. +5 vs AC; 1d6+1 damage
MeleeConductive Defense (Human Bonus Battlemind Attack 1) (Standard; at-will) ✦ Lightning, Psionic, Weapon
Melee 1. +10 vs Reflex: 1d10+6 lightning damage. Until the start of Jiska's next turn, the target takes lightning damage equal to her Con mod (4) whenever it hits one of her allies.
MeleeTwisted Eye (Battlemind Attack 1) (Standard; at-will) ✦ Augmentable, Psionic, Weapon
Melee Weapon (1). +10 vs AC: 1d10+6 damage. Until the end of Jiska's next turn, the target takes a penalty to attack rolls equal to the number of her allies adjacent to it.

Augment 1 Special: When making an opportunity attack, Jiska can use this power in place of a melee basic attack.

Augment 2 Hit: 1d10+5 damage, and the target is blinded until the end of Jiska's next turn.
MeleeVicious Cobra Strike (Battlemind Attack 1) (Standard; at-will) ✦ Augmentable, Psionic, Psychic, Weapon
Melee Weapon (1), one or two creatures. +10 vs AC: 4 psychic damage, and Jiska marks the target until the end of her next turn. If you target only one creature with this power, the attack deals 1d10+5 damage instead.

Augment 1 Hit: As above, and Jiska also marks one enemy adjacent to the target until the end of her next turn.

Augment 2 Close Close Burst 1, each enemy Jiska can see in burst. Hit: 1d10+6 psychic damage, and the target is marked and takes a -2 penalty to attack rolls until the end of Jiska's next turn.
CloseAspect of Bitter Ice (Battlemind Attack 1) (Standard; Daily) ✦ Augmentable, Cold, Polymorph, Psionic, Weapon
Close burst 1, each enemy Jiska can see in burst. +10 vs Fort: 1d10+6 cold damage, Jiska pushes the target 1 square, and the target is immobilized (save ends).

Effect Jiska assumes the aspect of bitter ice until the end of the encounter. While in this aspect, she gains resist 5 cold and she can use the following augmentation with her battlemind at-will attack powers that are augmentable. This augmentation is in addition to the effects that an at-will power might have; this augmentation doesn't supersede them.

Augment 1 Effect: Until the start of her next turn, any enemy that starts its turn adjacent to Jiska is slowed until the end of its turn.
Oaken Resilience (Battlemind Utility 2) (Minor; Daily) ✦ Psionic
Jiska gains resist 3 to all damage until the end of the encounter.
MeleeLodestone Lure (Battlemind Attack 3) (Standard; at-will) ✦ Augmentable, Psionic, Weapon
Melee 2. +10 vs Will: 4 damage, and Jiska pulls the target 1 square. Until the end of her next turn, the target can move only to squares that are adjacent to her.

Augment 1 Melee 5. As above, but Jiska pulls the target 4 squares.

Augment 2 Melee 5. 1d10+6 damage, and Jiska pulls the target 4 squares and knocks it prone. Until the end of her next turn, the target can move only to squares that are adjacent to her.
CloseBattlemind's Demand (Battlemind Feature) (Minor; At-Will) ✦ Augmentable, Psionic
Close Burst 3, one creature in burst. Jiska marks the target until she uses this power again or until the end of the encounter. Augment 1 One or two creatures in burst.
Blurred Step (Battlemind Feature) (Opportunity Action when an adjacent enemy marked by Jiska shifts; At-Will) ✦ Psionic
Jiska shifts 1 square or teleports to any square adjacent to the triggering enemy.
MeleeMind Spike (Battlemind Feature) (Immediate Reaction when an adjacent enemy marked by Jiska deals damage to her ally with an attack that doesn't include her as a target; At-Will) ✦ Force, Psionic, Psychic
Melee 1. The target takes force and psychic damage equal to the damage that its attack dealt to Jiska's ally.
MeleePersistent Harrier (Battlemind Feature) (Immediate Reaction when an enemy hits or misses Jiska with an attack for the first time during an encounter; Encounter) ✦ Psionic, Teleportation, Weapon
Targets triggering enemy.

Special Jiska can attack the target with this melee attack even if the target is outside her melee reach.

+9 vs AC: 1d10+5 damage, and Jiska teleports to a square adjacent to the enemy.
CloseArdent Surge (Ardent Feature) (Minor; Daily) ✦ Healing, Psionic
Close Burst 5, Jiska or one ally in burst. The target can spend a healing surge and regains 1d6 additional hit points.
Manifester Warhammer +2
Critical: +2d6 psychic damage. Power (Daily): Minor action. Jiska gains 1 power point until the end of her next turn. She can use this power point ony to augment a psionic attack power.
Scale Armor of Eyes +1
Property: Jiska gains a +2 item bonus to Perception checks. Power (Encounter): Free Action when an enemy targets Jiska with an attack and she's granting combat advantage to it. She doesn't grant combat advantage to the triggering enemy for this attack.
Psyweave Cloak +1
Power (Daily * Augmentable): Minor Action. Jiska gains resist 5 to all damage until the start of her next turn. Augment 1 Increase the resistance by 5.
Nail of Sealing
Power (Consumable) Standard Action. When you push this nail into a door, chest, or other closeable object, it magically sinks into the material of that object and seals it shut. Treat this as if you had used an Arcane Lock ritual with an Arcana check result of 25. Special: You can use this item in place of the required component cost for an Arcane Lock ritual. In that case, use your own Arcana check instead of that of the nail.
Elixir of Dragon Breath
Power (Consumable/Daily * Fire): Minor Action. Use this power after Jiska drinks the elixir. Until the end of the encounter, she gains an at-will attack power that requires a standard action to use: Close blast 3; +10 vs Reflex; on a hit, deal 2d6+Con mod (4) fire damage.
Psionic Augmentation
Jiska has no Encounter Attack powers, but will instead gain higher-level At-Will attack powers as her level increases. She has four Power Points per encounter that she can use to Augment her Augmentable At-Will attack powers and other Augmentable capabilities.
Alignment Good; Languages Common, Dwarven
Str 12 (+1)Dex 12 (+1)Wis 14 (+2)
Con 18 (+4)Int 10 (+0)Cha 14 (+2)
Skills Athletics +8, Endurance +13, Diplomacy +9, Insight +9, Intimidate +9, Perception +6
Feats Harrying Step, Toughness, Fervent Talent, Melee Training (Constitution)
Equipment Manifester Warhammer; Sling with 20 bullets; Scale Armor of Eyes; Psyweave Cloak; adventurer's kit; Everburning Torch; Nail of Sealing; ID Papers; Elixir of Dragonbreath (Fire); 160gp



Character Information Edit

Background Edit

Jiska was born in Cyre near the Brelish border, a minor member of House Deneith--though a member by blood. She was trained from a young age with arms and armor to serve as a member of one of her house’s guilds. She was adequate, but never exceptional.

A minor member, unmarked, and merely acceptable in the house’s signature skill set, she seemed destined for mediocrity. Until the Day of Mourning. Jiska was participating in weapon training led by a distant (and marked) cousin of hers. When the destruction came, they fled from the dead-gray mists towards Breland. Jiska put on strange bursts of speed, ultimate feats of strength and endurance, and even thought for a moment that parts of her body had turned to stone. Although the power of the Mournland was deadly, something about that magical event unlocked something within her. Jiska escaped, and she helped some other people from her hometown to escape as well. Her cousin was unsuccessful in the same endeavor.

Jiska traveled to Sharn to continue her training with her house there, but she met a man named Halharan. He told her that he recognized her psionic potential, something that almost never occurred in humans. This was odd, as Jiska would have that that Halharan 'was' human, had he not implied otherwise. In any case, he offered to train her, to master and control her newfound power. She accepted this offer, and has lived with in Sharn with her mentor for a few years while regularly checking in with a local House Deneith outpost in the city.

Halharan told her about a month ago that he had little else to teach her, and that she was ready to practice with her powers and let them grow through experience. She returned to her father, but only briefly. She asked to act independently of house business for a while until she's truly mastered her abilities. When she mentioned this to Halharan, and asked him for ideas about where she should head next, he seemed pleased and told her that he trusted her judgement over that of someone else who would use her as a weapon. He pointed her toward the Tower's Shard...

Appearance Edit

Jiska is a tall, solidly-built human woman with short brown hair and green eyes. She has grown since the Day of Mourning, as the psionic power flowing through her has lent her physical might. She wears sturdy scale armor and favors green clothing. The warhammer she carries has a simple design and is of dwarven make. She originally received it from her father after she finally chose her favored weapon although Halharan took it from her for a few days to have it enchanted in a way that he thought would suit her abilities.

Age: 20 Gender: Female Height: 6'0" Weight: 200 lbs.

Personality Edit

Alignment: Good

Jiska is frequently quiet when among friends, allowing her allies to make decisions. Of course, if she disagrees with with their conclusions she does not hesitate to say so. She is a good leader, especially in times of trouble or conflict when she is much more bold. She can also be bold and even confrontational in negotiations if she does not like the other person or people, but she knows the value of civility and can be polite when truly necessary.

Hooks Edit

  • Halharan's past

Kicker Edit

Jiska adventures largely to make sure she has a handle on her powers before returning to duty as a member of House Deneith. At least theoretically. Although she probably wouldn't admit it, Jiska loves the idea of acting freely and independently of the house. While not disloyal to her family, she still enjoys pursuing adventure, both for personal profit and to put her abilities to practical use doing some good in the world.

Previous Adventures Edit

None yet...

Equipment Edit

Equipment Name Price Weight
+1 Scale Armor of Eyes (PHB II) 520gp 45lbs
+1 Manifester Warhammer (PHB III) 2600gp 5lb
+1 Psyweave Cloak (PsP) 680gp -
Sling 1gp 0lbs
20 Sling Bullets 1gp 5lbs
Backpack 2gp 2lbs
Bedroll 1sp 5lbs
Flint and Steel 1gp -
Belt Pouch 1gp 0.5lbs
Waterskin 1gp

4lbs

Everburning Torch 50gp 1 lb
50 ft Silk Rope 10gp 5 lb
ID Papers with Portrait 5gp -
Nail of Sealing 40gp -
Elixir of Dragonbreath (fire) 100gp -

Coins: 160gp

Encumbrance: 72.5lbs Normal Load: 120lbs Heavy Load: 240lbs Maximum Drag Load: 600lbs

Math Edit

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 3 13 0 0 13 1
Con 7 15 2 1 18 4
Dex 2 12 0 0 12 1
Int 2 10 0 0 10 0
Wis 3 13 0 1 14 2
Cha 5 14 0 0 14 2
Totals 22   10


Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

con 4+2 Manifester Warhammer210AC
Basic Ranged

1

dex2Sling25AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+0 dex/int 0 10 +1 Scale Armor of Eyes, Heavy Shield 2 22
Fortitude+1/+4str/con11+1 Psyweave Cloak2 18
Reflex+1/+0dex/int1 3Heavy Shield, +1 Psyweave Cloak2 17
Will+2/+2wis/cha21 1+1 Psyweave Cloak2 18


Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 2 0 3
Passive Insight 2 0 0 0 0 0 0 0 2 5 19
Passive Perception 2 0 0 0 0 0 2 +1 Armor of Eyes 2 0 16

Senses: None

Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 15 18 6 0 5 Toughness 0 56 28 14


Surges per day: 13 (9 class, +4 Con)

Speed and Movement Edit

Speed: 5

Racial Features Edit

Make sure to link to the appropriate sources where possible.

Human (PHB)

  • +2 to any Ability score (Con)
  • Bonus trained Skill
  • Bonus Feat
  • Bonus 1st-level At-Will Attack Power
  • +1 to Fortitude, Reflex, and Will
  • Languages: Common
  • Size: Medium
  • Speed: 6

Class Features Edit

Battlemind (PHB III)

  • Psionic Augmentation: Battleminds do not gain encounter attack powers, but extra At-Will attack powers that can be augmented with power points. Jiska has 2 pp per encounter.
  • Psionic Defense: Jiska has the battlemind's demand, blurred step, and mind step class feature powers.
  • Psionic Study: Persistent Harrier (PsP) Jiska has the persistent harrier class feature power.

Feats Edit

List level taken and link to the source.

  • Human Bonus: Harrying Step (PsP)
  • 1st: Toughness (PHB)
  • 2nd: Fervent Talent (PHB III)
  • 4th: Melee Training: Constitution (PHB II)

Background Edit

Cyre (EPG): +2 Endurance.

Skills and Languages Edit

Languages: Common and Dwarven



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex23
Arcana 0 int 2 2
Athletics51str28
Bluff2cha24
Diplomacy52cha29
Dungeoneering2wis24
Endurance54con2Cyran Background213
Heal2wis24
History0int22
Insight52wis29
Intimidate52cha29
Nature2wis24
Perception2wis2+1 Armor of Eyes26
Religion0int22
Stealth1dex23
Streetwise2cha24
Thievery1dex23


Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Conductive Defense (PsP) +4 Con 4 +2 Manifester Warhammer 0 0 2 10 Ref
Twisted Eye (PHB III) +4 Con 4 +2 Manifester Warhammer 0 0 2 10 AC
Vicious Cobra Strike (PsP) +4 Con 4 +2 Manifester Warhammer 0 0 2 10 AC
Aspect of Bitter Ice (PsP) +4 Con 4 +2 Manifester Warhammer 0 0 2 10 Fort
Lodestone Lure (PsP) +4 Con 4 +2 Manifester Warhammer 0 0 2 10 Will


Tracking Edit

Money Edit

+412 gp starting gold
+680 Level 2 Starting Treasure
-680 +1 Psyweave Cloak (PsP)
- 10 gp heavy shield
-  1 gp sling
-  1 gp 20 sling bullets
- 35 gp standard adventurer's kit
- 50 gp everburning torch
- 10 gp 50 ft silk rope
-  5 gp ID Papers with Portrait
- 40 gp Nail of Sealing (AV)
-100 gp Elixir of Dragonbreath (Fire) (AV
--------
 160 gp remaining

Treasure Edit

  • Level 1: Parcel lvl+1
     +1 Scale Armor of Eyes (PBH III)
  • Level 2:
     Gold
  • Level 3: Parcel lvl+4
     +2 Manifester Warhammer (PHB III)

XP Edit

Total XP: 3750

Changes Edit

List changed here

  • 2013/01/19: Created
  • 2013/01/20: Updated Jiska to level 4 as recommended by KarinsDad

Judge Comments Edit

Judge comments (and your rebuttal) will go here.

Level 1 Edit

Approval 1 Edit

Approval from User 1

Approval 2Edit

Approval from User 2

Status Edit

Status: Approved as 1st level character with 600 xp by User 1 and User 2

Finally, at the end, you should include the "Requesting Approval" and "LEB" categories already included and those categories representing your character's race and region of origin. For example, Forge is from Breland and is a warforged, so we have added those categories.

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