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Summary[]

Note: All statistics/items/powers/etc. should be from 4e PHB unless otherwise specified.



VagusKellas Enfirn
XP 3750Male Tielfing Adventurer Rogue 4
Medium natural humanoid
Initiative 6; Senses Passive Insight 19, Passive Perception 21
HP 38, Bloodied 19, Surge Value 9, Surges 6
AC 18; Fortitude 15, Reflex 18, Will 16
Speed 6
BasicMelee' (Standard; at-will)
+10 vs AC; 1d4+1
MeleePiercing Strike (Standard; at-will) ✦ Martial, Weapon
+12 Vs. Reflex; Hit: 1d4 + 5 damage.
Melee/RangedSly Flourish (Standard; at-will) ✦ Martial, Weapon
+12 Vs. AC; Hit: 1d4 + 9 damage
MeleePositioning Strike (Standard; encounter) ✦ Martial, Weapon
+12 Vs. Will; Hit: 1d4+5 damage, and slide the target up to 4 squares.
MeleeTrickster's Blade (Standard; encounter) ✦ Martial, Weapon
+12 Vs. AC; Hit: 2d4 + 6 damage. +3 AC bonus until start of your next turn.
Marked Escape (Martial Power Sourcebook) (Minor Action; Encounter) ✦ Martial
You must be marked to use this power. Ends the marked condition on you.
Infernal Wrath (Minor Action; Encounter)
+1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add +4 damage.
MeleeEasy Target (Standard; daily) ✦ Martial, Weapon
+12 Vs. AC; 2d4 + 8 damage, and the target is

slowed and grants combat advantage to you (save ends both). Miss: Half damage, and the target grants combat advantage

to you until the end of your next turn.
+1 Sylvan Armor
Gain a +1 item bonus to Athletics and Stealth checks.



Bag of Holding
This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action.


+2 Duelist's Weapon
Critical: +2d6, or +2d8 damage if you have combat advantage; Power (Daily): Minor Action. You have combat advantage against the next creature you attack with this weapon on this turn.
First Strike
At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
Rogue Tactics: Artful Dodger
+3 AC bonus against opportunity attacks.
Rogue Weapon Talent
When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
Sneak Attack
Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals +2d6 damage if the attack hits. You decide whether to apply the extra damage after making the damage roll.
Alignment Chaotic Evil; Languages Common
Str 14 (+2)Dex 17 (+3)Wis 12 (+1)
Con 11 (+0)Int 12 (+1)Cha 16 (+3)
Skills Acrobatics +11, Bluff +8, Diplomacy +6, Insight +9, Intimidate +3, Perception +9, Stealth +13, Streetwise +13, Thievery +11
Feats Backstabber, Alertness, Defensive Mobility
Equipment Dagger, Leather armor; Adventurer's kit; Shuriken (100); 19gp
Rituals N/A


Character Information[]

Background[]

Kellas wasn't always a homeless drifter. He had a family... once. Back when he lived with the rest of his clan in the Demon Wastes. Even then his life was a brutal struggle for survival, but at least it was done with others. Until one day in his early childhood, he was playing on the streets of Ashtakala when the crowd suddenly picked up and he lost sight of his parents. When the crowd cleared again, they were gone and he was alone. He managed to find his way home, but they weren't there either. He waited for days until he began to give in to starvation. Finally, determined not to die so easily, he made his way out into the street and picked a rotten leg of what must have been some diseased rodent off the stall of a nearby vendor. The vendor insisted that he pay, but instead he chose to run. He has been on the run ever since.


On one fateful day the authorities and their minions were hot on his heels in a race through one of the more mystical parts of town. He had been caught stealing some rare arcane ingredients and had invoked the wrath of the authorities. He turned into an ally in his flight, but it was a dead end but for a glowing portal. Not one to look too close at a stroke of absurd luck, he leaped through the portal and appeared in Sharn, where he was once again on the run- this time for his ancestry. He finally settled down in the dark underbelly of the city where he could at least pretend to blend in while he managed a living off the misfortune of others. The rest, as they say, is history.


Appearance[]

He bears the customary fiery red skin of a tiefling and has two horns that start in a peak on his forehead before arcing back and up, following his bald peaked skull. His nose is flat and broad and he stands at only 5' 6". Nevertheless, he is fairly wiry and has solid gold eyes. His skin is heavily weathered and the skin on his hand is leathery and cracked in places though he only appears to be in his early adulthood. He seems to constantly be wearing a metal-studded black leather outfit adorned in places with dull bone buckles. A thick tail trails behind him, almost as long as he is tall.



Age: 27


Gender: Male


Height: 5'6"


Weight: 150 lbs.


Personality[]

Alignment: Chaotic Evil



It's not so much that Kellas chooses to be evil. But through a lifetime of racism and mistrust, he has learned to distance himself from the suffering of his victims. He is on the paranoid side and is always watching out for the knife he knows will one day wind up in his back. A guilty conscience, perhaps?


Hooks[]

As far as he knows, his parents abandoned him to fend for himself on the streets when he was six. Surely that's not the whole story.


He's done more than his fair share of petty thievery. Maybe an old lamp he stole and pawned off for a the price of a loaf of bread was really a priceless artifact and the owner is seeking revenge.


Being a minority of 1 is a tough life. He'd likely go above and beyond if he found another Tiefling in Sharn or in the course of doing whatever contracts come up.


Kicker[]

Kellas is a drifter in Sharn. He was staying in an old abandoned part of the Cogs. When a bunch of thugs decided to make it their turf and demanded payment for "protection," Kellas opted to find a new place to stay. He's always been a petty thief and a wanderer, but now he's looking for something bigger... something that will allow him to retire for life in luxury. He's done with being poor and today is the day he's gonna break out and make something of himself.

Equipment[]

Equipment Name Price Weight
Sylvan Armor 680gp 15 lb
Backpack 2gp 2lbs
Bedroll 1sp 5lbs
Flint and Steel 1gp -
Belt Pouch 1gp 0.5lbs
Waterskin 1gp 4lbs
Sunrods (2) 4 gp 2lbs
Trail rations (10 days) 5 gp 10lbs
Hempen rope (50 ft) 1 gp 10 lbs
Duelist's Weapon 3,400 gp 1 lb
Shuriken (100) 20 gp 10 lbs
Bag of Holding 1,000 gp 1 lb



- 20 gp shuriken (100)
- 20 gp thieves' tools
-15 gp standard adventurer's kit





Coins: 357 gp





Encumbrance: 60.5lbs



Normal Load: 130lbs



Heavy Load: 260lbs



Maximum Drag Load: 650lbs

Math[]

The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.







Attributes[]

See the Attributes template for assistance.




Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 13 0 3 16 3
Con 0 11 0 2 13 1
Dex 0 16 0 3 19 4
Int 0 10 2 2 14 2
Wis 0 12 0 2 14 2
Cha 0 14 2 2 18 4
Totals 0   16


Attacks[]

See the Attack template for assistance.




Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

2

int 1Rogue Weapon Talent005Duelist's Weapon (Dagger)0210AC
Basic Ranged

2

wis00003Shuriken027AC


Defenses[]

See the Defenses template for assistance.




Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +4/+2 dex/int 0 0 0 0 +3 Sylvan Armor 0 0 2 19
Fortitude+3/+1str/con000000002 15
Reflex+4/+2dex/int200 000002 18
Will+2/+4wis/cha000 000002 16


Senses and Reactions[]

See the Senses template for assistance.




Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 4 0 0 0 0 0 0 0 2 0 6
Passive Insight 2 0 0 0 0 0 0 0 2 7 21
Passive Perception 2 0 0 0 2 Alertness 0 0 2 7 23



Senses: Low-light

Health[]

See the Health template for assistance.




Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 11 5 0 0 0 0 0 0 38 19 9




Surges per day: 6 (6 class, +0 Con)

Speed and Movement[]

Speed: 6







Racial Features[]

Make sure to link to the appropriate sources where possible.







Tiefling (PHB)



  • +2 Int, +2 Cha



  • +2 Bluff, +2 Stealth



  • Languages: Common, Goblin



  • Infernal Wrath racial power



  • Bloodhunt: +1 racial bonus to attack rolls against bloodied foes



  • Fire Resistance



  • Size: Medium



  • Speed: 6



  • Vision: Low light

Class Features[]

Make sure to link to the appropriate sources where possible.







Rogue (PHB)



  • First Strike: At the start of an encounter, you have combat advan- tage against any creatures that have not yet acted in that encounter.



  • Rogue Tactics: Artful Dodger: You gain a bonus to AC equal to your Charisma modifier against opportunity attacks.



  • Rogue Weapon Talent: When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.



  • Sneak Attack: +2d8 sneak attack damage (Backstabber feat)

Feats[]

List level taken and link to the source.



  • 1st: Backstabber
  • 2nd: Alertness
  • 4th: Defensive Mobility

Background[]

Poor (PH2): +2 Streetwise.

Skills and Languages[]

Languages: Common, Goblin







See the Skills template for assistance.




Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics54dex00000211
Arcana 0 2 int 0 0 0 0 0 2 4
Athletics03str0001Sylvan Armor26
Bluff04cha2000028
Diplomacy04cha0000026
Dungeoneering02wis0000024
Endurance01con0000023
Heal02wis0000024
History02int0000024
Insight52wis0000029
Intimidate04cha0000026
Nature02wis0000024
Perception52wis0000029
Religion02int0000024
Stealth54dex2001Sylvan Armor214
Streetwise54cha02Background (Poor) (PHB2)00213
Thievery54dex00000211


Powers[]

See the Power to Hit Summary and the Power to Hit templates for assistance.



Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Piercing Strike +3 Dex 4 Light Blade Proficiency 0 0 0 7 Reflex
Sly Flourish +3 Dex 4 Light Blade Proficiency 0 0 0 7 AC
Positioning Strike +3 Dex 4 Light Blade Proficiency 0 0 0 7 Will
Easy Target +3 Dex 4 Light Blade Proficiency 0 0 0 7 AC
Trickster's Blade +3 Dex 4 Light Blade Proficiency 0 0 0 7 AC


Tracking[]

cMoney[]

+100 gp starting gold +312 gp leveling gold


- 20 gp shuriken (100)

- 20 gp thieves' tools

-15 gp standard adventurer's kit






357 gp remaining

Treasure[]

Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.


  • 2nd: +1 Sylvan Armor (n+1 package)
  • 3rd: Bag of Holding (n+2 package)
  • 4th: +2 Duelist's Weapon (n+4 package)

XP[]

Keep track of XP gained. Link to the post where it was given or a reward summary post in the adventure.







An adventure name would go here:







Total XP: 0

Changes[]

  • 2009/09/17: Created

Judge Comments[]

Level 4[]

Approval 1[]

Comments from TwoHeadsBarking:

  • General: There is a lot of unnecessary whitespace on your page. Do you really need that much space between your racial features.
  • Summary: Infernal Wrath has been changed. Check the WotC website for the updated version.
  • Summary: Your second language isn't in your summary.
  • Math: Feel free to remove the "See [template] for assistance" notes.
  • Ability Scores: You don't add half your level to your ability scores, only to your ability checks.
  • Treasure: The "n" is the lower of the two levels, not the higher. For example, if you received an n+1 item in the process of gaining your first level, you would have gotten a level 2 item.


Approval 2[]

Status[]

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