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Summary Edit

DimsdaleKnoepf
XP 7573Male Dwarf Adventurer Cleric 6
Medium natural humanoid
Initiative 2; Senses Passive Insight 23, Passive Perception 18
HP 50, Bloodied 25, Surge Value 12, Surges 8
AC 20; Fortitude 15, Reflex 14, Will 21
Speed 5
BasicMeleeUnarmed (Standard; at-will)
+2 vs AC; 1d4


RangedAstral Seal (Standard; at-will) ✦ Divine, Healing, Implement
Ranged 5, +12 vs Refl; Until the end of your next turn, the target takes -2 penalty to all defenses. The next ally who hit it before the end of your next turn regains hit points equal to 6.


RangedSacred Flame (Standard; at-will) ✦ Divine, Implement, Radiant
Ranged 5; +10 vs Reflex; 1d6+7 radiant damage, and one ally you can see choose either to gain temporary hit points equals to 5 or to make a saving throw.


Divine Fortune (Free; Channel Divinity; encounter) ✦ Divine
Effect: You gain +1 to the next attack roll or saving throw until the end of your next turn.


CloseHealer's Mercy (Standard; Channel Divinity; encounter) ✦ Divine, Healing
Close Burst 5; Each bloodied allies within burst can spend a healing surge and regains 1d6+11 additional hit points. They can also makes a saving throw. You are weaken until the end of your next turn.


CloseHealing's Word (Minor; encounter) ✦ Divine, Healing
Close Burst 5; Effect: One ally in burst can spend an Healing Surge and gains an additional 2d6 + 11 hit point. He can also makes a saving throw.


RangedBane (Standard; encounter) ✦ Divine, Implement
Range 10; +10 vs Will; Until the end of your next turn, the target takes a penalty of 4 to attack rolls and to all defenses.


CloseHymn of Resurgence (Standard; Encounter) ✦ Divine, Implement
Close Blast 5; +10 vs. Fort; TE of Knoepf’s NT the target takes -2 to all defenses. If any ally hits the target, the target is knocked prone TE of Knoepf’s NT. Effect: Each allies within the blast choose to gains 5 temporary hit points or to make a saving throw.


RangedBastion of Health (Standard; Encounter) ✦ Divine, Healing
Range 10: Knoepf picks a ally. The ally can spend a healing surge, regaining hp equal to the ally's a healing surge value +3 hp.


MeleeLife Transference (Standard; Daily) ✦ Divine, Healing
You take 11 damage and this damage cannot be reduced by any means. The target 2x10+3 for a total of 23 hps and grants a saving throw through mark of healing.


CloseBeacon of Hope (Standard; daily) ✦ Divine, Healing, Implement
Close burst 3; +10 vs Will; Each enemy in burst are weaken until the end of its next turn. Effect: You and each allies regain 6 hit points, and your healing power restore +5 hit points until the end of the encounter.


CloseHalo of Consequence (Standard; daily) ✦ Divine, Reliable, Implement
Range 10; +10 vs Reflex; The target is effected by Knoepf's halo of consequence (save ends). Until halo ends, the target takes -4 penalty to attack rolls, and after the target attacks Knoepf or an ally, it is dazed until the end of its next turn. The target takes a -2 to save roll against halo.


Symbol of Perseverance +2
Critical: +2d6. Power (Daily ✦ Healing): Free Action. Use this power after you hit with an attack that have been delivered by this holy symbol. A dying ally within 20 squares of you regains hit points as if he had spent an healing surge and an additional 3 hit point (Symbol Enhancement + Healer's Brooch)


Golbin Stompers
Property Immediate Reaction. Power (Encounter): When a melee attack misses Knoepf gets to shift one square.


Healer's Brooch +1
Property: When you use a power that enable you or an ally to regain hit points, add the brooch enhancement bonus to the hit points gained.


Floating Lantern
Property: This lantern never needs lighting or refilling. When I let go of the lantern, it continues to float in the air where I leave it. If weight in excess of 1 pound is applied to the lantern, it falls to the ground. Power (At-Will): Movement Action. Anyone who holds the lantern last can mentally command it to move up to 10 squares in any direction, but not more than 10 squares from it.


Alignment Lawful Good; Languages Common, Dwarven
Str 10 (+2)Dex 8 (+1)Wis 20 (+7)
Con 13 (+3)Int 10 (+2)Cha 17 (+5)
Skills Arcana 2, Athletics 1, Bluff 5, Diplomacy 10, Dungeoneering 9, Endurance 4, Heal 14, History 2, Insight 12, Intimidate 5, Nature 7, Religion 7, Perception 7, Streatwise 5
Feats Ritual Caster, Mark of Healing, Pacifist Healer, Healer's Implement, Lvl 5 Expertise feat, Pacifist Reward
Equipment Symbol of Perseverance +2, Healer's Brooch +1, Chainmail +1, Floating Lantern, adventurer's kit, Ritual Book, Healing Salves (10); 22gp
Rituals Gentle Repose, Brew Potion



Character Information Edit

Background Edit

Knoepf was born to a clan known for its military prowess. As a lad he was different from his brothers. As they learned the art of fighting and mining, Knoepfl ate. In fact, he ate so much that he became as wide as he was tall, earning him the nickname: 5 by 5. But along with his huge size came a big heart and the power to heal. Barok, an elder dwarf cleric in his clan and a member the Order of the Silver Flame, recognized his talent imediately and spent many hours in coversation with Knoepf, teaching and talking about the Order of the Silver Flame.

This was exactly what Knoepf want to do. Not too long after that, the war broke out. Barok convinced Knoepf to join him in working as a medic for the House of Jorasco. There, he saw first hand the horror of war and the great evil that existed in the world. Knoepf vowed then that when the war ended, he would use his talents to help the cause of fighting against evil. "What better way to do this than to join adventuring groups that have the same common goals as I," he stated to himself one day. And this new found goal in life has taken him to the Shard, where he has heard that this is the place to look for adventre.

Appearance Edit

Age: 31 Gender: Male Height: 4'9" Weight: 275 lbs.

For lack of a better word, Knoepf is "fat." He doesn't care though. "More of me to love" he says when someone talks about his looks. "Don't blame me, blame the food I eat!" followed by a hearty loud laugh.

Personality Edit

Alignment: Lawful Good

Knoepf has a big heart and is alway has a positive attitude, no matter the circumstances. "Better to see the world half-full than half-empty," he says when asked. He has an out going personality and loves to talk about food, even in the heat of battle. Some who hang around him long enough grow tired of his fascination with food, but put up with him because of what he brings to those who adventure with him, the gift of healing. "Hey, I'm a walking hospital, what can I say." Knoepf absolutely refuses to take glory, power or fame. He will only take loot if it somehow advances his ability to heal. To him, glory comes from overcoming the challenges he faces in healing those he is responsible for so that they can continue the fight against evil.

Hooks Edit

Kicker Edit



Other Sections Edit

Adventuring CareerEdit



Companions Past and PresentEdit

  • 1 Adventure:
    • Boruuk: Goliath Fighter (Farce): Murder Most Foul
    • Tirial: Eladrin Ranger (RickRoll): Murder Most Foul
    • Hasifar: Human Sorcerer (Voda Vosa): Murder Most Foul
    • Artemus: Half-Orc Rogue (Velmont): Murder Most Foul



Equipment Edit

Equipment Name Price Weight
Magic Chainmail +1 360gp 40lbs
Symbol of Perseverance +2 2600gp -lbs
Floating Lantern 680gp -lbs
Healer's Brooch +1 840gp -lbs
Goblin Stompers 1800gp -lbs
Adventurer's Kit 15gp 33lbs
Mystic Salves (10) 10gp -lbs
Ritual Book 50gp 3lbs

Coins: 27gp

'Encumbrance: 85 lbs Normal Load: 100 lbs Heavy Load: 200 lbs Maximum Drag Load: 500 lbs



Math Edit

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 0 10 0
Con 1 11 2 0 13 1
Dex 0 8 0 0 8 -1
Int 0 10 0 0 10 0
Wis 12 17 2 1 20 5
Cha 9 16 0 1 17 3
Totals 22   8


Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str 000000033AC
Basic Ranged

-1

dex000000032AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class -1/0 dex/int 0 0 0 0 7 Chainmail +1 0 0 3 20
Fortitude0/1str/con00001Healer's Brooch003 15
Reflex-1/0dex/int000 01Healer's Brooch003 14
Will5/3wis/cha200 01Healer's Brooch003 21


Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative -1 0 0 0 0 0 0 0 3 0 2
Passive Insight 5 0 0 0 0 0 0 0 3 5 23
Passive Perception 5 0 0 0 0 0 0 0 3 0 18

Senses: Low-light

Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 13 12 5 0 0 0 0 0 0 50 25 12


Surges per day: 8 (7 class, + 1 Con)

Speed and Movement Edit

Speed: 5

Racial Features Edit

Dwarf

  • Ability scores+2 to Wisdom and Constitution
  • Languages: Common +1
  • Cast Iron Stomach (+5 to save vs Poison)
  • Dwarven Resilience (Second wind is a minor action)
  • Dwarven Weapon Proficiency Hammer
  • Encumbered Speed (You move full speed even in heavy armor)
  • Stand your ground (When the target of forced movement, reduce the movement by 1. Also you get a free save to avoid falling prone)
  • Size: Medium
  • Speed: 5

Class Features Edit

Cleric

  • Channel Divinity: Allow to use only one Channel Divinity power per encounter, regardless of the number of Channel Divinity power you have access.
  • Healer's Lore: When you grant healing with one of your cleric powers that has the healing keyword, add your Wisdom modifier to the hit points the recipient regains.
  • Healing Words: Encounter power to heal. Can be use twice per encounter.
  • Ritual Casting: Ritual Casting feat for free.

Feats Edit

Background Edit

Jorasco Medic (PH2): +2 Heal.

Skills and Languages Edit

Languages: Common, Elven



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex-1Chainmail32
Arcana 0 int 3 3
Athletics0str-1Chainmail32
Bluff3cha36
Diplomacy53cha311
Dungeoneering5wis2310
Endurance1con2-1Chainmail35
Heal55wis2Jorasco Medic Background315
History0int33
Insight55wis313
Intimidate3cha36
Nature5wis38
Perception5wis38
Religion50int38
Stealth0dex-1Chainmail32
Streetwise3cha36
Thievery0dex-1Chainmail32


Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Astral Seal +5 Wis 1 LEB Expertise 4 Symbol of Perserverance +2 0 0 3 13 Reflex
Sacred Flame +5 Wis 1 LEB Expertise 2 Symbol of Perserverance +2 0 0 3 11 Reflex
Bane +5 Wis 1 LEB Expertise 2 Symbol of Perserverance +2 0 0 3 11 Will
Hymn of Resurgence +5 Wis 1 LEB Expertise 2 Symbol of Perserverance +2 0 0 3 11 Will
Beacon of Hope +5 Wis 1 LEB Expertise 2 Symbol of Perserverance +2 0 0 3 11 Will
Halo of Consequence +5 Wis 1 LEB Expertise 2 Symbol of Perserverance +2 0 0 3 11 Will



Tracking Edit

Money Edit

Treasure Edit

XP Edit

Changes Edit

2009/12/20: Created

Judge Comments Edit

Level 4 Edit

Approval 1 Edit

Comments from judgeapprover:

Approval 2 Edit

Comments from CaBaNa:


Is there something I’m missing that makes the light shield useable by Knoepf

Reflex is 13 not 14 as Knoepf does not have a 1 Int, Knoepf’s Int is 0, this will need to be reflected both in the math section and the stat sheet.

Astral seal reads as regain hit points equal to 12, it should be 13

Sacred flame is 1d6+7 not 1d6+6

Healers mercy regains an additional 1d6+11

Healing word is an extra 2d6+11

Life transference; leave out the “twice that amount…for a total of 25).” and just say The target gains 28hp.

Hymn of Resurgence, change the wording to, TE of Knoepf’s NT the target takes -2 to all defenses. If any ally hits the target, the target is knocked prone TE of Knoepf’s NT. Beacon of Hope, you and your allies regain 13hp not 12hp.

Dungeoneering and Endurance both 2 higher.

Level 5 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

Approved.

Approval 2 Edit

Status Edit

Status: not yet Approved for level 4 with 3750 XP by approver 1 and approver 2.

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