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Larim

Larim Teshir - Rogue



Summary Edit

MixerLarim Teshir
XP 3750Female Half-Elf Adventurer Rogue 4
Medium natural humanoid
Initiative +5; Senses Passive Insight 17, Passive Perception 22
HP 39, Bloodied 19, Surge Value 9, Surges 7
AC 20; Fortitude 14, Reflex 18, Will 15
Saving Throws +0
Speed 6
BasicMeleeOpportunistic Short Sword +1 (Standard; at-will)
+8 vs AC; 1d6+4.
MeleeClimbing Claws (Standard; at-will)
+6 vs AC; 1d4+3 damage.
MeleeDagger (Standard; at-will)
+8 vs AC, 1d4+3 damage.
RangedDagger (Standard; at-will)
+9 vs AC, 1d4+4 damage.
RangedNimble Strike (Standard; at-will)
+9 vs AC, 1d4+4 damage. Larim shifts one square before or after the attack.
MeleePiercing Strike (Standard; at-will)
+9 vs Reflex; 1d6+5.
MeleeDeft Strike (Standard; at-will)
+9 vs AC; 1d6+5. Larim can move two squares before the attack.
MeleeFox's Gambit (Standard; encounter)
+9 vs Reflex; 1d6+5. Larim can shift 4 squares (1 square power effect +3 dexterity modifier for being an Artful Dodger)
MeleeHandspring Assault (Standard; daily)
+9 vs AC; 3d6+5. +2d6 Sneak Attack damage once a round. When charging Larim may use this attack in place of a standard melee attack.
Great Leap (Movement; at-will) ✦ Utility
Larim jumps either high or far. DC of the Athletics check is determined as if she had a running start. The distance she can jump can exceed her speed.
MeleeBlade Vault (Standard; encounter)
+9 vs AC; 1d6+5. +2d6 Sneak Attack damage once a round. Larim can shift 2 squares ignoring difficult terrain (Athletics) before the attack. For every square shifted in this way the attack deals extra damage equal to her strength modifier (+2).


Opportunistic Short Sword +1
Critical: +1d6. +1d12 with opportunity attacks. Power (daily): Immediate Reaction: When an enemy provokes an opportunity attack, make an additional opportunity attack against the provoker.
Slick Leather Armor +2
Property: Gain +4 bonus to Acrobatics checks to escape actions.
Climbing Claws
Description: Sharp claws magically unfold from the palms of these padded leather gloves. Property: +1 item bonus to Athletic checks when climbing. Each glove can also be used as a one-handed, off-hand, simple, light blade with +2 proficiency bonus to attack rolls which deals 1d4 damage. The wearer gains proficiency with this weapon.
Cannith Goggles
Property: Gain +2 bonus to Perception checks. Power (daily): Minor action. Expend an arcane encounter or daily power to activate: Wearer gains Darkvision for 5 minutes or till the end of the encounter or till the end of the next extended rest if a daily power was used.
First Strike
At the start of an encounter Larim has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Tactics: Artful Dodger
Larim gains a bonus to AC equal to yher Charisma modifier (+3) against opportunity attacks.
Rogue Weapon Talent
When wielding a shuriken, the weapon damage die increases by one size (1d4 to 1d6). When wielding a dagger, she gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when Larim has combat advantage against an enemy and is using a weapon from the light blade, the crossbow, or the sling weapon group, an attack she makes against that enemy deals +2d6 extra damage if the attack hits.


Alignment Unaligned; Languages Common
Str 14 (+2)Dex 16 (+3)Wis 14 (+2)
Con 12 (+1)Int 10 (+0)Cha 16 (+3)
Skills Acrobatics +10, Arcana +2, Athletics +12, Bluff +10, Diplomacy +5, Dungeoneering +4, Endurance +3, Heal +4, History +2, Insight +4, Intimidate +5, Nature +4, Perception +11, Religion +2, Stealth +10, Streetwise +5, Thievery +10
Feats Master Mixer
Equipment Opportunistic Short Sword +1, Slick Leather Armor +2, 4 Daggers, Climbing Claws, Cannith Goggles, Adventurer's Kit; Thieves' Tools, Travel Papers, Standard Identification Papers, 10.80gp



Character Information Edit

Background Edit

Growing up as one of many kids orphaned by the Last War she had to fend for herself and soon came into conflict with the law. She was eventually forced to choose between a jail sentence and enlisting in Brelands army. Despite her initial resentment against the service she found a home of sorts in the army and distinguished herself as a scout, a career which spared her from much of the worst fighting.

She was near enough to Cyres border on the Day of Mourning to feel some of its effects but thankfully far enough away to not witness the catastrophe directly. Disgusted and shocked she left this life behind and deserted.

Thanks to looted Identification Papers she was able to assume the identity of a low ranked member of House Lyrandar enabling her to find work on one of the House's airships. These were her happiest years by far but like all good things it had to end, her fraud was discovered and she was stranded in Sharn.

Appearance Edit

Larim is very slim but surprisingly strong, she keeps her dark brown hair cut short. Her large eyes are of a very pale blue.

Age: 24 Gender: Female Height: 5'7" Weight: 134 lbs.

Personality Edit

Alignment: Unaligned

Larim is a deeply optimistic person, believing in the end she'll always be lucky. She is of the opinion that laws only apply to other people and often looks foremost after her own interests. Though, she still would do everything in her power to help her friends.

Hooks Edit

  • Larim is not aware of the daily power of her Cannith Googles.
  • House Lyrandar services are permanently closed to Larim. If she is identified.
  • During the war Larim left a fellow scout behind enemy lines, believing her dead.
  • Larim Teshir is not her real name. She took that identity when she "left" the airship.

Kicker Edit

After lazing about a couple of days in Sharn Larim is almost down to her last ten goldcoins and is looking for adventure. Adventure that pays well.


Equipment Edit

NOTE: I can't provide links to my magic items because I'm currently not subscribed to DnD Insider. However, they all are in the database of the old offline version of the Character Builder.

Equipment Name Price Weight
Opportunistic Short Sword +1 840gp 2lbs
4 Daggers 4gp 4lbs
Slick Leather armor +2 2600gp 15lbs
Adventurer's Kit 15gp 33lbs
Thieves' Tools 20gp 1lbs
Climbing Claws 840gp 0
Identification Papers, Standard 2gp 0
Travel Papers 2sp 0

Coins: 10.80gp

Encumbrance: 55lbs Normal Load: 140lbs Heavy Load: 280lbs Maximum Drag Load: 700lbs


Math Edit

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 7 14 0 0 14 2
Con 0 10 2 0 12 1
Dex 7 15 0 1 16 3
Int 0 10 0 0 10 0
Wis 5 14 0 0 14 2
Cha 3 13 2 1 16 3
Totals 22   11



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

2

str 4Opportunistic Short Sword +128AC
Basic Ranged

3

dex3Dagger28AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 3/0 dex/int 1 Two-Weapon Defense 4 Slick Leather Armor +2 2 20
Fortitude2/1str/con2 14
Reflex3/0dex/int21 Two-Weapon Defense2 18
Will2/3wis/cha 2 15


  • Rogue Tactics: Artful Dodger +3 (Charisma modifier) to AC against opportunity attacks.


Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 3 0 0 0 0 0 0 0 2 0 5
Passive Insight 3 0 0 2 0 0 0 0 2 0 17
Passive Perception 3 0 0 0 0 0 2 Cannith Goggles 2 5 22


Senses: Low-Light Vision


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 12 5 0 0 0 39 19 9


Surges per day: 7 (6 class, +1 Con)


Speed and Movement Edit

Speed: 6


Racial Features Edit

Half-Elf:

  • +2 Con, +2 Cha
  • +2 Diplomacy, +2 Insight
  • Languages: Common
  • Group Diplomacy: Grant Allies within 10 squares +1 to diplomacy checks.
  • Dilettante: choose a 1st level at will power from another class
  • Dual Heritage: Can take Human, Elven and Half-Elven Feats.
  • Size: Medium
  • Speed: 6


Class Features Edit

Rogue:

  • First Strike
  • Rogue Tactics: Artful Dodger
  • Rogue Weapon Talent
  • Sneak Attack


Feats Edit

  • 1st: Sure Climber
  • 2nd: Two-Weapon Fighting
  • 4th: Two-Weapon Defense


Background Edit

Lyrandar Airship Sailor: +2 Athletics.


Skills and Languages Edit

Languages: Common


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics53dex210
Arcana 0 int 2 2
Athletics52str3Background/Sure Climber212
Bluff53cha210
Diplomacy3cha227
Dungeoneering2wis24
Endurance1con23
Heal2wis24
History0int22
Insight2wis226
Intimidate3cha25
Nature2wis24
Perception52wis2Cannith Goggles211
Religion0int22
Stealth53dex210
Streetwise3cha25
Thievery53dex210


  • +1 to Athletics when climbing due to the Climbing Claws.


Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Nimble Strike +3 Dex 1 Rogue Weapon Talent 3 Dagger 0 0 2 9 AC
Piercing Strike +3 Dex 4 Opportunistic Short Sword +1 0 0 2 9 Reflex
Deft Strike (Melee) +3 Dex 4 Opportunistic Short Sword +1 0 0 2 9 AC
Deft Strike (Ranged) +3 Dex 1 Rogue Weapon Talent 3 Dagger 0 0 2 9 AC
Fox's Gambit +3 Dex 4 Opportunistic Short Sword +1 0 0 2 9 Reflex
Handspring Assault +3 Dex 4 Opportunistic Short Sword +1 0 0 2 9 AC
Blade Vault +3 Dex 4 Opportunistic Short Sword +1 0 0 2 9 AC



Tracking Edit

Money Edit

+ 412 gp starting gold
-  15 gp Adventurer's Kit
-  20 gp Thieves' Tools
-   2 gp Identification Papers, Standard
-   2 sp Travel Papers
-   4 gp 4 Daggers
- 360 gp Cannith Goggles
--------
   10 gp, 8 sp remaining


Treasure Edit

  • Level 1: Parcel lvl+3
    • Opportunistic Short Sword + 1
  • Level 2: Parcel lvl+2
    • Climbing Claws
  • Level 3: Parcel lvl+4
    • Slick Leather Armor + 2


XP Edit

  • 3750 XP Character Creation

Total XP: 3750



Changes Edit

  • 2011/09/22: Created
  • 2011/09/23: Finished

Judge Comments Edit

Edit

Status Edit

Approval requested.

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