FANDOM




Summary Edit

VelmontMalehan Vadallia
XP 20633Male Elf Mercenary Avenger (Censure of Pursuit) 10
Medium Fey humanoid
Initiative +10; Senses Passive Insight 20, Passive Perception 32
HP 80, Bloodied 40, Surge Value 20, Surges 9
AC 28*; Fortitude 19*, Reflex 23*, Will 23*
Speed 7
BasicRangedRanged basic attack (Standard; at-will) ✦ Weapon
+14 vs AC; 1d10+6 damage; The target takes a –2 penalty to ranged and area attack rolls until the end of your next turn.
MeleeBond of Pursuit (Standard; at-will) ✦ Divine, Weapon
+16 vs AC; 2d4+11 damage; If the target doesn't end his turn next to you, you can shift 5 squares as a free action. You must end closer to your target
BasicMeleeOverwhealming Strike (Standard; at-will) ✦ Martial, Weapon
+16 vs AC; 2d4+11 damage; You shift 1 square and slide the target 1 square into the space you occupied. Special: This power can be use as a melee basic attack.
Elven Accuracy (Free; encounter)
Effect: Reroll an attack roll. Use the second attack roll, even if it is lower.
CloseOath of Enmity (Minor; encounter) ✦ Divine
Close Burst 10; Effect: One enemy you can see within burst; When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power. If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.
CloseAbjure Undead (Standard; Channel Divinity; encounter) ✦ Divine, Implement, Radiant
Close Burst 5; +10 vs. Will; 4d10+5 radiant damage and you pull the target 5 squares. The target is immobilized until the end of your next turn. Miss: Half damage and the target is pulled 1 square.
CloseDivine Guidance (Immediate Interrupt; Channel Divinity; encounter) ✦ Divine, Implement, Radiant
Close Burst 10; Trigger: An ally within 10 squares of you makes an attack roll against your oath of enmity target. Effect: That ally makes a second attack roll and uses either result.
MeleeTakedown Strike (No Action; encounter) ✦ Martial
Melee 1; Trigger: You hit an enemy adjacent to you with an attack. Effect: The target takes extra damages equal to the ability modifier used in the triggering attack, and you knock the target prone.
MeleeCentered Flurry of Blow (No Action; encounter) ✦ Psionic
Melee 1; Trigger: You hit with an attack during your turn. Effect: One creature takes 7 damage, and you slide it 1 square to a square adjacent to you, or 1 square in any direction if the target wasn’t targeted by the triggering attack.
MeleeAngelic Alacrity (Standard; encounter) ✦ Divine, Weapon
+16 vs. AC; 4d4+11 damage; Effect: Before the attack, you can shift 5 squares.
CloseRefocus Enmity (Minor; encounter) ✦ Divine
Effect: One creature you can see in burst becomes the target of your oath of enmity, replacing the current target.
MeleeSequestering Strike (Standard; encounter) ✦ Divine, Teleportation, Weapon
+16 vs. AC; 4d4+11 damage and you teleport the target 5 squares. You then teleport to a space adjacent to the target.
MeleeNo Respite (Standard; encounter) ✦ Divine, Weapon
+16 vs. AC; 4d4+11 damage; Effect: Before making this attack, you push each enemy adjacent to you other than your oath of enmity target 3 squares, but not into a square that causes the creature to make a saving throw or take damage or another negative effect.
MeleeAspect of Might (Standard; daily) ✦ Divine, Weapon
+16 vs. AC; 6d4+11 damage; Miss: Half Damage Effect: Until the end of the encounter, you gain a +5 power bonus to Athletics checks, a +2 power bonus to speed, and a +2 power bonus to the damage rolls of melee attacks.
MeleeMenacing Presence (Standard; daily) ✦ Divine, Fear, Weapon
+16 vs. AC; 6d4+11 damage; Miss: Half Damage Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you takes a -2 penalty to AC until the end of its next turn.
MeleeBlade of Repulsion (Standard; daily) ✦ Divine, Weapon
+16 vs. AC; 6d4+11 damage; Miss: Half Damage Effect: Until the end of the encounter, when any enemy that is not your oath of enmity target ends its turn adjacent to you, you can push that enemy 3 squares as a free action. In addition, if the target of your oath of enmity ends its turn adjacent to you, it is slowed until the end of its next turn.
RangedSoul Seeker (Minor; daily) ✦ Conjuration, Divine, Healing
Ranged 10; Effect: A soul-consuming spirit from the land of the dead appears in an unoccupied square within range. The soul seeker counts as an ally for the purpose of flanking. Whenever you reduce an enemy that is adjacent to the soul seeker to 0 hit points or fewer, you heal a 4 hit points. If you reduce the target of your oath of enmity to 0 hit points or fewer, you can use your oath of enmity power as a free action against a target adjacent to your soul seeker. Sustain Minor: The soul seeker persists and you can move it 5 squares. The soul seeker ignores difficult terrain. The soul seeker vanishes at the end of your turn if it is out of your line of sight.
RangedRiver of Life (Minor; daily) ✦ Divine, Healing
Effect: You gain regeneration 5 until the end of the encounter.
Great Hunger Falchion +2
Critical: +2d8; Properties: When you score a critical hit using this weapon, the damage of the next critical hit you score with this weapon scores increases by 1[W]. This effect is cumulative until the end of the encounter. Power (Daily): Immediate Reaction. Trigger: An enemy adjacent to you scores a critical hit against you. Effect: Roll this weapon’s critical damage dice (including any extra damage from the weapon’s property) and deal that much damage to the triggering enemy.
Duelist's Longbow +1
Critical: +1d6; Property: When you hit an enemy with this weapon, that enemy takes a –2 penalty to ranged and area attack rolls until the end of your next turn.
Enduring Spirit Vestments +2
Power (Daily): Free Action. Trigger: You use a Channel Divinity power. Effect: You gain a +2 bonus to AC until the end of the encounter. You also regain 5 hit points.
Amulet of Double Fortune +2
Property: When you score a critical hit, you make a saving throw against one effect that a save can end. You gain an item bonus to that saving throw equal to the amulet’s enhancement bonus.
Symbol of Scorned Fate +1
Critical: +1d8 radiant damage. Power (Encounter): Free Action. Trigger: You fail your first saving throw against an effect. Effect: The effect against which you failed your saving throw does not affect you until the end of your next turn. If the effect changes or has an additional effect after you fail your first saving throw, the triggering saving throw does not count as the first failed saving throw.
Iron Armbands of Power
Property: Gain a +2 item bonus to melee damage rolls.
Cannith Google
Property: You gain a +2 item bonus to Perception checks. Power (Daily): Minor action. Expend an arcane encounter or daily power to use this power. You gain darkvision until the end of the encounter or for 5 minutes if you expended an encounter power or until the end of your next extended rest if you expended a daily power.
Assault Boots
Property:When you score a critical hit with a melee weapon, your target is knocked prone.
Belt of Raging Endurance
Property: You gain 1 healing surge. Power (Encounter): Immediate Interrupt. Trigger: An enemy hits you and causes damage. Effect: You gain resist 15 against that attack, but you also take 10 damage at the end of your next turn.
Davros Elden's Defensive Step
Property:When you shift, you gain a +1 item bonus to AC and Reflex until the end of your next turn. Power (Encounter): Minor Action. Effect: Shift 2 squares.


Alignment Unaligned; Languages Common, Elven
Str 8 (-1)Dex 20 (+5)Wis 20 (+5)
Con 12 (+1)Int 12 (+1)Cha 10 (+0)
Skills Acrobatics +16, Nature +12, Perception +22, Religion +12, Stealth +16, Thievery +16
Feats Valenar Weapon Training, Unarmored Agility, Avenging Resolution, Power of Skill, Improved Armor of Faith
Equipment Great Hunger Falchion +2, Duelist's Longbow +1, Symbol of Scorned Fate +1, Enduring Spirit Vestments +2, Amulet of Double Fortune +2, Iron Armbands of Power, Cannith Google, Assault Boots, Belt of Raging Endurance, Adventuring Kit, Arrow(30); 28gp



Character Information Edit

Background Edit

Malehan is a member of house Vadallia, famed house of the War Leader Shaeras Vadallia. He was among the troops who had fought during the Last War. During the war, he was among the elf who was working with the Cyran army, helping the fleet of the kingdom, and it is there he start to respect Kol Korran. He left the navy of Cyran when Vadallia, took possession of Valenar lands. As the war ends, instead to settle in Valenar, which he never really accept as his new home, he decided to continue to travel the world, and become a mercenary and become rich, just as Kol Korran like.

Appearance Edit

Age: 67 Gender: Male Height: 6'2" Weight: 198 lbs.

Personality Edit

Alignment: Unaligned

Hooks Edit

  • Malehan is now venerating the Host, even if he still respect his ancestors.

Kicker Edit

  • Make fortune.

Other Sections Edit

Equipment Edit

Equipment Name Price Weight
Enduring Spirit Vestment +2 2600gp 4lbs
Amulet of Double Fortune +2 2600gp -lbs
Great Hunger Falchion +2 3400gp 10lbs
Duelist's Longbow +1 520gp 3lbs
Symbol of Scorned Fate + 1 1000gp -lbs
Iron Armbands of Power 1800gp -lbs
Belt of Raging Endurance 4200gp -lbs
Assault Boots 13000gp -lbs
Cannith Googles 360gp -lbs
Davros Elden's Defensive Step 2600gp -lbs
Arrows (30) 1gp 3lbs
Adventurer's Kit 15gp 33lbs

Coins: 2572gp

Encumbrance: 53lbs Normal Load: 80lbs Heavy Load: 160lbs Maximum Drag Load: 400lbs

Wishlist Edit

Weapon

  • Great Hunger Weapon (13)

Armor:

  • Gambit Githweave Armor (13)

Arms:

  • Iron Armband of Power (16)

Hands:

  • Strikebacks (10)

Head:

  • Chimera Headdress (16)

Neck:

  • Amulet of Double Fortune (12)

Ring:

  • War Ring (16)

Waist:

  • Diamond Cincture (10)

Wonderous:

  • Zaarani's Solitaire (10)
  • Solitaire (Citrine) (11)
  • Diplomat's Scabbard (12)
  • Solitaire (Aquamarine) (16)
  • Solitaire (Cerulean) (21)

Tattoo:

  • Eager Hero's Tattoo (10)

Math Edit

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 2 12 0 0 12 1
Dex 9 16 2 0 18 4
Int 2 12 0 0 12 1
Wis 9 16 2 2 20 5
Cha 0 10 0 0 10 0
Totals 22   10


Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

5

wis 1LEB Expertise5+2 Great Hunger Falchion516AC
Basic Ranged

5

dex1LEB Expertise3+1 Duelist's Longbow514AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 5/1 dex/int 2 Unarmored Agility 2 Enduring Spirit Vestment +2 3 Armor of Faith 5 27
Fortitude-1/1str/con12Amulet of Double Fortune +25 19
Reflex5/1dex/int1 2Amulet of Double Fortune +25 23
Will5/0wis/cha1 2Amulet of Double Fortune +25 23


Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 5 0 0 0 0 0 0 0 5 0 10
Passive Insight 5 0 0 0 0 0 0 0 5 0 20
Passive Perception 5 0 0 2 3 Background, Power of Skill 2 Cannith Google 5 5 32


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 14 12 6 0 0 0 80 40 20


Surges per day: 8 (7 class, + 1 Con + 1 Belt of Raging Endurance)

Speed and Movement Edit

Speed: 7

Racial Features Edit

Elf

  • +2 Dex, +2 Wis
  • +2 Nature, +2 Perception
  • Elven Accuracy: You can use elven accuracy as an encounter power.
  • Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.
  • Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  • Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
  • Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).

Class Features Edit

Avenger

  • Armor of Faith
  • Avenger's Censure (Censure of Pursuit)
  • Channel Divinity
  • Oath of Enmity

Feats Edit

Background Edit

Occupation: Mariner: +2 Perception.

Theme Edit

Mercenary: Takedown strike power, +2 Intimidate and Streetwise, while you are bloodied, you gain +1 to all defenses.

Skills and Languages Edit

Languages: Common, Elven



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics55dex1Power of Skill516
Arcana 1 int 5 6
Athletics-1str54
Bluff0cha55
Diplomacy0cha55
Dungeoneering5wis510
Endurance1con56
Heal5wis510
History1int56
Insight5wis510
Intimidate0cha2Mercenary Theme57
Nature5wis2512
Perception55wis23Background, Power of Skill2Cannith Googles522
Religion51int1Power of Skill512
Stealth55dex1Power of Skill516
Streetwise0cha2Mercenary Theme57
Thievery55dex1Power of Skill516


Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Bond of Pursuit 5 Wis 1 LEB Expertise 5 Great Hunger Falchion +2 0 0 4 15 AC
Overwhelming Strike 5 Wis 1 LEB Expertise 5 Great Hunger Falchion +2 0 0 4 15 AC
Abjure Undead 5 Wis 1 LEB Expertise 0 0 4 10 Will
Angelic Alacrity 5 Wis 1 LEB Expertise 5 Great Hunger Falchion +2 0 0 4 15 AC
Aspect of Might 5 Wis 1 LEB Expertise 5 Great Hunger Falchion +2 0 0 4 15 AC
Sequestering Strike 5 Wis 1 LEB Expertise 5 Great Hunger Falchion +2 0 0 4 15 AC
Menacing Presence 5 Wis 1 LEB Expertise 5 Great Hunger Falchion +2 0 0 4 15 AC
Bloodbath 5 Wis 1 LEB Expertise 5 Great Hunger Falchion +2 0 0 4 15 AC
No Respite 5 Wis 1 LEB Expertise 5 Great Hunger Falchion +2 0 0 4 15 AC
Blade of Repulsion 5 Wis 1 LEB Expertise 5 Great Hunger Falchion +2 0 0 4 15 AC


Tracking Edit

Treasure Edit

XP Edit

  • Starting XP: 10000 XP
  • Murder Most Foul!: 2180 XP
  • Rewards Point: 900XP (3 RP at lvl 7)
  • Assassination!: 3553 XP
  • Rewards Point: 4000XP (10 RP at lvl 9)

Reward Points Edit

Earned:

Spent:

  • Level 7: 3
  • Level 9: 10

Remaining RP: 5

Changes Edit

  • 2010/07/26: Created
  • 2011/08/22: Raised to level 8 <\ul>

    Judge Comments Edit

    Level 7 Edit

    Approval 1 Edit

    Approval from TwoHeadsBarking:

    • Summary: Your surge value should be 16, thanks to your belt.
    • Summary: You could probably remove your MBA entry, since you would and can always use Overwhelming Strike instead.
    • Attacks: If you add the line "|WisMAtk=yes" to your basic attack code, you could get it to key off Wisdom instead of Strength.
    • Attacks/Powers: These tables say you're using a fullblade, which I'm pretty sure is incorrect.

    Relatively minor, so approved.

    Approval 2 Edit

    Approval from renau1g


    Status Edit

    Approved

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.