Summary Edit

XP 7500Male Half-Orc Adventurer Ranger 6
Medium natural humanoid
Initiative +8; Senses Passive Insight 14, Passive Perception 19
HP 54, Bloodied 27, Surge Value 13, Surges 7
AC 21; Fortitude 18, Reflex 18, Will 14
Speed 6
BasicMelee+2 Frost Spiked Chain (Standard; at-will)
+13 vs AC; 2d4+10(or 2d4+11 cold)
BasicRanged+1 Frost Dagger (Standard; at-will)
Range 5/10; +12 vs AC; 1d4+6
RangedNimble Strike (Standard; at-will) ✦ Martial, Weapon
Effect: Shift 2 squares before or after you attack. +13 vs AC; 2d4+10(or 2d4+11 cold)
RangedTwin Strike (Standard; Must be wielding two melee weapons or a ranged weapon; at-will) ✦ Martial, Weapon
2 attacks - +13 vs AC; 2d4+6 (2d4+7 cold) on main hand, 2d4+5 (2d4+6 cold) off-hand. If both hit 4 more damage (Swift Blade Style)
Furious Assault (Free when You hit an enemy; encounter)
The attack deals 1[W] extra damage if it’s a weapon attack, or 1d8 if it isn’t.
RangedOff-Hand Strike (Minor; Must be wielding two melee weapons; encounter) ✦ Martial, Weapon
+13 vs AC; 2d4+9(or 2d4+10 cold)
RangedRuffling Sting (Minor Action; Must be wielding two melee weapons; encounter) ✦ Martial, Weapon
+13 vs AC; 2d4+9(or 2d4+10 cold) & TENT the target grants CA to Malik for next melee attack.
Invigorating Stride (Move Action; encounter) ✦ Martial
You may shift up to 1 squares (must not end adjacent to enemies) and use 2nd wind
Death Threat (Free Action; encounter) ✦ Martial
When you reduce quarry to 0 hp, you can designate one enemy within 5 of you as quarry and they grant CA to Malik TENT
RangedJaws of the Wolf (Standard; daily) ✦ Martial, Weapon
2 attacks. +13 vs AC; 4d4+10(or 4d4+11 cold) main hand and 4d4+9 (4d4+10 cold) for off-hand
RangedSnarling Wolf Stance (Minor; daily) ✦ Martial, Stance
Effect: Until the stance ends, whenever an enemy hits or misses you with a close or melee attack you can make an MBA against them as an immediate reaction and shift 3 squares to somewhere not adjacent to an enemy.

Predator's Hide Armor +1
Property: +1 AC. Whenever you hit your quarry target, you gain a +1 to all defenses TENT from attacks made by that target

Iron Armbands of Power
Property: +2 item bonus damage on melee attacks
Siberys Shard of Merciless cold
Property: +1 damage on cold attacks using the augmented weapon (currently chain)
Frost Spiked Chain +2
At-Will - can change damage type to cold as a free action. (Daily): Free Action: You hit with this weapon. Target takes 1d8 cold & is slowed TENT

Casque of Tactics (Heroic)
Gain +1 Init. (Daily): Free Action: When Init is rolled, swap places with a willing ally you can see
Healing Potion (2)
Target spends a healing surge and regains 10 hp
Frost Dagger +1
At-Will - can change damage type to cold as a free action. (Daily): Free Action: You hit with this weapon. Target takes 1d8 cold & is slowed TENT
Two-Bladed Fighting Style
Wield one handed melee weapon as Off Hand and gain Toughness as a bonus feat.
Hunter's Quarry
Minor action. Designate nearest foe as quarry, deals 1d6 extra damage 1/round
Prime Shot
If no allies are closer than you gain a +1 on ranged attack rolls against the target

Alignment Unaligned; Languages Common
Str 19 (+4)Dex 19 (+4)Wis 12 (+1)
Con 12 (+1)Int 8 (-1)Cha 10 (+0)
Skills Acrobatics +6, Arcana +2, Athletics +11, Bluff +3, Diplomacy +3, Dungeoneering +4, Endurance +10, Heal +4, History +2, Insight +4, Intimidate +5, Nature +11, Perception +9, Religion +2, Stealth +11, Streetwise +3, Thievery +6
Feats Toughness (Bonus), Spiked Weapon Training (1st), Weapon Focus - Light Blades (2nd), Two-Weapon Fighting (4th), Swift Blade Style (6th)
Equipment Frost Spiked Chain +2, Predator's Hide +1, Iron Armbands of Power (Heroic), Frost Dagger +1, Siberys Shard of the Mage, Casque of Tactics (Heroic), potion of healing (2), Adventurer's Kit, 205 GP

Character Information Edit

Background Edit

Malik was born among the Flamebrow Clan, his parents being shardhunters employed by House Tharashk. The entire expedition was slain twenty five years ago, and House Tharashk assumed all where slain. And they where, save Malik's mother, who was rescued by a group of dragonborn, which saw no honor in the killing of a pregnant women. His mother, however, died in childbirth, leaving him an orphan to be raised by the Flamebrows. His mother was a human retainer of House d'Denith, his father a half orc with the Mark of Finding.

Despite not being a Dragonborn, he still managed to hold his own thanks to his orcish blood, and found acceptance in their ranks. Despite not being raised among the more 'civilized' races of Q'barra, he often was sent with Clan Flamebrow negotiating parties, as they felt the new settlers might be more comfortable talking to one of their own. As tensions rose between the races over thieves and pirates attempting to loot the holy sites of the Dragonborn, he was asked to help take any prisoners caught to the authorities, a gesture of civility as the Dragonborn would have preferred an immediate execution. As such, he found himself amongst d'Denith soldiers, and began to feel a curiosity about the wider world, and who his parents where.

Appearance Edit


Personality Edit

Alignment: Unaligned

Malik is a wanderer, he tries to make friends wherever he goes, the half-orc is fun loving and lives for the day. Each new adventure brings him to new places and new wonders, Malik is still getting used to being around people after his time with the dragonborn.

Hooks Edit

Dragonborn need his aid?

House Tharashk or Deneith may find out he's alive and be looking for him.

Kicker Edit

Other Sections Edit

Reserving this space later for companions, adventures, etc

Equipment Edit

Equipment Name Price Weight
Predator's Hide Armor +1 680gp (lvl 1 +2 parcel) 25lbs
Frost Spiked Chain +2 3400gp (lvl 5 +3 parcel) 10lbs
Iron Armbands of Power (Heroic) 1800gp (lvl 2 +4 parcel) 0lbs
Casque of Tactics 840gp (lvl 3 +1 parcel) -lbs
Standard Adventurer Kit 15gp 33lbs
Healing Potions (2) 100gp -lbs
Siberys Shard of the Mage 520gp 0lbs Frost Dagger +1 680gp 1lbs

Coins: 205 gp

Encumbrance:69lbs Normal Load: 190lbs Heavy Load: 380lbs Maximum Drag Load: 950lbs

Math Edit

Attributes Edit

Str 8 16 2 1 19 4
Con 2 12 0 0 12 1
Dex 8 16 2 1 19 4
Int 0 8 0 0 8 -1
Wis 2 12 0 0 12 1
Cha 0 10 0 0 10 0
Totals 20   9

Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 5+2 Frost Spiked Chain1Eberron Bonus313AC
Basic Ranged


dex4Frost Dagger +11Eberron Bonus312AC

Defenses Edit

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 4/-1 dex/int 4 Predator's Hide Armor +1 3 21
Fortitude4/1str/con13 18
Reflex4/-1dex/int1 3 18
Will1/0wis/cha 3 14

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 4 0 0 0 0 0 0 0 3 0 7
Passive Insight 1 0 0 0 0 0 0 0 3 0 14
Passive Perception 1 0 0 0 0 0 0 0 3 5 19

Senses: Low-Light

Health Edit

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 12 5 0 5 Toughness 0 54 27 13

Surges per day: 7 (6 class, +1 Con)

Speed and Movement Edit

Speed: 6

Racial Features Edit


  • +2 Str, +2 Dex
  • +2 Endurance, +2 Intimidate
  • Languages: Common, Goblin
  • Furious Assault racial power
  • Swift Charge
  • Half-Orc Resilience
  • Low-Light vision
  • Size: Medium
  • Speed: 6

Class Features Edit


  • Fighting Style
  • Hunters Quarry
  • Prime Shot

Feats Edit

  • 1st: Toughness (Bonus)
  • 1st: Weapon Focus - Light Blades
  • 2nd: Spiked Chain Training
  • 4th: Swift Blade Style

Background Edit

Shadow Marches: +2 to Nature

Skills and Languages Edit

Languages: Common, Goblin

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana -1 int 3 2

Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Nimble Strike +4 Str 1 LEB Expertise 5 +2 Frost Spiked Chain 0 0 3 13 AC
Twin Strike +4 Str 1 LEB Expertise 5 +2 Frost Spiked Chain 0 0 3 13 AC
Off-Hand Strike +4 Str 1 LEB Expertise 5 +2 Frost Spiked Chain 0 0 3 13 AC
Jaws of the Wolf +4 Str 1 LEB Expertise 5 +2 Frost Spiked Chain 0 0 3 13 AC
Ruffling Sting +4 Str 1 LEB Expertise 5 +2 Frost Spiked Chain 0 0 3 13 AC

Tracking Edit

Stat BlockEdit

Malik - Male Half-Orc Ranger 6

  • Initiative: +8, Passive Perception: 19, Passive Insight: 14
  • AC: 21, Fort: 18, Reflex: 18, Will: 14 — Speed:6
  • HP: 54/54, Bloodied: 27, Surge Value: 13, Surges left: 7/7
  • Action Points: 1; Second Wind: not used
  • Powers -
  • Nimble Strike
  • Twin Strike
  • Furious Assault
  • Off-Hand Strike
  • Ruffling Strike
  • Invigorating Stride
  • Death Threat
  • Jaws of the Wolf
  • Snarling Wolf Stance
  • Predator’s Hide Armor +1
  • Frost Spiked Chain +2
  • Casque of Tactics
  • Frost Dagger +1

Money Edit

+412 gp Starting Gold

  • +840 gp – Gold parcel lvl 4
  • - 15 gp - adventure kit
  • -680 gp - Frost dagger +1
  • -520 gp - Siberys Shard of Merciless cold
  • -100 gp - 2 x healing potoins

= 205 gp

Treasure Edit

  • Level 1: Parcel lvl+2
    • Predator's Hide Armor +1
  • Level 2: Parcel lvl +4
    • Iron Armbands of Power
  • Level 3: Parcel lvl+1
    • Casque of Tactics
  • Level 4: 840 Gold Parcel lvl +0
  • Level 5: Parcel lvl+3
    • +2 Frost Spiked Chain

XP Edit

Starting XP - 7500 (Retired Boruuk)

Total XP: 7500

RP Edit

Wish List Edit

Changes Edit

Judge CommentsEdit

Level 1Edit

Approval 1Edit

Approval 2Edit


Status: Not Approved as 4th level character with 3750 xp by

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