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Summary[]

drothgeryNarvala ir'Sarhain
XP 10142Female Human Adventurer Invoker 7
Medium natural humanoid (humanoid)
Initiative +3; Senses Passive Insight 27, Passive Perception 18
HP 50, Bloodied 25, Surge Value 12, Surges 6
AC 19; Fortitude 17, Reflex 20, Will 22; Narvala gains a +1 to all defenses against ranged attacks from more than 5 squares. (Cloak of Distortion)
Speed 6
BasicMeleeBasic Attack (staff) (Standard; at-will) ✦ weapon
Attack: +8 vs. AC; Hit: 1d8 + 2 damage.
CloseRebuke Undead (Standard; encounter) ✦ Divine, Implement, Radiant
Channel Divinity: Narvala can use only one channel divinity power per encounter. Target: Each undead creature in blast; Attack: +12 vs. Will; Hit: 2d10 + 7 radiant damage. Narvala pushes the target 2 squares, and it is dazed until the end of her next turn.; Miss: Half damage.
Preserver's Rebuke (Immediate Reaction; encounter) ✦ Divine, Implement, Radiant
Channel Divinity: Narvala can use only one channel divinity power per encounter.

Trigger: An enemy within 10 squares of Narvala hits her ally

Effect: Before the end of her next turn, Narvala gains a +3 bonus to her next attack against the triggering enemy.
BasicRangedSun Strike (Standard; at-will) ✦ Divine, Implement, Radiant
Ranged 10; Attack: +12 vs. Reflex; Hit: 1d8 + 7 radiant damage, and Narvala slides the target 1 square.
RangedHand of Radiance (Standard; at-will) ✦ Divine, Implement, Radiant
Ranged 10; Target: One, two, or three creatures; Attack: +12 vs. Reflex; Hit: 1d4 + 5 radiant damage.
AreaVanguard's Lightning (Standard; at-will) ✦ Divine, Implement, Lightning
Area burst 1 within 10; Target: Each creature in burst; Attack: +12 vs. Reflex; Hit: 1d6 + 7 lightning damage. Whenever the target makes an opportunity attack before the end of Narvala's next turn, the target takes 3 lightning damage.
CloseForceful Denunciation (Standard; encounter) ✦ Divine, Implement, Thunder
Close blast 3; Target: Each enemy in blast; Attack: +12 vs. Fortitude; Hit: 2d6 + 7 thunder damage and Narvala pushes the target 3 squares (Covenant of Preservation)
RangedShining Symbol (Standard; encounter) ✦ Divine, Implement, Radiant
Close blast 3; Target: Each enemy in the blast; Attack: +12 vs. Will; Hit: 1d8 + 7 radiant damage, and the target takes a -2 penalty to attack rolls until the end of Narvala's next turn. (Ordained Priest theme)
RangedPurging Flame (Standard; daily) ✦ Divine, Fire, Radiant
Ranged 10; Attack: +12 vs. Reflex; Hit: 1d10 + 7 fire damage, and ongoing 10 fire damage (save ends).; Miss: Half damage, and ongoing 5 fire damage (save ends).
AreaWall of Light (Minor; daily)
Area: wall 5 within 10 squares Effect: Narvala conjures a wall of divine energy. The wall is 1 square high, and last until the end of her next turn. While within the wall, any ally gains a +1 power bonus to AC, and each ally who starts his or her turn within the wall gains 5 temporary hit points. Sustain Minor: The wall persists.
CloseAstral Step (Move; daily)
Area: close burst 5 Target: Narvala and each ally in burst Effect: Narvala teleports each target 6 squares
AreaChains of Carceri (Standard; encounter) ✦ Divine, Implement
Area burst 1 within 10; Target: Each creature in burst; Attack: +12 vs. Reflex; Hit: 2d8 + 7 damage, and the target is slowed until the end of Narvala's next turn.
AreaGrasping Chains of the Justicar (Standard; daily) ✦ Divine, Fire, Radiant
Area burst 2 within 10; Target: Each enemy in burst; Attack: +12 vs. Reflex; Hit: 1d6 + 7 force damage, and target is immobized (save ends).; Miss: Half damage, and target is slowed until the end of Narvala's next turn.
AreaTide of the First Storm (Standard; encounter) ✦ Divine, Implement
Area burst 2 within 10 squares; Target: Each enemy in the burst; Attack: +12 vs. Reflex; Hit: 1d6 + 7 damage, and the target is slowed until the end of Narvala's next turn.; Effect: Narvala slides each ally in the burst 4 squares.
Holy Gauntlets
Power (Daily • Radiant): Free Action. Use this power to change the damage type dealt by Narvala's next divine power to radiant. On a hit, deal an extra 1d6 radiant damage. If the power doesn’t normally deal damage, no extra damage is dealt. Also, Narvala deals an extra 1 radiant damage on successful attacks with the radiant keyword until the end of the encounter. If you’ve reached at least one milestone today, instead deal an extra 2 radiant damage on successful attacks with the radiant keyword until the end of the encounter.
Defensive Staff +2
Critical: +2d8. Property: Gain a +1 item bonus to Narvala's Fortitude, Reflex, and Will defenses.
Veteran's Leather Armor +1
Property: When Narvala spends an action point, she gains a +1 item bonus to all attack rolls and defenses until the end of her next turn.
Cloak of Distortion +1
Property: A ranged attack against Narvala from more than 5 squares away takes a –1 penalty to the attack roll.
Potion of Healing (heroic tier)
Power (Consumable • Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points Narvala would normally regain, she regains 10 hit points.
Channel Divinity
Narvala can use a "Channel Divinity" power once per encounter.
Covenant of Preservation
When Narvala uses a daily or encounter divine attack power on her turn, she can slide an ally within 10 squares 1 square.
Ordained Priest Theme
Narvala gains the Shinning Symbol power and a +2 bonus to Insight and Religion
Alignment Lawful Good; Languages Common, Draconic
Str 10 (+0)Dex 10 (+0)Wis 20 (+5)
Con 11 (+0)Int 16 (+3)Cha 10 (+0)
Skills Intimidate +8, Religion +13, Insight +17, History +11, Arcana +11
Feats Ritual Caster, Coordinated Explosion, Action Surge, Distant Advantage, Toughness
Equipment Ritual Book, Defensive Accurate Staff +2, Veteran's Leather Armor +1, Cloak of Distortion +1, Adventurer's Kit, Everburning Torch, Holy Symbol, Identification Papers, with Portrait, Tent, Travel Papers, Potion of Healing (heroic tier) (2); 1486.7 gp
Rituals Hand of Fate, Create Holy Water, Undead Ward


Character Information[]

Background[]

Narvala was born at her family's estates near Flamekeep, a scion of noble line that had been sending its second children to the Church for over a century before Thrane became a theocracy. Though Narvala could easily have chosen to serve in a cloistered order, or to learn to channel the Flame's power solely to heal, faith and patriotism compelled her to learn how to channel divine power to counter the arcane arts of Thrane's enemies and the Flame's. The eighteen-year old girl she'd been when those powers were invested in her had seen little difference between the two.

Fortunately, she was assigned to Rave Askarda's company. The sacrosanct learned quickly that his newest junior officer was insightful, mentally quick, and possessed a command of the Flame's magic that few so young ever did. He also knew, though, that for all her talent, she was an idealistic young noblewoman, and no matter what the best of officers might do -- and Askarda was one of the best -- the reality of war was often ugly. Still, their company prospered, despite grumblings among the ranks about their overly pious sacrosanct and his new favorite girl, and grumblings from other quarters that Askarda lacked the zealotry necessary to win the war. They did win battles, though, and before the Day of Mourning she was sacrosanct of what had been Rave's company, while Rave commanded the whole flame. And Rave's flame, or even just her company, were often sent to clean up after military actions had createtd political messes; Rave -- and Narvala -- had acquired a reputation for being fair to all sides, if most definitely working for Thrane's best interests. As it happened, she was on a rare home leave on the Day of Mourning, visiting her family before her company's next assignment.

Appearance[]

Narvala is a little taller than average, slender, pale, with raven-black hair, blue eyes, and aristocratic features. Everything she wears or carries seems to be of excellent quality, albeit done in simple, Flamic styles. She always wears a silver medallion with the symbol of the Silver Flame engraved on it.

Age: 28 Gender: Female Height: 5' 8" Weight: 140 lbs.

Personality[]

Alignment: Lawful Good

Narvala is in many ways everything a champion of the Silver Flame should be. Pious, unflinching in combating evil, and with true compassion for those less fortunate than she. Her impatience with anything other than open and honest dealings sometimes gets her in trouble, though it's not wise to assume that her unwillingness to practice deceit means she is an easy mark. She is not; in fact, she's an excellent judge of people and of battlefield conditions.

Hooks[]

  • Narvala is very strongly tied to Jaela Daran's faction in the Church heirarchy, and quite unpopular with High Cardinal Krozen's supporters. The more junior miitiant Flamists, though, are reluctant to publicly criticize her due to her battlefield successes.
  • Someone who fought with or against her could bear a personal grudge, perhaps for being too late, perhaps for failing to sufficiently punish a hated enemy, or perhaps for 'letting' another commander pilage an area before she arrived or after she left
  • Rave Askarda was her military mentor and a close friend; he could be in trouble due to church intrigue, or due to trying to help someone that he perhaps should not have

Kicker[]

  • Narvala left active military service after the Treaty of Thronehold. Having little patience with the church hierarchy, she decided to seek opportunities to confront evil more directly.

Mini Stat-block[]

[sblock=Narvala][color=Sienna][b]Narvala[/b][/color]—Female Human Invoker 7 (Ordained Priest)
Initiative: +3, Passive Perception: 18, Passive Insight: 27
AC: 19, Fort: 17, Reflex: 20, Will: 22; (ranged attacks from >5 sq take a -1 penalty) — Speed: 6
HP: 50/50, Bloodied: 25, Surge: 12, Surges left: 6/6; 
Action Points: 1, Second Wind: Not Used
Powers -
[color=#44AA44]Sun Strike
Hand of Radiance
Vanguard's Lightning[/color]
[color=#AA2255]Shinning Symbol
Forceful Denunciation
Chains of Carceri
Tide of the First Storm[/color]
[color=#BBBBBB]Purging Flame
Wall of Light
Grasping Chains of the Justicar
Astral Step[/color]
[color=#AA2255]Rebuke Undead
Preserver's Rebuke[/color]
[color=#E9822A]Potion of Healing
Holy Gauntlets[/color]
[/sblock]


D&DI Summary[]

====== Created Using Wizards of the Coast D&D Character Builder ======
Narvala ir'Sahain, level 7
Human, Invoker
Build: Preserving Invoker
Divine Covenant Option: Covenant of Preservation
Human Power Selection Option: Bonus At-Will Power
Commissioned Officer (+2 to Insight)
Theme: Ordained Priest
 
FINAL ABILITY SCORES
STR 10, CON 11, DEX 10, INT 16, WIS 20, CHA 10
 
STARTING ABILITY SCORES
STR 10, CON 11, DEX 10, INT 15, WIS 17, CHA 10
 
 
AC: 19 Fort: 17 Ref: 20 Will: 22
HP: 50 Surges: 6 Surge Value: 12
 
TRAINED SKILLS
Arcana +11, History +11, Insight +17, Intimidate +8, Religion +13
 
UNTRAINED SKILLS
Acrobatics +3, Athletics +3, Bluff +3, Diplomacy +3, Dungeoneering +8, Endurance +3, Heal +8, Nature +8, Perception +8, Stealth +3, Streetwise +3, Thievery +3
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ordained Priest Attack: Shining Symbol
Invoker Feature: Rebuke Undead
Covenant of Preservation  Power: Preserver's Rebuke
Invoker Attack 1: Sun Strike
Invoker Attack 1: Vanguard's Lightning
Invoker Attack 1: Forceful Denunciation
Invoker Attack 1: Purging Flame
Invoker Attack 1: Hand of Radiance
Invoker Utility 2: Wall of Light
Invoker Attack 3: Chains of Carceri
Invoker Attack 5: Grasping Chains of the Justiciar
Invoker Utility 6: Astral Step
Invoker Attack 7: Tide of the First Storm
 
FEATS
Level 1: Coordinated Explosion
Level 1: Ritual Caster
Level 1: Action Surge
Level 2: Distant Advantage
Level 4: Toughness
Level 6: Superior Implement Training (Accurate staff)
 
ITEMS
Ritual Book
Hand of Fate
Adventurer's Kit
Veteran's Leather Armor +1 x1
Cloak of Distortion +1 x1
Potion of Healing (heroic tier)
Holy Gauntlets (heroic tier) x1
Create Holy Water
Undead Ward
Everburning Torch
Holy Symbol x1
Identification Papers with Portrait
Tent
Travel Papers
Defensive Accurate staff +2 x1
====== End ======

Equipment[]

Equipment Name Price Weight
Holy Gauntlets 3400gp -
Veteran's Leather Armor + 1 520gp 16lbs
Defensive Accurate Staff +2 2600gp 4lbs
Cloak of Distortion +1 840gp -
Backpack 2gp 2lbs
Bedroll 1sp 5lbs
Flint and Steel 1gp -
Sunrods (2) 4gp 2lbs
Rations, Trail (10 days) 5gp 10lbs
Rope, hempen, 50' 5gp 10lbs
Waterskin 1gp 4lbs
Everburning torch 50gp 1lb
Holy Symbol 10gp 1lb
Identification papers w/portrait 7gp -
Tent 10gp 20lbs
Travel papers 2sp -
Potion of healing (3) 150gp -

Coins: 1386.7gp

Encumbrance: 75lbs Normal Load: 100lbs Heavy Load: 200lbs Maximum Drag Load: 500lbs

Math[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 0 10 0
Con 1 11 0 0 11 0
Dex 0 10 0 0 10 0
Int 7 15 0 1 16 3
Wis 12 17 2 1 20 5
Cha 2 10 0 0 10 0
Totals 22   8


Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str 4[1] Defensive Staff +21Free Expertise38AC
Basic Ranged

0

dex1Free Expertise34AC


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/+3 dex/int 0 3 Veteran's Leather Armor +1 3 19
Fortitude0/0str/con112Defensive Staff; Cloak of Distortion +13 17
Reflex0/+3dex/int11 2Defensive Staff; Cloak of Distortion +13 20
Will+5/0wis/cha11 2Defensive Staff; Cloak of Distortion +13 22


Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 3 0 3
Passive Insight 5 0 0 0 0 0 0 0 3 9 27
Passive Perception 5 0 0 0 0 0 0 0 3 0 18

Senses: None (trained in insight, ordained priest theme, commissioned officer background)

Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 10 11 4 0 5 Toughness 0 50 25 12


Surges per day: 6 (6 class, +0 Con)

Speed and Movement[]

Speed: 6

Racial Features[]

Human

  • +2 to one ability score of your choice
  • Languages: Choice of one language, Common
  • Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses.
  • Bonus At-Will Power: You know one extra 1st level at-will attack power from your class.
  • Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.
  • Bonus Skill: You gain training in one additional skill from your class skill list.
  • Size: Medium
  • Speed: 6

Class Features[]

Invoker (PH2)

  • Channel Divinity: Use a channel divinity power once per encounter.
  • Divine Covenant - Covenant of Preservation: Gain the Covenant of Preservation Channel Divinity Power
  • Ritual Casting: Ritual Casting for free. Once per day, Narvala can use the Hand of Fate ritual without expending components.

Feats[]

Background[]

Commissioned Officer (EPG): +2 to Insight.

Skills and Languages[]

Languages: Common, Draconic



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex33
Arcana 5 3 int 3 11
Athletics0str33
Bluff0cha33
Diplomacy0cha33
Dungeoneering5wis38
Endurance0con33
Heal5wis38
History53int311
Insight55wis2Background2Theme317
Intimidate50cha38
Nature5wis38
Perception5wis38
Religion53int2Theme313
Stealth0dex33
Streetwise0cha33
Thievery0dex33


Powers[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Sun Strike +5 Wis 1 Superior Implement Training (Accurate Staff) 2 Defensive Staff +2 1 built-in expertise 3 12 Reflex
Vanguard's Lightning +5 Wis 1 Superior Implement Training (Accurate Staff) 2 Defensive Staff +2 1 built-in expertise 3 12 Reflex
Hand of Radiance +5 Wis 1 Superior Implement Training (Accurate Staff) 2 Defensive Staff +2 1 built-in expertise 3 12 Reflex
Forceful Denunciation +5 Wis 1 Superior Implement Training (Accurate Staff) 2 Defensive Staff +2 1 built-in expertise 3 12 Fortitude
Purging Flame +5 Wis 1 Superior Implement Training (Accurate Staff) 2 Defensive Staff +2 1 built-in expertise 3 12 Reflex
Chains of Carceri +5 Wis 1 Superior Implement Training (Accurate Staff) 2 Defensive Staff +2 1 built-in expertise 3 12 Reflex
Grasping Chains of the Justicar +5 Wis 1 Superior Implement Training (Accurate Staff) 2 Defensive Staff +2 1 built-in expertise 3 12 Reflex
Rebuke Undead +5 Wis 1 Superior Implement Training (Accurate Staff) 2 Defensive Staff +2 1 built-in expertise 3 12 Will
Tide of the First Storm +5 Wis 1 Superior Implement Training (Accurate Staff) 2 Defensive Staff +2 1 built-in expertise 3 12 Reflex
Shining Symbol +5 Wis 1 Superior Implement Training (Accurate Staff) 2 Defensive Staff +2 1 built-in expertise 3 12 Will


Tracking[]

Money[]

+412 gp starting gold
 - 15 gp adventurer's kit
 - 50 gp everburning Torch
 - 10 gp holy symbol (Silver Flame)
 -  5 gp identification papers w/ portrait
 - 10 gp tent
 -  2 sp travel papers w/ portrait
 -100 gp 2 X potion of healing (heroic tier)
 -130 gp ritual book for Undead Ward ritual
 + xx gp adventuring treasure
--------
 1486 gp 7 sp remaining

Treasure[]

XP[]

  • 3750 XP from starting at level 4
  • 1472 XP from Stormcrow Tor on 12/9/2009
  • 350 XP from exchanging two Reward Points
  • 1010 XP from Stormcrow Tor on 5/11/2010
  • XP from exchanging Reward Points
  • 680 XP from Rhaphosdy on 1/10/2011
  • 810 XP from Rhaphosdy on 9/9/2011
  • XP from exchanging 7 Reward Points

Total XP: 10,142

Reward Points[]

  • 3 Reward Points from Stormcrow Tor on 12/9/2009; 2 exchanged immediately for XP
  • 5 Reward Points from Stormcrow Tor on 5/11/2010; 5 exchaned immediately for XP
  • 1 Reward Points from Rhapsody on 1/10/2011; unused.
  • 8 Reward Points from Rhapsody on 9/10/2011, 7 exchaned immediately for XP

3 unused Reward Points, 14 total spent

Changes[]

  • 2009/08/14: Created
  • 2009/08/21: First approval, added mini-sheet and D&Di summary
  • 2010/01/06: First approval for level 5
  • 2010/08/14; Submitted for approval @ level 6
  • 2011/09/10; Submitted for approval @ level 7

Judge Comments[]

Judge comments (and your rebuttal) will go here.

Level 4[]

Approval 1[]

Approval from renau1g

Approval 2[]

Approval from EvolutionKB


Level 5[]

Approval 1[]

Approval from renau1g

  • Summary - Rebuke UNdead - should be +10 vs will for 2d10+7 damage (gets bumped at lvl 5)

Approval 2[]

Approval from TwoHeadsBarking:

Approved

[]

Level 6[]

Approval 1[]

Approval from KarinsDad

  • AC, Fort, Reflex, and Will at the top of the sheet are one too low.
  • Preserver's Rebuke should specify the trigger for it.
  • The item bonus from the Veteran's Leather Armor's property does not stack with the item bonus from the Defensive Staff. A note on the Veteran's Armor that it typically does not add to Fort, Reflex, or Will should be added.
  • A note on the Cloak of Distortion should probably be placed next to the defense section at the top so that the DM sees it. Otherwise, Narvala might not gain it sometimes.
  • The gold total seems off a bit based on the amount of gold acquired the last few levels. The Equipment section should identically match the Money section. I calculate gold at 1486.7, but could be wrong. All money spent over the course of an adventure should be listed.
  • Rebuke Undead should be listed in the Powers section.

These are minor though. Approved.

Approval 2[]

Approval from TwoHeadsBarking:

  • Summary: Rebuke Undead's description doesn't include the size of the blast.
  • Attacks: If you add "|WisMod=5" and "|WisRAtk=yes" to the attack table code you can get it to use Sun Strike as your RBA.

Approved.

Status[]

Status: Approved as 6th level character with 7582 xp by KarinsDad and TwoHeadsBarking.

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