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Summary[]
Str 21 (+5) | Dex 12 (+1) | Wis 14 (+2) |
Con 17 (+3) | Int 10 (0) | Cha 8 (-1) |
Character Information[]
Background[]
Orsik the Small was born as a giant, Gonthrog called The Questioner in Lorekeeper tribe. Specifically, it is small tribe of giants hidden in remote fortress with hidden library who maintained their ancient knowledge. The fortress is subject to many attacks from neighboring tribes of giants as it offers secure shelter for non-combatants. Library staff, after initial confrontation many generations ago, managed to convince contemporary warchief that it is wise to have solid backup and healers on his side. Several groaning bodyguards of said chief picking themselves off the floor probably helped that initial dialogue. Help from Runepriests secured the rule of the clan and it keeps it's priests safe within the walls.
History being what it is, giants slowly but inexorably lost more and more of their lore. There are wards, ancient wards in the fortress keeping the library safe, but they are failing and with them last vestiges of giant civilization in Eberron. Staff is getting ever smaller and older and every generation there is a loss of expertise as one of the ancient giants with specific knowledge dies without passing it on.
Several influential members of The Library are pushing toward going out and making The Library public (if dangerous) place, others simply want to mingle more freely with others of their kind. But any such move would hasten inevitable.
This generation has seen only one new priest, a child learned in the ways of The Runes, knowlegable in Power of Names, but with questionable quality to doubt and re-examine everything and anything presented to him. He got the name The Questioner, or The Disbeliever, depending on who you ask. Young and brash, he brazenly challenged elders set in their ways to find new things instead of loosing old knowledge, to build upon it and draw more young warriors for limited training. Some of them would remain and strenghten failing staff of The Library.
In time, First Scribe decided something needs to be done to keep unrest from becoming full blown mutiny. First step was to allow priests to go out and live with the giant tribe as long as they return regularly to their duties. Second one was to send their newest member who caused so much dissatisfaction out in the world. Best case scenario, he will survive and return with power of knowledge, worst case, he'll never come back. Problem solved.
Drawing upon ancient rituals and waiting for just right alignement of The Ring of Syberis Gonthrog was turned at his 16th birthday into closest thing they could do to small races, a goliath. He took the name Orsik and ventured forth. For a time he lived as adopted member of nearby goliaths tribe earning for his size another nickname The Small. Seeing they have nothing new to offer he eventually returned to The Library with stories of small people great cities across big sea and with one city called Stormreach on the shores of Xendrik.
He persuaded First Scribe to grant him resources so he could book a passage in a ship going across the sea to Sharn, another great metropolis of small people. He refused going into teleport circle for safety reasons as they weren't active in generation, but also because slow travel will allow him to adjust to small people way of living and to find out more about the modern world. Still he memorized the runes, names and their positions in case he needed to return in a hurry.
Fully immersed in his goliath personality now and finding that even now he towers over most of even large goliaths and minotaurs, Orsik looks for strange happenings and ancient secrets of giants former glory. His first encounter with strange magics of dragonmarked and their rune-like marks only strenghtened his belief that ancient way of keeping knowledge isolated and the world away is doomed to failure.
Appearance[]
Age: 16 Gender: Male Height: 8'0" Weight: 350 lbs.
Orsik is unscarred by harsh living of goliaths in Xendrik and constant combat with giants and monsters as he lived fairly protected life in the library. Weak for a giant his strength is considerable when compared to smaller races. He carries few items from The Library vault which carry distinctive markings written in giant runes. Markings on his skin have strange pattern, goliath like, but seemingly flowing together in almost dragonmark shape when seen complete. He is unremarkable otherwise, what few lines are seen when he's clothed and armored don't give a hint to his origin.
Personality[]
Alignment: Good Curious, overtly analitical and open (except as relates to his origin) to the point of foolishness
Hooks[]
Anything related to ancient history.
Anything related to written rituals and/or lost libraries
Any and all strange symbols, dragonmarks, or The Prophecy of the Dragons
If there is any dragon killing that's pure bonus
Kicker[]
Dissatisfaction of the elders with his constant questioning
Lust for knowlegde of NEW things as opposed to reading dusty tomes, long ago outdated by current events.
Wish List[]
Anything really, but note that I already have armor, weapon and neck slot. Please ask before granting another item of the same type. Thank you
Preferences: to hit bonus; DR granting items; saving throw bonuses; status granting items (stun, daze, blind etc); healing or tmp hit point enhancers
items properties before daily powers;
immediate encounter powers above standard action ones
Ordered by type and level, no item above 8th
- Boots of Free Movement (heroic tier)
- Boots of the Fencing Master (heroic tier)
- Circlet of Second Chances (heroic tier)
- Torog's Lamentation of the Shackled (level 3)
ARTIFACTS
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
Reinforcing Scale +1 | 840gp | 45lbs |
Vengeful Maul +1 | 1000gp | 12lbs |
Amulet of Life +1 | 1000gp | - |
Standard Adventurer's Kit | 15gp | 33lbs |
javelins x2 | 10gp | 4lbs |
Giant kind gloves | 680gp | - |
Augmenting whetstone | 75gp | - |
Tatoo of bloodied chains | 0gp | - |
Bracers of Escape | 0gp | |
Battle Standard of Might | 0 gp | - |
Eyes of Charming | 1800 gp | - |
Coins: 1335gp
Encumbrance: 84 lbs
Normal Load: 200lbs
Heavy Load: 400lbs
Maximum Drag Load: 1000lbs
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 12 | 17 | 2 | 2 | 21 | 5 | |||||
Con | 3 | 13 | 2 | 2 | 17 | 3 | |||||
Dex | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Int | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Wis | 5 | 14 | 0 | 0 | 14 | 2 | |||||
Cha | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Totals | 22 | 10 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
5 | str | +1 | LEB Expertise | 3 | Vengeful Maul +1 | 4 | 13 | AC | ||||
Basic Ranged |
0 | dex | +1 | LEB Expertise | 2 | Javelin | 5 | Str Mod (heavy thrown weapon) | 4 | 12 | AC |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | 1/0 | dex/int | 0 | 8 | Reinforcing Scale +1 | 0 | 0 | 4 | 22 | |||
Fortitude | 5/3 | str/con | 0 | 0 | 1 | Improved Defenses | 1 | Amulet of Life +1 | 0 | 0 | 4 | 21 |
Reflex | 1/0 | dex/int | 0 | 0 | 1 | Improved Defenses | 1 | Amulet of Life +1 | 0 | 0 | 4 | 17 |
Will | 2/-1 | wis/cha | 2 | 1 | 1 | Improved Defenses | 1 | Amulet of Life +1 | 0 | 0 | 4 | 21 |
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 4 |
Passive Insight | 2 | 0 | 0 | 0 | 2 | Disbeliever Background | 0 | 0 | 3 | 5 | 22 |
Passive Perception | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 15 |
Senses: None
Health[]
Health | ||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
Hit Points | 12 | 17 | 5 | 0 | 0 | 0 | 64 | 32 | 16 |
Surges per day: 10
Speed and Movement[]
Speed: 6 (5 with armor)
Racial Features[]
Goliath
- +2 Str, +2 Con
- +2 Nature, +2 Athletics
- Languages: Common, Giant
- Stone's Endurance Power
- Mountain's Tenacity (+1 Will)
- Powerful Athlete (roll jump or climb twice)
- Size: Medium
- Speed: 6
Class Features[]
- Runemaster
- Rune of Destruction - allies gain +1 to attack vs. enemies adjacent to Orsik
- Rune of Protection - adjacent allies gain DR 2
- Rune of Mending
- Destruction - +2 power bonus to damage
- Protection - +1 to all defenses TENT
- Runic Artistry: Wrathful Hammer
- gain proficienvy with military hammers and maces
- Orsik gains +3 to damage rolls vs. enemy that hit him TENT
Theme Alchemist[]
- gain Alchemist feat and one 1st level formula (Clearwater formula)
- this formula can be used without associated skill training
- at the end of the short rest Orsik can prepare one alchemical item of his level or lower without cost. He can have only one such item prepared.
- at 5th: gain formula of 5th level or lower (Alchemical Silver)
- at 10th: gain +2 bonus to attacks with alchemical items, gain one formula of 10th level or lower
Feats[]
- 1st: Kord's resilience - grant Stone's Endurance DR to adjacent allies
- 2nd: Enduring Mountain tribal feat(retrained Vicious Advantage) - +2 hp on surge
- 4th: Focused Mind - +4 to saves vs daze and stun
- 6th: Improved Defenses - +1 NADs
- 8th: Last Legion Officer - when Orsik enables an ally to spend a surge, that ally can shift 1 or gain +2 AC & Ref TENT
Background[]
Disbeliever: +2 Insight
Skills and Languages[]
Languages: Common, Giant
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 1 | dex | 4 | 5 | ||||||
Arcana | 0 | int | 4 | 4 | ||||||
Athletics | 5 | 5 | str | 2 | 4 | 16 | ||||
Bluff | -1 | cha | +2 | Eyes of Charming | 4 | 5 | ||||
Diplomacy | -1 | cha | +2 | Eyes of Charming | 4 | 5 | ||||
Dungeoneering | 2 | wis | 4 | 6 | ||||||
Endurance | 5 | 3 | con | 4 | 12 | |||||
Heal | 2 | wis | 4 | 6 | ||||||
History | 0 | int | 4 | 4 | ||||||
Insight | 5 | 2 | wis | 2 | Background | 4 | 13 | |||
Intimidate | -1 | cha | 4 | 3 | ||||||
Nature | 2 | wis | 2 | 4 | 8 | |||||
Perception | 2 | wis | 4 | 6 | ||||||
Religion | 5 | 0 | int | 4 | 9 | |||||
Stealth | 1 | dex | 4 | 5 | ||||||
Streetwise | -1 | cha | 4 | 3 | ||||||
Thievery | 1 | dex | 4 | 5 |
Powers[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Word of Diminshment | +5 | Str | +1 | LEB bonus | 3 | Vengeful Maul +1 | 0 | 0 | 4 | 13 | AC | ||
Word of Binding | +5 | Str | +1 | LEB bonus | 3 | Vengeful Maul +1 | 0 | 0 | 4 | 13 | AC | ||
Divine Rune of Thunder | +5 | Str | +1 | LEB bonus | 3 | Vengeful Maul +1 | 0 | 0 | 4 | 13 | AC | ||
Rune of Endless Fire | +5 | Str | +1 | LEB bonus | 3 | Vengeful Maul +1 | 0 | 0 | 4 | 13 | AC | ||
Symbol of the Wrath Reversed | +5 | Str | +1 | LEB bonus | 3 | Vengeful Maul +1 | 0 | 0 | 4 | 13 | AC | ||
Cage of Light | +5 | Str | +1 | LEB bonus | 3 | Vengeful Maul +1 | 0 | 0 | 4 | 13 | AC | ||
Word of Beffudlement | +5 | Str | +1 | LEB bonus | 3 | Vengeful Maul +1 | 0 | 0 | 4 | 13 | Will |
Tracking[]
Money[]
+412 gp starting gold
-15 gp Adventurer's Kit -10 gp Javelin x2 ---- + 387gp
+1028gp - 680gp Giantkind gloves - 75gp Augmenting Whetstone ---- 500gp +200gp +360 (1800/5) for 10RP at level 6 --- 1220gp +680 +2600 (7th level parcel n level) --- 4500gp 1800gp (Eyes of Charming) 375gp (Sovereign Glue Formula) 500gp (Kinetic Oil Formula) 120gp (Supression Crystal Formula) 160gp (Clockwork bomb Formula) 120gp (Woundpatch Formula) 90gp (Herbal Poultice Formula) --- 1335gp
Treasure[]
- 1st parcel (n+4): Amulet of Life +1
- 2nd parcel (n+3): Vengeful Maul +1
- 3rd parcel (n+1): Reinforcing Scale +1
- 4th parcel (n): [http://www.enworld.org/forum/living-eberron/278630-adventure-paper-chase-judge-renau1g-45.html#post5358206 gold parcel
- 5th parcel (n+2): Tatoo of Bloodied Chains
- 6th parcel (n+1): Bracers of Escape
- 7th parcel (n): 2600gp and Orsik gains 3 potions of healing and 1 potion of regeneration
XP[]
Starting XP - 3750 XP +1784 XP and 4RP ---- 5534XP; 4 RP +1452 XP and 6RP ---- 6987 XP spend 3RP for 200 to 7587 spend 7RP for 250 (gain parcel and money) ---- 9337 XP and 0 RP 2309 XP and 3 RP ---- 11646 XP and 3 RP +1000 XP +)+740 1 RP + 4RP 250XP ---- 13386 and 8RP
Changes[]
List changed here
- 2010/05/12: Created
- 2010/10/28: Updated for level 5
- 2011/5/19: Updated for level 6
- 2011/9/27: Updated for level 7
Judge Comments[]
Level 4[]
Approval 1[]
Approval from renau1g:
- RBA is incorrect - damage is too high
Approval 2[]
Approval from TwoHeadsBarking:
- Summary: The entries for your RBA and MBA are reversed.
Approved.
Level 5[]
Approval 1[]
Comments from Antithetist:
- You get +1 to all attacks at level 5 from LEB houserules (replacing the banned Expertise feats). All your attack bonuses are therefore currently low by 1, with the single exception of your Maul used as an RBA with Giantkind gloves, which should indeed be +10.
- Cage of Light is vs Will, not AC, and the power Summary needs to mention that it is Close Burst 3 and targets all enemies in the Burst (sidenote: holy crap that power is awesome).
Approval 2[]
Approval from renau1g
Level 6[]
Approval 1[]
Comments from Neurotic: In the table with Basic Attacks you're missing LEB bonus to hit
Minor: so Approved for level 6
Approval 2[]
Level 7[]
Approval 1[]
Approved.-Luinnar
Approval 2[]
Approval from TwoHeadsBarking:
- Summary: "Befuddlement" is misspelled.
Uh, yeah, looks good besides that. Approved.
Status[]
Approved for level 7 by Luinnar and TwoHeadsBarking