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Summary Edit

CaBaNaMaster Pok d'Sivis
XP 16734Male Gnome Touched by Khyber (Escaped Thrall) Wizard 9
Small fey humanoid
Initiative +11; Senses Passive Insight 20, Passive Perception 15; low-light vision
HP 52, Bloodied 26, Surge Value 13, Surges 6 Powerpoints 1
AC 20; Fortitude 15, Reflex 20, Will 18
Saving Throws +5 racial bonus to saving throws against illusions
Speed 5
BasicMeleeDagger (Standard; at-will)
+7 vs AC; 1d4-1 damage
BasicRangedDagger (Standard; at-will)
Range 5/10; +11 vs AC; 1d4+3 damage
RangedPhantasmal Assault (Standard; at-will) ✦ Arcane, Illusion, Implement, Psychic
Range 10, +12 vs Will; 1d8+12 psychic damage, the target grants combat advantage and can't make opportunity attacks TE of Pok's NT.
AreaWinged Horde (Standard; at-will) ✦ Arcane, Psychic, Implement
Area burst 1 (2 if enlarged) within 10 squares; each enemy in burst; +12 vs Will; 1d6+7 (5 if enlarged) Psychic damage and the target cannot take opportunity actions until the end of Pok's next turn.
CloseVisions of Avarice Attack (Minor; at-will) ✦ Arcane, Illusion, Implement, Zone
Required; must have Visions of Avarice active to use this power. Close Burst 5; each enemy in burst; +12 vs Will; pull the secondary target up to 4 squares toward the zone.
Wand of Accuracy (Free; Pok must wield an wand to benefit from this feature; encounter)
Effect: Pok gains a +3 bonus to a single attack roll.
AreaGrasping Shadows (Standard; encounter) ✦ Arcane, Illusion, Implement, Psychic
Area burst 1 within 10 squares; each creature in burst; +12 vs Will; 1d8+8 psychic damage, and the target is slowed until the end of Pok's next turn. Effect: Shadows writhe in the designated area and continue until the end of Pok's next turn. Any creature that enters the area of the grasping shadows takes 5 psychic damage and is slowed until the end of its next turn.
CloseEbony Razors (Standard; encounter) ✦ Arcane, Nethermancy, Implement, Psychic, Shadow
Close blast 5 (6 if enlarged); each creature in blast; +12 vs Will; 2d8+12 (8 if enlarged) psychic damage. Effect: TE Pok's NT, he has partial concealment and when an adjacent enemy hits Pok with an attack, that enemy takes 5 psychic damage.
AreaEnemies Abound (Standard; encounter) ✦ Arcane, Illusion, Implement
Area burst 1 (2 if enlarged) within 20 squares; each enemy in the burst; +12 vs Will; 2d8 + 12 (8 if enlarged) psychic damage, Pok and his allies can treat the target as an ally for the purposes of flanking TE of Pok's NT.
RangedEyebite (Standard; encounter) ✦ Arcane, Charm, Implement, Psychic
ranged 10; +7 vs Will; 1d6+8 psychic damage, and Pok is invisible to the target until the beginning of his next turn.
AreaHorrid Whispers (Standard; daily) ✦ Arcane, Illusion, Implement, Psychic
Area burst 1 within 10 squares; each enemy in burst; +12 vs Will; 1d6+8 psychic damage, and the target is slowed and takes a -2 penalty to attack rolls (save ends both). Aftereffect: Pok knocks the target prone. Miss: The target is slowed and takes a -2 penalty to attack rolls until the end of Pok's next turn.
AreaPhantom Chasm (Standard; daily) ✦ Arcane, Illusion, Implement, Psychic
Area burst 1 within 20 squares; each creature in burst; +12 vs Will; 2d6+8 psychic damage, and the target is knocked prone and immobilized until the end of it's next turn. Miss: The target is immobilized until the end of Pok's next turn.
AreaVisions of Avarice (Standard; daily) ✦ Arcane, Illusion, Implement, Zone
Area burst 1 within 10; Effect: The burst creates a zone in its origin square. The zone lasts until the end of your next turn. You then make the primary attack. Primary Target: Each enemy in the burst

Primary Attack: Intelligence vs. Will Hit: You pull the primary target up to 4 squares toward the zone. If the primary target is then in the zone or adjacent to it, the primary target is immobilized (save ends). Sustain Minor: The zone persists until the end of your next turn, and you make the secondary attack.

.
RangedPhantasmal Assailant (Standard; daily) ✦ Arcane, Illusion, Implement, Psychic
Ranged 10; one creature; +12 vs Will; 2d10+8 psychic damage. Effect: The target takes ongoing 5 psychic damage and grants combat advantage to all Pok's allies (save ends both).
RangedVisions of Ruin (Standard; daily) ✦ Arcane, Fear, Illusion, Implement, Psychic, Zone
Area burst 1 within 10; Effect: The burst creates a zone of illusory safety. A target that is forced to leave the zone takes 2d8 + 12 (8 if enlarged) psychic damage, and this effect ends for it. The zone lasts until no creature is subject to this effect. Each Creature in Burst; +12 vs Will; Hit; The target is affected by visions of ruin (save ends). While affected by visions of ruin, it cannot voluntarily leave the zone, and it does not have line of sight to targets outside the zone. Miss; Until the end of your next turn, the target cannot voluntarily leave the zone, and it does not have line of sight to targets outside the zone. "Special:" A creature whose space is partly within the zone can move only into squares within the zone..
RangedMirage Arcana (Standard; daily) ✦ Arcane, Illusion, Implement, Psychic, Nethermancy, Shadow, Zone
Area burst 2 within 10; Effect: The burst creates a zone that lasts until the end of the encounter. The zone is difficult terrain, and creatures grant combat advantage while in it. Pok then makes the following attack. Each Creature in Burst; +12 vs Will; Hit; 2d6 + 12 (8 if enlarged), and the target is dazed, cannot leave the zone willingly, and cannot see creatures outside the zone (save ends all). If the target is already dazed, it takes 5 extra psychic damage.
Moonstride (Immediate Reaction when An enemy moves adjacent to Pok; encounter) ✦ Arcane
Personal. Effect: Pok becomes insubstantial until the end of his next turn, and then Pok shifts 2 squares to a square further from the triggering enemy.
Familiar's Call (Move Action; encounter) ✦ Arcane, Teleportation
Personal. Effect Pok teleports up to 20 squares to the square occupied by Loki (his familiar) and Loki enters passive mode.
RangedSpectral Image (Minor; encounter) ✦ Arcane, Illusion
Effect:The illusion of a medium or smaller object or creature appears in an unoccupied square within range. It can make sounds, and it can move within its square but cannot leave it. The illusion lasts until the end of the encounter, or until an attack hits it or a creature touches it. An Insight or Perception check of 22 allows a creature to determine the illusion is a fake.
Fade Away (Immediate Reaction when Pok takes damage; encounter) ✦ Illusion
Effect: Pok is invisible until he attacks or until the end of his next turn.
Suggestion (Free Action when Pok makes a diplomacy check; encounter)
Effect: Pok makes an Arcana check instead, using that result to determine the outcome of the Diplomacy check.
My Mind is My Own (Immediate Interrupt when Pok is hit by a charm or psychic attack.; encounter) ✦ Augmentable Psionic
Effect: Pok gains resist 5 psychic until the end of his next turn. Also, Pok gains a +2 power bonus to saving throws against charm effects and psychic effects until the end of his next turn. Augment 1; Effect: As above, and Pok can make a saving throw against any charm effect and psychic effect at the start of his next turn, instead of at the end, if a save can end the effect. This benefit lasts until the end of the encounter.
Wand of Psychic Ravaging +2
Critical: +2d8. Property: Pok gains a +1 item bonus to damage rolls when using this wand to attack with a power that has the implement and psychic keywords. Power (Encounter): Standard Action. As the warlock's Eyebite power (in stat block).
Orb of Nimble Thoughts +2
Critical: +2d6. Property: Pok gains a +2 item bonus to initiative checks. Power (Encounter): Move Action; Pok shifts 5 squares. Augment 1; Pok regains the use of this power.
Shimmering Cloth Armor +1
Property: Pok does not provoke opportunity attacks when he makes ranged or area attacks.
Cape of the Mountebank +1
Power (Daily): Immediate Reaction. Trigger: Pok is hit by an attack. Effect: Pok teleports 5 squares and gains combat advantage against the triggering attacker until the end of Pok's next turn.
Boots of the Fencing Master
Property: Pok gains resist 5 poison. Power (Encounter): Minor Action. Shift 2 squares.
Viper Belt
Property: When Pok shifts he gains a +1 item bonus to AC and Reflex defenses until the end of his next turn. Power (Encounter, No Action): Pok can use this power when making a saving throw against ongoing poison damage. He gains a +2 power bonus to the saving throw.
Resplendent Gloves
Effect: When Pok hit's an enemy with an attack power that targets Will, the attack deals 2 extra damage. If it’s an illusion attack, one target Pok hit (his choice) also grants combat advantage to Pok TE of his NT.
Cantrips
Pok can use light, mage hand, suggestion and prestidigitation as at-will powers. Pok can use ghost sound as an encounter power (gnome).
Ritual Casting
Pok gains Ritual Caster as a bonus feat.
Twilight Adept
Once per encounter as a free action, Pok doesn’t take a penalty to Stealth checks for moving more than 2 squares, and only takes a –5 penalty instead of a –10 penalty to Stealth checks for running. If Pok ends a move action at least 3 squares away from his starting position, Pok can make a Stealth check to become hidden if Pok has any concealment or any cover, except for cover provided by intervening allies..
Spellbook
Pok gains three 1st level rituals, plus more at higher levels. Also, twice the daily and utility spells Pok can use; he chooses from among these at each extended rest.
Reactive Stealth
With cover or concealment at initiative check, Pok makes a Stealth check to become hidden
Trickster's Cunning
Pok gains a +5 racial bonus to saving throws against illusions
Master Trickster
Pok can use ghost sound as minor action, 1/encounter
Loki, Arcane Familiar (Skunk Scout Homunculus)
Pok Gains an Arcane Familiar, it is a Skunk Scout Homunculus named Loki. Senses: Low-Light Vision. Speed: 6, Fly 3 (Hover). Constant Benefits: Pok gains +2 to stealth rolls, and Pok gains a +2 bonus to Scrying Rituals. Active Benefits: Glamered Scout: Loki Rolls two d20's and takes the higher result for Stealth checks. Independent Spirit: Loki can exist up to a mile away from Pok.


Alignment Unaligned; Languages Common, Elven, Deep Speech
Str 8 (+3)Dex 16 (+7)Wis 12 (+5)
Con 10 (+4)Int 20 (+9)Cha 13 (+5)
Skills Arcana +16, History +14, Insight +10, Nature+10, Stealth +17/(18) (Camouflaged Clothing/Footpads)
Feats Enlarge Spell, Dual Implement Spellcaster, Improved Initiative, Arcane Familiar (Loki, Skunk Scout Homunculus), Twilight Adept, Bonus; Ritual Caster, Weapon/Implement Expertise
Equipment Wand of Psychic Ravaging +2; Orb of Nimble Thoughts +2; Shimmering Cloth Armor +1; Cape of the Mountebank +1; Viper Belt; Resplendent Gloves (heroic); Boots of the Fencing Master; Inquisitive's Kit; Spellbook; Lyre; Residuum (50); 4 sets of ID Papers w/Portrait (different names and backgrounds); 4 sets of Travel Papers (Matching ID papers); Daggers (2); Camouflaged Clothing; Flask 10; 2 Belt Pouch (woven into robes); Silk Rope (50'); Hempen rope (50'); Thieves tools; Inquisitive's Kit; Lyre; Footpads; Waterskin; Disguise Kit; 34 pp 82 gp, 9 sp
Rituals Arcane Lock; Comprehend Language; Knock; Fastidiousness; Comrade's Succor; Travel's Camouflage; Pass without Trace


Character Information Edit

Pok

Pok via the magic of Fragsie!

IMG 0262

My little Skunk Scout Homunculus, Loki!

Background Edit

Harrdee and Glyndel d'Sivis, mid-ranking members of House Sivis, had two wonderful twins, Roswyn born first by ten minutes, and Pok. Roswyn was a little bigger, a little stronger, and much more extroverted. In fact, the trend of Pok being ten steps behind Roswyn continues on to this day.

Recently, while Pok was on a mission, tracking down Khyber cultists, Roswyn disappeared.

Appearance Edit

Pok looks like every gnome you've ever seen, that is if you catch a glimpse of him. His hood is normally over his head, hiding the Sivis diadem resting across his forehead, the only reference to his family he carries, outside of one set of ID/travel papers. He carries multiple ID's, and matching travel papers for each, three of the pairs have false information on them. His clothing isn't much more than sheets wrapped about him with silk and hempen rope, producing a number of pockets where none originally existed. If someone were to try and glance beneath the hood, a blinding shimmer obscures the gnomes face.

Age: 65 Gender: Male Height: 3'4" Weight: 52 lbs.


Personality Edit

Pok is extremely shy, paranoid, and sure that everything and everyone is out to get him. He tends to stay near escape routes, or make them as he goes, mumbling something about "Always having an out." Pok tries to stay completely neutral in all matters, personal, public or political. His main drive is to out-rank his sister, which he hasn't been able to do since they were born. That drive doesn't overshadow his love of Roswyn, as she is the person most trusted, and most respected by Pok.

Alignment: Unaligned


Hooks Edit

    • Pok has been asked to keep an eye on Roswyn by his family, this could be because she is the favorite, or they question her loyalty. (see below)
    • Pok will do anything to protect Roswyn if she is in danger. (see below)
    • Pok has been attempting to work for the "Trust", as his sister had in the past.
    • Update: Part of a party which disrupted a Khyber cult
    • Update: Roswyn is missing?!



Kicker Edit

    • Pok will take any mission, so long as it furthers his goal of out-ranking his sister.
    • Pok wants to find Roswyn.

Wishlist Edit

Equipment Edit

Equipment Name Price Weight
Shimmering Armor +1 840gp 4 lbs
Resplendent Gloves 1000 -
Orb of Nimble Thoughts +2 3400 2 lbs
Wand of Psychic Ravaging +2 3400 1 lbs
Cape of the Mountebank +1 520gp -
Boots of the Fencing Master 2,600gp -
Inquisitives Kit 40 gp 4 lb
Dagger (2) 2gp 2 lb
Spellbook (50gp) 3lbs
Belt Pouch (2) 2 gp -
Camouflage for clothing 30gp -
Residuum x50 50gp -
Identification Papers with Portrait (4) 20gp -
Flask (10) 3 silver 10 lbs
Rope, Hempen (50 ft) 1gp 10 lbs
Rope, Silk (50 ft) 10gp 5 lb
Travel Papers (4) 8 silver -
Thieves Tools 20gp 1 lbs
Lyre 9gp 2 lbs
Footpads 5 gp -
Viper Belt 840 -
Waterskin 1gp 4 lbs
Disguise Kit 30gp 5 lbs


Coins: 1 pp 74 gp, 9sp

Encumbrance: 56 lbs Normal Load: 80lbs Heavy Load: 160lbs Maximum Drag Load: 400lbs

Math Edit

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 0 10 0 0 10 0
Dex 7 15 0 1 16 3
Int 12 17 2 2 21 5
Wis 2 12 0 1 13 1
Cha 1 11 2 0 13 1
Totals 22   9


Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 3Dagger1Bonus Expertise47AC
Basic Ranged

3

dex3Dagger1Bonus Expertise411AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 3/5 dex/int 0 1 Shimmering Armor +1 4 20
Fortitude-1/0str/con1Cape of the Mountebank +14 15
Reflex3/5dex/int 1Cape of the Mountebank +14 20
Will1/1wis/cha2 1Cape of the Mountebank +14 18


Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 3 0 0 0 4 Improved Initiative 2 Orb of Nimble Thoughts 4 0 13
Passive Insight 1 0 0 0 0 0 0 0 4 5 20
Passive Perception 1 0 0 0 0 0 0 0 4 0 15

Senses: low-light vision

Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 10 10 4 0 0 0 52 26 13


Surges per day: 6 (6 class)

Speed and Movement Edit

Speed: 5

Racial Features Edit

Gnome (PH2)

  • +2 Cha, +2 Int
  • +2 Arcana, +2 Stealth
  • Languages: Common, Elven
  • Fade Away racial power
  • Fey Origin
  • Master Trickster
  • Reactive Stealth
  • Trickster's Cunning
  • Size: Small
  • Speed: 5

Class Features Edit

Wizard (PH)

  • Arcane Implement Mastery (Wand of Accuracy): Encounter, free; with wand, gain greater accuracy for one attack (see power).
  • Cantrips: Use ghost sound, light, mage hand, and prestidigitation as at-will powers.
  • Spellbook: Gain 3 1st level rituals, plus more at higher levels, also twice the daily and utility spells.
  • Ritual Casting: Ritual Casting for free.

Feats Edit


Background Edit

War Courier (EPG): +2 Stealth.

Theme Edit

Touched by Khyber (Escaped Thrall) (ITU:DSH)

Pok gains 1 power point. Pok regain's all power points when he takes a short rest or an extended rest.

Pok also gains the "my mind is my own power".

Pok adds Deep Speech to the languages he can speak, read and write. He also gains a +2 power bonus to Dungeoneering checks.

Skills and Languages Edit

Languages: Common, Elven, Deep Speech



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics3dex47
Arcana 5 5 int 2 4 16
Athletics-1str43
Bluff1cha45
Diplomacy1cha45
Dungeoneering1wis2Touched by Khyber (Escaped Thrall)47
Endurance0con44
Heal1wis45
History55int414
Insight51wis410
Intimidate1cha45
Nature51wis410
Perception1wis45
Religion5int49
Stealth53dex24War Courier Background/Loki, Arcane Familiar, Skunk Scout Homunculus1Camoflaged Clothing/Footpads419
Streetwise1cha45
Thievery3dex47


Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Phantasmal Assault +5 Int 2 Wand of Psychic Ravaging +2 1 Bonus Expertise 4 12 Will
Winged Horde +5 Int 2 Wand of Psychic Ravaging +2 1 Bonus Expertise 4 12 Will
Grasping Shadows +5 Int 2 Wand of Psychic Ravaging +2 1 Bonus Expertise 4 12 Will
Grasping Shadows +5 Int 2 Wand of Psychic Ravaging +2 1 Bonus Expertise 4 12 Will
Horrid Whispers +5 Int 2 Wand of Psychic Ravaging +2 1 Bonus Expertise 4 12 Will
Phantom Chasm +5 Int 1 Gnome Phantasmist 1 Wand of Psychic Ravaging +1 1 Bonus Expertise 4 12 Will
Phantasmal Assailant +5 Int 1 Gnome Phantasmist 1 Wand of Psychic Ravaging +1 1 Bonus Expertise 4 12 Will
Maze of Mirrors +5 Int 1 Gnome Phantasmist 1 Wand of Psychic Ravaging +1 1 Bonus Expertise 4 12 Will
Eyebite +1 Cha 1 Wand of Psychic Ravaging +1 1 Bonus Expertise 4 7 Will
Visions of Avarice +5 Int 1 Gnome Phantasmist 1 Wand of Psychic Ravaging +1 1 Bonus Expertise 4 12 Will


DDI Summary Edit


====== Created Using Wizards of the Coast D&D Character Builder ======
Pok d'Sivis, level 9
Gnome, Wizard (Arcanist)
Arcane Implement Mastery Option: Wand of Accuracy
War Courier (+2 to Stealth)
Theme: Escaped Thrall
 
FINAL ABILITY SCORES
STR 8, CON 10, DEX 16, INT 21, WIS 13, CHA 13
 
STARTING ABILITY SCORES
STR 8, CON 10, DEX 15, INT 17, WIS 12, CHA 11
 
 
AC: 20 Fort: 15 Ref: 20 Will: 18
HP: 52 Surges: 6 Surge Value: 13
 
TRAINED SKILLS
Arcana +16, History +14, Insight +10, Nature +10, Stealth +18
 
UNTRAINED SKILLS
Acrobatics +7, Athletics +3, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +4, Heal +5, Intimidate +5, Perception +5, Religion +9, Streetwise +5, Thievery +7
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Escaped Thrall Utility: My Mind Is My Own
Gnome Racial Power: Fade Away
Wizard Utility: Ghost Sound
Wand of Accuracy  Power: Wand of Accuracy
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Suggestion
Wizard Utility: Prestidigitation
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Winged Horde
Wizard Attack 1: Phantasmal Assault
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Horrid Whispers
Warlock Attack 1: Eyebite
Wizard Utility 2: Spectral Image
Wizard Utility 2: Moonstride
Wizard Attack 3: Ebony Razors
Wizard Attack 5: Phantasmal Assailant
Wizard Attack 5: Visions of Avarice
Wizard Utility 6: Wizard's Escape
Wizard Utility 6: Familiar's Call
Wizard Attack 7: Enemies Abound
Wizard Attack 9: Mirage Arcana
Wizard Attack 9: Visions of Ruin
 
FEATS
Level 1: Ritual Caster
Level 2: Arcane Familiar
Level 4: Twilight Adept
Level 7: Dual Implement Spellcaster
Level 8: Enlarge Spell
Level 8: Improved Initiative
 
ITEMS
Spellbook
Shimmering Cloth Armor (Basic Clothing) +1 x1
Cape of the Mountebank +1 x1
Boots of the Fencing Master x1
Comprehend Language
Wand of Psychic Ravaging +1
Orb of Nimble Thoughts +2 x1
Wand of Psychic Ravaging +2 x1
Viper Belt x1
Resplendent Gloves (heroic tier) x1
====== End ======


Tracking Edit

Money Edit

Starting Gold: 412 gp = 100gp + 1/5(360+520+680)gp

+ 412 gp starting gold (100 gp starting + 312 for adventuring)
 
-40 gp inquisitives kit
-2 gp belt pouches (2)
-30 gp camouflage clothing
-3 silver flasks (10)
-1 gp Hempen rope (50 ft)
-20 gp ID papers with portrait (4)
-50 gp Residiuum (50)
-10 gp Silk Rope (50 ft)
-20 gp Thieves Tools
-8 silver Travel Papers (4)
-9 gp Lyre
-2 gp Daggers (2) 
-5 gp Footpads
-1 gp Waterskin
-30 go Disguise Kit

-16 gp Stay at out of the way Inn for Pok and Kortauhk


--------

= 1 pp 74 gp 9 sp

 --------

+1000 TiM 
-1000 (Used for Resplendent Gloves)
+1080 TiMII
+168 TiMII
+3400 10 RP at level 8

--------
= 14 pp 22 gp 9 sp

ConsumablesEdit

Treasure Edit

Starting parcels:

Adventure loot:

XP Edit

Starting XP: 3750

XP Description Link
2048 and 4 RP Trouble in Moonwatch http://www.enworld.org/forum/living-eberron/260101-adventure-trouble-moonwatch-judge-twoheadsbarking-57.html#post5034914
583 and 2 RP Trouble in Moonwatch http://www.enworld.org/forum/living-eberron/260101-adventure-trouble-moonwatch-judge-twoheadsbarking-72.html#post5087682
1313 and 2 RP Trouble in Moonwatch part 2 http://www.enworld.org/forum/living-eberron/272116-adventure-trouble-moonwatch-judge-thb-part-ii-50.html#post5343240
4040 and 10 RP Trouble in Moonwatch part 2 http://www.enworld.org/forum/living-eberron/272116-adventure-trouble-moonwatch-judge-thb-part-ii-95.html#post5644402
1500 Spending 5 RP at level 7
3500 Spending 10 RP at level 8
1200 Spending 3 RP at level 9

Total XP: 17134

RP Edit

18 earned,

9 spent at level seven for 2700 exp

10 spent at level eight for 2450 exp

3 spent at level nine for 1200

Total RP = 0

Changes Edit

Judge Comments Edit

Judge comments (and your rebuttal) will go here.


Level 5 Edit

Approval 1 Edit

  • Approval from renau1g:
  • Impending changes coming to Visions of Avarice in Oct. errata
Response Edit

Approval 2 Edit

Comments from TwoHeadsBarking:

  • Summary/Powers: While technically legal, it seems unlikely that Gnome Phantasmist and the LEB expertise bonus will stack for much longer.
  • Summary: Maze of Mirrors now just gives a static -4 to attacks, not -Int mod.
  • Summary: Phantom Chasm works fairly differently from what you have written.
  • Summary: Visions of Avarice needs to be updated.
  • Equipment: The Cape of the Mountebank costs more than 520 gp.

Level 9 Edit

Approval 1 Edit

Approval 2Edit

Status Edit

Status:

Mini stat block for inclusion in combat posts Edit

[sblock=Pok stat block][U][B]Master Pok d'Sivis[/B][/U]- Male Gnome Wizard 9
War Courier
Touched by Khyber (Escaped Thrall)
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:15, Reflex:20, Will:18 -- Speed:5
HP:52/52, Bloodied:26, Surge Value:13, Surges left:6/6
Power Points left: 1
Initiative +13
Action Points: 1, Second Wind: NOT USED
Powers:
[color=Green]Phantom Bolt[/color]
[color=green]Winged Horde[/color]
[color=Green]Light, Mage Hand, Prestidigitation[/color]
[color=red]Suggestion[/color]
[color=red]Ghost Sound as minor[/color]
[color=red]Fade Away[/color]
[color=red]Boots of the Fencing Master[/color]
[color=red]Viper Belt[/color]
[color=red]Orb of Nimble Thoughts[/color]
[color=red]Wand of Accuracy[/color]
[color=red]Grasping Shadows[/color]
[color=red]Ebony Razors[/color]
[color=red]Enemies Abound[/color]
[color=red]Eyebite[/color]
[color=red]Moonstride[/color]
[color=red]Familiars Call[/color]
[s][color=red]Spectral Image[/color][/s] Spellbook
[s][color=gray]Wizard's Escape[/color][/s] Spellbook
[color=gray]Horrid Whispers[/color]
[color=gray]Visions of Avarice[/color]
[color=gray]Visions of Ruin[/color]
[color=gray]Cape of the Mountebank[/color]
[s] [color=gray]Phantom Chasm[/color][/s] Spellbook [s][color=gray]Phantasmal Assailant[/color][/s] Spellbook
[s][color=gray]Mirage Arcana[/color][/s] Spellbook
[/sblock]




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