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Summary[]
Str 13 (+1) | Dex 9 (-1) | Wis 21 (+5) |
Con 13 (+1) | Int 13 (+1) | Cha 19 (+4) |
Character Information[]
Background[]
River is born in a small village of Cyre. He was raised there among a family of hunter. He was living with his father, mother, two brothers, a sister, an uncle, an aunt and two cousin. Most of the villages were humans and were farmers, but a small minority of shifters had established themselves and had develop a trade of hunter, skinner and leather workers. Those shifter had come to find a way of survival, as there nomadic tribe had been vanquish by another tribe, and had to exile themselves or die. River was one of the first born on the Cyre ground among the shifter, so he never knew the nomadic live of his parents, but that didn't prevent him to learn the trade of his family. He was near his majority when something unusual happen, a dragon mark appear on his skin. It was a rare event at that time to see a shifter with a mark. His mark was the mark of healing, usually seen on the halfling of house Jorasco. It didn't changed much his life. He kept working as a leatherworker and sometimes, he was helping the priest of the Sovereign Host when the flu spread, but nothing much.
But war came. At first, the small village wasn't in a war zone, so life didn't changed. But one day, refugee of near villages start to come, and then a unit of soldiers, with many wounded. Among them was a member of House Jorasco. When the halfling find out a shifter with the mark of healing, he was amazed. But with the war, talents as his couldn't be put aside because of the unusual circumstances, so the halfling convince River to follow the step of the Sovereign Host and heal the wounded in battle.
During the war, River travel form battlefield to battlefield to find out the wounded and healed them so they would come back to there homeland. He has seen death and destruction more he would have wished. While he was traveling the lands with his banner, a sign of neutrality in the war, his family was forced to join the ranks of the army.
River was in Sharn when the sad day came, taking care of some badly crippled soldiers. News had spread quickly. Cyre was no more. The Mournland had left a scare in River's heart as deep as all the death he had seen in the last years. He heard there had been some survivors. Since that day, he has continued to heal the wounded of that war, but he also tried to gain contact with his family, without success.
Appearance[]
Age: 31 Gender: Male Height: 5'11" Weight: 167 lbs.
Personality[]
Alignment: Lawful Good
Hooks[]
- Find his family
Kicker[]
- Destruction of his village in Cyre
Other Sections[]
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
Healer's Finemail +2 | 360gp | 40lbs |
Symbol of Perserverance +2 | 2600gp | -lbs |
Battle Standard of Healing | 680gp | -lbs |
Healer's Brooch +1 | 840gp | -lbs |
Phylactery of Divinity | 1800gp | -lbs |
Battleforged Light Shield | 840gp | 6lbs |
Medic Dagger +1 | 840gp | 1lbs |
Gloves of the Healer | 13000gp | -lbs |
Battlestrider Greaves | 13000gp | -lbs |
Phrenic Crown | 2600gp | -lbs |
Whispers from Beyond | 4200gp | -lbs |
Adventurer's Kit | 15gp | 33lbs |
Mystic Salves (10) | 10gp | -lbs |
Ritual Book | 50gp | 3lbs |
Coins: 556gp
Encumbrance: 83lbs Normal Load: 120lbs Heavy Load: 240lbs Maximum Drag Load: 600lbs
Wishlist[]
Any items that boost healing, or raise the survival chance of River or his companions. Try to avoid anything that deals damage.
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 0 | 10 | 2 | 1 | 13 | 1 | |||||
Con | 2 | 12 | 0 | 1 | 13 | 1 | |||||
Dex | 0 | 8 | 0 | 1 | 9 | -1 | |||||
Int | 2 | 12 | 0 | 1 | 13 | 1 | |||||
Wis | 9 | 16 | 2 | 3 | 21 | 5 | |||||
Cha | 9 | 16 | 0 | 3 | 19 | 4 | |||||
Totals | 22 | 11 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
1 | str | 1 | Expertise | 5 | 7 | AC | ||||||
Basic Ranged |
-1 | dex | 1 | Expertise | 5 | 5 | AC |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | -1/1 | dex/int | 10 | Healer's Finemail +2, Battleforged Light Shield | 5 | 25 | ||||||
Fortitude | 1/1 | str/con | 1 | Healer's Brooch | 5 | 17 | ||||||
Reflex | -1/1 | dex/int | 2 | Healer's Brooch, Battleforged Light Shield | 5 | 18 | ||||||
Will | 5/4 | wis/cha | 2 | 1 | Healer's Brooch | 5 | 23 |
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | -1 | 0 | 0 | 0 | 0 | 0 | 1 | Whispers from Beyond | 5 | 0 | 5 |
Passive Insight | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 5 | 25 |
Passive Perception | 5 | 0 | 0 | 0 | 0 | 0 | 1 | Whispers from Beyond | 5 | 0 | 21 |
Senses: Low-light
Health[]
Health | ||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
Hit Points | 12 | 12 | 5 | 0 | 0 | 0 | 74 | 37 | 18 |
Surges per day: 10 (7 class, + 1 Con + 2 Feat)
Speed and Movement[]
Speed: 6 (-1 from armor, +1 from Battlestride Greaves)
Racial Features[]
Longtooth Shifter (EPG)
- +2 Str, +2 Wis
- +2 Athletics, +2 Endurance
- Languages: Common, Choice of one language
- Longtooth Shifting
- Vision: Low-light
- Size: Medium
- Speed: 6
Class Features[]
- Channel Divinity: Allow to use only one Channel Divinity power per encounter, regardless of the number of Channel Divinity power you have access.
- Healer's Lore: When you grant healing with one of your cleric powers that has the healing keyword that allow to spend an healing surge, add your Wisdom modifier to the hit points the recipient regains.
- Healing Words: Encounter power to heal. Can be use twice per encounter.
- Ritual Casting: Ritual Casting feat for free.
Paragon Path Feature[]
- Miracle Worker Healing Action (11th level): When you spend an action point to use a divine healing power, each ally adjacent to you regains hit points equal to 1d6 + your Wisdom modifier.
- Word of Life (Miracle Worker) (11th level): When you use your healing word power, you roll d8s instead of d6s for the additional hit points restored.
Feats[]
- Cleric: Ritual Caster
- 1st: Mark of Healing
- 2nd: Pacifist Healer
- 4th: Healer's Implement
- 6th: Pacifist's Reward
- 8th: Soldier of Virtue
- 10th: Durable
- 11th: Proficiency: Light Shield
Background[]
Jorasco Medic: +2 Heal.
Background[]
Knight Hospitaler:
- Gain Shield of Devotion. Can be use twice per day.
- River can ask lodging and food from House Jorasco and his request should be decline only on the most unusual circumstances.
Skills and Languages[]
Languages: Common, Elven
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | -1 | dex | -1 | Chainmail | 5 | 3 | ||||
Arcana | 1 | int | 5 | 6 | ||||||
Athletics | 1 | str | 2 | -1 | Chainmail | 5 | 7 | |||
Bluff | 4 | cha | 5 | 9 | ||||||
Diplomacy | 5 | 4 | cha | 5 | 14 | |||||
Dungeoneering | 5 | wis | 5 | 10 | ||||||
Endurance | 1 | con | 2 | -1 | Chainmail | 5 | 7 | |||
Heal | 5 | 5 | wis | 2 | Jorasco Medic Background | 2 | Phylactery of Divinity | 5 | 19 | |
History | 1 | int | 5 | 6 | ||||||
Insight | 5 | 5 | wis | 5 | 15 | |||||
Intimidate | 5 | 4 | cha | 5 | 14 | |||||
Nature | 5 | wis | 5 | 10 | ||||||
Perception | 5 | wis | 1 | Whisper of the Beyond | 5 | 11 | ||||
Religion | 5 | 1 | int | 2 | Phylactery of Divinity | 5 | 13 | |||
Stealth | -1 | dex | -1 | Chainmail | 5 | 3 | ||||
Streetwise | 4 | cha | 5 | 9 | ||||||
Thievery | -1 | dex | -1 | Chainmail | 5 | 3 |
Powers[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Astral Seal | +5 | Wis | 2 | 1 | Expertise | 2 | Symbol of Perserverance +2 | 0 | 0 | 5 | 15 | Reflex | |
Sacred Flame | +5 | Wis | 1 | Expertise | 2 | Symbol of Perserverance +2 | 0 | 0 | 5 | 13 | Reflex | ||
Hymn of Resurgence | +5 | Wis | 1 | Expertise | 2 | Symbol of Perserverance +2 | 0 | 0 | 5 | 13 | Will | ||
Moment of Glory | +5 | Wis | 1 | Expertise | 2 | Symbol of Perserverance +2 | 0 | 0 | 5 | 13 | Will | ||
Denunciation | +5 | Wis | 1 | Expertise | 2 | Symbol of Perserverance +2 | 0 | 0 | 5 | 13 | Will | ||
Dismissal | +5 | Wis | 1 | Expertise | 2 | Symbol of Perserverance +2 | 0 | 0 | 5 | 13 | Will | ||
Reversal of Fortunes | +5 | Wis | 1 | Expertise | 2 | Symbol of Perserverance +2 | 0 | 0 | 5 | 13 | Will | ||
Iron to Glass | +5 | Wis | 1 | Expertise | 2 | Symbol of Perserverance +2 | 0 | 0 | 5 | 13 | Refl |
Tracking[]
Money[]
Treasure[]
- Starting gold: 412gp
- Magic Chainmail +1, Light Shield, Adventurer's Kit, Ritual Book (free), Mystic Salves (10); 22gp
- Level 1: Parcel lvl+3
- Level 2: Parcel lvl+1
- Level 3: Parcel lvl+4
- Level 4: Parcel lvl+2
- Level 5: Gold
- Level 6: Parcel lvl+4
- Level 7: Parcel lvl
- Level 8: Parcel lvl+3
- Level 9: Parcel lvl+1
- Level 10: Parcel lvl+2
- Also:
- 3040 GP given by a Priestess of the Flame, which allowed to buy Comrade`s Succor, Remove Disease, Remove Affliction, Raise Dead rituals, Medic Dagger +1 and Battleforged Light Shield
- -20 GP to pay the cab in Poisoned to the Core
XP[]
Starting XP: 3750 XP Trouble in Moonwatch: 2048 XP, 583 XP, 1200 XP (From Reward Points), 2578 XP, 2400 XP (From Reward Points), 600XP (From DM Reward Points), 3500XP (From DM Reward Points), 4000XP (From DM Reward Points), 4040 XP, 1500 XP (From Reward Points)
Reward Points[]
Trouble in Moonwatch: 4 RP, 2 RP, -6 RP (at lvl 5 for 1200XP), 8 RP , -8RP (at level 7 for 2400 XP), 10 RP, -3RP (at level 10 for 1500 XP)
Reward Points: 7 RP
Changes[]
2009/07/16: Created
2009/12/21: Level 5
2010/02/15: Level 6 (Retained Beacon of Hope for Moment of Glory)
2010/10/07: Level 7 (Retrained Halo of Consequence for Consecrated Ground)
2010/10/07: Level 8 (Retained Life Transferance for Return from Death's Door)
2010/10/07: Level 9 (Retained Bane for Prophetic Guidance [new material])
2010/10/07: Level 10
2010/08/16: Level 11 (Retrained Consecrated Ground for Iron to Glass)
Judge Comments[]
Level 4[]
Approval 1[]
Approved for Level 4 by Ukingsken
Approval 2[]
Approved for 4th level with 3,750 xp by renau1g:
Overhaul[]
I've changed two feats and 5 powers, all now coming from Divine Power. Also, Charisma have an heavier effect on this build, so I've lowered Str and Con to boost Charisma. Now it fits even better the starting concept.
Approval 1[]
Comments from TwoHeadsBarking:
- Summary: You should remove the "half level + Cha" from Sacred Flame and just leave the number.
- Summary: Under Life Transference, you should remove the "your healing surge value" and replace it with the number.
- Equipment: You forgot to update your encumbrance values.
- Defenses: Your Fort is 1 point too high (it's correct in your summary).
Small stuff, so approved.
Approval 2[]
Approved by renau1g
Level 5[]
Approval 1[]
Approval by EvolutionKB
Approval 2[]
Approval by renau1g
- Note: in the math section our hp was wrong, I corrected (still had level 4 there)
Level 6[]
Approval 1[]
Approval by renau1g
Looks good Velmont
Approval 2[]
Approval by EvolutionKB
Looks good.
Level 11[]
Approval 1[]
Approval from renau1g:
- Math - Powers to hit - should add Iron to Glass here.
- Math - Attributes - Missing the level bonus to Dex
- Equipment - Encumbrance - should be 83 lbs.
- Class Features - Can you add the MIracle Worker PP features here?
None of this is major, so approved