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Summary Edit

AlmightyfoonSerek
XP 3750Male Dragonborn Adventurer Runepriest 4
Medium Natural Humanoid
Initiative +2; Senses Passive Insight 20, Passive Perception 15
HP 41, Bloodied 20, Surge Value 12, Surges 9
AC 20; Fortitude 16, Reflex 12, Will 17
Speed 5
BasicMeleeAvalanche Modenkrad Hammer+1 (Standard Action; At-will) ✦ Weapon
+9 vs AC, 2d6+5 damage
MeleeWord of Diminishment (Standard; At-will) ✦ Divine, Runic, Weapon
Target: One creature

Range Melee +9 vs. AC, 2d6+5

Rune of Destruction
Until the end of Serek's next turn, the target has vulnerability 2 to all damage, but vulnerability 5 to opportunity attacks.


Rune of Protection
Until the end of Serek's next turn, the target takes a -2 penalty to damage rolls
MeleeWord of Exchange (Standard; At-will) ✦ Divine, Runic, Weapon
Target: One creature

Range Melee +9 vs. AC, 2d6+5

Rune of Destruction
Until the end of Serek's next turn, the next attack against the target by an ally deals 3 extra damage, and the ally gains 3 temporary hitpoints


Rune of Protection
Until the end of Serek's next turn the target takes a -2 penalty to all defenses, the next ally to hit the target gains a +3 power bonus to AC, this bonus lasts until the end of Serek's next turn.
CloseDragon Breath (Minor; encounter) ✦ Fire
Closee Blast 3

Attack: +8 vs. Reflex

Hit: 1d6+2 Fire damage
CloseRune of Mending (Minor; encounter) ✦ Divine, Healing, Runic
Range: Close burst 5

Target: Serek or one ally in burst. Effect: The target spends a healing surge.

Rune of Destruction
Serek and each ally in the burst gain a +2 power bonus to damage rolls until the end of Serek's next turn.


Rune of Protection
Serek and each ally in the burst gain a +1 power bonus to all defenses until the end of your next turn.
Special: You can use this power twice per encounter, but only once per round.
MeleeDivine Rune of Thunder (Standard; encounter) ✦ Divine, Weapon, Thunder, Runic
Target:One creature

Range: Melee Attack: +9 vs. AC, 2d6+5 Thunder damage

Rune of Destruction
Add +3 damage to the roll. The target grants combat advantage until the end of Serek's next turn.


Rune of Protection
Serek pushes the target 3 squares, and it is dazed until the end of your next turn.
MeleeExecutioner's Call (Standard; encounter) ✦ Divine, Weapon, Runic
Target:One creature

Range: Melee Attack: +9 vs. AC, 2d6+5 damage Effect: Serek's allies gain a +2 bonus to damage rolls against the target until the end of Serek's next turn.

Rune of Destruction
One ally with 5 squares of Serek gains a +4 power bonus to damage rolls against the target until the end of Serek's next turn.


Rune of Protection
The target takes a -2 penalty to attack rolls until the end of Serek's next turn.
Punitive Radiance (Free; Serek hits an enemy with an attack.; encounter) ✦ Divine, Radiant
Target:The triggering enemy. The target takes 1d6 extra radiant damage. Additionally the target grants combat advantage and cannot benefit from invisibility.
MeleeRune of Endless Fire (Standard; daily) ✦ Divine, Weapon, Fire, Radiant
Range: Melee

Target: Melee Attack: +9 vs AC, 4d6+5 (+1Kyber Shard) fire and radiant damage, the target is blinded until the end of your next turn. Miss: Half damage

Effect:Until the end of the encounter, you gain a +2 bonus to damage rolls, your attacks deal fire and radiant damage instead of their normal damage types, and the number of hit points and temporary hit points granted by your powers increases by 4.
Avalanche Mordenkrad Hammer +1
+1 to hit and damage; Critical:+1d10; Property: When charging and hitting an enemy with a melee basic attack, this weapon deals an extra 2d6 damage,Brutal
Piecemeal Scale Armor +1
Power (Encounter): Immediate interupt. Serek can use this power when an enemy hits him. Serek gains a +2 power bonus to AC against the triggering attack.
Khyber Shard of the Feiry Depth
Serek gains a +1 bonus to damage rolls with Fire attacks made with the Avalanche Mordenkrad Hammer.
Healing Potion
Power (Consumable, healing): Minor Action. Serek drinks the potion and spends a healing surge. He then gains back 10 hit points.
Rune Master
Gain either Rune of Destruction or Rune of Protection rune state.

Rune of Destruction: Allies gain +1 to attack enemies adjacent to Serek.

Rune of Protection: Allies adjacent to Serek gain resist 2/all.
Defiant Word
When an enemy misses Serek, he gains a bonus to damage rolls equal to his wisdom modifier.
Dragon Breath
Use Dragon Breath as an encounter power.
Dragon Breath Strength
Use STR for Dragon Breath attack rolls.
Dragon Breath Fire
Dragon Breath deals fire damage.
Draconic heritage
Add con modifier to healing surge value.
Alignment Unaligned; Languages Common, Draconic
Str 19(+6)Dex 10(+2)Wis 16(+5)
Con 14(+4)Int 11(+2)Cha 10+(2)
Skills Arcana +9, Athletics +6, Dungeoneering +5, Endurance +4, Heal +10, History +4, Insight +10, Intimidate +2, Nature +5, Perception +5,Religion +7, Acrobatics, Bluff, Diplomacy, Stealth, Streetwise, Theivery +2
Feats Weapon Proficiency (Mordenkrad), Light of Order, Bolstering Breath
Equipment Avalanche Mordenkrad Hammer +1, Piecemeal Scale Armor +1, Adventurers Kit, Khyber Shard of Fiery Depth, Healing Potion (3)



Character BackgroundEdit

BackgroundEdit

Serek was born within the majestic dragon cities of Argonessen. He was born into the service of the Silver Dragon Ayeshtra'noz, a member of the Eyes of Chronosepsis. Serek was raised from an early age to read, interpret and draw power from the Draconic Prophecy. Serek has been sent into Khorvaire proper to advance his master's wishes and to learn of the effects of the Prophecy first hand. His primary objective is to maintain the prophecy, as such, he has ran into trouble with the minions of the Chamber.

Serek traveled through Khorvaire during the war as a simple wanderer. He remained outside of the conflicts of men, watching dispassionately as the continent tore itself to pieces. During the Mourning he was in Thrane along with pilgrims on their way to Flamekeep, he was going there to satisfy his own curiosity about this 'Silver Flame' he'd heard about in his travels. He has financed his travels by taking small amounts from his masters hordes scattered all over Khorvaire, he has come to Sharn due to its high population, its connection to the dragonmarked houses, and its higher than normal population of adventurers.

Serek is massive, even for dragonborn standards. His skin is a metallic turquoise, like the color of copper left out to long in the rain. Like many dragonborn Serek has a frill above where lesser creatures would have ears and he has tendrils sprouting from the back of his skull, each one with metal bands decorating them. His armor is of dragonborn craftmanship, as is his hammer which he wears slung across his back. The armor itself is a polished silver metal, like steel, but mixed with special materials to set it apart from human blends. His hammer's haft is made of this same metal, but the head is made from a molar of his master capped and spiked with the same metal. His pack is made of the skin of some beast not native to Khorvaire, as is his cloak. The pattern and stitching almost suggests that it was made from multiple pieces of dark leather of a similar skin to his own.

HooksEdit

Serek will move to counteract any agents of the Chamber he encounters as their forcing of the Draconic Prophecy goes directly against his masters wishes. He also takes great interest in the Dragonmarks and their bearers as he sees them as physical manifestations of the Prophecy. Warforged also interest Serek greatly as he sees a similarity in his life as a servant of Aveshtra'noz and their very existance.

Equipment Edit

Equipment Name Price Weight
Piecemeal Scale Armor+1 1045gp 45lbs
Avalanche Mordenkrad Hammer +1 870gp 12bs
Adventurers Kit 15gp 33bs
Healing Potion x3 50gp
Khyber Shard of Fiery Depth 520gp

Coins: 45gp

Encumbrance: 90lbs Normal Load: 190lbs Heavy Load: 380lbs Maximum Drag Load: 950lbs

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 +2 1 19 4
Con 5 14 0 0 14 2
Dex 0 10 0 0 10 0
Int 1 11 0 0 11 0
Wis 7 15 0 1 16 3
Cha 0 8 +2 0 10 0
Totals 22   9


AttacksEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

+4

str +3Avalanche Mordenkrad Hammer +129AC
Basic Ranged

0

dex22AC



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/0 dex/int +8 Peicemeal Scale Armor+1 2 20
Fortitude4/2str/con2 16
Reflex0/0dex/int 2 12
Will3/0wis/cha2 2 17




SensesEdit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 2 0 2
Passive Insight 3 2 5 20
Passive Perception 3 2 15


HealthEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 14 5 41 20 10


Surges: 9(7+2 Con)

Speed and MovementEdit

Speed: 5

Racial FeaturesEdit

Dragonborn

  • +2 Str, +2 Cha
  • +2 History, +2 Intimidate
  • Draconic Herritage: Serek's healing surge value is equal to one quarter his health + his constitution modifier
  • Dragon Breath: Serek can use Dragon Breath as an encounter power.
  • Dragonborn Fury: When Serek is bloodied he gains a +1 racial bonus to attack rolls

Class FeaturesEdit

  • Rune Master: Gain either Rune of Destruction or Rune of Protection rune state.

Rune of Destruction: Allies gain +1 to attack enemies adjacent to Serek. Rune of Protection: Allies adjacent to Serek gain resist 2/all.

  • Defiant Word: When an enemy misses Serek, he gains a bonus to damage rolls equal to his wisdom modifier.

FeatsEdit

1st: Weapon Proficency (Mordenkrad): Gain profienency with the Mordenkrad Hammer.

2nd:Light of Order:As a minor action Serek can shed bright light out to 4 squares, end as a free action. Swap one second level utility power out for Punitive Radience


4th: Bolstering Breath: Serek's dragon breath power targets all enemies in the area, instead of all creatures in the area. In addition, allies in the area of his dragon breath gain a +1 bonus to their attack rolls until the end of Serek's next turn.

BackgroundEdit

Argonessen: +2 Arcana

SkillsEdit


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex22
Arcana +5 0 int 0 +2 Argonesson Background 0 2 9
Athletics4str000026
Bluff0cha000022
Diplomacy0cha000022
Dungeoneering3wis000025
Endurance2con000024
Heal+53wis0000210
History0int+200024
Insight+53wis0000210
Intimidate0cha+200024
Nature3wis000025
Perception3wis000025
Religion+50int000027
Stealth0dex000022
Streetwise0cha000022
Thievery0dex000022




Power to hitEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Word of Diminishment 4 Strength 0 +3 Avalance Mordenkrad Hammer +1 2 9 AC
Word of Exchange 4 Strength +3 Avalance Mordenkrad Hammer +1 2 9 AC
Divine Rune of Thunder 4 Strength +3 Avalance Mordenkrad Hammer +1 2 9 AC
Rune of Endless Fire 4 Strength +3 Avalance Mordenkrad Hammer +1 2 9 AC
Dragon Breath 4 Strength +2 2 8 Ref



Judge Comments Edit

Level 4 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

  • Summary: When describing a power, you should take out mentions of "Wis modifier", "Con modifier", and the like and just leave the number.
  • Summary: Your History should be +4.
  • Equipment: If you have three healing potions, you should make that clear.

Minor issues, so approved.

Approval 2 Edit

Status Edit

Not Approved.

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