ENWorld Living Eberron Wiki
Advertisement



Summary[]

pathfinderq1Joh'an Drakeclaw
XP 10000Male Human Adventurer Ranger/Warden (hybrid) 7
Medium natural humanoid
Initiative +4; Senses Passive Insight 14, Passive Perception 21
HP 69, Bloodied 34, Surge Value 17, Surges 9
AC 23; Fortitude 21, Reflex 19, Will 18
Speed 5
Wild shape (Minor (special); at-will) ✦ Polymorph, Primal
Personal; usable once per round; Rikka can change from humanoid form to beast form or vice versa. When Rikka changes from beast form to humanoid form, she can shift one square. When in beast form, she cannot use powers that do not have the beast form keyword, but can sustain such powers. Her equipment, including anything held or worn, becomes part of her beast form, and she continues to use the properties of any items worn or implements, but not the properties or powers of weapons, or powers of wondrous items. Items worn or carried cannot be removed, and anything in a container that was 'absorbed' cannot be accessed. Movement and game statistics do not change. The beast form is her size (Medium).


BasicRangedLongbow +1 (Standard; at-will) ✦ Weapon
ranged basic attack; range 20/40; +12 vs. AC, 1d10+5 damage
BasicMeleeSavage rend (Standard; at-will) ✦ Beast form, Implement, Primal
melee touch; +12 vs REF; 1d8+7 damage, and slide the target 1 square
CloseSwarming locusts (Standard; at-will) ✦ Beast form, Implement, Primal, Zone
Close blast 3, each creature; +12 vs REF, 1d8+7 damage. Effect: creates a zone until the end of Rikka's next turn- any enemies in that zone grant Combat Advantage.
RangedChill wind (Standard; at-will) ✦ Cold, Implement, Primal
Area, burst 1 within 10; +12 vs FORT; 1d6+2 cold damage, and slide target 1 square.
CloseThorn spray (Standard; encounter) ✦ Implement, Primal
Close blast 5, each creature; +12 vs FORT, 1d6+7 damage, and the target takes a -5 to all defenses until the end of Rikka's next turn.
MeleePredator's flurry (Standard; encounter) ✦ Beast form, Implement, Primal
melee touch (one creature), +12 vs. REF, deals 1d6+7 damage and target is dazed until end of Rikka's next turn. EFFECT: shift 4 squares and make a secondary attack. Secondary attack is against one creature other than the primary target, +12 vs. REF, hit deals 1d6+7 damage and target is dazed until end of Rikka's next turn.
RangedFaerie fire (Standard; daily) ✦ Implement, Primal, Radiant
Area burst 1 in 10 square range, each creature in burst; +12 vs. Will; Hit: Target is slowed and grants Combat Advantage (save ends). Aftereffect: 3d6+7 radiant damage, and target grants CA until end of Rikka's next turn. Miss: 1d6+7 radiant damage and target grants CA until end of Rikka's next turn.
Roar of terror (Standard; daily) ✦ Beast form, Fear, Implement, Primal, Psychic
Close blast 5, each creature in blast; +12 vs. Will; Hit: 2d6+7 psychic damage and target is dazed (Save ends). Miss: half damage and target is dazed until end of Rikka's next turn.
Fleet pursuit (Minor; daily) ✦ Beast form, Primal
Utility 2 power. Until the end of the encounter, Rikka gains a +4 power bonus to her speed while in beast form. (Speed 12).
Black harbinger (Free action; daily) ✦ Primal
Prerequisite: must have the 'wild shape' power; Effect: Until the end of the encounter, Rikka can use 'wild shape' to assume the form of a Tiny raven. In this form, she has a fly speed equal to her speed, but her walking speed becomes 2. She cannot attack, pick up anything, or manipulate objects while in this form. Until this power ends, she can use 'wild shape' to change between this form, her normal beast form, and her elven form.


Elven accuracy (Free; encounter)
Elf racial power. Reroll one attack roll- use the new roll, even if it is lower.
Hunter's Quarry (Minor; encounter)
Multiclass ability (Ranger); Once per encounter, Rikka can designate the enemy nearest to her as her Quarry, lasts until the end of her next turn; once per turn, she can deal +1d6 damage to her Quarry- if she makes multiple attack in a turn she may choose which attack deals he extra damage after all attack roll have been made.
Autumn harvest (accurate) totem +2
Critical: +2d6, or +2d10 against a bloodied creature. Property: Attacks made using this totem deal +2 extra damage against bloodied creatures.
Predator hide armor +2
Property: When in beast form, gain a +1 item bonus to FORT and WILL. Power: Daily, beast form; Immediate reaction (when an enemy adjacent to her shifts); until the end of her next turn, Rikka gains a +2 bonus to attack and damage rolls against the triggering enemy.
Ornament of alertness +1
Property: Gain +1 bonus to Perception checks. Power: Daily, minor action; Until the end of the encounter, enemies do not gain the normal +2 bonus to attack rolls against the wearer if they have Combat Advantage. They still gain all other benefits from Combat Advantage.
Acrobat boots
Level 2 item; Property: gain a +1 item bonus to Acrobatics rolls. Power: At-will, minor action- stand up from prone.
Grandmaster training- Boots of Rapid Motion (AV2)
Power: Encounter, immediate reaction (an effect Slows Rikka)- make a saving throw, on a success the effect ends. Power: Daily, minor action; gain a +1 power bonus to speed until end of encounter.
Alignment Unaligned; Languages Common, Draconic
Str 20 (+5)Dex 13 (+1)Wis 13 (+1)
Con 14 (+2)Int 9 (-1)Cha 10 (+0)
Skills Acrobatics +9, Athletics +13, Dungeoneering +9, Endurance +10, Nature +9, Perception +11
Feats Hybrid talent, Mark of warding, Armor proficiency- chain, Armor proficiency- scale, Student of battle, (Toughness), (LEB Expertise feat)
Equipment +2 Black iron scale armor, +2 Ravenclaw warblade longsword, +1 Farbond spellblade longsword, +2 Badge of the berserker, Iron armbands of power



Character Information[]

Background[]

Born in Argonessen


Appearance[]

Age: 20 Gender: Male Height: 6'2" Weight: 210 lbs.

Personality[]

Alignment: Unaligned


Hooks[]

Kicker[]

Other Sections[]

You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.

Equipment[]

Equipment Name Price Weight
+2 Predator hide armor Treasure 25lbs
+2 Autumn Harvest accurate totem Treasure 2lbs
+1 Ornament of Alertness Treasure 0.5lb
+1 Longbow 360gp 3lbs
Eagle eye goggles 520gp 0lbs
Acrobat boots 520gp 0lbs
Potion of healing (heroic, x2) 100gp 1lb
Ritual components (Nature) 100gp 1lb
Arrows (x60) 2gp 6lbs
Dagger (x3) 3gp 3lbs
Normal clothing (3 sets) 3gp 12lbs
Trail rations (10 days) 5gp 10lbs
Backpack 2gp 2lbs
Bedroll 1sp 5lbs
Flint and Steel 1gp -
Belt Pouch 1gp 0.5lbs
Waterskin 1gp 4lbs
Ritual book 0gp 3lbs
Sunrods (x5) 10gp 5lbs

Coins: 32 gp, 9 sp

Encumbrance: 83 lbs Normal Load: 100lbs Heavy Load: 200lbs Maximum Drag Load: 500lbs

Math[]

The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 0 10 0
Con 3 13 0 0 13 1
Dex 7 15 2 1 18 4
Int 0 8 0 0 8 -1
Wis 12 17 2 1 20 5
Cha 0 10 0 0 10 0
Totals 22   9


Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

+5

wis +1LEB Expertise+3Autumn harvest accurate totem +2Savage rend312Ref
Basic Ranged

+4

dex+1LEB Expertise+4Longbow +1, Eagle eye goggles312AC



Defenses[]

See the Defenses template for assistance.


Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +4/-1 dex/int 0 5 +2 Predator hide armor 3 22
Fortitude0/+1str/con+1+1 Ornament of alertness3 15
Reflex+4/-1dex/int1 +1+1 Ornament of alertness3 19
Will+5/0wis/cha1 +1+1 Ornament of alertness3 20


Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 4 0 0 0 2 Wasteland wanderer 0 0 3 0 9
Passive Insight 5 0 0 0 0 0 0 0 3 0 18
Passive Perception 5 0 0 2 2 Wasteland wanderer 1 Ornament of alertness +1 3 7 30

Senses: Low-light vision

Health[]

See the Health template for assistance.


Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 13 5 0 0 0 50 25 12


Surges per day: 8 (7 class, +1 Con)

Speed and Movement[]

Speed: 7; 8 if not in heavy armor; ignore difficult terrain when shifting (even across multiple squares)

Racial Features[]

Elf (PHB)

  • +2 Dex, +2 Wis
  • +2 Nature, +2 Perception
  • Languages: Common, Elven
  • Elven accuracy racial power (Encounter)
  • Elven weapon proficiency: free proficiency with long bow and short bow
  • Fey origin
  • Group awareness: non-elf allies within 5 squares get +1 bonus to Perception rolls
  • Wild step: ignore difficult terrain when shifting (even across multiple squares)
  • Size: Medium
  • Speed: 7
  • Low-light vision

Class Features[]

Druid (PHB 2)

  • Balance of nature: Extra At-Will attack power; one or two of three total must be a Beast form power.
  • Primal aspect- predator: +1 Speed when not wearing heavy armor.
  • Ritual casting: Gain Ritual Caster feat, free ritual book, and 2 initial rituals; can use Animal Messenger once per day without components.
  • Wild Shape: Use Wild Shape power (At-Will, special)

Feats[]

  • Class bonus: Ritual Caster
  • 1st: Warrior of the wild (PHB; Multiclass Ranger- gain one trained skill, use Hunter's Quarry once per encounter)
  • 2nd: Wastelands wanderer (Essentials; +2 feat bonus to Nature, Perception, and Initiative rolls)
  • 4th: Quick stow (Primal Power; Items held in hand are absorbed into Wild Shape instead of being dropped)
  • 6th: Superior implement proficiency- accurate totem (PHB 3)

Background[]

Forest (PH2): +2 Perception.

Skills and Languages[]

Languages: Common, Elven



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics4dex+0hide armor, Acrobat boots37
Arcana -1 int 3 2
Athletics50str-1hide armor37
Bluff0cha33
Diplomacy0cha33
Dungeoneering5wis38
Endurance51con-1hide armor38
Heal5wis38
History-1int32
Insight5wis38
Intimidate0cha33
Nature55wis22Wasteland wanderer317
Perception55wis24background, Wasteland wanderer1Ornament of alertness +1320
Religion-1int32
Stealth54dex-1hide armor311
Streetwise0cha33
Thievery4dex-1Hide armor36


Powers[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Chill wind +5 Wis 1 Free LEB Expertise 3 Accurate Autumn harvest totem +2 0 0 3 12 Fort
Savage rend +5 Wis 1 Free LEB Expertise 3 Accurate Autumn harvest totem +2 0 0 3 12 Ref
Swarming locusts +5 Wis 1 Free LEB Expertise 3 Accurate Autumn harvest totem +2 0 0 3 12 Ref
Thorn spray +5 Wis +1 Free LEB Expertise 3 Accurate Autumn harvest totem +2 0 0 3 12 Fort
Predator's flurry +5 Wis 1 Free LEB Expertise 3 Accurate Autumn harvest totem +2 0 0 3 12 REF
Faerie fire +5 Wis 1 Free LEB Expertise 3 Accurate Autumn harvest totem +2 0 0 3 12 Will
Roar of terror +5 Wis 1 Free LEB Expertise 3 Accurate Autumn harvest totem +2 0 0 3 12 Will


Tracking[]

Money[]

+412 gp starting gold
 - 389.1 gp starting gear
--------
   22 gp, 9 sp remaining; rounded down to 22 gp

+840 gp (Race of the Five Horns; http://www.enworld.org/forum/5456195-post810.html ) +200 gp (sold level 5 item- +1 Deathcut hide armor) +360 gp (for 10 RP spent at effective level 6; 1800/5= 360) =1422 gp -150 gp (purchased rituals: Traveler's camouflage, Endure elements) -100 gp (purchased 2 potions of healing (level 5) -520 gp (purcahsed level 2 item- Eagle eye goggles) -520 gp (purchased level 2 item - Acrobat boots) -100 gp (purchased ritual components- Nature) = 32 gp remaining



Treasure[]

  • Level 1: Parcel lvl+2 (3)
    • Ornament of alertness +1 (neck slot)
  • Level 2: Parcel lvl+3 (5)
    • Deathcut hide armor +1 (armor slot)
  • Level 3: Parcel lvl+4 (7)
    • Autumn harvest totem +2
  • Level 4: Parcel lvl+1 (5)
    • Grandmaster's training (level 5 item equivalent)
  • Level 5: gold parcel (848 gp value)
    • +680+168gp
  • Level 6: Parcel lvl+2 (8)(Gained through spending 10 RP at level 6)
    • Predator hide armor +2
  • Remaining parcels: gold, Level +1, Level +3, Level +4
  • Wishlist: Bag of holding (5); +2 Duellist's longbow (7); Sandals of precise stepping (6); Watchful spirits accurate totem +2 (8); Endless quiver (9); Amulet of physical resolve +2 (7); anything that improves her senses, speed, or ability to operate in hostile environments.

XP[]


Total XP: 9800 RP gained/spent: 13/13

Changes[]

List changed here

  • 2009/07/12: Created
  • 2011/01/11: worksheet for leveling up; to level 6- retrain Acrobatics to Stealth (Ranger MC skill), retrain Encounter 3 power from Roar of the Unbowed Beast to Predator's Flurry, Retrain Daily 1 power from Savage Frenzy to Faerie Fire, purchased Traveler's camoflage and Endure elements rituals ritual;

Judge Comments[]

Judge comments (and your rebuttal) will go here.

Level 1[]

Approval 1[]

Approval from renau1g

  • Might want to add hunter's quarry to your list of encounter powers (*FIXED)
  • Remind me never to try and run away from Rikka, or to hide around her ;)

Approval 2[]

Approval from evilbob

The only thing I noticed was - like above - you may want to include Hunter's Quarry in your encounter powers.

Approved for level 4 with 3750 XP

Status[]

Status: Approved as 4th level character with 3750 xp by renau1g and evilbob

Advertisement