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Summary Edit

KarinsDadTryn
XP 16500Male Halfling Ordained Priest Hybrid Paladin Warlock 9
Medium natural humanoid
Initiative +6; Senses Passive Insight 16, Passive Perception 14
HP 68, Bloodied 34, Surge Value 17 (18 Belt of Vigor), Surges 10
AC 29; Fortitude 19, Reflex 21, Will 22
Speed 5
BasicMeleeRapier (using ki focus and virtuous strike, i.e. +2) (Standard; at-will) ✦ Weapon
Melee see Virtuous Strike
CloseEchoing Dirge (Standard; at-will) ✦ Arcane, Fear, Implement, Psychic, Shadow
Close Blast 5; Target: One or two creatures in the blast.
Attack: +13 vs Reflex
Hit: 1d8+8 psychic damage, and Tryn can push the target 2 squares.
MeleeVirtuous Strike (Standard; at-will) ✦ Divine, Radiant, Weapon
Melee weapon; Target: One creature
Attack: +16 vs AC
Hit: 1d8+9 radiant damage, and Tryn gains a +2 bonus to saving throws until the start of his next turn.
Can be used as a melee basic attack.
CloseDivine Challenge (Minor; at-will) ✦ Divine, Radiant, Psionic, Weapon
Close burst 5; Target: One creature in the burst.
Effect: Tryn marks the target. The target remains marked until Tryn uses this power against another target, or if he fails to engage the target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While the target is marked, it takes a -2 penalty to attack rolls for any attack that doesn’t include Tryn as a target. The first time it makes an attack that doesn’t include Tryn as a target before the start of Tryn's next turn, Tryn can use an immediate reaction to deal 6 radiant damage to the target. On Tryn's turn, Tryn must engage the target he challenged or challenge a different target. To engage the target, Tryn must either attack it or end his turn adjacent to it. If none of these events occur by the end of Tryn's turn, the marked condition ends and Tryn can’t use divine challenge on Tryn's next turn. Tryn can use divine challenge once per turn.
Warlock's Curse (Minor; at-will)
Effect: Once per turn as a minor action, Tryn can place a Warlock’s Curse on the enemy nearest to him that he can see. A cursed enemy is more vulnerable to Tryn's attacks. If Tryn hits a cursed enemy with an attack, he deals 1d6 extra damage. Tryn decides whether to apply the extra damage after making the damage roll. Tryn can deal this extra damage only once per turn. A Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. Tryn can place a Warlock’s Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. Tryn can’t place a Warlock’s Curse on a creature that is already affected by Tryn's or another character’s Warlock’s Curse.
CloseShining Symbol (Minor; encounter) ✦ Divine, Implement, Radiant
Close blast 3; Target: Each enemy in the blast.
Attack: +13 vs Will
Hit: 1d8+9 damage, and the target takes a -2 penalty to attack rolls until the end of Tryn's next turn.


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Bloodthirsty Ki Focus +2
Critical: +2d6
Property: When Tryn uses this ki focus to make an implement or a weapon attack against a bloodied enemy, he gains a +2 item bonus to the damage roll against that enemy.
Dwarven Gith Plate Armor +3
Property: Tryn gains a +3 item bonus to Endurance checks.
Power (Daily): Free Action. Tryn regains hit points as if he had spent a healing surge.
Heavy Shield of Deflection
Property: Tryn gains resist 2 to all damage from ranged attacks and area attacks.
Boots of the Fencing Master
Property: When Tryn shifts, he gains a +1 item bonus to AC and Reflex defense until the end of his next turn.
Power (Encounter): Minor Action. Shift 2 squares.
Cloak of Translocation +2
Enhancement +2 Fortitude, Reflex, and Will.
Property: When Tryn uses a teleportation power, he gains a +2 bonus to AC and Reflex until the end of his next turn.
Power (Daily): Minor Action. Tryn regains the use of an encounter teleportation power that he has already used during this encounter.
Belt of Vigor
Property: Tryn gains a +1 item bonus to his healing surge value.
Fey-Blessed Circlet
Property: At the start of each encounter, Tryn gains 6 temporary hit points.
Gauntlets of Blood
Property: Tryn gains a +2 bonus to damage rolls against bloodied targets.
Fireheart Tattoo
Property: When Tryn spends an action point to take an extra action, he gains 5 temporary hit points..
Siberys Shard of Radiance
Property: Tryn gains a +1 bonus to damage rolls with radiant attacks that use his rapier.
5 Potions of Cure Light Wounds
Utility Power (Consumable ✦ Healing): Minor Action. You drink the potion. If you have a healing surge, you must spend one. Instead of the hit points you would normally regain, you regain 1d8 + 1 hit points. If you are bloodied and don’t have any healing surges, you still regain the hit points. If neither of these things is true, there is no effect.
2 Potions of Healing (heroic tier)
Power (Consumable ✦ Healing): Minor Action. Imbiber drinks the potion and spends a healing surge; instead of gaining normal surge value, gains back 10 hit points.


Alignment Unaligned; Languages Common, Elven
Str 10 (+4)Dex 15 (+6)Wis 10 (+4)
Con 15 (+6)Int 8 (+3)Cha 22 (+10)
Skills Acrobatics +11, Arcana +3, Athletics +2, Bluff +15, Diplomacy +10, Dungeoneering +4, Endurance +7, Heal +4, History +5, Insight +6, Intimidate +17, Nature +4, Perception +4, Religion +5, Stealth +4, Streetwise +15, Thievery +6
Feats Hybrid Talent (Paladin Armor Proficiency), Lost in the Crowd, Acolyte of the Veil, Cursed Shadow, Power of Knowledge
Equipment Bloodthirsty Ki Focus +2, Dwarven Gith Plate Armor +3, Cloak of Translocation +2, Heavy Shield of Deflection, Boots of Fencing Master, Fireheart Tattoo, Gauntlets of Blood, Belt of Vigor, Siberys Shard of Radiance , Fey-Blessed Circlet, 2 Potion of Healings, 5 Potions of Cure Light Wounds, Adventurer's Kit, Identification Papers with Portrait, 215 gp



Character Information Edit

Background Edit

Tryn...

Appearance Edit

Tryn ...

His apparel is

Age:xx Gender: Male Height: 3'8" Weight: xx lbs.

Personality Edit

Alignment: ???

The ...

Hooks Edit

  • Tryn will ...
  • ...

Kicker Edit

Other Sections Edit

Reserved for future use

Equipment Edit

Equipment Name Price Weight Notes
Belt of Vigor 520 gp - Level 2 parcel.
Boots of Fencing Master 2600 gp - Level 3 parcel.
Amulet of Protection +2 4200 gp - Level 4 parcel.
Twilight Heavy Shield 3400 gp 15 lbs Level 5 parcel.
Blood Fury Longsword +2 3400 gp 4 lbs Level 6 parcel.
Dragonrider Wyvernscale +3 9000 gp 45 lbs Level 7 parcel.
Siberys Shard of the Mage 680 gp -
Companion Defender 1000 gp -
2 Potion of Healings 100 gp -
Adventurer's Kit 15 gp 33 lbs Currently full.
ID Papers with Portrait 5 gp -

Coins: 20 gp

Encumbrance: 97 lbs Normal Load: 110 lbs Heavy Load: 220 lbs Maximum Drag Load: 550 lbs

Wishlist

  • N (level 8): Gold
  • N+1 (level 9): Cloak of Displacement

Math Edit

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 0 10 0
Con 3 13 0 2 15 2
Dex 3 13 2 0 15 2
Int 0 8 0 0 8 -1
Wis 0 10 0 0 10 0
Cha 16 18 2 2 22 6
Totals 22   9


Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

5

wis 1Expertise+5Blood Fury Longsword +2415AC
Basic Ranged

0

dex1Expertise45AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 2/-1 dex/int 15 Dwarven Gith Plate +3 and Heavy Shield of Deflection 4 29
Fortitude0/2str/con12Cloak of Translocation +24 19
Reflex2/-1dex/int1 4Cloak of Translocation +2 and Heavy Shield of Deflection4 21
Will0/6wis/cha0 2Cloak of Translocation +24 22


Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 2 0 0 0 0 0 0 4 0 6
Passive Insight 0 0 0 2 Ordained Priest Theme 0 0 4 0 16
Passive Perception 0 0 0 0 0 0 4 0 14


Senses: Normal

Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 13 15 5 0 0 0 68 34 17


Note: Surge value = 18 (Belt of Vigor)

Surges per day: 10 (8 class, +2 Con)

Speed and Movement Edit

Speed: 5 (6 - 1 from armor)

Racial Features Edit

Longtooth Shifter (PHB2)

  • +2 Str, +2 Wis
  • Size: Medium
  • Speed: 5 / 6
  • Senses: Low-light vision
  • Languages: Common, Goblin
  • +2 Athletics, +2 Endurance
  • Longtooth Shifting

Class Features Edit

Hybrid Battlemind (PHB3)

  • Psionic Augmentation (Hybrid): Gain 4 power points.
  • Psionic Defense (Hybrid): Gain Mind Spike power.

Hybrid Druid (Sentinel) (Drag 402)

  • Acolyte of the Natural Cycle (Hybrid): Gain Druid of Summer benefits: +2 to Athletics checks, mace damage d10, staff damage d12, and two-handed mace damage d12.
  • Animal Companion: Gain Dusk, Bear animal companion.
  • Combined Attack (Hybrid): The Combined Attack power is a power option whenever an encounter power is acquired.
  • Healing Word (Hybrid): Gain the Healing Word power once per encounter.

Feats Edit

Background Edit

Commissioned Officer (EPG): +2 Insight.

Skills and Languages Edit

Languages:Common, Elven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics52dex2-4Plate+Shield49
Arcana -1 int 4 3
Athletics0str-4Plate+Shield40
Bluff56cha415
Diplomacy6cha410
Dungeoneering0wis44
Endurance2con-4+3Dwarven Plate+Shield45
Heal0wis44
History-1int2Power of Knowledge45
Insight0wis2Ordained Priest Theme46
Intimidate56cha2Mist-Touched Background417
Nature0wis44
Perception0wis44
Religion-1int2Ordained Priest Theme45
Stealth2dex-4Plate+Shield42
Streetwise56cha415
Thievery2dex2-4Plate+Shield44


Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Conductive Defense +4 Con +1 Expertise +5 Blood Fury Longsword +2 +4 14 Reflex
Magic Stones +5 Wis +1 Expertise +2 Blood Fury Longsword +2 +4 12 Reflex
Forceful Reversal +4 Con +1 Expertise +5 Blood Fury Longsword +2 +4 14 AC
Wind Wall +5 Wis +1 Expertise +2 Blood Fury Longsword +2 +4 12 Fort
Aspect of Elevated Harmony +4 Con +1 Expertise +5 Blood Fury Longsword +2 +4 14 AC


Tracking Edit

Money Edit

 +100 gp starting gold level 1
+1360 gp level gold (levels 1 through 7, not 5: 72 + 104 + 136 + 168 + 360 + 520)
 +360 gp parcel from 1st level
-1000 gp Companion's Defender
 -680 gp Siberys Shard of the Mage
 -100 gp 2 Healing Potions
  -15 gp adventurer's kit
   -5 gp ID papers with portrait

   20 gp remaining

Treasure Edit

Purchased:

XP Edit

Total XP: 13000

Changes Edit

List changes here:

Level Sheeva up to 9 at 4750 XP + 8251 XP + 10 out of 10 RP plus 4 DM RP = level 9.

Retire Sheeva.

Create 9th level replacement PC without 5th level gold.

  • 2012/06/24: Created

Judge Comments Edit

Level 9 Edit

Approval 1 Edit

Approval 2Edit

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