FANDOM




Summary Edit

evilbobUnit 16
XP 5617/7500None Warforged Adventurer Warden 5
Medium natural humanoid (living construct)
Initiative +2; Senses Passive Insight 12, Passive Perception 17
HP 64, Bloodied 32, Surge Value 16, Surges 13
AC 23; Fortitude 19, Reflex 15, Will 15
Saving Throws +2 vs ongoing damage, take 10 or roll on death saves
Speed 6


Alignment Unaligned; Languages Common
Str 20 (+5)Dex 10 (+0)Wis 11 (+0)
Con 19 (+4)Int 8 (-1)Cha 10 (+0)
Skills Athletics +11, Endurance +10, Nature +7, Perception +7
Feats Mark of Warding, Crippling Crush, Warforged Tactics, free +1 to attacks at level 5
Equipment (see below)


Font of Life (At Will - No Action ) Warden Class
Effect: At the start of your turn, make 1 saving throw (occurs before negative effects)
Nature's Wrath (At Will - Free Action ) Warden Class
Target: Each adjacent enemy
Effect: 1/turn you can mark each adjacent enemy until the end of your next turn; a marked enemy takes a -3 (MoW) to all attacks that do not include you
Opportunity Attack (At Will - Opportunity Action (interrupt) - Melee ✦ Weapon) Character Feature
Target: Triggering enemy
Trigger: An enemy triggers an opportunity action from you
Attack: +11 vs. AC
Hit: 1d10+6 damage
Warden's Fury (At Will - Immediate Interruption - Melee ✦ Primal, Weapon) Warden Class
Target: Triggering enemy
Trigger: An enemy marked by you makes an attack that does not include you as a target
Attack: +11 vs. Fort
Hit: 1d10+6 damage; the target grants combat advantage to you and your allies until the end of your next turn
Warden's Grasp (At Will - Immediate Reaction - Close burst 5 ✦ Primal) Warden Class
Target: The triggering enemy in burst
Trigger: An enemy marked by you in burst makes an attack that does not include you as a target
Effect: Slide the target 1 square; target is slowed and cannot shift until the end of its turn
Weight of Earth (At Will - Standard - Melee ✦ Primal, Weapon) Warden 1
Target: One creature
Attack: +11 vs. AC
Hit: 1d10+10 damage (+Con -> Crippling Crush); the target is slowed until the end of your next turn
Earth Shield Strike (At Will - Standard - Melee ✦ Primal, Weapon) Warden 1
Target: One creature
Attack: +11 vs. AC
Hit: 1d10+6 damage; you gain +2 power bonus to AC (MoW) until the end of your next turn
Second Wind (Encounter - Standard - Personal ) Character Feature
Effect: Spend a healing surge and regain healing surge value; gain +3 bonus to Fort, Ref, Will, and +7 bonus to AC (+1 to all from MoW, +Con to AC from Earthstrength) until the start of your next turn (note to DMs: if you do not consider Second Wind to be a "power", this changes to +2 to Fort, Ref, Will, and +6 AC)
Special: If bloodied, can spend two surges and regain double surge value (Cloak of Walking Wounded)
Warforged Resolve (Encounter - Minor - Personal ✦ Healing) Race Feature
Effect: Gain temp HP = 3 + 1/2 level; make 1 saving throw. If bloodied, regain 3 + 1/2 level HP
Roots of Stone (Encounter - Standard - Close burst 1 ✦ Primal, Weapon, Zone) Warden 1
Target: Each enemy in burst
Attack: +11 vs. AC
Hit: 1d10+6 damage; the target is knocked prone and takes 4 damage (Con damage from Earthstrength) when it leaves the zone
Effect: Burst creates a zone of rippling earth until end of your next turn
Earthgrasp Strike (Encounter - Standard - Melee ✦ Primal, Weapon) Warden 3
Target: One creature
Attack: +11 vs. AC
Hit: 1d10+6 damage; the target is knocked prone. It cannot stand until the end of your next turn (feature from Earthstrength) and the first time it stands before the end of the encounter it takes 1d10 + 5 damage
Form of Winter's Herald (Daily - Minor - Personal ✦ Cold, Polymorph, Primal) Warden 1
Effect: Assume form of Winter's Herald until the end of the encounter. Gain +2 bonus to AC (MoW) and resist 5 cold. Each square within 2 squares of you, wherever you move, is difficult terrain for your enemies.
Special: You can use Form of Winter's Herald Attack power 1/enc while in this form
Form of Winter's Herald Attack (Encounter - Standard - Close burst 1 ✦ Cold, Polymorph, Primal, Weapon) Form Feature
Requirement: Must be in Form of Winter's Herald
Target: Each enemy in burst
Attack: +11 vs. AC
Hit: 1d10+10 damage (+Con -> Crippling Crush); the target is immobilized (save ends)
Miss: Half damage; the target is immobilized until the end of your next turn
Form of Mountain's Thunder (Daily - Minor - Personal ✦ Lightning, Thunder, Polymorph, Primal) Warden 1 (took at 5)
Effect: Assume form of mountain's thunder until the end of the encounter. While you are in this form, you gain resist 3 to all damage and a +2 bonus to AC (MoW). Once per round when you hit an enemy with a melee attack, each enemy marked by you takes 5 thunder damage.
Special: You can use Form of Mountain's Thunder Attack power 1/enc while in this form
Form of Mountain's Thunder Attack (Encounter - Standard - Close burst 1 ✦ Lightning, Thunder, Polymorph, Primal, Weapon) Form Feature
Requirement: Must be in Form of Mountain's Thunder
Target: Each enemy in burst you can see
Attack: +11 vs. Reflex
Hit: 1d10+6 damage; the target is knocked prone
Miss: Half damage
Effect: Each enemy marked by you takes 5 lightning damage
Warden's Tempest (Encounter - Minor - Melee 1 ✦ Primal) Warden 2
Target: One enemy marked by you
Effect: Slide the target 1 square
Warforged Tactics (Feat - None ) Feat
Effect: +1 to hit an enemy when ally is adjacent to it
Challenge-Seeking Weapon (Item - None ) Item
Effect: +1d6 damage to an enemy with full HP
Hammer Shield (Item - None ) Item
Effect: +1 to defenses when hit with attack power using a hammer until start of next turn
Summoned Armor (At-will - Minor ) Item
Effect: banish/summon armor
Potion of Clarity (Item - Minor ) Item
Effect: daily item use: can re-roll attack for encounter/daily attack power of level 5 or lower before end of encounter

Character Information Edit

Background Edit

War? War never changes. Why was I made? To fight. How long have I done this? I can no longer say. Who made me? Those dead and gone.

The last war is over now. I have been fighting, then not fighting, and then simply wandering. My directive unable to be fulfilled, I continued to look for other ways to find purpose. In time, I came to find I had opinions on my primary function. I found that I dislike simply fighting because I am told to fight. In an effort to better explore my purpose, I have retooled my primary function toward protection instead of destruction. Sustaining life has become more interesting to me. I find it more challenging.

But war never left me. I continue to fight. I will continue to do so in the future, for that is my function. And I will continue to find a purpose. But now I fight for what I choose. Now I fight for me.

...

Unit 16 was built a long time ago. He has spent a long time fighting, and even longer periods of time simply waiting. Due to some sort of memory malfunction, even he cannot remember exactly how long ago he was created. At present, it is difficult for him to even discern times or dates very well, and he tends to misjudge any length of time longer than a few months.

He was originally part of an early group of warforged whose personalities were quite underdeveloped. Created by House Cannith and sold to the dwarves of House Kundarak as a guard, he served as a vault guardian for a large part of the Last War but was then traded to the Cyrans as part of a secret arms deal. Forced into battle, he was actually in Cyre on the Day of Mourning - although he has no memory of the event, how he survived, or where he was for the next couple of years. It was also after this time that he noticed he had somehow gained a dragonmark as well. Sometime later, he found his way out of the Mournland and has been wandering ever since.

Because he was one of the earlier prototypes, it took him much longer than his brethren to gain a true sense of identity, and even longer to explore what that meant. But now that he has gotten this far, he is beginning to catch on much quicker. Previously quite naive, he has learned to think and fight for himself in an uncaring world. Ultimately, he seeks to learn more about himself and what his true purpose may be. In the meantime, he lends his arm to causes or individuals that catch his interest, or that seem to fall into line with his primary function.


Exploits Edit

Recently he has learned more about dragonmarks, and how his own mark is in fact quite special. He has decided to pursue knowledge related to dragonmarks and how they appear. He hopes this may lead him back to the part of his memory that remains missing. He also chose to give himself a more proper moniker - a name. Unfortunately he was unschooled in general naming customs and settled on "Susan." He now uses this name with pride: it is one of the first decisions he made for himself after over a hundred years of existence.

He has also recently met two interesting creatures with which he wishes to spend more time: a young, pale half-orc who is murderous with a bow, and a shaggy shifter fellow who talks to spirits. They are some of the first beings he feels he is able to call friends. They were hired to track down and kill a creature of the forest - an owlbear - that was being used for nefarious purposes, which he helped to put down so that it would never be taken advantage of again. Later they were asked to investigate a series of ruins that had been attacked. Neither job set well with Unit 16, but he continues to press on and try to learn more about himself and his situation.


Appearance Edit

Unit 16 is a tall, gray, average-looking warforged with few distinctive features, save for his dragonmark which is on the forearm of his shield arm (but which he has taken to hiding with his shield). His body is more metal than wood, and has become fairly scarred and shows many signs of battle. He is also slightly more blocky and less detailed than most other warforged.

Age: Unknown, but he is at least a century old
Gender: None
Height: 6'
Weight: 350 lbs.


Personality Edit

Alignment: Unaligned, but leaning toward Good

Soft and unassuming but deadly in battle, Unit 16 is often quiet but typically contemplative. He doesn't understand euphemisms very well which lead some to believe him slow, but in truth he simply hasn't had much exposure to casual conversation. He is eager to learn.


Hooks Edit

  • Hook 1: While not particularly motivated by the promise of treasure or power, Unit 16 can be motivated by a sense of responsibility. He is pleased by being able to complete assigned tasks.
  • Hook 2: Unit 16 always has sympathy for his fellow warforged, and although he doesn't understand all of them, is compelled to join forces with them or work alongside of them.
  • Hook 3: How he managed to survive the Day of Mourning has never been something he's thought to consider.
  • Hook 4: Possibly related to Hook 3, he also has no idea where he was for nearly two years following the Day of Mourning.
  • Hook 5: He is also unsure how a dragonmark from House Kundarak appeared on his arm several years after he left their service. He is currently interested in anything that can teach him more about dragonmarks.


Kicker Edit

Unit 16 ultimately searches for a purpose. He's been several variations of a fighter or a servant and has found them unfulfilling. "Protector" is the thing he's trying now. His past effectively erased, he's trying to build a future for himself.


Background Benefit Edit

Background: Eberron: Unstoppable Solider - Benefit: +2 Athletics
Unit 16 was built to be an unstopping killing machine that never let anything get in the way of him completing his mission.


Equipment Edit

Equipment Name Price Weight Notes
Challenge-Seeking warhammer +1 360 gp 5 lbs level 1
Summoned hide armor +2 1800 gp 25 lbs level 6
Cloak of the Walking Wounded +1 840 gp - level 4
Potion of Clarity 50 ea, 100gp - x2
Hammer heavy shield 3400 gp 15 lbs level 8
Throwing Hammer 5 gp 2 lbs  
Backpack 2 gp 2 lbs  
Hempen Rope (50') 1 gp 10 lbs  
Climber's Kit 2 gp 11 lbs  
Total   70 lbs  
  • Coins on hand: 362 gp
  • Normal Load: 200lbs
  • Heavy Load: 400lbs
  • Maximum Drag: 1000lbs

Math Edit

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 12 17 2 1 20 5
Con 9 16 2 1 19 4
Dex 0 10 0 0 10 0
Int 0 8 0 0 8 -1
Wis 1 11 0 0 11 0
Cha 0 10 0 0 10 0
Totals 22   8


Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

5

str 1level 5 bonus3challenge-seeking warhammer +1211AC
Basic Ranged

5

str1level 5 bonus2Throwing HammerHeavy thrown210AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/-1 dex/int 4 7 Hide +2, Heavy Shield 2 23
Fortitude5/4str/con11cloak +12 19
Reflex0/-1dex/int 3Heavy Shield, cloak +12 15
Will0/0wis/cha11 1cloak +12 15


Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 2 0 2
Passive Insight 0 2 12
Passive Perception 0 2 5 17

Senses: None


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 17 19 7 0 0 0 64 32 16

Surges per day: 13 (9 class, +4 Con)


Speed and Movement Edit

Speed: 6


Racial Features Edit

Warforged

  • +2 Str, +2 Con
  • +2 Endurance, +2 Intimidate
  • Languages: Common
  • Warforged Resolve racial power
  • Warforged Mind: +1 to Will
  • Living Construct: do not need to eat, drink, breath
  • Unsleeping Watcher: do not sleep; fully aware while resting; 4 hours = extended rest
  • Warforged Resilience: +2 saves vs. ongoing damage; death saving throws are the better of 10 or result
  • Size: Medium
  • Speed: 6


Class Features Edit

Warden

  • +1 Fortitude, +1 Will
  • Font of Life: At the start of turn make a saving throw
  • Earthstrength: Use Con instead of Dex/Int for AC bonus if not wearing heavy armor. Add Con bonus to AC when using second wind.
  • Nature's Wrath: As a free action once on your turn you can mark all adjacent enemies
  • Bonus at-will interrupt attack powers


Feats Edit


Background Edit

Unstoppable Solider (Eberron): +2 Athletics


Skills and Languages Edit

Languages: Common


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameMiscMisc NameAC PenLevel BonusTotal
Acrobatics 0 dex -3 2 -1
Arcana -1 int n/a 2 1
Athletics55str2Background-3211
Bluff0chan/a22
Diplomacy0chan/a22
Dungeoneering0wisn/a22
Endurance54con2-3210
Heal0wisn/a22
History-1intn/a21
Insight0wisn/a22
Intimidate0cha20n/a24
Nature50wisn/a27
Perception50wisn/a27
Religion-1intn/a21
Stealth0dex-32-1
Streetwise0chan/a22
Thievery0dex-32-1
Trained Skills4 


Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Warden's Fury 5 Str 1 level 5 bonus 3 warhammer +1 0 0 2 11 Fort
Weight of Earth 5 Str 1 level 5 bonus 3 warhammer +1 0 0 2 11 AC
Earth Shield Strike 5 Str 1 level 5 bonus 3 warhammer +1 0 0 2 11 AC
Roots of Stone 5 Str 1 level 5 bonus 3 warhammer +1 0 0 2 11 AC
Earthgrasp Strike 5 Str 1 level 5 bonus 3 warhammer +1 0 0 2 11 AC
Form of Winter's Herald Attack 5 Str 1 level 5 bonus 3 warhammer +1 0 0 2 11 AC
Form of Mountain's Thunder Attack 5 Str 1 level 5 bonus 3 warhammer +1 0 0 2 11 AC


Tracking Edit

Reward Points Edit

Total: 6
Total Spent: 0


Money Edit


Treasure Edit


Wishlist Edit

  • Level 6: parcel n+3: Maw of the Guardian warhammer +2 (level 9)
  • Level 7: parcel n: gold (or Boots of the Fencing Master) (level 7)
  • Level 8: parcel n+4: Feytouched Earthhide armor +3 (level 12)
  • Level 9: parcel n+1: Strikebacks (level 10)
  • Level 10: parcel n+2: 13000 gold (level 12), so I can buy a Battle Standard of the Hungry Blade (level 9), Diamond Cincture (level 10), and other stuff (maybe add 400gp and get +2 level 9 neck item)

-parcels reset-

  • Level 11: parcel n+3: Maw of the Guardian warhammer +3 (level 14)


Other:

  • warding rituals, other rituals: Fluid Funds, Knock, and Leomund's Secret Chest
  • Circlet of Second Chances (level 3)
  • Delver's Light (level 2)
  • Gauntlets of Blood (level 4)
  • Crown of Eyes (level 16)


XP Edit

Total XP: 7377


Changes Edit

  • 2010/06/16: updated from New Cyre Borderlands; restructured parcel items; level up to 5
  • 2010/03/29: updated from Into the King's Forest; changed a feat as part of a "restructure before first level gained"
  • 2010/02/09: version 1.0

Judge Comments Edit

Level 4 Edit

Approval 1 Edit

Approval from ScorpiusRisk

  • One pound off on weight according to ddi, but not according to my math. I wouldn't worry about it, just noting.
  • You should probably list your feats and skills at the top of the summary as well as math.
  • You should take the math out of warforged resolve and just put the end result
  • In fact, I think you should take all the internal references in parenthesis out of the summary. While I do find them helpful, we are trying to avoid reproducing the source material as much as possible

-- Maybe 192g weighs a pound? Who knows. I actually really dislike having to keep up with feats/skills in two places: it causes more errors. Once we switch to another format I will appreciate that feature a lot. And I put all the math notes in there just to make things a lot easier for folks to read/understand why all the bonuses are so crazy.  :) Not to mention easier to level up... Maybe I can comment them out somehow.

Approval 2Edit

Approval from renau1g

  • I see nothing wrong that Scorpius hasn't commented on.

renau1g


Level 5 Edit

Approval 1 Edit

Approval from renau1g

Approval 2 Edit

Approval from user2


Status Edit

Status: Approved as 4th level character with 3750 xp by renau1g and ScorpiusRisk

Status: Approved as 5th level character with 5617 xp by user1 and user2

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.