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Summary Edit

raionValintaquin "Tock" d'Tharashk
XP 5500Male Human Adventurer Rogue 5
Medium natural humanoid
Initiative +7; Senses Passive Insight 19, Passive Perception 19
HP 42, Bloodied 21, Surge Value 10, Surges 6
AC 20; Fortitude 16, Reflex 21, Will 16
Speed 6
BasicMeleeVanguard Short Sword +2 (Standard; at-will)
+14 vs AC; 1d6+9
BasicRangedDistance Sling +1 (Standard; at-will)
+12 vs AC; 1d6+8
Tactical Trick (Move; At-will) ✦ Martial
Tock moves up to his speed and does not provoke opportunity attacks when leaving squares adjacent to his allies. Until the end of his next turn, he has combat advantage against enemies that have at least one of his allies adjacent to them.
Thug’s Trick (Move; At-will) ✦ Martial
Tock can shift one square. Until the end of his next turn, enemies he flanks provoke opportunity attacks if they shift.
Unbalancing Trick (Move; at-will)
Tock shifts up to 2 squares. The next time he hits an enemy with a Melee Basic Attack this turn, he knocks it prone.
Tumble (Move; Encounter) ✦ Martial
Tock shifts up to his speed.
Heroic Effort (Minor; Encounter)
Trigger: Tock misses with an attack or fails a saving throw. Effect: Tock gains a +4 Racial bonus to the attack roll or the saving throw
Backstab (Free; Encounter)
Trigger: Tock makes an attack roll against an enemy within 5 squares with a Basic Attack. The enemy must be granting Combat Advantage to Tock. Effect: Tock gains a +3 bonus to the attack roll and the enemy takes 1d6 extra damage if the attack hits. Note: Tock can use this power twice per encounter, but only once per turn.
Cunning Escape (Immediate Interrupt; Encounter) ✦ Martial
Trigger: An enemy attacks you. Effect: Tock gains a +4 to all defenses against the triggering enemy’s attack. At the end of the triggering enemies turn, Tock can shift up to 3 squares as a free action.
Vanguard Short Sword +2
+2 to attack and damage rolls; Critical: +2d8 damage; Property: Tock deals +1d8 damage on a charge. Power(daily): Minor Action: Tock may usethis power when he makes a charge attack. If he hits with the charge attack, all allies within 10 squares gain a +1 bonus to attack rolls.
Dragonclaw Leather Armor +1
Power (daily): Immediate Interrupt. Tock can use this power when another creature grabs him. He may immediately make an escape attempt with a +5 bonus and deal 5 damage to the creature that grabbed him.
Badge of the Berserker +1
+1 to Fortitude, Reflex and Will defenses; Property: When Tock charges, his movement made as part of the charge does not provoke opportunity attacks.
Distance Sling +1
+1 to attack and damage rolls; Property: This sling’s range is treated as 15/30.
Horned Helm (Heroic)
Property:Tock’s charge attacks deal an extra 1d6 damage.
First Strike
Tock gains combat advantage against all enemies that have not yet acted during the current encounter.
Thief Weapon Talent
Tock gains a +1 to attack rolls with light blades, hand crossbows, short bows and slings.
Sneak Attack
Once per turn, when Tock hits with an attack and has combat advantage, he can deal 2d8 extra damage.
Human Defense Bonus
Tock gains a +1 defense bonus to his Fortitude, Reflex and Will defenses.
Alignment Unaligned; Languages Common, Goblin
Str 14 (+2)Dex 20 (+5)Wis 14(+2)
Con 10 (+0)Int 10 (+0)Cha 10 (+0)
Skills Acrobatics +12, Dungeoneering +9, Insight +9, Intimidate +9, Perception +9. Stealth +12, Streetwise +7, Thievery +12
Feats Mark of Finding, Backstabber, Surprising Charge, Powerful Charge
Equipment Vanguard Shortsword +2, Dragonclaw Leather Armor +1, Badge of the Berserker +1, Distance Sling +1, Horned Helm, Adventurer’s Kit, Identification papers with portrait, Thieves’ Tools, 15 gp



Character Information Edit

Background Edit

Valintaquin was raised in a fort during the war, watching soldiers train, and playing at heroism. His schooling was in scouting, and his "punishments" usually involved locked doors. When he was given combat training, it was by some of the half-orcs of his house, leading to an unconventional style. Despite good experience, he gave soldiery a miss, and went straight to adventure, running away to explore, loot, and do good deeds near combat zones, only to be brought back by the first patrol passing by.

It was on one of these walkabouts after the war that he came across Mal being confronted by a group of armed men. Recognizing him, he ran straight into the mess in time to thoroughly upset the plans of whoever was in charge. After that, his father had no choice but to let travel as he wanted, but he did request Tock watch over Mal while they were together.

Appearance Edit

Age: 17 Gender: Male Height: 6'1" Weight: 170 lbs

Tock would look the very model of the whip-thin thief, his close cropped black hair and dark eyes only adding to the feel, except for his brawlers face. His nose looks like it's been frequently broken, and there's a faded scar across his forehead like a smile. His gear is high quality, but it's obviously seen a lot of wear, the leather armor feels old, and the swords hilt has been rewrapped recently. He usually wraps the top of his head in a clean but stained cloth, covering his scar, and finishes with his most unsettling (or comical) feature.. a horned cap, looking far more fit for a barbarian chief or a bloodstained warrior.

Personality Edit

Alignment: Unaligned

  • Tock tries to present himself as a gruff veteran, but that's mostly a veneer over his shy social awkwardness.

Hooks Edit

Kicker Edit

Adventure History Edit

Ministats Edit

[sblock=Tock][color=cyan][b]Tock[/b][/color] - Male Human Rogue (Thief) 5
Initiative: +7, Passive Perception: 19, Passive Insight: 19
AC: 20, Fort: 16, Ref: 21, Will: 16 -- Speed: 6
HP: 42/42, Bloodied: 21, Surge: 10, Surges left: 6/6
Action Points: 1, Second Wind: Not Used, Milestones: 0
Powers -
[color=#44AA44]Tactician's Trick[/color]
[color=#44AA44]Thug's Trick[/color]
[color=#44AA44]Unbalancing Trick[/color]
[color=#AA2255]Tumble[/color]
[color=#AA2255]Backstab[/color]
[color=#AA2255]Backstab(2)[/color]
[color=#AA2255]Heroic Effort[/color]
Vanguard Short Sword Power
Dragonclaw Leather Armor Power

http://leb.wikia.com/wiki/LEB:PC:Valintaquin_Tock_d'Tharashk_(froggalpha) [/sblock]

Equipment Edit

Equipment Name Price Weight
Adventurer's Kit 15gp 33 lbs
Vanguard Short Sword +2 2 lb
Dragonclaw Leather Armor +1 15 lbs
Badge of the Berserker +1 -
Distance Sling +1 360 gp 0 lb
Identification Papers (Tock) 2 gp 0 lbs
Thieves' tools 20 gp 1 lbs

Coins: 15 gp

Encumbrance: 51 lbs Normal Load: 140 lbs Heavy Load: 280 lbs Maximum Drag Load: 600 lbs

Math Edit

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 3 13 0 1 14 2
Con 0 10 0 0 10 0
Dex 12 17 2 1 20 5
Int 0 10 0 0 10 0
Wis 5 14 0 0 14 2
Cha 2 10 0 0 10 0
Totals 22   9


Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str 1Rogue Weapon Talent1LEB Expertise5Vanguard Short Sword +25Dexterity Modifier214AC
Basic Ranged

5

dex1Rogue Weapon Talent003Distance Sling +11LEB Expertise212AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 5/0 dex/int 0 3 Dragonclaw Leather Armor +1 2 20
Fortitude2/0str/con011Badge of the Berserker +12 16
Reflex5/0dex/int21 1Badge of the Berserker +12 21
Will2/0wis/cha01 1Badge of the Berserker +12 16


Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 5 0 0 0 0 0 2 0 7
Passive Insight 2 0 0 0 0 0 0 2 5 19
Passive Perception 2 0 0 0 0 0 0 0 2 5 19

Senses: Normal

Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 10 5 0 0 0 42 21 10


Surges per day: 6 (6 Class + 0 Con)

Speed and Movement Edit

Speed: 6

Racial Features Edit

Human (HotFL)

  • +2 to one ability score of your choice (Chose Dexterity)
  • Bonus Feat: Tock gains an additional feat at first level.
  • Bonus Skill: Tock gains training in one additional skill from his class skills list.
  • Human Defense Bonus: Tock gains a +1 bonus to Fortitude, Reflex and well.
  • Encounter Power: Heroic Effort
  • Size: Medium
  • Speed: 6
  • Vision: Normal

Class Features Edit

Rogue (HotFL)

  • Armor Proficiency: Cloth, Leather
  • Weapon Proficiency: Dagger, hand crossbow, short bow, short sword, sling
  • Bonuses to Defense: +2 Reflex
  • First Strike: Tock has Combat Advantage against each enemy that has not yet acted during the first turn of combat.
  • Thief Weapon Talent Tock gains a +1 bonus to attacks with a light blades, hand crossbows, short bows and slings.
  • ‘’’Skill Mastery:’’’ Tock gains one additional trained skill from the following list: Bluff, Dungeoneering, Insight, Intimidate, Perception, and Streetwise (Chose Streetwise). Additionally, during a skill challenge, when he rolls a natural 20 on a skill check that would contribute one or more successes to the skill challenge, that check automatically succeeds and counts as one additional success.

Feats Edit

  • Human: Mark of Finding (EPG): When an enemy adjacent t Tock is granting combat advantage and shifts, he may shift one square into the square that it vacates as a free action. Additionally, Tock may master and perform the following rituals as if he had the Ritual Caster feat: Detect Object, Detect Secret Doors, Find the Path, Inquisitive’s Eyes.
  • 1st: Backstabber (PHB) – Instead of 2d6, Tock’s Sneak attack deals 2d8.
  • 2nd: Surprising Charge (Martial Power) – When charging with a light blade or spear and attacking an enemy granting combat advantage, Tock deals 1[W] extra damage.
  • 4th: Powerful Charge (PHB) – When Tock charges, he gains a +2 bonus to damage and a +2 bonus to Bull Rush attempts.

Background Edit

Social Outcast (EPG): Intimidation +2

Skills and Languages Edit

Languages: Common, Goblin




Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics55dex212
Arcana 0 int 2 2
Athletics2str24
Bluff0cha22
Diplomacy0cha22
Dungeoneering52wis29
Endurance0con22
Heal2wis24
History0int22
Insight52wis29
Intimidate50cha2Social Outcast Background29
Nature2wis24
Perception52wis29
Religion0int22
Stealth55dex212
Streetwise50cha27
Thievery55dex212


Tracking Edit

Money Edit

+412 gp starting gold
  -360 gp Distance Sling +1
   -15 gp for Adventurer's Kit
    -2 gp for Identification Papers
   -20 gp for Thieves' Tools

15 gp remaining

Treasure Edit

  • Level 1: Parcel lvl +1
    • Badge of the Berserker (AV2)
  • Level 2: Parcel lvl+2
    • Dragonclaw Armor +1 (D365)
  • Level 3: Parcel lvl+3
    • Horned Helm (Heroic) (PHB)
  • Level 4: Parcel Level +4
    • Vanguard Short Sword +2 (AV)

Wishlist Edit

  • Level 5: Gold

XP Edit

  • 5500 XP from starting at level 5
  • 1043 XP + 3 RP from Cannith Caper

Total XP: 6543

Changes Edit

  • October 26, 2010: retired Serris at level 5. Created Tock

Judge Comments Edit

Level 4 (starting) Edit

Approval 1 Edit

  • Approved - renau1g

Approval 2Edit

Approval from TwoHeadsBarking:

  • Summary: Your Streetwise should be +7.

Minor, so approved.

Status Edit

Approved for level 5 by renau1g and TwoHeadsBarking.

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