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Summary[]

rb780nmkal'Tarron Alrahain
XP 16866Male Deva Adventurer Avenger 10
Medium natural humanoid (Immortal)
Initiative +6; Senses Passive Insight 22, Passive Perception 25
HP 80, Bloodied 40, Surge Value 20, Surges 8
AC 26; Fortitude 19, Reflex 22, Will 23
Speed 6
MeleeMelee Basic (Standard; at-will) ✦ Divine, Radiant, Weapon
+9 vs AC; [d12]+2
MeleeBond of Retribution (Standard; at-will) ✦ Divine, Radiant, Weapon
+14 vs AC; [d12]+7 The first time an enemy other than my Oath target hits or misses me before the end of my next turn, the target takes radiant damage +4
RangedRadiant Vengance (Standard; at-will) ✦ Divine, Radiant, Implement
Range 10, +10 vs Reflex, 1d8+5 damage, I gain +5 temporary hp.
MeleeAvenging Echo (Standard; encounter) ✦ Divine, Radiant, Weapon
+14 vs AC. [d12]+7. Until the end of my next turn, any enemy that ends its turn adjacent to me, or that hits or misses me takes 5+4 radiant damage
MeleeAspect of Might (Standard; Daily) ✦ Divine, Weapon
+12 vs AC, 3[d12]+6 damage, half damage on miss. Until end of encounter, gain +5 bonus to athletics checks, +2 Power bonus to speed and to damage rolls
Blessing of Vengeance (Free; daily) ✦ Divine
Triggered when my Oath target drops to zero HP, I gain temporary HP equal to healing surge value.
MeleeHalo of Fire (Standard; encounter) ✦ Divine, Fire, Weapon
+14 vs AC. 2[d12]+7 fire damage. Until the end of my next turn, any enemy that ends its turn next to the target takes 5+4 fire damage
MeleeSplinter the Formation (Standard; encounter) ✦ Divine, Teleportation, Weapon
+14 vs AC. 1[d12]+7 damage. Teleport each enemy within 2 squares of the target 5 squares
MeleeMenacing Presence (Standard; Daily) ✦ Divine, Fear, Weapon
+14 vs AC, 3[d12]+7 damage, half damage on miss. Until end of encounter, and enemy that begins its turn adjacent to me suffers a -2 penalty to AC until end of its next turn
MeleeAspect of Might (Standard; Daily) ✦ Divine, Weapon
+14 vs AC, 3[d12]+7 damage, half damage on miss. Until end of encounter, gain +5 power bonus to Athletics and +2 to melee damage


CloseOath of Emnity (Minor; encounter) ✦ Divine
When making a melee attack against target (with no other enemies adjacent to me), use two dice and pick the better
CloseChannel Divinity: Abjure undead (standard; encounter) ✦ Divine, Implement, Radiant
Target one undead in close burst 5. +8 vs Will. 4d10+4 radiant damage, pull target 5 squares. Immobilized until the end of my next turn. Miss: half damage and pull 1 square.
CloseAssurance of Prophecy (immediate reaction; encounter)
Close burst 5. An ally in range spends a healing surge. They gain 3d6 tHP


CloseChannel Divinity: Divine Guidance (immediate interrupt; encounter) ✦ Divine
Close burst 10. An ally who makes an attack role against my Oath target can make a second role and used either result
RangedChannel Divinity: Balinor's Prey (minor; encounter) ✦ Divine
Range 5. The next melee or ranged attack that hits the target before the end of my next turn does and extra 1d6 damage
Memory of a Thousand Lifetimes (no action; encounter)
trigger: I make an attack, saving throw, skill or ability check role and dislike the result. Effect: add 1d8 (Auspicious lineage feat) to the triggering roll
Wrath of the Divine (Immediate Reaction; daily)
trigger: an enemy scores a critical hit. Effect: OoE target (within close burst 10) takes radient damage equal to damage I took
Sanguine Vestments +1
gain +1 to all defenses while my Oath target is bloodied
Bloodclaw Greataxe +2
Critical: +2d6. Power (Encounter):Free Action. Use this power before making a melee attack on your turn. You take damage up to a maximum of the weapon's enhancement bonus. This damage cannot be reduced or avoided. On a hit, the target takes triple this damage


Steadfast Amulet +2
Critical: N/A Power (Daily):Use power after dazed of stunned. Make a saving through against the condition. On a failure, don't expend use of this power.


Holy Gauntlets
Critical: N/A Power (Daily):Use this power to change the damage dealt by next divine power to radiant. On a hit, deal extra 1d6 radiant damage. Also, deal 1 extra radiant damage (2 after milestone) on every radiant attack


Couters of Second Chances
Critical: N/A Power (Daily):Free Action. Use this power after missing with a Melee attack. Get a reroll.
Coif of Mindiron
Critical: N/A Power (Encounter):Immediate Interrupt. Use this power when I would be dazed by an attack that targets my will defense. I am not dazed by the attack.
Alignment {{{Alignment}}}; Languages Common
Str {{{Strength}}}Dex {{{Dexterity}}}Wis {{{Wisdom}}}
Con {{{Constitution}}}Int {{{Intelligence}}}Cha {{{Charisma}}}
Skills {{{Skills}}}
Feats {{{Feats}}}
Equipment {{{Equipment}}}


|Features=

Armor of Faith
While wearing no armor and carrying no shield, gain +3AC
Censure of Retribution
When an enemy other than Oath target hits me, I gain a +4(int) cumulative bonus to damage rolls against Oath target until end of next turn
Channel Divinity
Once per encounter, use a channel divinity power
Oath of Enmity
Gain oath of Enmity power.
Astral Majesty
+1 defense to attacks by bloodied creature
Astral Resistance
7 resistance to necrotic and radiant damage


{{{Feature Name}}}
{{{Feature Description}}}


Character Information[]

Background[]

kal'Tarron died in the Mourning. The memories are stronger than many he has of his past lives, but they are still very confused. He remembers marching with Breland on the Saerun road. He remembers being sent to find a missing officer that the scriers had spotted held in a tower on the hills overlooking the wall, but he never got there - an enemy of Balinor crossed his path - but he doesn't recall their face, or faces, or whether they even had faces - distracting his from his mission. He left his unit and took off back down the hill towards his prey...


Then he remembers some snatches of being in the mourning itself...


a huge bank of grey mist sweeps down the road from the east..

Great tendrils of firey lightning leaping across the sky...

Lurid orange and red lights cast strange shadows on the rolling banks of grey fog...

The eastern sky catching fire -- the clouds, fog and the air itself ignited in a terrible conflagration...

deathly silence...


Then his next life began, a year later and thousands of miles to the north-west, in a temple of Balinor in Aundair.

Haunted by the dim memories of friends and enemies who may or may not have survived the mourning, he returned with all speed to Breland. But, with no clear idea of where to look, or who to look for, kal'Tarron drifted away from the half recalled cities, and the painful deja-vu filled days. Following the will of Balinor (as he percieves it) he has come to Sharn, seeking enemies to slay...

Appearance[]

kal'Tarron's most striking features are his purple skin and silver eyes, which mark him as a Deva to all but the most ignorant observers. On close observation, you might observe a tuft or two of short, blue hair peeking out from under a large skullcap.

Coloration aside, his physical attributes are all very much average - he doesn't look strong enough to wield the greataxe that is slung across his back - yet when you see him hold it, the weight seems to vanish from it - he can wield it like a much larger man might - powerful chops and slashes, but also with clever fients and an almost supernatural ability to anticipate and deflect his foes' attacks.

If you get a close look at his hands, you'll notice a web of scars across his palms - not that unusual on someone who works with blades, but these scars seem far too numerous for one as young as he is.

kal'Tarron wears no armor - instead he is clad in a robe of scarlet, with white trim that is stained a crimson/pink. A golden amulet, bearing the horned symbol of Balinor hangs from his throat - seeing it suffuses all those who respect the sovereign host with a slight sense of hopeful energy.

Age: 3 or maybe infinite Gender: Male Height: 6'0" Weight: 190 lbs.

Personality[]

Alignment: Unaligned

kal'Tarron is conflicted: The demands of his faith are strong, but the memories of the mourning and the inescapable questions stemming from his past life hound him too. He tries to be loyal to friends and allies, but he has greater masters, and he must act as they will (or at least as he interprets it). He thinks he wants to escape his memories, to put his past life behind him - but given the chance to find out more about the mourning, to find his old comrades (or at least discover who they were), to find the ones responsible or the enemies he chased back into the mounting conflagration - he will probably grab it with both scarred hands

Hooks[]

  • The Mourning (what happened)
    • Who did he chase? What happened to them? Where they involved in the mournign somehow?
    • What happened to his old companions? Did they die? Did they survive?
  • The greataxe - kal'Tarron's axe appeared with him when he was reborn, and it seems to be gaining power as he adventures.
  • The demands of Balinor (and his agents)
    • kal'Tarron has received commands from his deity many times over his many lives. Sometimes they are explicit - visitations from Balinor's agents; sometimes they are signs in events around him that he soemhow knows are orders from above.
    • As god of the "cycle of life", Balinor's agents have often instructed kal'Tarron to chase down those who have escaped the cycle - the undead and those raised from a deserved death. Conversely, he has been ordered to find the remains of those slain too soon and to bring them to a temple where they can be returned to this world.

Kicker[]

kal'Tarron has always been an Avenger of Balinor - at least, in all the snatches of the past he has ever recalled. An avenger needs no motivation beyond the call to his duty to adventure and to seek out the foes of his Lord.

Other Sections[]

Equipment[]

Equipment Name Price Weight
Sanguine Robes +1 680gp 4lbs
Bloodclaw Greataxe +2 2600gp 12lbs
Amulet of Health +1 680gp 1lb
Backpack 2gp 2lbs
Bedroll 1sp 5lbs
Flint and Steel 1gp -
Belt Pouch 1gp 0.5lbs
Waterskin 1gp 4lbs
Rations, trail 5gp 10lbs
Rope, silk (50') 10gp 5lbs
Sunrods (2) 4gp 2lbs
Couters of Second Chances 1000gp 2lbs
Potion of Healing (4) 50gp 1lbs
Boots of Striding - ??lbs

Coins: 815gp, 9sp

Encumbrance: 46.5lbs Normal Load: 100lbs Heavy Load: 200lbs Maximum Drag Load: 500lbs

Math[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 0 10 0
Con 2 12 0 0 12 1
Dex 2 12 0 0 12 1
Int 7 15 2 2 19 4
Wis 9 16 2 2 20 5
Cha 2 10 0 0 10 0
Totals 22   11


Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str 4Bloodclaw Greataxe +21"Expertise"510AC
Basic Ranged

1

dex1"Expertise"57AC


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+4 dex/int 3 3 Unarmoured Agility+Improved Armour of faith (PHB3) 1 Sanguine Vestments +1 5 26
Fortitude0/+1str/con12Steadfast Amulet +25 19
Reflex+1/+4dex/int1 2Steadfast Amulet +25 22
Will+5/0wis/cha1 2Steadfast Amulet +25 23


Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 5 0 6
Passive Insight 5 0 0 0 0 0 0 0 5 2 22
Passive Perception 5 0 0 0 0 0 0 0 5 5 25

Senses: None

Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 14 12 6 0 0 0 80 40 20


Surges per day: 8 (7 class, +1 Con)

Speed and Movement[]

Speed: 7

Racial Features[]

Deva (PHB2)

  • +2 Int, +2 Wis
  • +2 History, +2 Religion
  • Languages: Common, Choice of Two Others
  • Astral Majesty: +1 defense to attacks by bloodied creatures
  • Astral Resistance: 5+lvl/2 resistance to necrotic an radiant damage
  • Immortal Origin
  • Memory of a Thousand Lifetimes: racial power
  • Size: Medium
  • Speed: 6

Class Features[]

Avenger (PHB2)

  • Armor of Faith: +3 AC when not wearing heavy armor or using a shield.
  • Censure of Retribution: When an enemy other than the target of my oath of enmity hits me, I gain a (cumulative) bonus to damage rolls against my oath of enmity target equal to my intelligence bonus until the end of my next turn.
  • Channel Divinity: Once per encounter I can use a channel divinity power.
  • Oath of Enmity: Gain oath of enmity power.

Feats[]

  • 1st: Auspicious Lineage - Players' Handbook 2
  • 2nd: Unarmoured Agility - Players' Handbook 3
  • 4th: Balinor's Prey - Eberron Players' Guide
  • 6th: Improved Armor of Faith - PHB 2
  • 8th: Armor of Vengeance +1 to defences against enemies other than OoE target
  • 10th: Gauranteed Retribution +1 to next attack against OoE target when another enemy hits me.

Background[]

Breland (EPG): +2 Insight.

Skills and Languages[]

Languages: Common, Goblin, Draconic



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex56
Arcana 4 int 5 9
Athletics0str55
Bluff0cha55
Diplomacy0cha55
Dungeoneering5wis510
Endurance1con56
Heal55wis515
History4int2511
Insight25wis512
Intimidate0cha55
Nature5wis510
Perception55wis515
Religion54int2516
Stealth51dex511
Streetwise0cha55
Thievery1dex56


Powers[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Bond of Retribution (PHB2) +4 Wis 1 "Expertise" 4 Bloodclaw Greataxe +2, Proficiency Bonus 0 0 3 12 AC
Radiant Vengeance (PHB2) +4 Wis 1 "Expertise" 0 0 0 3 8 Reflex
Avenging Echo (PHB2) +4 Wis 1 "Expertise" 4 Bloodclaw Greataxe +2, Proficiency 0 0 3 12 AC
Aspect of Might (PHB2) +4 Wis 1 "Expertise" 4 Bloodclaw Greataxe +2, Proficiency 0 0 3 12 AC
Halo of Fire (PHB2) +4 Wis 1 "Expertise" 4 Bloodclaw Greataxe +2, Proficiency 0 0 3 12 AC
Channel Divinity: Abjure Undead (PHB2) +4 Wis 1 "Expertise" 0 0 3 8 Will
Menacing Presencs (DP) +4 Wis 1 "Expertise" 4 Bloodclaw Greataxe +2, Proficiency 0 0 3 12 AC


Tracking[]

Money[]

+  412 gp starting gold
-   24.1  Initial Equipment
+ 1028 gp Adventure reward 
- 1000 gp, purchaced Couters of Second Chances
-  200 gp, Purchased 4 healing potions
+  200 gp, Adventure Reward
+ 400 gp, Adventure Reward
+ 520 gp, Adventure Reward
+ 840 gp, RP redemption
--------
  1335.9 gp remaining

Treasure[]

  • Level 1: Parcel lvl+2
    • Sanguine Vestments +1 l3
  • Level 2: Parcel lvl+1
    • Symbol of Hope +1 L3
    • Amulet of Health +1 L3 (Reworking)

XP[]

Created at 4th Level +3750

Adventure reward + 1784

Adventure Reward + 1462

3 RP redeemed + 600

Adventure Reward +1767

Adventrue Reward +3553

1 RP redeemed @Lvl8 +350

9 RP redeemed @Lvl9 +3600

Total XP: 16866

RP[]

4 RP Adventure reward

6 RP Adventure Reward

-3 RP Reeemed at level 5 (to reach level 6)

5 RP Adventure Reward

7 RP Adventure Reward

-1 RP Redeemed at Level 8 for 350 xp -9 RP Redeemed at Level 9 for 400xp each

-- 19 RP Remain

Changes[]

List changed here

  • 2010/06/16: Created
  • 2010/06/17: Creation continues
  • 2010/07/04: Updated in response to judge comment
  • 2010/10/25: Completed Paper Chase, Level up to 5 (Incomplete)
  • 2011/05/27: Completed Paper Chase part II

Quick Stats[]

[/OOC] [sblock=Quick Stats][FONT=Lucida Console]kal'Tarron, Deva Avenger 10 Speaks in [COLOR=Purple][B]Bold Purple[/B[/COLOR] [B] HP[/B] 80/80 [B]Temp HP[/B] - [B] Initiative[/B] +6 [B] AC [/B]26,[B] Fort[/B] 19, [B]Reflex[/B] 22, [B]Will[/B] 23 [B]AP [/B]1, [B]Surges [/B]8/8, (20hp)


+1 defense against bloodied creature, Resist 10 Necrotic, Radiant, Censure of Retribution, Sanguine Vestments +1 (+1 defense when OoE target is bloodied), 

[b]Powers[/b]

[COLOR=Green] Bond of Retribution[/COLOR] [COLOR=Green]Radiant Vengeance[/COLOR]

[] [COLOR=Red]Avenging Echo[/COLOR]

[] [COLOR=Red]Splinter the Formation[/COLOR]

[] [COLOR=Red]Halo of Fire[/COLOR]

[] [COLOR=Red]Oath of Emnity[/COLOR] [] [COLOR=Red]Chanel Divinity[/COLOR] [] [COLOR=Red]Memory of a Thousand Lifetimes[/COLOR] [] [COLOR=Red]Bloodclaw Great Axe[/COLOR]

[] [COLOR=Red]Coif of Mindiron[/COLOR]

[] [COLOR=Red]Chosen of Prophesy[/COLOR]

[] [COLOR=DimGray]Aspect of Might[/COLOR]

[] [COLOR=DimGray]Blessing of Vengeance[/COLOR] [] [COLOR=DimGray]Couter of Second Chances[/COLOR]


[] [COLOR=DimGray]Menacing Presence[/COLOR]


[] [COLOR=DimGray]Wrath of the Divine[/COLOR][/FONT]

[] [COLOR=DimGray]Holy Gauntlets[/COLOR][/FONT]

[] [COLOR=DimGray]Steadfast Amulet[/COLOR][/FONT]

[B] Special[/B] [/sblock]

Judge Comments[]

Judge comments (and your rebuttal) will go here.

Level 4[]

Approval 1[]

Approval from TwoHeadsBarking:

Approved.

Approval 2[]

Approval from renau1g:

  • Bloodclaw has been errata'd from at-will to encounter power, please update.

Minor though so approved.


Fixed

Level 5[]

Approval 1[]

Approval from TwoHeadsBarking:

  • Removed comments that no longer apply.

Approved.

Approval 2[]

Approval from renau1g:

  • approved


Level 6[]

Approval 1[]

Approval from TwoHeadsBarking:

  • Summary/Defenses: You're missing the bonus from Improved Armor of Faith.
  • Summary: When describing your powers, you should leave out wording like "(wis)" or "(int)" or "healing surge value" or "weapon's enhancement bonus" and just leave the numbers.
  • Summary: Abjure Undead is pulling one too many squares.

Minor, so approved.

Approval 2[]

Approval from Jbear1979:

  • lvl 6 Feat: I can't see it anywhere: Edit: Just found it on the 'sheet' part. Improved Armor of Faith doesn't appear in Defenses table. It should take your AC up to 24
  • Stuff at the end of your sheet: What is going on there?
  • Couter needs an S: Couters: Hard to find that in Character Builder
  • Gold: You have the amount of gold your character has different in 2 places: Need to adjust in Equipment description below sheet if sheet gold is the correct value or vice versa.

Once lvl 6 feat is added and AC and Gold adjusted: Approved


Response: All points addressed. Thanks

Status[]

Status: Approved as 5th level character by TwoHeadsBarking and renau1g

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