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Ghourra Gravedigger
[[|250px]]
Stats
Role Leader
Class Cleric-Warlord
Race Mul
Level 8
Player Son of Meepo
Status Ready
Location Tavern
Notes

Summary Edit

Son of MeepoGhourra Gravedigger
XP 13034Female Mul Guardian Cleric/Warlord 8
Medium natural humanoid
Initiative +4; Senses Passive Insight 24, Passive Perception 27
HP 62, Bloodied 30, Surge Value 15, Surges 10
AC 26; Fortitude 23, Reflex 17, Will 22
Speed 5
BasicMelee / BasicRangedDwaven Thrower Gouge +2 (Standard; at-will)
Range 6/12;+13 vs AC; 2d6+8 damage (Crit 2d6+20).
MeleeBrand of the Sun (Standard; at-will) ✦ Divine, Radiant, Weapon
+13 vs AC; 2d6+8 radiant damage (Crit 2d6+20). Effect: Ghourra or one ally within 5 squares can make a saving throw.
RangedPaint the Bulls-Eye (Standard; at-will) ✦ Martial, Weapon
Range 6/12; +13 vs AC; 2d6+4 damage (Crit 2d6+16). Until the start of Ghourra's next turn, her allies gain a +4 power bonus to damage rolls against the target.
MeleeHealing Strike (Standard; encounter) ✦ Divine, Healing, Radiant, Weapon
+13 vs AC; 4d6+8 radiant damage (Crit 2d6+32), and the target is marked until the end of Ghourra's next turn. In addition, Ghourra or one ally within 5 squares of her can spend a healing surge and gain +2 to attack rolls until the end of Ghourra's next turn.
Melee / RangedMartial Doom (Standard; encounter) ✦ Martial, Weapon
Range 6/12; +13 vs AC; 4d6+8 damage (Crit 2d6+32). The target grants combat advantage to Ghourra's allies until the end of Ghourra's next turn. Effect: Any ally that hits the target with an attack gained from an action point before the end of Ghourra's next turn deals 5 extra damage to the target.
MeleeStrengthen the Faithful (Standard; encounter) ✦ Divine, Healing, Weapon
+13 vs AC; 4d6+8 damage (Crit 2d6+32). In addition, Ghourra and each ally adjacent to the target can spend a healing surge and gain +2 to attack rolls until the end of Ghourra's next turn.
CloseGuardian's Counter (Immediate Interrupt; encounter) ✦ Martial
Close burst 2; Trigger: An ally within 2 squares of you is hit by an attack and you are not included in the attack. Effect: Ghourra and the ally shift up to 2 squares as a free action, swapping positions. Ghourra becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Ghourra can make a basic attack against the attacker.
CloseInspiring Word (Minor; encounter) ✦ Healing, Martial
Close burst 5 (Ghourra or one ally in the burst); Effect: The target can spend a healing surge and regain 2d6 additional hit points.
CloseHealing Word (Minor; encounter) ✦ Healing
Close burst 5 (Ghourra or one ally in the burst); Effect: The target can spend a healing surge and regain 2d6 additional hit points and a +2 bonus to attack rolls until the end of Ghourra's next turn.
CloseRousing Words (Minor; encounter) ✦ Healing, Martial
Close burst 5 (Ghourra or one ally in the burst); Effect: The target can spend 2 healing surges.
CloseHealer's Mercy (Standard; encounter) ✦ Channel Divinity, Divine, Healing
Close burst 5 (each bloodied ally in burst); Effect: Each target can spend a healing surge and gains a +2 bonus to attack rolls until the end of Ghourra's next turn. Ghourra is weakened until the end of her next turn.
Incredible Toughness (No Action when - Ghourra starts her turn; encounter)
Ghourra ends any ongoing damage or any dazed, slowed, stunned, or weakened condition currently affecting her.
RangedInspiring Shot (Standard; daily) ✦ Martial, Reliable, Weapon
Range 6/12; +13 vs AC; 6d6+8 damage (Crit 2d6+44). Until the end of the encounter, Ghourra's healing powers restore 4 additional hit points.
MeleeWeapon of Astral Flame (Standard; daily) ✦ Conjuration, Divine, Fire, Weapon
Effect: Ghourra conjures a weapon of astral flame in her space. The weapon lasts until the end of her next turn. When Ghourra moves, the weapon moves with her, remaining in her space. The weapon makes the following primary attack when it appears.
Primary Attack
+13 vs Reflex; 2d6+8 fire damage (Crit 2d6+20). The primary target takes a -2 penalty to attack rolls until the end of Ghourra's next turn.
Sustain Minor
Ghourra makes a secondary attack. +13 vs Reflex; 2d6+4 fire damage (Crit 2d6+16).
CloseResurgent Strength (Minor; daily) ✦ Divine, Healing
Close burst 3 (Ghourra or one ally in burst); Effect: The target can spend a healing surge. In addition, the target gains a +2 bonus to attack rolls and a +4 power bonus to damage rolls until the end of Ghourra's next turn.
Dwarven Thrower Gouge +2
Damage: 2d6 Properties: Brutal 1, Heavy Thrown (Range 6/12) Enhancement: +2 attack rolls and damage rolls Critical: +2d6 damage. Power (Daily): Free Action. Trigger: Ghourra hits a Large or larger creature with an attack using this weapon. Effect: Ghourra deals 4 extra damage.
Dwarven Drakescale +2
Base AC: +8 Enhancement: +2 AC Property: Ghourra gains an item bonus to Endurance checks equal to the armor’s enhancement bonus. Power (Daily * Healing): Free Action. Ghourra regains hit points as if she had spent a healing surge.
Cloak of the Walking Wounded +2
Enhancement: +2 Fortitude, Reflex, and Will Property: If Ghourra uses her second wind while bloodied, she can expend two healing surges instead of one (gaining hit points from both).
Floating Lantern
This lantern casts light in a 10-square radius, and it never needs lighting or refilling. When Ghourra lets go of the lantern, it continues to hang in the air where she left it. If weight in excess of 1 pound is applied to the lantern, it falls to the ground.
Any creature holding the floating lantern or adjacent to it can set its light to be bright (10-square radius), dim (5-square radius), or off as a minor action.
As a move action, the last creature to hold the lantern can mentally command it to move up to 10 squares in any direction, but not more than 10 squares from the commanding creature.
Strongheart Tattoo
When you spend a healing surge, you regain extra hit points equal to the number of healing surges you have spent since your last extended rest.
Alignment Lawful Good; Languages Common
Str 19 (+8)Dex 10 (+4)Wis 19 (+8)
Con 15 (+6)Int 8 (+3)Cha 10 (+4)
Skills Athletics +13 (+15 with Climber's Kit), Endurance +15, Insight +14, Perception +17, Streetwise +6.
Feats Dwarven Weapon Training, Hybrid Talent (Channel Divinity - Healer's Mercy), Resilience of Stone, Humanity's Heir, Improved Defenses
Equipment Dwarven Thrower Gouge +2, Dwarven Drakescale +2, Cloak of the Walking Wounded +2, Floating Lantern, Adventurer's Kit, Climber's Kit, Strongheart Tattoo



Mini Stats for Combat Edit

[sblock=Ghourra's Stats][B]Ghourra Gravedigger[/B] - Mul Cleric-Warlord 8
 Status: Normal
 Passive Perception 27, Passive Insight 24
 AC 26, Fort 23, Reflex 17, Will 22
 HP 62/62, Bloodied 30, Surge Value 15+, Surges 10/10
 Speed 5, Initiative +4
 Action Points: 1, [color=red]Second Wind [][/color]
 At-Will Powers:  [color=Green]Brand of the Sun[/color], 
 [color=Green]Paint the Bulls-Eye[/color]
 Encounter Powers: [color=red]Healing Strike [][/color], 
 [color=red]Martial Doom [][/color], 
 [color=red]Strengthen the Faithful [][/color], 
 [color=red]Guardian's Counter [][/color], 
 [color=red]Incredible Toughness [][/color], 
 [color=red]Inspiring Word [][/color], 
 [color=red]Healing Word [][/color], 
 [color=red]Rousing Words [][/color], 
 [color=red]Healer's Mercy [][/color]
 Daily Powers: [color=gray]Inspiring Shot [][/color], 
 [color=gray]Weapon of Astral Flame [][/color], 
 [color=gray]Resurgent Strength [][/color],
 [color=gray]Dwarven Thrower Weapon [][/color], 
 [color=gray]Dwarven Armor[][/color]
 [/sblock]

Character Information Edit

Background Edit

Ghourra Droranath was born in a Ghallanda Enclave that lay on the pass to the Ruins of Noldrunthrone to a human mother and dwarf father. The Enclave was once a bustling trade center that sat on the border of the Mror Hold with the Talenta Plains, but when the Clan Noldrun stronghold fell, its population gradually waned, until the enclave became nothing more than a fortress of one hundred that checked the dark creatures that now roam the fell halls of Noldrunthrone. An only child, Ghourra felt duty bound to stand a post with her father by the time she was twelve, but she inherited the faith of Dol Arrah from her mother. She grew up guarding the pass, defending the walls, even as the Last War raged around them, they routine of the guardians of the enclave where

But at the start of her twenty-second year, the haunts of Noldrunthrone broke through. Attacking from the shadows, the creatures overwhelmed the guardians of the enclave and breached its defenses. The pitched battle was fought throughout the night. But when the shadows retreated the following morning, the enclave was lost, there were wounded, but many, many more dead. Ghourra tended those that she could. The ones who were not too injured to travel were spared, but those who could not were given mercy at the end of Ghourra's gouge. Then she went to the work of burrying the dead, the same spade-like weapon changing from merciful Angel of Death to yeoman tool. Ninety-four of the one hundred were burried by Ghourra and the few survivors over the span of twelve days, taking time to say a prayer over each one. The last to be interred were Ghourra's parents, at which time she swore to one day return to the ruins of Noldrunthrone to avenge their deaths. She then set aside her family name taking up her recent occupation of gravedigger as her surname until she can complete her quest.

Appearance Edit

Age: 21 Gender: Female Height: 6'1" Weight:296 lbs.

Personality Edit

Alignment: Lawful Good

Hooks Edit

Kicker Edit

Equipment Edit

Equipment Name Price Weight
Dwarven Thrower Gouge +2 2600 gp 12 lb
Dwarven Drakescale +2 2600 gp 45 lb
Cloak of the Walking Wounded +2 4200 gp 0 lbs
Floating Lantern 680 gp 0 lb
Adventurer's Kit 15 gp 33 lb
Climber's Kit 2 gp 11 lb
Strongheart Tattoo 3400 gp 0 lb

Coins: 5 pp 30 gp (0.70 lb)

Encumbrance: 101.70 lbs Normal Load: 180 lbs Heavy Load: 360 lbs Maximum Drag Load: 900 lbs

Math Edit

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 12 17 0 2 19 4
Con 3 13 2 0 15 2
Dex 0 10 0 0 10 0
Int 0 8 0 0 8 -1
Wis 7 15 2 2 19 4
Cha 0 10 0 0 10 0
Totals 22   9


Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 1Level 5 Expertise4Dwarven Thrower Gouge +2413AC
Basic Ranged

4

str1Level 5 Expertise4Dwarven Thrower Gouge +2413AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/-1 dex/int 2 10 Dwarven Drakescale +2 4 26
Fortitude+4/+2str/con111Improved Defenses2Cloak of the Walking Wounded +24 23
Reflex+0/-1dex/int01 Improved Defenses2Cloak of the Walking Wounded +24 17
Will+4/+0wis/cha11 Improved Defenses2Cloak of the Walking Wounded +24 22


Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 4 0 4
Passive Insight 4 4 Canny Leader + Guardian Theme 2 0 0 0 0 4 0 24
Passive Perception 4 4 Canny Leader + Guardian Theme 0 0 0 0 0 4 5 27

Senses: Normal

Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 15 5 0 0 62 31 15


Surges per day: 10 (7 class, +2 Con, +1 Race)

Speed and Movement Edit

Speed: 5

Racial Features Edit

Mul (DSCS)

  • Ability scores: +2 Constitution, +2 Strength or +2 Wisdom
  • Size: Medium
  • Speed: 6 squares.
  • Vision: Normal
  • Languages: Common, Dwarven
  • Skill Bonuses: +2 Endurance, +2 Streetwise.
  • Born of Two Races (Dwarf): Ghourra can take feats that have dwarf as a prerequisite (as well as those specifically for muls), as long as she meets any other requirements.
  • Incredible Toughness: Ghorra has the incredible toughness power.
  • Mul Vitality: Increase Ghourra's number of healing surges by one.
  • Tireless: Ghourra needs to sleep 6 hours in a 72-hour period (instead of a 24-hour period) to gain the benefit of an extended rest.

Class Features Edit

Hybrid Cleric (PH3)

  • Armor Proficiencies: Cloth, leather, hide, chainmail.
  • Weapon Proficiencies: Simple melee, simple ranged.
  • Implement: Holy symbols
  • Bonus to Defense: +1 Will.
  • Hit Points at 1st Level: 6.
  • Hit Points per Level Gained: 2.5
  • Healing Surges per Day: 3.5
  • Class Skills: Arcana (Int), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Wis), Religion (Int).
  • Class features: Healer's Lore, Healing Word (Hybrid)
  • BATTLE CLERIC'S LORE: Ghourra gains proficiency with scale armor and a +2 shield bonus to AC. When she uses a cleric healing power that allows a character to spend a healing surge to regain hit points, they gain a +2 bonus to attack rolls until the end of Ghourra's next turn.
  • HEALING WORD (HYBRID): Ghourra gains the cleric power healing word. The power functions as normal, except that Ghourra can use it only once per encounter.

Hybrid Warlord (PH3)

  • Armor Proficiencies: Cloth, leather, hide, chainmail; light shields.
  • Weapon Proficiencies: Simple melee, military melee, simple ranged.
  • Bonus to Defense: +1 Fortitude
  • Hit Points at 1st Level: 6.
  • Hit Points per Level Gained: 2.5
  • Healing Surges per Day: 3.5
  • Class Skills: Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Intimidate (Cha).
  • Class features: Inspiring Word (Hybrid), Warlord Leadership (Canny Leader)
  • INSPIRING WORD (HYBRID): Ghourra gains the warlord power inspiring word. The power functions as normal, except that Ghourra can use it only once per encounter.
  • Canny Leader (Hybrid): Ghourra and any ally within 10 squares of her who can see and hear her gain a +2 bonus to Insight checks and Perception checks.

Feats Edit

  • 1st: Resilience of Stone
    • When Ghourra takes damage, she may spend her second wind as an immediate interrupt.
  • 2nd: Hybrid Talent
    • Ghourra gains the Channel Divinity class feature and the Healer's Mercy power.
  • 4th: Dwarven Weapon Training
    • Ghourra gains proficiency and a +2 feat bonus to damage rolls with all hammers and axes.
  • 6th: Humanity's Heir
    • When Ghourra selects this feat, choose one skill (Insight) and one defense other than AC (Fortitude). Ghourra gains a +2 racial bonus to the chosen skill and a +1 racial bonus to the chosen defense.
  • 8th: Improved Defenses
    • You gain a +1 feat bonus to Fortitude, Reflex, and Will. This bonus increases to +2 at 11th level and +3 at 21st level.

Background Edit

Ghallanda Enclave Guard (EPG): Perception class skill.

Theme Edit

Guardian (D399)Edit
Starting Feature
Benefit: You gain the guardian’s counter power.
Level 5 Feature
Benefit: You gain a +2 power bonus to Insight checks and Perception checks.

Skills and Languages Edit

Languages: Common, Dwarven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex44
Arcana -1 int 4 3
Athletics54str413
Bluff0cha44
Diplomacy0cha44
Dungeoneering4wis48
Endurance52con22Dwarven Drakescale +2415
Heal4wis48
History-1int43
Insight4wis24Canny Leader + Guardian Theme414
Intimidate0cha44
Nature4wis48
Perception54wis4Canny Leader + Guardian Theme417
Religion-1int43
Stealth0dex44
Streetwise0cha246
Thievery0dex44


Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Melee Basic Attack +4 Str 1 Level 5 Expertise 4 Dwarven Thrower Gouge +2 0 0 4 13 AC
Ranged Basic Attack +4 Str 1 Level 5 Expertise 4 Dwarven Thrower Gouge +2 0 0 4 13 AC
Brand of the Sun +4 Wis 1 Level 5 Expertise 4 Dwarven Thrower Gouge +2 0 0 4 13 AC
Paint the Bulls-Eye +4 Str 1 Level 5 Expertise 4 Dwarven Thrower Gouge +2 0 0 4 13 AC
Healing Strike +4 Str 1 Level 5 Expertise 4 Dwarven Thrower Gouge +2 0 0 4 13 AC
Martial Doom +4 Str 1 Level 5 Expertise 4 Dwarven Thrower Gouge +2 0 0 4 13 AC
Inspiring Shot +4 Str 1 Level 5 Expertise 4 Dwarven Thrower Gouge +2 0 0 4 13 AC
Weapon of Astral Flame +4 Wis 1 Level 5 Expertise 4 Dwarven Thrower Gouge +2 0 0 4 13 Reflex
Lion's Roar +4 Str 1 Level 5 Expertise 4 Dwarven Thrower Gouge +2 0 0 4 13 AC


Tracking Edit

Money Edit

+ 100 gp starting gold
+  72 gp level 1
+ 104 gp level 2
+ 136 gp level 3
-  15 gp Adventurer's Kit
-   2 gp Climber's Kit
+ 168 gp level 4
+1200 gp level 5
+ 104 gp Sold Dwarven Chainmail +1
-  45 gp Scale Armor
- 200 gp Scroll of Transfer Enchantment
- 680 gp Floating Lantern
+1800 gp Level 6
+ 500 gp Leader of the Pack
+ 520 gp Level 7
+ 168 gp Sold Cloak of the Walking Wounded +1
-3400 gp Bought Strongheart Tattoo

 +4872 gp 
 -4342 gp
 ========
   530 gp Total

Treasure Edit

  • Level 1: Item of Level n+1 + 72 gp
    • Dwarven Chainmail +1
  • Level 2: Item of Level n+2 + 104 gp
    • Cloak of the Walking Wounded +1
  • Level 3: Item of Level n+4 + 136 gp
    • Dwarven Thrower Gouge +2
  • Level 4: Item of Level n+3 + 168 gp
    • Dwarven Finemail +2
  • Level 5: Gold of Level n + 200 gp
    • 1200 gp
  • Level 6: Gold of Level n
    • 1800 gp
    • 500 gp from Leader of the Pack
  • Level 7: Item of Level n+2 + 520 gp
    • Cloak of the Walking Wounded +2

Wishlist Edit

  • Level 8: Dwarven Wyvernscale +3 (n+4)
  • Level 9: Dwarven Thrower Gouge +3 (n+3)
  • Level 10: ? (n+1)

XP Edit

Total XP: 13034.

Unspent DM RP: 2.

Changes Edit

List changed here

  • 2011/04/30: Created
  • 2011/05/13: Found Wishlist Item (Dwarven Finemail +2)
  • 2011/10/07:
    • Took advantage of one time rebuild.
      • Changed Healer's Lore to Battle Cleric's Lore
      • Changed Destructive Suprise to Martial Doom.
    • Gained xp to reach level 6.
      • Gained Weapon of Astral Flame (Cleric Daily 1) as level 5 power
      • Gained Rousing Words (Warlord Utility 6) as level 6 power
      • Gained Humanity's Heir Feat
    • Sold Dwarven Chainmail +1
  • 2012/08/02:
    • Gained xp to reach level 8.
      • Gained Strengthen the Faithful (Cleric Encounter 7) as level 7 power.
      • Gained +1 Str/+1 Wis
      • Gained Improved Defenses Feat
    • Sold Cloak of the Walking Wounded +1

Judge Comments Edit

Level 4 Edit

Approval 1 Edit

Approved by TwoHeadsBarking.

Approval 2Edit

I found your armor format confusing since it starts with +7. I would write enhancement +2 (+7 total) or something like that.

Not an error per se so Approved by MetaVoid


Level 6 Edit

Approval 1 Edit

  • You have a note about DM RP's

Did you run an adventure? If so, please add it here: {C}http://leb.wikia.com/wiki/LEB:Adventures <- that's also where DM RP's are tracked.

Not related to the PC though, so approved - renau1g

Approval 2Edit

Your power descriptions switch between second and third person a lot.

Approved by TwoHeadsBarking.


Level 8 Edit

Approval 1 Edit

Approval 2Edit

Status Edit

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