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Sirrah the Bleak Rider
[[
Valenar
|250px]]
Stats
Role Defender/Striker
Class Berserker
Race Deathless (Revenant) Elf
Level 4
Player Son of Meepo
Status Adventuring
Location Escort Duty
Notes

Summary Edit

Son of MeepoSirrah the Bleak Rider
XP 3750Male Deathless (Revenant) Elf Hordelands Nomad Berserker 4
Medium Natural (living undead) humanoid
Initiative +5; Senses Passive Insight 12, Passive Perception 12
HP 49, Bloodied 24, Surge Value 12, Surges 11
AC 22 (24 when defender aura is active; +4 vs OAs during a charge); Fortitude 19 (+4 vs OAs during a charge), Reflex 18 (+4 vs OAs during a charge), Will 14 (+4 vs OAs during a charge)
Resist 5 fire
Speed 6
BasicMeleeCarnage Falchion +1 (Standard; at-will)
Attack:+10 vs AC

Hit: 2d4+7 damage.

Berserker Fury: +1d8 damage.
BasicMeleeVanguard Lance +1 (Mounted) (Standard; at-will)
Attack:+9 vs AC

Hit: 1d10+8 damage (2d10+1d8+8 when charging).

Berserker Fury: +1d8 damage.
BasicRangedShortbow (Standard; at-will)
ranged 15/30;

Attack:+7 vs AC

Hit: 1d8+3 (1d8+5 while mounted).
BasicMeleeJarring Smash (Standard; at-will)
Attack:+10 vs AC

Hit: 2d4+7 damage and the target grants combat advantage until the end of Sirrah's next turn.

Berserker Fury: The attack gains the primal keyword and deals +1d8 damage.
BasicMeleeRun Down (Standard; at-will)
Attack:+10 vs AC

Hit: 2d4+7 damage and the target is slowed until the end of Sirrah's next turn.

Berserker Fury: The attack gains the primal keyword and deals +1d8 damage.
Defender Aura (Minor; at-will) ✦ Martial
Effect: Sirrah activates an aura 1 that lasts until he ends it as a minor action or until he falls unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either Sirrah or an ally of his who has this aura active. Marked enemies are not subject to this aura.
MeleeVengeful Guardian (Opportunity; at-will) ✦ Martial
Trigger: An enemy subject to Sirrah's defender aura either shifts or makes an attack that targets an ally of his, without targeting him or an ally who has an active defender aura.
Effect: Sirrah makes a melee basic attack against the triggering enemy and deals 1d8 extra damage to it.
MeleeBatter Down (Standard; encounter)
Attack:+10 vs AC.
Hit: 4d4+7 damage and the target is knocked prone.
MeleeDaring Charge (Charging) (Standard; encounter)
Attack: +10 vs. AC (mounted; lance), +11 vs AC (falchion)

Hit: 3d10+1d8+8 damage (mounted; lance), 4d4+7 damage (falchion).
Special: When charging, Sirrah can use this power in place of a melee basic attack. If Sirrah charges, he gains a +2 bonus to the attack roll and the damage roll for each opportunity attack made against him while he charges.

Berserker Fury: Using this power triggers Berserker Fury.
Dark Reaping (Free; encounter) ✦ Necrotic
Trigger: A creature within 5 squares of Sirrah is reduced to 0 hit points
Effect: One creature of Sirrah's choice that he hits with an attack before the end of his next turn takes extra necrotic damage equal to 1d8+3.
Long View (Minor; encounter)
Effect: Choose one creature you can see. Until the end of your next turn, you gain combat advantage against that creature for any weapon attack you make using a longbow or a shortbow.
MeleeRage Drake's Frenzy (Standard; daily) ✦ Primal
Attack: +10 vs. AC. If the target is bloodied, you gain a +2 bonus to the attack roll.

Hit: 6d4+7 damage.
Miss: Half damage.
Effect: Sirrah enters the rage of the rage drake. Until the rage ends, once per round when Sirrah reduces an enemy to 0 hit points, he can make a melee basic attack as a free action.

Berserker Fury: Using this power triggers Berserker Fury.
Carnage Falchion +1
Damage: 2d4
Properties: High Crit
Enhancement: +1 attack rolls and damage rolls
Critical: +1d12 damage.
Property: When Sirrah rolls the maximum result on at least one of this weapon's damage dice, the target takes 2 extra damage.
Vanguard Lance +1
Damage: 1d10
Properties: Mounted, Small, Versatile
Enhancement: +1 attack rolls and damage rolls
Critical: +1d8 damage.
Property: Deal +1d8 damage on any successful charge.
Power (Daily): Minor Action; Use this power when Sirrah makes a charge attack. If Sirrah hits with his charge attack, all allies within 10 squares of him gain a +1 bonus to attack rolls and gain +1 to damage rolls until the start of Sirrah's next turn.
Lesser Badge of the Berserker +1
Enhancement: +1 Fortitude, Reflex, and Will.
Property: When Sirrah charges, he gains a +4 bonus to all defenses against opportunity attacks provoked by the charge's movement.
Cloth Armor of Sudden Recovery +2
Base AC: +0
Enhancement: +2 AC
Property: Sirrah gains a +1 item bonus to saving throws against ongoing damage.
Power (Healing): Minor Action. Sirrah can use this power when he is taking ongoing damage. The ongoing damage ends, and he gains regeneration equal to the amount of ongoing damage until the end of the encounter.
Alignment Unaligned; Languages Common
Str 18 (+6)Dex 16 (+5)Wis 10 (+2)
Con 16 (+5)Int 8 (+1)Cha 12 (+3)
Skills Athletics +13, Endurance +12, Intimidate +10.
Feats Mounted Combat, Valenar Weapon Training, Valenar Rider Training, Unarmored Agility
Equipment Cloth Armor of Sudden Recovery +2, Carnage Falchion +1, Vanguard Lance +1, Shortbow, 60 Arrows, Lesser Badge of the Berserker +1, Adventurer's Kit



Son of MeepoValenar Riding Horse
XP n/aFemale Mount Adventurer Skirmisher 2
Large Fey Beast
Initiative +7; Senses Passive Insight 13, Passive Perception 13
HP 37, Bloodied 18, Surge Value 9, Surges 1
AC 18; Fortitude 14, Reflex 16, Will 14
Speed 10
BasicMeleeKick (Standard; at-will)
Attack:+7 vs AC Hit: 1d6+6 damage.
Nimble Beast (Move; encounter)
Effect: The Valenar riding horse shifts 2 squares.
Swift Rider (Minor; encounter) ✦ Mount
Requirement: While mounted by a friendly rider of 2nd level or higher.
Effect: The Valenar riding horse gains a +4 bonus to speed until the end of its next turn.


Alignment Unaligned; Languages Common
Str 14 (+3)Dex 18 (+5)Wis 14 (+3)
Con 13 (+2)Int 2 (-3)Cha 9 (0)
Skills Endurance +7
Feats  
Equipment  



Mini Stats for Combat Edit

[sblock=Sirrah's Stats][B]Sirrah the Bleak Rider[/B] - Deathless Elf Berserker 4
Passive Perception 12, Passive Insight 12
AC 24, Fort 19, Reflex 18, Will 14
HP 49/49, Bloodied 24, Surge Value 12, Surges 3/11
Speed 6, Initiative +5
Action Points: 0, [color=red]Second Wind [x][/color]
At-Will Powers:  [color=Green]Defender Aura[/color], [color=Green]Jarring Smash[/color], [color=Green]Run Down[/color], [color=Green]Vengeful Guardian[/color]
Encounter Powers: [color=red]Batter Down [x][/color], [color=red]Daring Charge [][/color], [color=red]Long View [x][/color], [color=red]Dark Reaping [x][/color]
Daily Powers: [color=gray]Rage Drake's Frenzy [x][/color], [color=gray]Vanguard Lance [x][/color]

Used Augmenting Whetstone.[/sblock]

[sblock=Mount's Stats][B]Sirrah's Mount[/B] - Valenar Riding Horse
Passive Perception 13, Passive Insight 13
AC 18, Fort 14, Reflex 16, Will 14
HP 36/37, Bloodied 18, Surge Value 9, Surges 0/1
Speed 10, Initiative +7
Encounter Powers: [color=red]Nimble Beast [][/color], [color=red]Swift Rider [x][/color][/sblock]

Character Information Edit

Background Edit

In Progress

Appearance Edit

In Progress

Age:Unknown Gender:Male Height:5'7" Weight:110 lbs.

Personality Edit

Alignment: Unaligned

Hooks Edit

Kicker Edit

Equipment Edit

Equipment Name Price Weight
Cloth Armor of Sudden Recovery +2 3,400 gp 4 lb
Carnage Falchion +1 680 gp 7 lb
Vanguard Lance +1 680 gp 10 lb
Lesser Badge of the Berserker +1 520 gp 0 lbs
Augmenting Whetstone (level 6) 680 gp 0 lb
Adventurer's Kit 15 gp 33 lb
Shortbow 25 gp 2 lb
60 Arrows 2 gp 6 lb

Coins: 188 gp (3.76 lb)

Encumbrance:65.76 lbs Normal Load:180 lbs Heavy Load:360 lbs Maximum Drag Load: 900 lbs

Math Edit

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 12 17 0 1 18 4
Con 5 14 2 0 16 3
Dex 3 13 2 1 16 3
Int 0 8 0 0 8 -1
Wis 0 10 0 0 10 0
Cha 2 12 0 0 12 1
Totals 22   10


Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 4Carnage Falchion +1210AC
Basic Ranged

3

dex2Shortbow27AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +3/-1 dex/int 3 2 Unarmored Agility 2 Cloth Armor or Sudden Recovery +2 2 22
Fortitude+4/+3str/con21Lesser Badge of the Berserker +12 19
Reflex+3/-1dex/int2 1Lesser Badge of the Berserker +12 18
Will+0/+1wis/cha0 1Lesser Badge of the Berserker +12 14


Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 3 0 0 0 0 0 0 2 0 5
Passive Insight 0 0 0 0 0 0 0 2 0 12
Passive Perception 0 0 0 0 0 0 0 0 2 0 12

Senses: Low-light vision

Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 15 16 6 0 0 49 24 12


Surges per day: 11 (8 class, +3 Con)

Speed and Movement Edit

Speed: 6

Racial Features Edit

Revenant (HoS)

  • Average Height: 5'5" - 6'2"
  • Average Weight: 100 - 200
  • Ability scores: +2 Dexterity, +2 Charisma or +2 Constitution
  • Size: Medium
  • Speed: 6 squares.
  • Vision: Low-light vision
  • Languages: Common, choice of one other
  • Skill Bonuses: +2 Endurance, +2 Intimidate.
  • Dark Reaping: You have the dark reaping power.
  • Past life: Select a race other than revenant. You are also considered a member of that race for the purpose of meeting prerequisites, such as feat or paragon path prerequisites. (Sirrah selected Elf).
  • Undead: You are considered an undead creature for the purpose of effects that relate to the undead keyword. You are also considered a living creature.
  • Unnatural Vitality: When you drop to 0 hit points or fewer and are subjected to the dying condition, you can choose to be dazed, instead of falling unconscious. You make death saving throws as normal, and if you fail one, you fall unconscious instead of being dazed.

Class Features Edit

Berskerker (HotF)

  • Role: Defender and Striker. Your skill and experience make you good at defending others, but when your rage surfaces, you become an aggressive attacker.
  • Power Source: Martial and Primal.
  • Key Abilities: Strength, Dexterity
  • Armor Proficiencies: Cloth, leather, hide; light shields.
  • Weapon Proficiencies: Simple melee, military melee.
  • Bonus to Defense: +2 Fortitude.
  • Hit Points at 1st Level: 15+ Constitution Score.
  • Hit Points per Level Gained: 6
  • Healing Surges per Day: 8+ Constitution Modifier.
  • Trained Skills: From the class skills list below, choose 3 trained skills at 1st level.
  • Class Skills: Acrobatics (Dex), Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis).
  • Class features: Berserker Fury, Defender Aura, Heartland, Poised Defender, Vengeful Guardian.
  • BERSERKER FURY: When you use a barbarian primal attack power, you enter your Berserker Fury until the end of the encounter. Alternatively, you can use a minor action while you are bloodied to enter the fury. The fury has the following effects:
    • Your defender aura ends, if it was active, and you cannot use defender aura or vengeful guardian until the fury ends.
    • Some of your powers, such as your barbarian martial at-will attack powers, gain additional benefits, as noted in those powers.
    • Your melee basic attacks deal 1d8 extra damage. This extra damage increases to 2d8 at 11th level and 3d8 at 21st level.
  • DEFENDER AURA: You gain the defender aura power.
  • HEARTLAND: You choose one terrain type that best represents your heartland and gain its benefit. (Sirrah chose Arid Desert)
    • Arid Desert: While you are wearing cloth armor or no armor and not using a shield, you gain a +3 bonus to AC and a +2 bonus to Reflex. At 4th level, you gain resist 5 fire. The resistance increases to 10 at 14th level and 15 at 24th level.
  • POISED DEFENDER: While your defender aura is active and you’re not wearing heavy armor, you gain a +2 bonus to AC.
  • VENGEFUL GUARDIAN: You gain the vengeful guardian power.

Feats Edit

  • Theme: Mounted Combat
    • While Sirrah is riding a creature, it does not take the normal -2 penalty to attack rolls that is imposed on mounts. In addition, the creature can make any Athletics, Acrobatics, Endurance, or Stealth checks using Sirrah's skill check modifier (not including any temporary bonuses or penalties) in place of its own.
  • 1st: Valenar Rider Training
    • Sirrah gains proficiency with all simple and military spears, plus a +2 feat bonus to damage rolls with shortbows and all simple and military spears while you are riding a mount. The bonus increases to +3 at 11th level and +4 at 21st level. In addition, Sirrah can use his elven accuracy racial power to reroll an attack roll his mount makes. (Though Sirrah currently does not have the Elven Accuracy power.)
  • 2nd: Valenar Weapon Training
    • Sirrah gains proficiency and a +2 feat bonus to damage rolls with scimitars, double scimitars, and falchions. The bonus increases to +3 at 11th level and +4 at 21st level.
  • 4th: Unarmored Agility
    • Sirrah gains a +2 feat bonus to AC while wearing either cloth armor or no armor.

Background Edit

Valenar (EPG): +2 Athletics

Theme Edit

Hordelands Nomad (D404)Edit
  • Starting Feature (1st level): You gain proficiency with the shortbow. You also gain the Mounted Combat feat.

Skills and Languages Edit

Languages: Common, Elven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics3dex25
Arcana -1 int 2 1
Athletics54str2Valenar Background213
Bluff1cha23
Diplomacy1cha23
Dungeoneering0wis0000022
Endurance53con2212
Heal0wis22
History-1int21
Insight0wis22
Intimidate51cha2210
Nature0wis22
Perception0wis22
Religion-1int21
Stealth3dex25
Streetwise1cha23
Thievery3dex25


Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Falchion +4 Str 4 Carnage Falchion +1 0 0 2 10 AC
Lance +4 Str 3 Vanguard Lance +1 0 0 2 9 AC
Short Bow +3 Dex 2 Short Bow 0 0 2 7 AC


Tracking Edit

Money Edit

+ 100 gp starting gold
+  72 gp level 1
+ 104 gp level 2
+ 816 gp level 3
-  15 gp Adventurer's Kit
-  25 gp Shortbow
-   2 gp 60 Arrows
- 360 gp Valenar Riding Horse
- 520 gp Lesser Badge of the Berserker +1
- 150 gp Augmenting Whetstone (level 6) x2
+ 168 gp level 4 (found during Escort Duty)

 +1260 gp 
 -1072 gp
 ========
   188 gp Total

Treasure Edit

  • Level 1: Item of Level n+2 + 72 gp
    • Vanguard Lance +1
  • Level 2: Item of Level n+1 + 104 gp
    • Carnage Falchion +1
  • Level 3: Gold of Level n + 136 gp
    • 816 gp
  • Level 4: Item of Level n + 4 + 168 gp
    • Cloth Armor of Sudden Recovery +2
    • Found in Escort Duty

Wishlist Edit

  • Cloth Armor of Sudden Recovery +2 (level 8)
  • Upgrade Falchion to +2 (level 8)
  • Upgrade Lance to +2 (level 8)
  • Targetting Shortbow +1 (level 3)
  • Iron Armbands of Power (level 6)
  • Boots of Free Movement (level 6)
  • Horned Helm (level 6)
  • Badge of the Berserker +2 (level 7)
  • Belt of Sonnlinor Righteousness (level 6)
  • Mirrored Caparison (level 2)

XP Edit

  • 3750 XP from character creation


Total XP: 3750.

Changes Edit

List changed here

  • 2012/10/30: Created

Judge Comments Edit

Level 4 Edit

Approval 1 Edit

Approval 2Edit

Status Edit

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