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Summary Edit

MezegisThalin Thoon
XP 3750Male Half-Elf Adventurer Bard 4
Medium natural humanoid (humanoid)
Initiative +2; Senses Passive Insight 19, Passive Perception 17
HP 43, Bloodied 21, Surge Value 10, Surges 10
AC 20; Fortitude 16, Reflex 17, Will 18
Saving Throws Normal
Speed 6
MeleeBasic Melee Attack (Standard; at-will) ✦ Weapon
+7 vs AC, 1d8+2 damage.


RangedBasic Ranged Attack (Standard; at-will) ✦ Weapon
+2 vs AC, 1d8 damage.


RangedVicious Mockery (Standard; at-will) ✦ Arcane, Charm, Implement, Psychic
Ranged 10, +8 vs Will, 1d6+6 psychic damage, and target takes a -2 to attack rolls until the end of your next turn.
MeleeWarsong Strike (Standard; at-will) ✦ Arcane, Weapon
+11 vs AC; 1d8+6 damage, and any ally who hits the target before the end of your next turn gains 3 temporary hit points.
MeleeInspiring Refrain (Standard; encounter) ✦ Arcane, Weapon
+11 vs AC, 2d8+6 damage, and every ally within 5 squares gains a +1 power bonus to attack rolls until the end of my next turn.
MeleeCunning Ferocity (Standard; encounter) ✦ Arcane, Weapon
+11 vs Ref, 1d8+6 damage, and every ally within 5 squares gains a +2 bonus to damage rolls until the end of my next turn}.
RangedStirring Shout (Standard; daily) ✦ Arcane, Implement, Healing, Psychic
Ranged 10, +8 vs Will, 2d6+6 damage. Until the end of the Encounter, whenever an ally hits the target, that ally regains 4 hit points.
MeleeCommander’s Strike (Standard; encounter) ✦ Martial, Weapon
An ally of my choice makes a melee basic attack against the target. If the attack hits, the attack does an additional 2 damage.
CloseSong of Courage (Minor; daily) ✦ Arcane, Zone
The Close burst 5 creates a zone of inspirational shouts that last until the end of my next turn. If I move, the zone moves with me, remaining centered on me. While within the zone, any ally gains a +1 power bonus to attack rolls. Sustain: Minor allows the effect to persist.
MeleeHealer’s Gift (Standard; Must target a dying creature.; encounter) ✦ Healing
The target can spend a healing surge.
CloseMajestic Word (Minor; twice per encounter, once per round; encounter) ✦ Arcane, Healing
Close burst 5; Thalin or one ally in burst. Effect: The target can spend a healing surge and regain 4 additional Hit Points and 4 Temp Hit points. You also slide the target 1 square.
CloseWords of Friendship (Minor; encounter) ✦ Arcane, Charm
Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.
Brooch of No Regrets +1
Enhancement: +1 Fortitude, Reflex, and Will; Power (Daily): Free Action. Use this power when an ally within 10 squares fails a saving throw. That ally may reroll that saving throw with a +2 bonus and must use the second result, even if it is lower.
Harmonic Songblade Longsword +2
Critical: +2d6. Property: Bards can use this weapon as an implement for bard powers and bard paragon path powers. Power (Daily): Minor. One ally within 5 squares of you gains a +2 power bonus to attack rolls and all defenses until the start of your next turn.
Bold Victory Chainmail +1
Enhancement: +1 AC; Power (Encounter): Free Action, Trigger: When you or an ally bloodies an enemy the attack gains a +2 power bonus to AC until the end of their next turn.
Bardic Training
Gain Ritual Casting and can perform one Bardic Ritual daily without components.
Multiclass Versatility
You can choose class-specific multiclass feats from more than one class..
Skill Versatility
You gain a +1 bonus to untrained skill checks.
Song of Rest
When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains 4 additional hit points with each healing surge. A character can be affected by only one Song of Rest at a time.
Alignment Unaligned; Languages Common
Str 10 (0)Dex 10 (0)Wis 12 (+1)
Con 16 (+3)Int 14 (+2)Cha 19 (+4)
Skills Arcana +9, Diplomacy +13, Heal +8, Intimidate +11, Streetwise +11
Feats Ritual Caster, Improved Majestic Word, Bard of All Trades, Skill Power
Equipment Adventurer’s Kit, Ritual Book, Light Shield, Drum, Crossbow, Bolts (20), Harmonic Songblade Longsword +2, Brooch of No Regret’s +1, Bold Victory Chainmail +1, Restful Bedroll, 8gp, 9sp, 5cp.
Rituals Comrades’ Succor (1 cast), Traveler’s Chant (1 cast)


Character Information Edit

Background Edit

Thalin served in the front lines of the war, helping keep up the fighter’s spirits and joining them in battle when it was needed. Now with the war done, this grizzled veteran is following his feet, and seeing where life takes him. (more to come)

Appearance Edit

Thalin is dressed in common cloths, without frills and adornment, longsword on one hip, drum on the other. He moves with a comfortable ease of someone confident in his abilities, and his grizzled and scarred face depict a man who has seen far more horrors than anyone should be forced to in their lifetime. Age: 32 Gender: Male Height: 5’6” Weight: 146 lbs.

Personality Edit

Alignment: Unaligned Calm , cool, and collected, Thalin has seen far too many people die from panic in the face of danger. Like any war vet, he has his stories, and loves his drink, but never drinks to the point of drunkenness.

Hooks Edit

- An old war buddy gets into trouble.

Kicker Edit

-TBD

Other Sections Edit

Wish List Edit

TBD

Equipment Edit

Equipment Name Price Weight
Harmonic Songblade Longsword +2 2600gp 4lbs
Light Shield 5gp 6lbs
Bold Victory Chainmail +1 840gp 40lbs
Brooch of No Regrets +1 680gp 0lbs
Adventurer’s Kit 15gp 33lbs
Potion of Healing 50gp 0lbs
Drum 3gp 1lbs
Crossbow 25gp 4lbs
Bolts (20) 5cp .1lbs
Restful Bedroll 360gp
Mystic Salves (Heal/Restoration ritual component) 10gp worth
Alchemical Reagents (Arcane ritual component) 10gp worth

Coins: 8gp, 9sp, 5cp

Encumbrance: 93lbs Normal Load: 100lbs Heavy Load: 200lbs Maximum Drag Load: 400lbs

Math Edit

The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 2 10 0 0 10 0
Con 5 14 2 0 16 3
Dex 0 10 0 0 10 0
Int 5 14 0 0 14 2
Wis 1 11 0 1 12 1
Cha 9 16 2 1 19 4
Totals 22   10


Attacks Edit

See the Attack template for assistance.


Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str 5Harmonic Songblade Longsword +227AC
Basic Ranged

0

dex22AC


Defenses Edit

See the Defenses template for assistance.


Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/+2 dex/int 0 0 0 0 7 Bold Victory Chainmail +1 1 Light shield 2 20
Fortitude0/+3str/con00001Brooch of No Regrets +1002 16
Reflex0/+2dex/int100 01Brooch of No Regrets +11Light Shield2 17
Will+1/+4wis/cha100 01Brooch of No Regrets +1002 18


Senses and Reactions Edit

See the Senses template for assistance.


Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 2 0 2
Passive Insight 1 1 Skill Versatility 2 3 Bard of All Trades 0 0 2 0 19
Passive Perception 1 1 Skill Versatility 0 3 Bard of All Trades 0 0 2 0 17

Senses: Low-Light (Special senses such as low-light, etc. go here)

Health Edit

See the Health template for assistance.


Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 16 5 0 0 0 0 0 0 43 21 10


Surges per day: 10 (7 class, +3 Con)

Speed and Movement Edit

Speed: 5 [Base 6, Armor -1]

Racial Features Edit

Half-Elf RACIAL TRAITS

  • +2 Constitution and +2 Charisma
  • Languages: Common, Elven, and one bonus: Goblin
  • Skill Bonuses: +2 Diplomacy, +2 Insight.
  • Dilettante: Gain a 1st level At-will power from another class to be used as an Encounter power.
  • Dual-Heritage: You may take feats that have the elf or human prerequisite as long as you meet any other requirements.
  • Group Diplomacy: Allies within 10 squares of you gain a +1 racial bonus to diplomacy checks.

Class Features Edit

Make sure to link to the appropriate sources where possible. Bard CLASS TRAITS

  • BARDIC TRAINING

You gain the Ritual Caster feat as a bonus feat

  • BARDIC VIRTUE

Virtue of Valor Once per round, when any ally within 5 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant 4 temporary hit points to that ally as a free action. The arcane power of a bard’s voice can heal allies.

  • MULTICLASS VERSATILITY

You can choose class-specific multiclass feats from more than one class.

  • SKILL VERSATILITY

You gain a +1 bonus to untrained skill checks.

  • SONG OF REST

When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains additional hit points equal to your Charisma modifier with each healing surge. A character can be affected by only one Song of Rest at a time.

  • WORDS OF FRIENDSHIP

Bards use magic to honey their words and turn the simplest argument into a compelling oration. You gain the words of friendship power.

Feats Edit

  • Bard: Ritual Caster
  • 1st: Improved Majestic Word
  • 2nd: Bard of All Trades
  • 4th: Skill Power- granting Healer’s Gift Encounter Power

Background Edit

Enlisted Soldier +2 Athletics.

Skills and Languages Edit

Languages: Common, Elven, and Goblin

See the Skills template for assistance.


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics00dex04Skill Versatility, Bard of All Trades-1Bold Victory Chainmail25
Arcana 5 2 int 0 0 0 0 0 2 9
Athletics00str06Skill Versatility, Bard of All Trades, Enlisted Soldier-1Bold Victory Chainmail27
Bluff04cha04Skill Versatility, Bard of All Trades00210
Diplomacy54cha20000213
Dungeoneering01wis0400027
Endurance03con04Skill Versatility, Bard of All Trades-1Bold Victory Chainmail28
Heal51wis0000028
History02int04Skill Versatility, Bard of All Trades0028
Insight01wis24Skill Versatility, Bard of All Trades0029
Intimidate54cha0000211
Nature01wis04Skill Versatility, Bard of All Trades0027
Perception01wis04Skill Versatility, Bard of All Trades0027
Religion02int04Skill Versatility, Bard of All Trades0028
Stealth00dex04Skill Versatility, Bard of All Trades-1Bold Victory Chainmail25
Streetwise54cha00000211
Thievery00dex04Skill Versatility, Bard of All Trades-1Bold Victory Chainmail25


Powers Edit

See the Power to Hit Summary and the Power to Hit templates for assistance.

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Vicious Mockery +4 Cha 2 Harmonic Songblade Longsword +2 0 0 2 8 Will
Warsong Strike +4 Cha 5 Harmonic Songblade Longsword +2 0 0 2 11 AC
Inspiring Refrain +4 Cha 5 Harmonic Songblade Longsword +2 0 0 2 11 AC
Cunning Ferocity +4 Cha 5 Harmonic Songblade Longsword +2 0 0 2 11 Ref
Stirring Shout +4 Cha 2 Harmonic Songblade Longsword +2 0 0 2 8 Will


Tracking Edit

Money Edit

8gp, 9sp, 5cp

Treasure Edit

Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.

  • Level 1: Parcel lvl+3
    • Bold Victory Chainmail +1
  • Level 2: Parcel lvl+1
    • Brooch of No Regrets +1
  • Level 3: Parcel lvl+4
    • Harmonic Songblade Longsword +2

XP Edit

Total XP: 3750

Changes Edit

Gained 75 gp as advance from Lost Treasure Monetary Advance
Combined with 313 residual starting funs to purchase: Restful Bedroll and 10 GP worth of each ritual componet.

Judge Comments Edit

Level 4 Edit

Approval 1 Edit

Approval from renau1g:

  • Gold should be 313 gp - fixed
  • summary - please add MBA & RBA here - fixed
  • Summary - please add range to Vicious Mockery - fixed
  • Math - Not sure why the table isn't calculating your Str properly? Weird. - fixed

Minor though so approved.

Approval 2Edit

Status Edit

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