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Summary[]

ryryguyLady Roswyn d'Sivis
XP 11,020Female Gnome Adventurer Wizard/Bard 7
Small fey humanoid
Initiative +3; Senses Passive Insight 18, Passive Perception 13; low-light vision
HP 47, Bloodied 23, Surge Value 11, Surges 7
AC 21; Fortitude 16, Reflex 19, Will 20
Saving Throws +5 racial bonus to saving throws against illusions
Speed 5
BasicMeleeDagger (Standard; at-will)
+6 vs AC; 1d4-1 damage
BasicRangedDagger (Standard; at-will)
Range 5/10; +7 vs AC; 1d4 damage
RangedIllusory Ambush (Standard; at-will) ✦ Arcane, Illusion, Implement, Psychic
Range 10, +12 vs Will; 1d6+8 psychic damage, and the target takes a -2 penalty to attack rolls until the end of Rosywn's next turn.
AreaScorching Burst (Standard; at-will) ✦ Arcane, Fire, Implement
Area burst 1 within 10 squares; each creature in burst; +11 vs Reflex; 1d6+7 fire damage.
Orb of Deception (Free when - when Roswyn misses an enemy with a wizard illusion power; Roswyn must wield an orb to benefit from this feature; encounter)
Effect: Roswyn chooses another enemy within 3 squares of the missed target. The chosen enemy cannot also be a target of the original attack. Roswyn repeats the attack against this new target, with a +4 bonus to the attack roll.
AreaGrasping Shadows (Standard; encounter) ✦ Arcane, Illusion, Implement, Psychic
Area burst 1 within 10 squares; each creature in burst; +12 vs Will; 1d8+8 psychic damage, and the target is slowed until the end of Roswyn's next turn. Effect: Shadows writhe in the designated area and continue until the end of Roswyn's next turn. Any creature that enters the area of the grasping shadows takes 5 psychic damage and is slowed until the end of its next turn.
RangedHypnotic Pattern (Standard; encounter) ✦ Arcane, Illusion, Implement
Range 10. Effect: Roswyn conjures a swirling pattern of colors and lights in an unoccupied square within range that lasts until the end of her next turn. She can use the Hypnotic Pattern Attack power, using the pattern's square as the origin square.
Opportunity Action; Arcane, Conjuration, Illusion, Implement
Close burst 3. Trigger: An enemy starts its turn within 3 squares of the pattern. Attack: +11 vs. Will; the target is pulled 3 squares toward the pattern and is slowed until the end of Roswyn's next turn. It can move into the pattern's square.
AreaEnemies Abound (Standard; encounter) ✦ Arcane, Illusion, Implement, Psychic
Area burst 1 within 20 squares; each enemy in burst; +12 vs Will; 2d8+8 psychic damage, and Roswyn and her allies can treat the target as an ally for the purposes of flanking until the end of Roswyn's next turn.
AreaHorrid Whispers (Standard; daily) ✦ Arcane, Illusion, Implement, Psychic
Area burst 1 within 10 squares; each enemy in burst; +12 vs Will; 1d6+8 psychic damage, and the target is slowed and takes a -2 penalty to attack rolls (save ends both). Aftereffect: Roswyn knocks the target prone. Miss: The target is slowed and takes a -2 penalty to attack rolls until the end of Roswyn's next turn.
AreaFreezing Cloud (Standard; daily) ✦ Arcane, Cold, Implement
Area burst 2 within 10 squares; each creature in burst; +11 vs Fort; 1d8+7 cold damage. Miss: Half damage. Effect: The cloud lasts until the end of Roswyn's next turn. Any creature that enters the cloud or starts its turn there is subject to another attack. Roswyn can dismiss the cloud as a minor action.
RangedPhantasmal Assailant (Standard; daily) ✦ Arcane, Illusion, Implement, Psychic
Ranged 10; one creature; +12 vs Will; 2d10+8 psychic damage. Effect: The target takes ongoing 5 psychic damage and grants combat advantage to all Roswyn's allies (save ends both).
RangedSummon Abyssal Maw (Minor; daily) ✦ Arcane, Implement, Summoning
Ranged 10. Effect: Roswyn summons a Medium abyssal maw in an unoccupied square within range. The maw has a speed of 6. Roswyn can give the maw the following special commands.
Standard Action
Melee 1; targets one creature; +11 vs. Reflex; 2d6+7 damage.
Opportunity Attack
Melee 1; targets one creature; +11 vs Reflex; 1d6+7 damage. In addition, if an enemy adjacent to the maw makes a melee attack that does not include the maw as a target, the maw can make an opportunity attack against that enemy after the enemy's attack is resolved.
Shield (Immediate Interrupt when Roswyn is hit by an attack; encounter) ✦ Arcane, Force
Personal. Effect: Roswyn gains a +4 power bonus to AC and Reflex defense until the end of her next turn.
Daunting Presence (Minor; encounter) ✦ Arcane, Fear
Personal. Effect: Until the end of her next turn, Roswyn gains a +5 power bonus to Intimidate checks, and creatures adjacent to her take a -2 penalty to attack rolls that target her.
Levitate (Move; daily) ✦ Arcane
Personal. Effect: Roswyn can move 4 squares vertically and remain there, hovering above the ground. While aloft, she is unsteady, taking a -2 penalty to AC and Reflex. If some effect such as a pit opening causes her to be more than 4 squares above the ground, she drop down to 4 squares above the ground (does not cause damage).
Sustain Move
Roswyn can sustain this power until the end of the encounter or for 5 minutes. When Roswyn sustains this power, she can move 3 squares up or down or 1 square horizontally. She cannot go higher than 4 squares above the ground. If she doesn’t sustain the power, she descends to the ground without taking falling damage.
RangedInvisibility (Standard; daily) ✦ Arcane, Illusion
Ranged 5. Effect: The target is invisible until the end of Roswyn's next turn. If the target attacks, the effect ends.
Sustain Standard
If the target is in range, Roswyn can sustain the effect.
CloseMajestic Word (Minor; daily) ✦ Arcane, Healing
Close burst 5; Roswyn or one ally in burst; the target can spend a healing surge and regains 1d6+4 additional hit points. Roswyn also slides the target 1 square.
Fade Away (Immediate Reaction when Roswyn takes damage; encounter) ✦ Illusion
Effect: Roswyn is invisible until she attacks or until the end of her next turn.
Orb of Inevitable Continuance +2
Critical: +2d6. Power (Daily): Minor Action. One of Roswyn's powers that is due to end at the end of this turn instead lasts until the end of her next turn.
Shimmering Cloth Armor +1
Property: Roswyn does not provoke opportunity attacks when she makes ranged or area attacks.
Cloak of Resistance +1
Power (Daily): Minor Action. Roswyn gains resist 5 to all damage until the start of her next turn.
Belt of Vim
Property: Gain a +1 bonus to Fortitude defense.
Acrobat Boots
Property: Gain a +1 item bonus to Acrobatics checks. Power (At will): Minor Action. Stand up from prone.
Illusionist's Gloves
Property: When Roswyn hits an enemy granting combat advantage to her with an illusion attack power, that enemy takes a -2 penalty to saving throws against the power's effects. Power (Daily): Free Action. Trigger: Roswyn misses with an illusion attack power. Effect: Roswyn rerolls the attack roll and must use the second result.
Cantrips
Roswyn can use ghost sound, light, mage hand, and prestidigitation as at-will powers.
Ritual Casting
Roswyn gains Ritual Caster as a bonus feat.
Spellbook
Roswyn gains three 1st level rituals, plus more at higher levels. Also, twice the daily and utility spells Roswyn can use; she chooses from among these at each extended rest.
Reactive Stealth
With cover or concealment at initiative check, Roswyn makes Stealth check to become hidden
Trickster's Cunning
Roswyn gains a +5 racial bonus to saving throws against illusions
Master Trickster
Roswyn can use ghost sound as minor action, 1/encounter


Alignment Unaligned; Languages Common, Elven, Dwarven, Draconic, Giant, Goblin
Str 8 (+2)Dex 10 (+3)Wis 10 (+3)
Con 13 (+4)Int 20 (+8)Cha 18 (+7)
Skills Acrobatics +4, Arcana +15, Bluff +12, Diplomacy +14, Insight +8, Stealth +5, Streetwise +12
Feats Ritual Caster, Mark of Scribing, Gnome Phantasmist, Bardic Dilettante, Unarmored Agility, Bonus Weapon/Implement Expertise
Equipment Orb of Inevitable Continuance +2; Shimmering Cloth Armor +1; Cloak of Resistance +1; Belt of Vim; Acrobat Boots; Illusionist's Gloves; Potion of Healing; Potion of Resistance (poison); Spellbook; Dagger; Fine Flute; Ceramic hand (unseen servant focus); Residuum (200); ID Papers w/Portrait; Backpack; Bedroll; Belt Pouch; Silk Rope (50'); Waterskin; 254 gp, 9 sp
Rituals Arcane Mark; Comprehend Language; Conceal Dragon Mark; Eye of Alarm; Hallucinatory Item; Knock; Object Reading; Secret Page; Silence; Traveler's Chant; Tenser's Floating Disk; Unseen Servant; Wyvern Watch


Character Information[]

Background[]

Roswyn was born to Harrdee and Glyndel d'Sivis, mid-ranking members of House Sivis, ten minutes ahead of her fraternal twin, Pok. While both siblings were extremely bright and talented, from an early age it was clear that Roswyn was much more extroverted than her shy brother. This tendency grew even stronger when Roswyn manifested the Mark of Scribing at age 11, and her family's hopes and expectations focused on her at Pok's expense. Roswyn enjoyed the attention, but remained close to her brother, standing up for him when outsiders picked on him, and trying to help him out of his shell whenever she could.

After graduating with honor from the college of Aureon's Holt at the Library of Korranberg, Roswyn entered the Speaker's Guild, serving as a speaking stones operator for a time. But she quickly grew tired of that boring duty, and manuevered for a position with the diplomatic mission to Breland.

She found an opportunity as an assistant negotiator post with the mission by agreeing to work with the Trust of Zilargo, the gnome nation's intelligence agency (some call them secret police). Her mission was to keep an eye on certain of her fellow diplomats whose loyalty was in question, as well as gathering information about the Brelish nobles.

She performed the double mission with distinction. Promoted to full negotiator at the tender age of 28, she was present when the Zilargo Ambassador consumated the formal alliance between Zilargo and Breland in 962 YK. One important obstacle to the alliance was removed when Roswyn obtained evidence that a certain stubborn Brelish duke had an inordinate fondness for his hunting hounds. She also exposed a ring of Blood of Vol spies among the diplomatic mission's house servants.

In the later years of the Last War, Roswyn continued to serve both the House and the Trust. For the House, she worked as a mediator, travelling all around Eberron to work out problems with personnel and contract disputes with the House's many customers. For the Trust, she served as a corligano ("roving eye"), using both her arcane and verbal skills to infiltrate sites of interest and recruit foreign assets. Her success with the Brelish duke was no fluke, as she turned out to have quite a gift for blackmail. She kept tabs on her brother, here and there greasing the wheels for his career as a courier, secure that he could not ever surpass her shooting-star progress.

With the war over (for now, at least), Roswyn is looking for a new ladder to climb. She still has ties to the Trust but is now more of a reserve agent than an active one. She has grown interested in the work of Tasker's Dream, House Sivis' new magical "think tank" as a possible route to increasing her personal power and status. She has cultivated contacts there, one of whom has tipped her off about a possible "nexus" or "convergence" in the Prophecy occuring some time in the near future, in Sharn, perhaps in or around a certain tavern...

Appearance[]

Roswyn is quite pretty, with prominent dimples, golden-brown skin, and a lean and graceful figure. She keeps her pale green hair groomed into three upswept spikes, with errant curls that escape over her forehead. She wears a tunic made from magic shimmering silk, a magic cloak embroidered with the Sivis coat of arms, and silver sandals. The tunic has short sleeves and scoop neck that reveals the Mark of Scribing on her left cheek and shoulder. She generally eschews jewelry, but decorates her clothes and hair with ribbons bearing bright colors in subtle patterns.

Age: 65 Gender: Female Height: 3'5" Weight: 55 lbs.

Personality[]

Alignment: Unaligned

Roswyn is outgoing, witty, and pleasant. She is an excellent conversationalist, as befits one from her House and bearing the Mark of Scribing, good at drawing out information from others.

Her early successes, combined with the ability to talk her way out of almost anything, has made Rosywn supremely self-confident, perhaps a bit over-confident. She is very ambitious and fundamentally self-centered. However, she is also very well composed and self-controlled, so others rarely see behind her mask.

Hooks[]

  • During her work with the Trust, Roswyn made some enemies, though most of them don't know who she really was. But some do, and others might find out. Someone she blackmailed might come after her.
  • The Trust could call her back into active service for a mission. And/or, smart folks in the Trust (or House Sivis' "Oversight") might have recognized her ambition and start to worry about her loyalty.
  • House Sivis could also give her a mission or task, possibly relating to competitors or upstart guilds in Sharn, or a straight-up mediation or diplomatic job.

Kicker[]

Roswyn wants to achieve personal power and status by exploiting the Draconic Prophecy, and believes that something related to the Prophecy will play out soon in Sharn. (Considering how many PC's have dragonmarks, this is a pretty safe bet!)

Wishlist[]

Equipment[]

Equipment Name Price Weight
Shimmering Armor +1 840gp 4lbs
Orb of Inevitable Continuance +2 - 2lbs
Belt of Vim -
Cloak of Resistance +1 520gp
llusionist's Gloves -
Acrobat Boots -
Resistance Potion (poison) 40 gp
Dagger 1gp 1lb
Spellbook (50gp) 3lbs
Fine Flute 20gp 1lbs
Ceramic hand (focus) 25gp
Residuum x172 172gp
Identification Papers with Portrait 5gp
Backpack 2gp 2lbs
Bedroll 1sp 5lbs
Rope, Silk (50 ft) 10gp 5lb
Belt Pouch 1gp 0.5lbs
Waterskin 1gp 4lbs


Coins: 1881 gp, 9sp

Encumbrance: 37 lbs Normal Load: 80lbs Heavy Load: 160lbs Maximum Drag Load: 400lbs

Math[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 3 13 0 0 13 1
Dex 0 10 0 0 10 0
Int 12 17 2 1 20 5
Wis 0 10 0 0 10 0
Cha 7 15 2 1 18 4
Totals 22   9


Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 3Dagger1Bonus Expertise36AC
Basic Ranged

0

dex3Dagger1Bonus Expertise37AC


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/5 dex/int 0 2 Unarmored Agility 1 Shimmering Armor +1 3 21
Fortitude-1/1str/con2Cloak of Protection +1, Belt of Vim3 16
Reflex0/5dex/int 1Cloak of Protection +13 19
Will0/4wis/cha2 1Cloak of Protection +13 20


Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 3 0 3
Passive Insight 0 0 0 0 0 0 0 0 3 5 18
Passive Perception 0 0 0 0 0 0 0 0 3 0 13

Senses: low-light vision

Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 10 13 4 0 0 0 47 23 11


Surges per day: 7 (6 class, +1 Con)

Speed and Movement[]

Speed: 5

Racial Features[]

Gnome (PH2)

  • +2 Cha, +2 Int
  • +2 Arcana, +2 Stealth
  • Languages: Common, Elven
  • Fade Away racial power
  • Fey Origin
  • Master Trickster
  • Reactive Stealth
  • Trickster's Cunning
  • Size: Small
  • Speed: 5

Class Features[]

Wizard (PH)

  • Arcane Implement Mastery (Orb of Deception): Encounter, free; with orb, spread a wider net of deception over foes (see power).
  • Cantrips: Use ghost sound, light, mage hand, and prestidigitation as at-will powers.
  • Spellbook: Gain 3 1st level rituals, plus more at higher levels, also twice the daily and utility spells.
  • Ritual Casting: Ritual Casting for free.

Feats[]

Background[]

Zilargo (EPG): Bluff class skill.

Skills and Languages[]

Languages: Common, Elven, Dwarven, Draconic, Goblin, Giant



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex1Acrobat's Boots34
Arcana 5 5 int 2 3 15
Athletics-1str32
Bluff54cha312
Diplomacy54cha2Mark of Scribing314
Dungeoneering0wis33
Endurance1con34
Heal0wis33
History5int38
Insight50wis38
Intimidate4cha37
Nature0wis33
Perception0wis33
Religion5int38
Stealth0dex235
Streetwise54cha312
Thievery0dex33


Powers[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Illusory Ambush +5 Int 1 Gnome Phantasmist 2 Orb of Inevitable Continuance +2 1 Bonus Expertise 3 12 Will
Scorching Burst +5 Int 2 Orb of Inevitable Continuance +2 1 Bonus Expertise 3 11 Reflex
Grasping Shadows +5 Int 1 Gnome Phantasmist 2 Orb of Inevitable Continuance +2 1 Bonus Expertise 3 12 Will
Horrid Whispers +5 Int 1 Gnome Phantasmist 2 Orb of Inevitable Continuance +2 1 Bonus Expertise 3 12 Will
Freezing Cloud +5 Int 2 Orb of Inevitable Continuance +2 1 Bonus Expertise 3 11 Fortitude
Phantasmal Assailant +5 Int 1 Gnome Phantasmist 2 Orb of Inevitable Continuance +2 1 Bonus Expertise 3 12 Will
Summon Abyssal Maw +5 Int 2 Orb of Inevitable Continuance +2 1 Bonus Expertise 3 11 Reflex
Hypnotic Pattern +5 Int 1 Gnome Phantasmist 2 Orb of Inevitable Continuance +2 1 Bonus Expertise 3 12 Will
Enemies Abound +5 Int 1 Gnome Phantasmist 2 Orb of Inevitable Continuance +2 1 Bonus Expertise 3 12 Will


DDI Summary[]

====== Created Using Wizards of the Coast D&D Character Builder ======
Lady Roswyn d'Sivis, level 7
Gnome, Wizard
Build: Illusionist Wizard
Arcane Implement Mastery: Orb of Deception
Background: Zilargo (Bluff class skill)

FINAL ABILITY SCORES
Str 8, Con 13, Dex 10, Int 20, Wis 10, Cha 18.

STARTING ABILITY SCORES
Str 8, Con 13, Dex 10, Int 17, Wis 10, Cha 15.


AC: 21 Fort: 16 Reflex: 19 Will: 20
HP: 47 Surges: 7 Surge Value: 11

TRAINED SKILLS
Arcana +15, Insight +8, Diplomacy +14, Bluff +12, Streetwise +12

UNTRAINED SKILLS
Acrobatics +4, Dungeoneering +3, Endurance +4, Heal +3, History +8, Intimidate +7, Nature +3, Perception +3, Religion +8, Stealth +5, Thievery +3, Athletics +2

FEATS
Wizard: Ritual Caster
Level 1: Mark of Scribing
Level 2: Gnome Phantasmist
Level 4: Bardic Dilettante
Level 6: Unarmored Agility

POWERS
Wizard at-will 1: Scorching Burst
Wizard at-will 1: Phantom Bolt (retrained to Illusory Ambush at Level 5)
Wizard encounter 1: Grasping Shadows
Wizard daily 1: Horrid Whispers
Wizard daily 1 Spellbook: Freezing Cloud
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Daunting Presence
Wizard encounter 3: Hypnotic Pattern
Wizard daily 5: Phantasmal Assailant
Wizard daily 5 Spellbook: Summon Abyssal Maw
Wizard utility 6: Levitate
Wizard utility 6 Spellbook: Invisibility
Wizard encounter 7: Enemies Abound

ITEMS
Spellbook, Shimmering Cloth Armor (Basic Clothing) +1, Dagger, Flute, Residuum (Any) (200), Unseen servant focus, Cloak of Resistance +1, Backpack (empty), Bedroll, Identification Papers with Portrait, Belt Pouch (empty), Silk Rope (50 ft.), Waterskin, Orb of Inevitable Continuance +2, Belt of Vim (heroic tier), Illusionist's Gloves (heroic tier), Potion of Resistance (heroic tier), Potion of Healing (heroic tier), Acrobat Boots (heroic tier)
RITUALS
Conceal Dragon mark, Silence, Traveler's Chant, Arcane Mark, Comprehend Language, Tenser's Floating Disk, Unseen Servant, Eye of Alarm, Knock, Secret Page, Object Reading, Hallucinatory Item, Wyvern Watch, Lullaby
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Tracking[]

Money[]

Starting Gold: 412 gp = 100gp + 1/5(360+520+680)gp

+ 412 gp starting gold (100 gp starting + 312 for adventuring)
 + 680 gp level 3 parcel 
 
 - 360 gp for Magic Orb +1
 - 100 gp for Residuum x100
 -  20 gp for Arcane Mark ritual book
 -  50 gp for Comprehend Languages ritual book
 - 100 gp for Eye of Alarm ritual book
 - 175 gp for Knock ritual book
 -  50 gp for Secret Page ritual book
 -  50 gp for Tenser's Floating Disk ritual book
 -  50 gp for Unseen Servant ritual book
 -  25 gp for Unseen Servant focus
 -   1 gp for Dagger
 -   5 gp for Flute
 -   5 gp for ID Papers w/portrait
 -   2 gp for Backpack
 -  10 gp for Rope, Silk (50 ft)
 -   1 gp for Belt Pouch
 -   1 gp for Waterskin
 -   1 sp for Bedroll
 + 168 gp from Dirty Money
 + 1800 gp level 6 parcel from Dirty Money
 + 1080 gp level 5-7 gold from Dirty Money - 25 gp tip to Tondrek
 - 100 gp for Healing Potion x2
 - 40 gp for Resistance Potion
 - 520 gp for Acrobat Boots
 - 40 gp for Resistance Potion
 - 125 gp for Lullaby ritual book
 - 360 gp for Wyvern Watch ritual book
 - 28 gp for residuum
 - 15 gp for flute upgrade
--------
   1881 gp, 9 sp

Consumables[]

  • +72 residuum: Disenchanted Magic Orb +1 (by Tondrek)
  • purchased 2 healing potions, 1 resistance potion
  • used 1 healing potion, 1 resistance potion
  • purchased 1 resistance to poison potion

Purchases

  • 520 gp: Acrobat Boots
  • 320 gp: Wyvern Watch ritual book
  • 125 gp: Lullaby ritual book
  • 28 gp: +28 residuum
  • 15 gp: upgrade 5gp flute to 20 gp "fine" flute

Treasure[]

Starting parcels:

Adventure loot:

XP[]

Starting XP: 3750

XP Description Link
1101 Dirty Money - First 2 encounters + skill challenge + quest http://www.enworld.org/forum/4943932-post213.html
759 Dirty Money - Skill challenge + Fight in Club http://www.enworld.org/forum/5041575-post541.html
575 Dirty Money - bridge encounter http://www.enworld.org/forum/living-eberron/260484-adventure-dirty-money-final-encounter-rohna-tondrek-up-judge-thb-53.html#post5089793
425 Dirty Money - blackscales http://www.enworld.org/forum/living-eberron/260484-adventure-dirty-money-final-encounter-rohna-tondrek-up-judge-thb-60.html#post5112511
2010 Dirty Money - undead + dragon + major quest http://www.enworld.org/forum/living-eberron/260484-adventure-dirty-money-final-encounter-rohna-tondrek-up-judge-thb-85.html#post5196942
1500 Spent 6 RP at level 6 6 x 250 = 1500 XP
900 Spent 3 RP at level 7 3 x 300 = 900 XP

Total XP: 11020

RP[]

RP Description Link
9 Dirty Money http://www.enworld.org/forum/living-eberron/260484-adventure-dirty-money-final-encounter-rohna-tondrek-up-judge-thb-85.html#post5196942
-6 Spent at Level 6 6 x 250 = 1500 XP
-3 Spent at Level 7 3 x 300 = 900 XP


9 RP total awarded

9 RP total spent

Changes[]

  • 2009/08/02: Created
  • 2010/01/05: Level 5.
    • Retrained at-will power Phantom Bolt -> Illusory Ambush
  • 2010/6/23: Level 7.
    • Level 5 free rituals (forgot them last time): Object Reading, Hallucinatory Item

Judge Comments[]

Judge comments (and your rebuttal) will go here.

Level 4[]

Approval 1[]

Approval from TwoHeadsBarking:

Looks good. You're encumbrance wasn't quite correct, but I corrected it. Approved.

Approval 2[]

Approval from renau1g

Level 5[]

Approval 1[]

Approval from TwoHeadsBarking:

  • Your basic attacks are missing the Expertise bonus.

Approved.

Response[]

Oops, I was missing it for all attacks, not just the basic ones. I added it in for all attacks, in both summary and math sections.


Approval 2[]

With all changes made, Roswyn looks ready to go!

2nd approval from Kalidrev!

Level 7[]

Approval 1[]

Approval from renau1g


Approval 2[]

Approval from TwoHeadsBarking:

Approved!

Status[]

Status: Approved as a 7th level character with 11020 xp by TwoHeadsBarking and renau1g

Mini stat block for inclusion in combat posts[]

[sblock=Roswyn stat block][U][B]Lady Roswyn d'Sivis[/B][/U]- Female Gnome Wizard 7
Passive Perception: 13, Passive Insight: 18
AC:21, Fort:16, Reflex:19, Will:20 -- Speed:5
HP:[color=yellow]33/47[/color], Bloodied:23, Surge Value:11, Surges left:7/7
Initiative +2
Action Points: 1, Second Wind: NOT USED
Powers: [color=Green]Cantrips[/color], [color=Green]Illusory Ambush[/color], [color=green]Scorching Burst[/color], 
[color=red]Orb of Deception[/color], [color=red]Grasping Shadows[/color], [color=red]Hypnotic Pattern[/color], [color=red][s]Enemies Abound[/s][/color], [color=red]Shield[/color], [color=red]Fade Away[/color],  
[color=gray]Horrid Whispers[/color], [color=gray]Phantasmal Assailant[/color], [color=gray]Levitate[/color], [color=gray]Majestic Word[/color],
[color=gray]Cloak of Resistance[/color], [color=gray]Orb of Inevitable Continuance[/color]
[/sblock]

[b]Abyssal Maw:[/b]
HP 19/19
Opportunity Attack: Melee 1; targets one creature; +10 vs Reflex; 1d6+7 damage. 
In addition, if an enemy adjacent to the maw makes a melee attack that does not include the maw as a target, 
the maw can make an opportunity attack against that enemy after the enemy's attack is resolved.

[/sblock]



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